gameoncomrade

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About gameoncomrade

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  • Birthday 01/23/97

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  1. I actually forgot to update some of you on this. Turns out, as a result of a thorough analysis of the results from this survey, the topic of the thesis was changed. The thesis investigated the elements that make up the dreadful atmosphere in survival horror video games and what design considerations that need to be taken into account when exploring the relationship between these elements. The theoretical framework, that was based on our analytical findings through prior research (for instance, through this survey) and our conducted quantitative inquires was critically applied to deconstruct the elements in P.T. and Amnesia: The Dark Descent as those two games have been eulogised for their frightening atmospheres. Based on the framework, a design process was conducted to thoughtfully combine the elements and implement them into a self made survival horror video game that placed emphasis on tension and suspense building rather than cheap scare tactics such as jump scares. The objective was to create an unsettling atmosphere for players, and efficient utilisation of selected methods and iterative processes of testing seemed vital to achieve this. The game was a realistic-looking first-person horror game made in Unity.
  2. The PS4 version is really buggy. AI and UI have at least a few bugs every hour on my PlayStation. More bugs are appearing now than prior to the patch. I'm taking cloud backups regularly, not trusting the developers completely.
  3. There's no word from the developers or publishers that the Close Encounters and Off The Grid DLC packs will be released for consoles, and I doubt that it will happen anytime soon. However, it sure would be strange if they decided not to release those two DLC packs for consoles as they're clearly not done working on the console versions. First thing upcoming is the free content update with the Superbug Initiative and Sandbox mode, which are both planned to release on consoles on 31st of March. So if we'll see the two mentioned DLC packs, it won't be before April - and probably not before May as well.
  4. Thank you very much. It means a lot!
  5. I will. I'll even share the thesis on LinkedIn. Won't be before January though. Thanks!
  6. Hey guys I would be extremely happy if you would take out some time of your schedule (maximum 5 minutes) to help me. It's a survey about the importance of storytelling in video games. It's for my thesis in Game Design. Thank you so much! Feedback is also appreciated in the comment section down below. https://docs.google.com/forms/d/e/1FAIpQLScZejErdHuVlIn4MHwE2lOtsw_UAMDhevsWJKDWOSjdC4XxrA/viewform?usp=sf_link
  7. Am I allowed to create a study-related post on PSNProfiles? I have a survey regarding ludonarrative dissonance that I will ultimately end up using for my bachelor's project. It links to a Google Form. Is this okay?

    1. DaivRules

      DaivRules

      Sure, people are free to choose to participate on their own. 

  8. Yeah, me too. The game is buggy as hell after the latest update. Daily rituals aren't rewarded sometimes, and the game disconnects you from the host when escaping, which makes the escape-based trophies unobtainable, and it sometimes doesn't reward you with bloodpoints and takes away your item as well. I wish they would playtest more before releasing. This is unplayable at the moment.
  9. For me, it was just a verification step. I had the 'Download' option, but it asked me to enter my credit card credentials. Didn't pay anything.
  10. This is an amazing game. Can only recommend it. The visuals and sounds are just astonishing - it makes it tickle in certain places... Oh, and the combat system itself? Outstanding.
  11. Remember... Servers will be shutting down in a month. Get those multiplayer trophies before they're unobtainable!
  12. Brace yourselves, counselors... You can no longer access the roof of Packanack Lodge. It sounds like they fixed the kill glitch as well where Jason was able to farm kills on one survivor as long as the kill was performed 90 degrees away from the object performing the kill on.
  13. I wonder how Behaviour pulled this off. As far as I understand, they had a very strict licensing agreement with Valve. I've previously suggested the team to implement some of those Bill achievements to PS4, and their reply back in January 2018 was:
  14. Not always. They've just gotten much worse over the last few years.
  15. If 3 out of 5 disconnects from your matches, then that's exactly a fact. You're right on that one! But that's only locally. Just because people disconnect in 3 out of 5 on your end doesn't mean that it happens in my games as well. It's the problem of induction. You're basically putting forward a global assumption based on your local fact, which is okay, but you're expressing it not as being a global assumption, but as a global fact - only based on your and a few streamers' experiences. You've observed 99 white swans, well then all swans must be white, right? But what if there's a black swan? Then that assumption has been falsified. I'm pretty sure we're on the same page here. The only thing I wanted to emphasise was that you might want to think about how you express yourself in public. There's a huge difference between a global fact and a global assumption - I would even call them incommensurable with one another.