gameoncomrade

Premium Member
 PSN Profile
  • Content count

    434
  • Joined

  • Last visited

Community Reputation

283 Excellent

About gameoncomrade

  • Rank
    Premium Member
  • Birthday 01/23/97

Profile Information

  • Gender
    Male

Recent Profile Visitors

2,857 profile views
  1. If 3 out of 5 disconnects from your matches, then that's exactly a fact. You're right on that one! But that's only locally. Just because people disconnect in 3 out of 5 on your end doesn't mean that it happens in my games as well. It's the problem of induction. You're basically putting forward a global assumption based on your local fact, which is okay, but you're expressing it not as being a global assumption, but as a global fact - only based on your and a few streamers' experiences. You've observed 99 white swans, well then all swans must be white, right? But what if there's a black swan? Then that assumption has been falsified. I'm pretty sure we're on the same page here. The only thing I wanted to emphasise was that you might want to think about how you express yourself in public. There's a huge difference between a global fact and a global assumption - I would even call them incommensurable with one another.
  2. Suit yourself. One can only hope for punishments in public matches for people like you! And please, learn to differentiate between facts and assumptions: "almost the entire community does it". Do you know all players? Have you tracked and looked through each of everyone's public matches? I could say the opposite, and you wouldn't be able to prove me wrong. Based on your experiences, most of the players you've been in lobbies with (which I highly doubt), have disconnected.
  3. No, that is not a fact. Not sure how you can state that's a fact when you have nothing backing it up. That's an assumption. I have never disconnected from a game (not even with internet connection being the issue), and I've clocked in around 500 hours on PS4 and 644 hours on PC. I think it's completely disrespectful for the community to disconnect from a game. Imagine a match (this will not be very hard for you) where there are four survivors (Meg, Claudette, David and Laurie) and one killer, let's say, Wraith. You're playing as Meg. You find a generator, start working on it and suddenly you hear the Wailing Bell. You quickly look behind you, and there you see him uncloaking. You start running and notice a pallet. You can see the red stain behind you, and you just might be able to stun him with the pallet in time. Unfortunately, you're unsuccessful and the Wraith hits you for the first time, which puts you into the injured state. The same thing happens 40 seconds later, and you're downed for the first time. The killer grabs you and puts you on a hook. You notice that he's not walking away. He's just standing in front of the hook, looking at you, then looking behind him, to his sides and then at you once again. He's camping. According to your previous comments, this is where you decide to disconnect. But why? You do realise that it just makes the objectives of the killer easier, right? Sure, he might not get his three sacrifices and therefore grant himself with a merciless victory in the end of the game, but at least he has a better chance taking the other survivors out due to your decision. Thus, the players you're really screwing over are your teammates, the remaining three survivors. You've just made everything so much harder for them. What if those teammates actually tried to help you out? I know that doesn't happen in every game, but it could potentially happen in that particular game. I have never been in a match where the rest of the survivor team didn't succeed getting a survivor down from the hook if they decided to team up and really help the hooked survivor. I'm with you on this one. Punishments are the only way. Delay on disconnects won't solve the problem, it will only be a temporary solution, a stopgap. Some survivors will probably still leave the match after the delay, which is why punishments should be a thing. Temporary cooldowns. First cooldown? 30 minutes. Second cooldown? 2 hours. Third? 24 hours. Fourth? A week. If a player, regardless of playing as killer or survivor, doesn't disconnect for a week, the temporary cooldown state has been reset.
  4. I have 5-6 survivor grabs left to do. I've gotten most of them with Ghostface and three with Nurse. Tried with Spirit, but it can be tricky to locate where the survivor is sitting if the generator has three or four open positions. I'd recommend doing it with Ghostface and remember to stay as hidden as possible. You can of course always boost, but I personally think that it's quite annoying when entering a match, and then the killer or survivors want to boost. I want to play it, and I want every match to be a challenge. That's only my opinion of course.
  5. "CTR Nitro-Fueled PS4 players, an update that improves the online experience is now available for download. Updates for Xbox One and Nintendo Switch are in progress. We will continue to monitor performance & make adjustments accordingly. Thanks to our fans for sharing feedback." - Beenox @ Twitter
  6. Love the Horde mode - got a Call of Duty vibe over it. More of this in future DLC!!!
  7. Any tips on this? Tried inspecting everything in both rooms four times now. The trophy is not popping...
  8. Yeah, it's like they're not testing the amount of points required for a level. Also for the four-star levels in the base game, some of them are completely impossible as they're based on the amount of points you acquired when going for the third star. If you do a level flawlessly, it asks you to get an impossible amount of points. It's crazy.
  9. Yeah, one would (and should) expect the PS3 and Vita games to be replaced by something else. Unfortunately, that's not the case. To be honest, I'm only an active PS+ subscriber as it's required in order to play online. Upon the reveal/release of PS5, I really hope they will make some changes to the whole 'subscription-extortion' thing that's been going on for way too long - it's simply not okay. But let's not forget that Overcooked is a pretty good local co-op game. But we should expect more (quality) games.
  10. Yeah, I forgot to update the post. Actually, I have those four equipped (excluding Decisive Strike). Boil Over Flip-Flop Unbreakable Tenacity
  11. Nah, but we will see less trolling survivors at the exit gates.
  12. The optimal perks to use for increasing the chances of escaping the killer’s grasp are: Boil Over (Kate Denson perk) Flip-Flop (The new Ash perk) Decisive Strike (Laurie Strode perk) - it has not been confirmed whether this one works as the trophy description tells you to “wiggle out of The Killer’s grasp”. With this perk, it’s not the wiggling that does it, but the actual perk. Also, the chances of escaping the grasp are significantly increased if you’re on a team with true team-players that co-ordinate a body blocking/hook destroying plan. This trophy is easy to obtain if you’re playing with friends and if those friends stand in the way of the killer’s devious plans with you.
  13. So, four stacks on PS4? Damn...
  14. That's not entirely true, is it? You're able to remove DLC if you initialise your PS4. Look it up! But it's not as straightforward as having a list of currently installed downloadable content that you can delete, which is not a feature yet.
  15. The PS4 version, definitely. You can get it in a day if you use guides and focus on trophies. I'd advice you to enjoy it instead. It will take longer to get 100 % / plat on PS3.