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About eigen-space

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  1. Making a game purposely not 100%-able for thematic purposes....



    1. Show previous comments  3 more
    2. dmland12


      I can imagine how well this went over, lol.  I'm sure some people were over the top in their criticism.  But, still, if you're trying to sell something like this you really should have a better idea of what your audience/market is like.  If you're going to kick the hornets' nest this obviously, you should at least know you're doing it!

    3. DaivRules


      I think it's hilarious and to align completely with the theme, people who feel entitled to it can just use cheats to get it. It so perfectly fits with the theme of the game that I really appreciate it.

      The people who wouldn't have appreciated the theme of the game would have rejected the concepts in the game anyway so them skipping because they can't get unlock the final achievement is no loss at all.

    4. Slava


      I see this article shares the same idea as the game. The title promises "A great story", but in the end it's just a little "I'm 13 and this is deep" touch that can be described in one sentence.

  2. Scarlet Nexus - This plot is.... all over the place.... but in a good way?

  3. Scarlet Nexus - Haven't been playing very long, but the game looks really nice

  4. Platinum #157 - Chicory (PS4) 25.58% Rarity Difficulty - 3/10, Time Spent - ~23 Hours, Enjoyment 6.5/10 Chicory is an interesting little game for sure. Don't go into this game thinking it'll be all happiness and colorful and rainbows, because it's not. It deals with a lot of deep topics like depression and imposter syndrome. Definitely was not expecting that from a game that, from the trailers and art style, seems so joyful. The name of this game is puzzles and collectibles. Nearly all of the trophies have to do with collectibles, with a few of the random trophies being about delivery or fetch quests. There are a ton of collectibles in this game, but fortunately someone made a really neat interactive collectibles map (which I linked in the forums). Even though the map shows you exactly where everything is, getting to it might be a bit of a problem; nearly everything has some sort of platforming puzzle you need to solve, and early collectibles might be locked behind a skill that you'll unlock later. So it is a little bit difficult in that regard. One interesting thing about the game is that they really wanted to make it a good experience for the player. Don't like fighting bosses? You can make yourself invincible. Some of the timing on the puzzles giving you problems? You can slow down the movements of the moving pieces in a puzzle. Don't like "wet" sounds? You can turn them off (it's a painting game so of course there's going to be wet sounds associated with the painting). Overall, pretty decent game, but a little boring. And the boss fights were total garbage.
  5. Platinum #157 - Chicory

    Pretty easy platinum but SO MANY COLLECTIBLES. Fortunately someone made a really nice collectibles map (which I linked in the forum topic asking about a collectibles guide).

  6. This wesbite was very useful for collectibles. The only thing it doesn't have are the brush styles, but you can find those post-game by using the telephone (dad will tell you exactly where all the brush styles are). https://jdavisbro.github.io/chicory/#
  7. Chicory - So. Many. Collectibles.
    Some of them are fun to do at least... solving puzzles in order to get them. But there's just soooo many.

    1. Jens


      It's adding insult to injury that you're literally collecting trash...

  8. Dodged a bullet... started playing The Caligula Effect and after 5 hours I still had no clue what I was doing because the battle was super convoluted. Wasn't having fun but, unfortunately, the game pops several trophies before you even progress through your first couple battles. Fortunately, though, I didn't sync the trophies so I was free to format my Vita to pretend like the game never existed on my system. Woo hoo!

    1. Yuna4353


      I have it on my switch, and it did not click with me etheir 

    2. XchocomanX


      Been thinking about this one for a while. Is the battle system that bad?

    3. eigen-space


      @XchocomanX, I thought so. I had no idea what I was doing. They gave like 30 tips during the first battle but it didn't make any sense. It's also too much for the small Vita screen imo.


  9. 100% #200 - Mom Hid My Game - It was OK for being a short 1-2 hour game... just some interesting "logic" puzzles

    1. Show previous comments  1 more
    2. eigen-space


      @ThatMuttGuy, it was enjoyable, except for the bars minigame. I liked how some of the puzzles intentionally tricked you... like some of them had very obvious solutions while others had "obvious" solutions that led to a game over... some of them were kind of funny too.

    3. ihadalifeb4this



    4. Honor_Hand



  10. Platinum #156 - Astro's Playroom 60.32% Rarity Difficulty - 2/10, Time Spent - ~6 Hours, Enjoyment 8/10 Fun game for Sony to show off the new Dual Sense controller. You got to use everything... the touchpad, the adaptive triggers, the microphone, the motionsensing. Pretty great little game. I think my favorite thing to use was the adaptive triggers and can't wait for more games to utilize the technology. As far as the game goes, the trophy list is pretty straightforward... some (very minimal) grindy trophies regarding money, some (very enjoyable) collectibles, trophies for completing stages, and some for completing misc tasks. Very comprehensive trophy list, and nothing is too hard. Oh, except for maybe the speedrun trophy that's part of the DLC, but even that wasn't terrible (I was under the speedrun time by 15 seconds with very minimal retries).
  11. Platinum #156 - Astro's Playroom

    Probably the most fun I've had with a game in quite some time, which is awesome considering the game was free! Also, I don't know why I was so worried about the speedruns.... got it with minimal retries on levels and actually have the 2nd fastest time among my friends (though there's only five of us who have played so...).

    1. Honor_Hand


      Nice work, congrats!


      This Astro game usually gets lots of positive comments from everyone. Looks like a good time on PS5.

    2. Jens


      Nicely done you speed demon 😜

    3. MidnightDragon



  12. Astro's Playroom - Having a good time with this game so far. I think I'm psyching myself out about the speedrun part, though. I mean, if 51% of people can do it, then so can I. But I hate speedruns.

    1. Cleggworth


      Videos help. I felt the same way, hate speedruns and couldn't possibly see a way to shave any time off. Then you put a video on and are able to pull off one of their skips and cut off 10 seconds. Good luck I'm sure you'll be fine 👍

    2. DaisyVilla102


      If I can do it, I have no doubts you can do it! 💪 I managed it even without videos--I played them all and then began replaying whichever took me the longest time, eventually whittling them down enough to get the <7 mins overall time.

    3. eigen-space


      @DaisyVilla102, I basically calculated that you can get a maximum of 52.5 seconds on each level to reach 7 minutes exactly. So I kept retrying levels until I got under that time, most of the time beating it by several seconds. I only had one level that was over that time limit (stupid monkey suit level) and clocked in around 6:45.

  13. I decided to spend money today... all are PS4 or PS5 (with preference to PS5 if available on both)
  14. Ryza has some thigh competition.

    Looks like a very pretty game!



    1. Jens


      Remind me once I dug myself out of Star Ocean buddy! Then I'm all ears again about trying it :P


      Who am I kidding, as if I would ever forget about dem thighs bruh...

  15. Platinum #155 - Death End re;Quest (NA) 20.86% Rarity Difficulty - 3/10, Time Spent - ~35 Hours, Enjoyment 5/10 Don't really have a lot to say about this game. The character models were pretty good, and the story was alright once you got about halfway through the game. However, the beginning seriously dragged and was too much like a visual novel with intermittent RPG elements for my tastes. The did try to do some interesting things with the battles, like being able to switch gaming genres mid-battle or summon defeated bosses to fight on your side. But it just felt a little bland overall.