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About Gracewave

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    Duke Nukem Forever is an underrated masterpiece.

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  1. Even though i've given up on trophy hunting, i might have to make a comeback for this one, just so i can write a guide for it. Gonna go ahead and guess that this will be pretty fun too, just like the last three Dragoon games.
  2. So, has anyone made any progress? I certainly haven't. I want to keep hoping that there's some way to beat this, since we got pretty far, but i'm dead inside and hope seems increasingly futile. However, interesting note about DenySoft website: it now has a message on it: Fingers crossed, maybe it'll come back and they'll announce Attacking Zegeta 3, lads.
  3. Your friend is totally wrong, they're not just as bad. I mean, the people who hack trophies probably put more time and effort into it.
  4. Yeah, i've had the same theory about the first level being a nexus of sorts. But at this point i strongly doubt that, since it seems like the obnoxious platforms at the very end is the last place that people are having trouble getting to. I still think it's possible to beat the level, since part of me wants to believe that Sony has some kind of quality control (haha), but those jumps are downright brutal.
  5. Man, this shit is wild. The level being straight up impossible to beat doesn't seem very likely in theory, since it does seem like all the dev's other games have been beatable, but the more time we spend on this, the more i start to wonder. I haven't been able to make any more progress myself, either.
  6. Sure, Super Meat Boy is hard and all, but people have already seen everything there is to see in that game. Here there's a chance to discover something new, or at least find out whether or not there is more to the game to even discover. Besides, people thought the first Attacking Zegeta was impossible too, until someone actually finished it.
  7. That hidden enemy spawner certainly changes things. I can see how it's actually possible to bring enemies to jump off of now. Instead of jumping off them right at the top and holding right, have you tried getting several enemies to follow you back down to the other side of the spiked walls, towards the right edge of the level, and then bouncing off them from there? You can get quite a bit of height from enemies after all, so it might be enough to reach a platform if you can multiple enemies to follow you.
  8. I agree that those final platforms are most likely to be where the exit is. I still feel like we're missing something though, those platforms are pretty much impossible to reach normally. I wouldn't be surprised if there's a double-jump powerup hidden on some platform high up in the middle of nowhere.
  9. This exploit is a huge help, but actually finding the exit is still pretty tough.
  10. I've tried mailing the dev before, but never got a reply.
  11. Thanks for that video, i actually hadn't found the charge powerup, so that helps. Anyway, with the walljumping section near the end(?) of the level being so tricky, i think i'll spend some time practicing the similar walljumping section at the start of the level. As far as i know, nobody has gotten to the top of that before. The gap you have to jump isn't quite as wide as the section in the later part of the level, though. I also feel like there's something interesting in the area right after the pillars - there's a platform in the tree directly after that section, which you can jump off to reach a larger platform, which is beneath some REALLY fast spinny death balls. Judging by the shadows there's quite a few of them, too. Knowing the level design in this game, chances are they're circling a platform. If there's a double jump powerup in the first level, then i think either of those two areas would be the best bet so far.
  12. Well, you're French. Of course you'd be surprised at the idea of not surrendering at the first hint of difficulty. Anyway, i got past the towers. And past the pillars. And past the endless gauntlet of spinning spikes. And climbed the following wall of spikes, with one particular spike hidden by a tree. Turns out there's another spikey walljumping section there, and it's a doozy. Seems doable, since i managed a few of the jumps, but it requires some serious precision. I have no idea how long this level is, but it certainly doesn't end after the pillars.
  13. Nice job on getting past the towers! I've been playing the game again myself lately, and i've been struggling to get past them. Instead i try to skip a good chunk of the level by doing a sprinting super jump off of the last platform in the area with the sprint power-up, but i usually end up accidentally landing on the spikes directly after the towers whenever i try it. I also spent a bunch of time walljumping up the spike walls in the super jump area, and while it definitely seems possible to get up there, it requires a LOT of extremely precise walljumps.
  14. I do enjoy Ratalaika's easy plats, and i don't have any problems with easy plats in general, but... they're pumping these out so fast that i can't even keep up anymore.
  15. In all honesty though, Mortal Kombat should be banned for being a terrible influence on children - it might interfere with their language development by teaching them an improper way of spelling "combat".