fadingtrails

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About fadingtrails

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  1. You didn't happen to tell Nicodemus to cure the captive bandit first?
  2. You have to grind the herbs. Unless maybe if you have the Trial-and-error perk.
  3. Could you please share which one so maybe we don't have to go through the same experience?
  4. Hi. There's not really a right or wrong when it comes to setup. What works is going to depend on your driving style. I would suggest lowering assists gradually; try to do consistent laps and see if your time improves. Lowering Traction Control seems to let people find the most lap time.
  5. I haven't tried the tourney myself but the wiki seems to say that it takes place on a regular basis.
  6. Congrats. People tend to find more time when they lower Traction Control.
  7. I'm thinking about writing a guide for GRID's Season 1-3 DLC. The trophies were released with the Season 3 patch. Since they all ask you to beat lap times with particular cars I thought it'd make sense to combine the 3 guides, saving people from having to switch between them. However, when creating the guide I'm forced to select which DLC it's for. The Guide Handbook says: Does this mean it applies to combining DLC guides as well? Also what does the last sentence mean exactly?
  8. There's an Ultimate Edition Upgrade you can buy for less than 1/3 of the combined DLC prices. Also I've embedded the Jesko video.
  9. I've been saving up for that one. I'll try to beat the lap time today and upload a video if I'm successful.
  10. Hey everyone, I've embedded a video for Fast for a Hatchback, with pointers in the vid's description and comments.
  11. You're right, you can retire from the event and the Objective will have registered. I've added that to the guide. If it would help I can add videos to the guide. It's a shame the game doesn't allow for ghost cars to be used. I play with a pad. The basic middle-of-the-road setup is usually fine but I like to tinker with it so cars handle a bit better. And, yeah, no setup really helps me drive the GT40 fast; it's by far the most unstable car in the game. I think I just lowered the difficulty for those races after failing to come to grips with the car. You're probably right, steel6burgh. I consider it easy relative to the fastest lap time you can possibly set on those courses, and for the fact racing lines, flashback etc. are allowed. The Gold trophies are definitely way harder than the Bronze, though. Thanks for the comments and added tips, all.
  12. Does the Objective get ticked that way though.?
  13. The nine DLC trophies are all offline and unmissable. Like the "9 new trophies next week" topic says, they're all about "beating pre-set lap times with certain track and car combinations." Here's some additional information about the best way to go about unlocking these, including car setups for the ones I've beaten so far. You're allowed to use assists and flashbacks. The Objectives mentioned in the trophy descriptions can be found in the Player Profile menu. They can be achieved through career but if you just want to try for them straightaway, the best way to do so is by starting either a custom Race or Time Attack in Free Play, with no AI present. Each mode has its own benefits and drawbacks, being: Time Attack starts you off at high speed - making it easy to restart and begin a new lap - but is stricter about track limits In a Race, the game will be less strict about staying within track limits, but you start off at low speed - from a standing start, or, preferably, a rolling start Assume I unlocked a trophy in a custom Race, unless mentioned otherwise below. Some more info: The DLC cars are all found under the Seasons Vehicle Category Laps done in Hot Lap Qualifying won't count If your lap timer turns red it means your lap's been invalidated The trophies will unlock as soon as you beat the lap time The Objective will show onscreen as being completed at the same time For the Objective to register, though, you'll have to either 'Retire' from the session or complete it and quit to the main menu I should add that setups are based on personal preference and aren't guaranteed to work for you. Consider trying the stock setup (or your own) first before copying mine. In terms of assists, play the game as you have been. If you feel you're doing good laps and are still off the target lap time, that's when you should start lowering assists, but do so gradually, to get used to how the car handles. Lowering Traction Control seems to let people find the most lap time. I've been embedding videos which have pointers in their description/comments. DLC Trophy Pack 1 - Season 1 Vehicle Class: Super Hatches High Altitude 04:11.700 Track: Okutama Sprint - Mizu Mountain (point-to-point) Car: Audi S1 Quattro Concept Must be done in a Race because the track isn't available in Time Attack. Rolling starts don't work here for some reason. Recommended setup: leave all values in the middle Delta Time 01:38.000 Track: Shanghai - Waibaidu Way Car: Lancia Delta HF Integrale You're free to do this one in Time Attack. Shangai being a street circuit means you don't have to worry about being penalized for track limits. Recommended setup, with zero being the middle value Gear Ratio +2 Springs +2 Dampers +2 Anti-roll 0 Brake Bias -1 Fast for a Hatchback 01:52.600 Track: Havana - Paseo de Marti Car: MINI Hatch JCW Another street circuit. Go ahead and do this one in Time Attack. Recommended setup, with zero being the middle value Gear Ratio +1 Springs 0 Dampers 0 Anti-roll 0 Brake Bias 0 DLC Trophy Pack 2 - Season 2 Vehicle Class: Track Day GT British Heritage 01:53.200 Track: Silverstone - GP Circuit Car: Brabham BT62 Recommended setup, with zero being the middle value Gear Ratio -2 Springs +2 Dampers +2 Anti-roll +1 Brake Bias 0 Burning Rubber 01:54.300 Track: Sepang International Circuit - Full Track Car: Ferrari FXX Recommended setup, with zero being the middle value Gear Ratio -2 Springs +2 Dampers +2 Anti-roll +1 Brake Bias 0 A Wheely Good Time 01:40.600 Track: Crescent Valley - GP Circuit Car: Aston Martin Vulcan AMR Pro Recommended setup, with zero being the middle value Gear Ratio +1 Springs +2 Dampers: +2 Anti-roll +1 Brake Bias 0 DLC Trophy Pack 3 - Season 3 Vehicle Class: Track Day Hypercars Gone in a Flash 01:47.800 Track: Okutama - GP Circuit Car: Koenigsegg Agera RS Recommended setup, with zero being the middle value Gear Ratio -2 Springs 0 Dampers 0 Anti-roll 0 Brake Bias 0 Painting the Track Red 01:25.600 Track: Indianapolis - Sport Circuit Car: Ferrari FXX-K Evo Recommended setup, with zero being the middle value Gear Ratio -2 (or higher if wheelspin is a problem) Springs +2 Dampers +2 Anti-roll +1 Brake Bias 0 Flights to Catch 00:41.800 Track: Suzuka Circuit - East Course Car: Koenigsegg Jesko Go ahead and get this one in Time Attack. Going off track here won't do you any favors. Recommended setup, with zero being the middle value Gear Ratio -2 (for best possible lap time), up to +2 to reduce wheelspin when accelerating Springs +1 Dampers +1 Anti-roll +1 Brake Bias 0
  14. Hi everyone, One of the selling points for The Old Hunters is its adding a bunch of new weapons to the game. Thing is, I've beaten the main game and I only ever had enough materials to upgrade two weapons. Obviously I didn't feel like grinding for Insight; there's no point when you can get through the game with the two weapons you have. It's a shame Bloodborne discourages experimenting with different weapons (IMO I guess). So my question is: is it any different in The Old Hunters? Am I going to pick up a weapon, find out it's terribly inefficient to use, and revert back to the old Iron Axe/Tonitrus? Thanks, fadingtrails
  15. I appreciate that, Sly.