PhyrxianLibrarin

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  1. I believe you are thinking of GOD HAND. And yeah, I actually think that's a perfect way to handle difficulty. Hitting enemies increases the difficulty and score bonuses, while getting hit by enemies decreases the difficulty and score bonuses. So you end up playing the game at exactly the difficulty level you can handle, every time. That game had a lot of mechanics that seemed crazy at the time, but were genius in retrospect.
  2. Platinum #195 - The Dark Pictures Anthology: Little Hope

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    Ugh, what a mess. They fixed the most egregious character animations from Man of Medan, but everything else is worse. The writing is disjointed and sloppy, the characterization is dull, there are virtually no actual choices to be made within the game, and the whole "cursed town" plot is both more interesting than, and completely undermined by, the actual plot. I still can't believe Supermassive pre-committed to making EIGHT of these things.

     

    Verdict: Not Recommended

  3. Platinum #195 - The Dark Pictures Anthology: Little Hope Ugh, what a mess. They fixed the most egregious character animations from Man of Medan, but everything else is worse. The writing is disjointed and sloppy, the characterization is dull, there are virtually no actual choices to be made within the game, and the whole "cursed town" plot is both more interesting than, and completely undermined by, the actual plot. I still can't believe Supermassive pre-committed to making EIGHT of these things. Verdict: Not Recommended
  4. I'm two playthroughs in (one solo head-only, one movie night heart-only), and so far the guide has been almost entirely correct. You 100% can keep the gun on your head only playthrough. Both options after you find the gun are Head, so if you tell Angela you should get back to John, you can keep it on both your head-only and heart-only playthroughs. And as long as you have the gun, you can save both Daniel and Taylor in Low Point. The only things I've noticed so far: - Headstrong won't pop automatically on your Heart playthrough when you find the tire swing; it depends on Daniel's reaction. If he believes you, you get two Heart options, so select Paranoid. - The heart-only playthrough will probably get you Fate Worse than Death, not That Dream is Your Enemy. The individual trophy description calls out that getting the "everyone dies" ending requires both head and heart choices, so the roadmap is wrong. - It's much easier to get The Odd Couple and Solid as a Rock on your 3rd playthrough, since both head-only and heart-only will cost you a lot of relationship points. The TrueAchievements guide is certainly more thorough and explicit about the instructions, but that doesn't make the PSNP guide wrong. Three playthroughs i
  5. Platinum #194 - Risk of Rain 2

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    The original Risk of Rain had a super simple yet incredibly addicting gameplay loop; explore the map, pick up random powerups, fight off enemies, find the teleporter to the next level, repeat until you die or become powerful enough to instakill the entire map. This game takes the gameplay loop, powerups, enemies, and sense of humor, and ramps up the insanity by bringing it all into 3 dimensions.

     

    If you've enjoyed the first, you'll immediately get and enjoy this one. For everyone else, I dunno. It's strangely addicting, but the gameplay loop falls off around level 8-9 when you're either dead or immortal, and it's pretty monotonous from then on. Maybe Survivors of the Void will bring in some new ideas (if it ever actually gets released on consoles).

     

    Verdict: For roguelike fans only

    1. Show previous comments  2 more
    2. Abby_TheLastofUs

      Abby_TheLastofUs

      There's a PS5 version on the way, maybe Survivors of the Void will make its way to consoles then.

    3. ihadalifeb4this

      ihadalifeb4this

      Congrats! 

      I like trophy image. 

    4. PhyrxianLibrarin

      PhyrxianLibrarin

      @Abby_TheLastofUs The devs have been saying that for a long time, arguing that they're basically redoing the console version from the ground up to support the DLC and be more compatible with the PC version. I'll believe it when I see it and not a minute before.

  6. Platinum #194 - Risk of Rain 2 The original Risk of Rain had a super simple yet incredibly addicting gameplay loop; explore the map, pick up random powerups, fight off enemies, find the teleporter to the next level, repeat until you die or become powerful enough to instakill the entire map. This game takes the gameplay loop, powerups, enemies, and sense of humor, and ramps up the insanity by bringing it all into 3 dimensions. If you've enjoyed the first, you'll immediately get and enjoy this one. For everyone else, I dunno. It's strangely addicting, but the gameplay loop falls off around level 8-9 when you're either dead or immortal, and it's pretty monotonous from then on. Maybe Survivors of the Void will bring in some new ideas (if it ever actually gets released on consoles). Verdict: For roguelike fans only
  7. Sounds like the problems with the first game are still there; a physics platformer with enemies but no actual combat mechanics, so the fights are mostly about very slowly dodging and figuring out the "trick" to each one. You never even had to beat the final boss to platinum the first one! Love the art style but I'll wait for it to hit PS+
  8. Platinum #193 - Tchia

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    This game makes me want to move to the South Pacific. Just eat coconuts and fish and listen to beach music all day, but instead I'm stuck here in front of a computer. We're doing it all wrong!

     

    A very light, nearly combat-free, Breath of the Wild inspired trip around New Caledonia, where the developers are from. Take a break from all these dark and gloomy games and support your local (or not so local) indie devs.

     

    Verdict: Recommended

    1. Show previous comments  1 more
    2. GT__Jedi

      GT__Jedi

      Congrats on the Plat!  Have that one downloaded and ready to start it. Thx for the writeup!

    3. kingofbattle8174

      kingofbattle8174

      I played some if it, made me want to back to Oahu again. Some of the culture in the game was very similar too, not all but there were small things here and there. 

    4. ihadalifeb4this
  9. Platinum #193 - Tchia This game makes me want to move to the South Pacific. Just eat coconuts and fish and listen to beach music all day, but instead I'm stuck here in front of a computer. We're doing it all wrong! A very light, nearly combat-free, Breath of the Wild inspired trip around New Caledonia, where the developers are from. Take a break from all these dark and gloomy games and support your local (or not so local) indie devs. Verdict: Recommended
  10. A year later, and there's still no updates on when Survivors of the Void may hit consoles. The Steam achievements are not representative; they include all of the in-game challenges, and in the base game, only some of those are tied to actual trophies. If this ever gets released, I don't expect the trophies to be super difficult.
  11. If it's like the main game, the game makes you think you're supposed to sneak up on them, but you aren't. You're actually meant to let them spot you, then chase them to their new hiding spot. Eventually they'll move into a dead end and you can take their power.
  12. Oh interesting, so it could be read as "complete the 30th floor without ever taking damage on at least one floor along the way." I can see that, but it's a weird way to phrase it. I guess we'll find out tomorrow when the game drops on Steam. We may not see the PSN trophy list until next week.
  13. I would assume that means "complete the other 88 jobs" because it itself is the 89th job, similar to how platinum means "get all other trophies." And yeah, cloud saves are going to be a life saver here, but roguelikes usually don't let you save & exit midway through a run. Not looking good.
  14. I dunno, the task says "Complete the 30th floor without ever taking damage on any floor along the way." Unless it's been changed, that sure sounds like a hitless run to me.
  15. 30 floors of a roguelike with no damage?! That's ludicrous, especially in a game with slow movement, chip damage through blocking, and basically no dodge mechanics. Maybe the update will introduce some new abilities that make that more feasible. You know what, I finished Ghostwire and I enjoyed it, but I'm genuinely tired of every game getting a roguelike mode slapped onto it, as if playing the same game loop over and over again is a substitute for more actual content.