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About AndresLionheart

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  1. I would have done the same for Celeste if I was going for the plat. I had that discussion with a friend and we both agreed that is not worth the hassle of not using the assist mode because there isn't an ultra rare yo back it up. Very different from enduring something like Super Meat Boy in which you have the rarity to show for your efforts. So, don't worry about it. I doubt many people (if any) have done it without the assist mode.
  2. The Legend of Zelda: Link's Awakening Game Difficulty: 3/10 Time to Complete: 15 hours Thoughts on the game I have mixed feelings about this one... The Legend of Zelda is a franchise that I keep very close to my heart. I have a lot of fond memories even though I started with Ocarina of Time back in 1998. The next game I played was Link's Awakening DX. For the GBC it was a massive game, but now on the Switch, the same console that houses Breath of the Wild, it's hard to feel the same, at least when putting both on equal grounds due to the $60 price tag. It all comes down to that, the price. The remake has a really cute art style and it's pretty much 1:1 reconstruction of Koholint. There are a few changes here and there, like Dampe's Chamber Dungeons replacing the photos hut or the addition of 25 more Secret Seashells and some hearts, but for the most part it is the same game. And that is okay, it's the point of a remake. The thing is that back then it was a $40 game, which was well worth every cent. Now at $60 it's hard to recommend this 12 hour game with some not-so-great design choices. It performs well most of the time, with framerate drops depending on the area. It doesn't look like such a graphic intensive game to me, but then again Kirby Star Allies wasn't either yet it run at 30fps. That's a lot of complaining, so, how's the game itself? It's an interesting tale that can leave some asking themselves questions about their actions. It's impossible to discuss without spoiling it, so here is the warning! How's the gameplay? It's classic 2D Zelda, although I found it a bit odd that movement is locked to 8 directions instead of full analog range. A Link Between Worlds on 3DS was pretty much the same as A Link to the Past yet it had full 3D movement. It was also made easier with the inclusion of Fairy Bottles for extra healing. They did add a Hard Mode to balance it, tough. On Hard damage taken is doubled and enemies do not drop hearts. The music remixes are mostly good, but the glorious Tal Tal Heights theme did not transition as well for some reason, which is especially odd since the version in Cadence of Hyrule was awesome. Some of the songs utilize the old track mixed with more modern sounds to try to capture that old feeling while still improving on it. In short, Link's Awakening is a weird game that, while following the Zelda formula, does some unconventional things. With Mario enemies and a tale that can make people stop and think, it's a fun game but hard to recommend at the $60 price tag. Thoughts on the completion The added Pieces of Heart and Secret Seashells do give some more content to go through, but some of those new shells are in stupidly obscure places. For example there is one that requires playing a song in a specific place for a walrus to give it to you. That song is used in that place as part of the story, but to get the shell you need to stand in a fairly specific spot. Then another one wanted me to thrown a bomb inside a hole that was surrounded by a wall... the bomb just happens to ignore the wall... The good thing is that collectibles are now marked in the map, so it's easy to check online and get whatever is missing. The thing that I didn't complete were the Chamber Dungeons. In this mode you need to create dungeons using the dungeon rooms you've seen while following some sort of rule. I only completed what was needed for the hearts and shells, but there is one final tier of challenges that only reward Rupees. Still, with everything else done I only clocked around 15 hours... The Media Corner I recorded and uploaded my full commentated playthrough. It's in spanish and I do share some stories here and there from other games and the previous times I played the GBC version. Here is the playlist:
  3. Dragon Quest VI Game Difficulty: 5/10 Time to Finish: 50 Hours Thoughts on the game I haven't skipped IV and V... well I did skip V because for some reason it doesn't run on my phone, even though it uses the same engine as IV and VI. I did play IV first before any of the other phone ones but I didn't intend to write about it until I had the urge to after finishing I and II. So basically, I'm behind on my writing =P. Dragon Quest VI is an interesting game. I will be very spoilerish, so avoid if you don't want the whole mistery of it spoiled. The premise is pretty clever. There are 2 worlds, the Real one and the Dream one. People's dreams from the real world populate the dream world. For example you can find an old man living in the middle of nowhere who would tell you he always dreamt of starting a trading town where people from all over the world came to sell their region specialties, so when you go to the same place in the dream world there is a trading town just like the guy always dreamed about. This is a common trait all throughout the game. The mystery begins right off the bat when you are sent to beat the "final boss" just as you start, in what seems to be a premonition. Later you find out that it isn't. You and your friends get their real and dream personas split apart and are left wondering what the hell is going on. Slowly while going through the story all of this starts to make sense. It's an interesting tale that I found charming, my main issues with this one is the difficulty curve. Close to the beginning, in one of the first few dungeons, some ridiculous enemies start showing. I'm specifically talking about some bird/gargoyle looking dude that has a good amount of HP and can cast Sizz (or was it Sizzle?), which at that point is like 1/3 of the party's HP, and they can come in groups of 2!! The rest of the enemies in that area ar complete wimps in comparison. This enemy keeps showing up until like half of the game, and it's still one of the strongest enemies then as well... When you are finally strong enough to not care about those anymore a genies looking enemy that uses Swoosh (again, about 1/3 of the party HP in damage) starts showing up, and these can come in groups of 3 along other enemies!!! These assholes infuriated me even more that the others because they were pretty fast and used that magic very often... Is at this point when I had to remove my dear waifu, Ashlynn, from the party. She has a terrible HP growth and at that time I had her as a Mage which has a negative HP multiplier as well (like 0.5x HP or something). She had 75 HP and the genies dealt 50 with Swoosh... At this point I was kinda sad because I couldn't keep using her, but I was determined to have her in the main team so I left her in reserve until she mastered Mage and I could change her to the next thing. I also fed her most of the Seeds of Life and Resilience that I found. Why I was so hell bent on having her in the team? Well, I simply like how she looks and talks =). I loved the hairstyle and the overall simple design. She talks in the most simple way a girl would talk, which funny enough is an oddity the world of Dragon Quest. I talked about mastering Mage and whatnot before but I didn't mention the Vocation system. I don't know if it's a new thing from VI or if it was first introduced in V, but basically is a class system in which you master different classes to learn abilities and spells to then advance to better ones. Mastering specific base ones unlock advanced ones, so there is some planning involved. I like Job systems, my issue here is that the amount of battles to master each is too high. By the time I was on the area before the last one I was halfway through the second base vocation that would then unlock an advanced one. I had too grind quite a bit at that point. Thay brings me to the next point, grinding. At 3 different points I had to stop to grind because the boss was waaaay stronger than the enemies in his area. The second time was the more silly because after the boss (the last one of the Dreadlords) all the enemies in the following areas became a joke. Regular battles could sometimes be a chore until I discovered the beauty of the confusion status effect. While Ashlynn was in the back I had Milly as a Dancer. At some point she learned Fuddle Dance, an ability that costs 0 MP and can confuse a group of enemies. The chance of working are extemely high (100% in a bunch of enemies) unless the enemy is immune to it, which isn't common. Confusion in this game is OP as fuck. Not only does it stop the enemy from attacking you, it makes them attack themselves or their allies very often as well. On top of that if they snap out of it they are not allowed to act on that turn, allowing you to reconfuse them if needed. Because of this I also made Ashlynn become a Dancer until Fuddle Dance, lol. Mages get a the Fuddle spell which does the same thing but costs MP. Normally I make my character a melee fighter but this time around I made my dude go through the caster classes, just like I did for Ashlynn. I made this decision because my boy, Carver, was a physical beast. He could cover all the physical damage an army of 300 dudes could only wish they were able to. He probably dealt 80% of all damage during my playthrough. My party vocation routes were: Me: Priest -> Mage -> Sage -> Hero Carver: Martial Artist -> Warrior -> Gladiator -> Dragon Ashlynn: Mage -> Priest -> Sage Milly: Dancer -> Gadabout -> Luminary Nevan: Thief (until Padfoot/Nose for Treasure) -> Priest -> Warrior -> Paladin There is also Terry and the Slimes (which are optional). Terry joins too late and I didn't give a shit about the Slimes. Exploration is open... too open. The game wants you to wander around and stumble upon new things so very few directions are given. This was fine until the 3rd world map came into play, the ocean floor. It doesn't have it's own map to check where you've been and where you haven't. At that point I started to check a guide because I was tired of going around having to fight random battles. I'm fine with exploring, the problem is that this game took it too far. To finish off I wanted to talk about my dissatisfaction with the ending: All of this combined ranks this one fairly low for me. It's not a bad game but it can get frustrating a bit too often, taking away from the enjoyment too much. The original version was grindier, I can see why DQVI is usually not remembered fondly. Ashlynn will always live in my heart, though =(. A few screenshots
  4. The covenant items are super simple. I'd say the worst are the 10 thingies from Harpies in Ariamis, not due to the drop rate but because when they die they tend to fall down holes and shit. That takes like 30 minutes. The sunlight medals are easy because the bugs don't attack and get one shot. The covenant that requires humanity is simple because by the time you do it you should have well over 30 humanity items safely in your bags. The thing that took me the longest were probably some of the weapon drops from regular mobs. The staff from the mages in the library is easily the longest and most boring one. Then there are the weapons from the different varieties of "knights", but those are more plentiful so you are likely to get a few of them through regular playthroughs. One last thing that you should consider is that there is a very useful skip to go to the last boss. This avoids a lot of bosses that you don't need to fight again if you don't want to (the ones that you need the souls from come before the part were you can perform this skip).
  5. I don't know... I always find myself with something to play. It is true that several big companies are complete shit and have been tainted by the mobile gaming greed, but there are still plenty of good games to play. From this year I didn't play that many games (Sekiro, DMC5 and Fire Emblem Three Houses, Bloodstained) but they've all been awesome. I will be playing Medievil and Luigi's Mansion 3 soon, so thats 2 more games that I know will be good. From there I filled the holes with whatever I felt like playing and I'm still way behind on releases. My only fear with the bs that's going on is that it will corrupt other companies due to how much money shit companies are making off from crappy half-assed games. It is already ruining Pokemon...
  6. The worst part is that some people are gonna pay it, enabling them to continue doing stupid industry ruining shit like that.
  7. The King of Fighters XIII I would like some KoF plats but they are all either super grindy or very hard. XIV is especially bad with the 100 party mode battles.
  8. Most people have a really hard time differentiating between remake, remaster and enhanced port. Yes, this is a Remake. They had to make the game again, hence the term "remake".
  9. Senran Kagura: Peach Beach Splash Game Difficulty: 2/10 Platinum Difficulty: 3/10 Time to Platinum: 20 hours Thoughts on the game Since I have been away from my PS4 due to Fire Emblem: Three Houses taking over all my time, I wanted something simple and fast to do. I have had this downloaded for a while so I gave it a go. The Senran Kagura series is no stranger to spin-offs. This time is some sort of 3rd person team shooter. While I'm guessing it was meant to be played online I don't really care about that. Everything can be done in single player (and most trophies are indeed about single player stuff) so that's good. I actually wouldn't have even gotten close to this if it had ANY online trophies. Anyway, I can comment anything about the story because I always skip it in these games, lol. I've played 4 Senran Kagura games with this one and I have never wanted to spend time reading through the story. One of the main reason is because it is presented in such a boring way... The "curscenes" are all made with the characters looking at the screen in using the same 3 animations over and over again. The player has to fill in the other 90% of the cutscene with imagination I guess. There are some illustrations here and there but you can just buy them from the shop and look at the pretty girls without having to slog through all the text. The gameplay is pretty fun, actually. The only other team based shooter I can compare this to is Splatoon. Splatoon is better in every single aspect (except for the boobs, I guess), but I still got some flashes of it while playing this. Like how you can slide around super fast or that you use guns that shoot a liquid, lol. There are 10 types of weapons which all function pretty different from one another. I used the Twin Handguns because I like dual wielding stuff and because the way it shoots super fast goes well with my deck of cards which consisted in getting me to the infinite ammo mode. It's pretty thin on content, so there is a lot of doing pretty much the same but with different characters. The only unique part that I can think of are some of the bosses, although even there one of them is kinda recycled to be used in 2 of the stories. Most of the missions are either beat all the mooks, extinguish all the fires or beat the enemy team, all of that in like 5 different arenas. There are like 3 more arenas but those are rarely used for some reason. We all know, though, that most of what the game is doesn't matter and that we are all here just for the boobs, and you will of course be right. Without them this would be just a mediocre 3rd person shooter, although to be fair the same applies to the main game in the series, without the girls those would be boring and generic hack 'n' slashs. The main art for the girls is too good and misleading, though. They are drawn so sexy in those but the in-game models are way off in the body type part. On top of that there are over 800 cards to collect, all with images, with the rarest ones always including the more interesting drawings. In other words, plenty to look at for the run of the mill weeb. Since all the girls work the same (except for the rarely used melee attack) my waifus of choice were: Yomi (for some reason she was made way too cute looking), Rinka (a DLC character. I saw her for like 2 dollars one time and bought her for the good memories from Valkyrie Drive -Bhikkhuni-), Minori, Murakumo and Murasaki. Here is a simple image showing their characters art so you can see why I'm sad that the 3D models don't follow these more closely: From left to right: Murasaki, Minori, Rinka, Yomi, Murakumo My biggest complaint would be that the performance is ass. It works fine until a 5v5 battle starts, then it dips like crazy to like 15 fps or so. Overall the game fills its usual niche: lots of sexy anime girls in skimpy clothing with some excuse gameplay thown in the mix, although this time around the gameplay portion is kinda fun, too. Thoughts on the Platinum These games are always easy to complete, this one is no exception. The only problem, though, is that there is pleeeenty of grinding to do. I'd say that I had to grind about 8 hours for different things, and that is by using a time saving exploit (the usual use your stuff to pop trophies, then revert the save to use that same stuff in other things). We have to thank that they didn't ask for ALL character to get to max level, because that would have been a serious grind... Other than that is just finishing the story and one other mode. The side stories are not needed this time around but I completed them anyway. The best grinding spots are on the last missions in some of those side stories, so I would have had to complete a few regardless. Those unlock some illustrations so they were still worth doing just for the sexy CGs. The Media Corner I was following the guide here on PSNP but I changed the order of the roadmap because I want to leave something more fun to look at for the Platinum pop instead of the boring grinds. Popping the Platinum by winning the "hardest" tournament. There is plenty of sexy content in that video, so viewer discretion advised, I guess. I would have made the thumbnail MUCH more interesting, but what I had in mind might have been too much for Youtube's policies. The loadout for my played character. Basically cards that increase the Soak Gauge, which when full gives infinite ammo for like 30 seconds. The loadout for my other 4 supporting characters. Basically cards that reduce enemy reload speed, big team healing, reduce enemy damage from guns and melee attacks and a defensive barrier. Weapon of choice for them is the Gattling Gun because the guide said so, lol.
  10. I mean, why pay for QA staff when you can CHARGE people $60+ to test your game? It's a no brainer for Ubisoft.
  11. You are probably too far into the story and cannot complete/get those quests anymore. Do not worry, though, after finishing the game you can go back to any point in the story to complete anything you missed. The chapter select even shows you if you can or cannot complete said quests when picking the chapter. You also get to keep going with whatever you already have at the moment, it doesn't revert it back to what you had at that time.
  12. Dragon Quest III Game Difficulty: 3/10 Time to Finish: 40 hours Thoughts on the game We made it to the end of Erdrick's Trilogy. I was really looking forward to this one because it is a prequel to the previous games. Sadly I have to report that the prequel part is severely downplayed. You start in a world completely different from before and there is no relevance to the connection to Alefgard until like 4/5ths into the game. It starts pretty much like DQ2, although this time you can get a full party of 4. Still, there is an issue with that. There are really no party members, you create them yourself. Due to this they do not have any agency and are just as plain as the silent Hero we play as. To give more variety to the way to raise characters a class system was introduced. You get to pick from a few ones, learning their spells and abilities, and can later change into other ones to learn others as well as to keep increasing stats through level ups. I only change each of my guys ones (the Hero cannot change class), which was enough to do the regular final boss. There is a powered version of the final boss but that requires a bunch of grinding and preparation which I was really wanting to do. For my party I made Airi, the Thief; Himari, the Priest; and Touko, the Mage. Later I change Airi to a Martial Artist (she gained good speed as a Thief. Martial Artist gave her Strength and a high Crit Chance. Himari and Touko both became Sages (a class that has access to all Mage and Priest spells). If you are like me and like finding every chest in every dungeon and every hidden item in towns then start with a Thief. They get the Nose for Treasure skill which allows them to tell you how many more items are in the current area, that saves a lot of aimless walking. On top of that they learn Padfoot, which severely reduces the amount of random encounters, perfect for treasure hunting and to reduce the high kinda high regular encounter rate. They also learn their last thing at level 20, which is the first level at which you can switch classes, so it is perfect as an initial class. DQ2 had the perfect mix of linearity and openess. DQ3 takes openess a bit too far. It opens up way earlier than DQ2 did and gives fewer directions to where to go next. Several times I had to consult a guide to know what to do because I couldn't find out myself. There is plenty more world to explore, as well as more time needed grinding out (especially when someone changes class, which puts them back to level 1). The time spent played was way longer than with DQ2 but most of that was actual exploration, so do not worry about the grinding part too much =P. The story is pretty much the same as usual. You have to collect 6 orbs to then be able to reach the area with an important story boss. This boss was the worst part and required the most grinding. I originally reached him at like level 24 and I got completely destroyed by his high AoE spells. I figured I needed my priest to learn Insulatle (reduce damage from Ice and Fire) to stand a chance. I checked a guide to see at which level they learned it and found out I had to grind up to level 32 for it! This took like 3 hours of grinding in this dungeon (Liquid Metal Slimes spawn here, and the regular enemies do also give good experience). I tried again at level 32 with Insulatle and it took a while but I beat him. The next part spoils the whole plot, so spoiler tag it is: Overall it is pretty similar as DQ2, just a lot bigger and a bit easier. My biggest complaint is without a doubt how unimportant the whole prequel aspect ended up being =(. A few screenshots below:
  13. Trophy-wise it's extremelly unoptimized since it's meant for the Steam achievements, so it will tell you to do way more than you need to. It was never meant to optimize the time spent playing, it was meant as a simple to follow guide with few words and pictures, which is way better than having to slog through a complete walkthrough. This way you get to play the game yourself while having a helper telling you when to stop for a missable (and some non-missables as well, I guess).
  14. This. People have this misconception that you need to go through extremes and make the game harder when in reality it is much easier this way. It does take a bit of initial preparation, though. I'd say that you don't even need to grind AP on the beach since you can do that with Seifer in the first mission. There you can level up the starting GFs and get free AP. After that you can Junction and unjunction Curagas to HP so that you put yourself in yellow HP to spam Limit Breaks. Play some Triple Triad, card mod for some Meltdowns and Breaks (for the required battles against humans) stuff and you are free to destroy everything. Shit like 10k kills, level 100, max gald, those can go to hell since it's pointless padding for sure. Getting all the cards I feel should have been a trophy, though.
  15. I don't know, man, it's weird. I got the same feeling I got when I played Sonic Mania, which is that the game looks like I remember it looking. You know this image in your mind that you have of something you haven't seen in 10 or 20 years, you remember it looking better that it really does, so when you get to the newer version/game it feels like it looks the same as you remember, but in reality it looks much better. When I first played Sonic Mania I was like "damn, this looks just like Sonic 3", but then I went back and played Sonic 3 and realized how much worse it looked. That is exactly what I felt with FF VIII Remastered. I've heard the menues work at like 16 FPS or something shitty like that but I can't complain since it felt like it worked just as usual. I didn't get dropped inputs or anything. What really took a hit are the CG cutscenes. Holy shit does the resolution change make the difference, lol.