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Everything posted by communistwookiee

  1. According to the website, Wildflower is a fully remote, "small-ish" studio that employs developers who have worked on Call of Duty, Kena: Bridge of Spirits, Astroneer, Abzû, and The Pathless. They have a publisher lined up for their first project. I'm excited to see where this can go.
  2. I'm doing a blind playthrough for my first run and the trophy managed to pop despite me having been caught twice in the chase section and once in the last stealth section. I just pressed the continue option every time. When I did complete each section, I did so without ever entering an "alert phase". This was on version 1.007.000, don't know if there's something that changed in this patch.
  3. At least they're letting Remedy do the remakes, but I have a feeling that that project is only happening because it was Remedy that approached Rockstar about it and not Rockstar choosing to do it themselves.
  4. Son of a bitch they got Peter Weller back. Now give me the theme music.
  5. The last three were all at $30 on launch. Wonder what caused the $10 price increase?
  6. It's launching September 6 for $40, or as a free upgrade for existing owners, features three different performance modes: • Quality: 30 fps @ 4k resolution • Quality Unleashed: 40+ fps, averaging 50-60 fps, up to 4k resolution • Performance: 60 fps locked @ 1440p Save transfer is available, but the press release says nothing about auto pop. Port work was done by Saber Interactive, so it should be pretty good based on their previous work. I'll link the press release as well.
  7. Physical copy comes with 70 page art book, soundtrack CD sampler, and a motorcycle license plate.
  8. If real, I'll file this under too little, too late. The genie can never return to the bottle.
  9. It's not as nostalgic for me as Crash or Spyro, but I'll buy it. More 3D platformers is always good.
  10. Based on what I've seen the story is about 1.5 times longer, gameplay is more varied and encounters now have a split "combat or stealth" approach and all encounters are designed to accommodate both, and it's next gen only, so everything is higher fidelity. Price increase seems reasonable to me.
  11. Best Buy, Gamestop, and Amazon all have it listed for October 4th in the US.
  12. About. Fucking. Time.
  13. I looked at thus tweet and thought, "Who is this guy and who is Dragami Games?" This guy is the former CEO of Kadokawa Games, now CEO of Dragami Games, who is apparently a new publisher that has taken over some Kadokawa Games IPs, Lollipop Chainsaw being one of them. File this one under probably real, I guess.
  14. Well, this looks dumb as hell in the best possible way. Color me interested?
  15. Bottom of this page
  16. Nope. PS Direct exclusive.
  17. I'll agree that $70 is to muchnto charge for this, I think it should have topped at $50, but God damn, I'll still buy it anyway. I replayed Remastered right before Part II came out and it's more than a little clunky. The QOL stuff in this seems like it'll be worth it, and if it's followed by a PS5 native version of Part II, let's go.
  18. Releases Spetember 27, 2022 for PS4 and PS5, priced at $29.99 USD.
  19. From the official website: Sequel to the award-winning Deliver Us The Moon, Deliver Us Mars is an atmospheric science-fiction adventure offering an immersive astronaut experience. Explore new frontiers on a suspense-fuelled, high-stakes mission to recover the ARK colony ships stolen by the mysterious Outward. Key Features A Bold New Mission – Ten years after the Fortuna mission, humanity is closer than ever to extinction. After a mysterious distress call from Mars, join the Zephyr and its crew as they journey to the red planet and seek to recover the ARK colony ships stolen by the mysterious Outward, and with them, ensure the survival of the human race. Out of this World Gameplay – Journey from Earth to the surface of Mars and endure its harsh and unforgiving terrain as you hope discover the secrets of Outward. Use both brains and brawn to overcome mental and physical challenges, find the ARKs, and uncover the motivations of those behind the distress call that brought you here. A Handcrafted Experience – Experience a highly polished and absorbing narrative experience packed with engaging gameplay. Every moment is handcrafted, delivering a suspense-filled, emotion-fueled narrative alongside music from award-winning composer Sander Van Zanten, state-of-the-art motion capture, stunning graphics and real-time ray traced shadows and reflections, powered by Unreal Engine.
  20. Just finished it all through matchmaking. Chapter 1 was a breeze. Chapter 2 was pretty bad until I changed to match with mic players only, then some pros who were running for cosmetics absolutely carried me through it. Chapter 3 was also pretty bad, but after a half dozen quits, I finally got in with a group who ran it in five minutes. This was all done on a Sunday afternoon between about 4 and 8 pm MST. Could be worse, but could be better. Just try what you're okay with trying.
  21. I've been knocking out the multiplayer trophies for this over the last week and have had no problems with matchmaking 95% of the time across story or survival, even at 5 am I can get a full survival gold level game. It's a shared player pool between PS4 and 5, vanilla and DC. I'd recommend just replaying the first story level a bunch until you hit 35 ki before even touching survival bronze. I still have two classes to fully level, so I can help if you want to.
  22. My problem with the first one was that it ended, then ended again in not as good a manner, but I feel as though it left itself open for a sequel, so no surprise that one would happen. Also based on the ending, it seems like the gameplay would shift dramatically.
  23. Things like this are usually a late stage development thing. And remember, the release date for the last one was only announced 3 months before, so I wouldn't worry too much. Also based on other games that are still on paper for 2022, many of them still don't have hard dates. I just think that everyone is being gun shy about release dates until they absolutely know that they'll be able to hit them.