ImplyingYouCare

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  1. It's a very special kind of bad. The groundwork for something good is there, but the game is very obviously unfinished. I can't think of many games that ended up releasing when they were as incomplete as Splatterhouse. It's crazy how blatant it is that they didn't have time to finish it. Stuff like the Wickerman and the final boss were meant to be actual fights but were cut out and you just fight mobs of enemies under a time limit instead. The scene where you kill the last boss doesn't even have any sound effects. It's kind of amazing how janky it all it. It's weird, I really shouldn't have liked the game because it runs at like 12 fps, has awful stuttering issues, poor enemy variety, bad sound, unresponsive menus, and inaccurate hit detection. But I actually ended up really liking it anyway. I think a large part of that is down to the pacing. It's a fairly short game where you're constantly moving forward through new areas. Everything is very straightforward, you'll never get stuck on anything and you're constantly upgrading your character with new moves. (Also this game has some of the best collectables of all time. I don't think it's even up for debate. They make sense story wise, get you more attached to the character you're meant to be saving, and they actually feel rewarding to complete despite being worthless in-game.) Jim Cummings' voice work is also fantastic even if the dialogue was not so good at times. He's a lot like Tim Curry, both are just great to listen to even when they're in the worst projects ever.
  2. Friday update here too. I ended up streaming The Wolf Among us for a group of friends, but I'm saving the last trophy for the 31st so I can have a halloween platinum. I also got the platinum for Splatterhouse on a whim. A game reviewer that I like was talking about it so I decided to dig it out of my backlog. And yes, it's just as enjoyably bad as I remember it being. For whatever reason, I decided I should write a guide for it on here since no one else has. I guess I just hate myself and like making guides only 2 people will ever use. I also played some more of Resident Evil, but man raid mode becomes a real slog very fast. I'm putting that on break until I finish the Amnesia collection first since that seems fairly short. I lied, I tried to play Amnesia and the awful motion blur and distortion effects instantly gave me a bad headache. I've never once had that happen with a game before and there's no way to turn them off so I'm taking that off the list. Besides that, I'm still chipping away at Mary Skelter. I like exploring everything as fully as possible so I'm pretty behind on that one. I'm planning on catching up with it this weekend though. So that makes 4 complete, 1 ready, and 2 others I'm working on.
  3. No, I think you're misunderstanding what I wrote. What I'm saying is that I know how bad NISA is and I highly doubt they'll go that far to fix these problems since they've never once gone back to fix any of the major issues that they've created in the past. Their work is not high quality and even though they've been slammed by news sites in the past, they haven't fixed even the most simple complaints. If they never bothered to do any of that, then it's reasonable to doubt that they'll actually re-translate the game and re-record all of that voice acting for a free patch. That's a pretty time consuming and expensive fix, so it's more than likely not going to be fully realized.
  4. Well that's interesting. People have been complaining about NISA's shoddy work for years, but I've never seen them release an apology statement. Even after they somehow created horrible bugs and crashing issues in the games they've localized, they still stayed quiet and never patched anything. I'm not sure how likely it is that they'll actually fix a lot of the problems here because they really don't have a good history. Hopefully things like item descriptions that effect gameplay are fixed. That's the least they could do here. I doubt that they're going to make big changes to the dialogue or location names though. There's too much voice acting and it would be even more confusing to have the text read differently from the voicework. Sorry guys, but I think we're stuck with crap like this.
  5. I've been having the exact same issues when I've been writing my guide. Most of the time when I try to create tables it never saves and locks me out of editing other trophies. I use chrome for a browser and I know none of my add-ons are messing with it because the only things I have enabled right now are ad block and dark theme.
  6. I'm free all day tomorrow, so we can start then if you want. I'll go ahead and send a friend request.
  7. I'm at about the same point in Revelations. I'd love to partner up for raid mode sometime if you want.
  8. So my list ended up changing a ton. I have a few done now but I got sidetracked last month so I'm going to try a few shorter and easier games like The Wolf Among Us. So far I've got- Downwell- South Park: The Stick of Truth- Murdered: Soul Suspect- Resident Evil: Revelations- 30% Mary Skelter: Nightmares- 11%
  9. I liked the idea of palettes being the unlocks for the game, but man some of those color combos don't work so well. Vivid is probably the best palette because it highlights the red of the enemies more. It's got really good contrast and helped me spot things much easier. Sleepy is the same but lighter colored, it's a really good one if you tend to play games in the dark like I do. It's just much easier on the eyes.
  10. #43- South Park: The Stick of Truth Today is my birthday so I wanted a platinum that was time stamped for October 2nd. Next year I'll try to plan things out a bit better and get a platinum for one of my all time favorite games, but South Park was a decent choice for this year. This game was really interesting for me because I didn't grow up with the tv show like a lot of other people did. My family was incredibly strict about what we watched up until I was in my late teens. So because I never saw the show until I was out of school, it didn't really have a strong effect on me. I can see why it was so controversial in it's early years, and even today there's nothing else on tv that can match the levels of messed up that the show has reached, but the internet has spoiled me when it comes to shockingly offensive content. With the game though, I'm honestly really surprised by how much it got away with. I know for sure that if the game wasn't South Park, there's no way it would have been made. So much of this game just feels like a middle finger towards the ratings board, and I actually kind of appreciate that. There isn't a single other game that you could go to Walmart and buy that would have circumcision as an attack or let you play as a 9 year old performing abortions. It's over the top to such a ridiculous degree that I couldn't help but find it really funny. I couldn't remember all that much about the series when I started the game, but by the end of it I wanted to give the show another watch. I'll definitely end up getting the sequel at some point too. Turn based games don't get enough love and Stick of Truth was pretty solid for what it was.
  11. It's actually the exact opposite this time around. I was looking through people's reactions when they announced that playing as a darker skinned character makes the game harder and you have to choose if your character is cis, trans, or other. Tumblr people were actually praising the game pretty hard for this because they liked both of these things. Not everyone did, but there was pretty overwhelming support for the way the gender selection is handled. Because you had to choose a boy last game, they just say your character is trans if you select a girl. If you pick female or other, Mr. Mackey will call your parents to discuss it, then you get attacked by rednecks who call you gender terrorists. Most people agreed this was a good way to give people the choices that they wanted while still joking about it. On the other hand, 4chan has been upset about this and won't stop having threads saying that they hate the game now because South Park is catered towards sjws. You would think by now people would realize that getting offended by South Park is fruitless and that they mock both sides of everything. If you weren't pissed about playing as the Jew class or farting on nazi zombie fetuses in the last game, the why in the world would this upset you either? It's just silly to even play these games if you get easily angered by anything.
  12. #42: Murdered: Soul Suspect I decided to kick off spooky season with something short and easy. I knew about the game's poor reputation at release, but it regularly goes on sale for ridiculously low prices and I figured I'd try it. Even if I ended up hating it as much as I did with The Order 1886, I would have spent next to nothing on it and it would be a good choice to stream for friends. Well, it's definitely not a well designed or stable game and I absolutely understand why it got the scores it did, but I actually did enjoy it. There's almost a "so bad it's good" factor with it because of all of the ridiculous choices with the design and the narrative. You'll spend the whole game asking yourself what year this is supposed to be set in because of how much period clash there is. Have fun wondering why in the world they felt they needed a combat mechanic, and then ask why there are only 12 enemies in the whole game. Enjoy the amount of bizarre flickering graphics that will make you ask yourself if all of the shaking objects are intentional or a bug. Watch the game screw up in mysterious ways where things don't load in properly, trigger correctly, or you suddenly can't walk faster than a snail's pace when analog controls go screwy. Feel the let down of the final encounter and laugh as the writers hand wave off every wrong doing the cast has committed in the last 20 seconds of narration. This game's only real saving grace as a serious story is it's pacing. It's short and it covers a lot of ground very quickly. No part of the game drags simply because you're constantly moving and investigating new things. You won't be stuck in a single area for very long and everything you do is related to the case or works to build the history behind the town. A lot of the collectables are very quick flashes that help you piece together the character's pasts, and some of them even unlock dramatic readings of spooky stories. The plot itself isn't remotely special, but the characters are always on the same page and never feel like they're 2 steps behind the obvious conclusion. Investigations let you ask the things that a normal person would ask about a situation, and that creates a good believable flow for the story. Honestly though, I would still recommend Deadly Premonition over this. It works better as a detective and supernatural story, and also has a way more questionable and hilarious design choices if that's what you're looking for.
  13. Yeah, there's a lot to talk about here. This is the biggest reason that I don't like buying games digitally. I'm always going to support physical releases for the games that I care about, not just so that I can play them in the future, but also because it's important to make sure that games don't disappear forever once they're removed from digital stores. I'm sure I'll get people in this thread who disagree with me, but I do think that games are a form of art and it's so important that we do our best to pass down as much of the history as possible. As digital stores stop services and consoles get older and more broken, it's important that we move towards emulating those games. If we don't, they could become lost forever. Because seriously, you can't trust services to always give you access to your digital content in the future and you definitely can't trust companies to preserve these games and rerelease them. Just look at what happened with Konami and Silent Hill. They didn't even have the complete code for Silent Hill 2 and 3 and the remaster ended up horrendous because they didn't realize you can reverse engineer PS2 discs. Even worse, look at Nintendo. They downloaded roms off of the internet and resold them to people on the virtual console. People can talk all they want about how piracy is bad, but obviously there's a lot to be said about Nintendo benefiting off of the work that pirates have done here. All I'm saying is that the dedicated video game community will always care more about the longevity of games than the companies who create and sell them. It's important to understand that when you buy games digitally that you don't have access to them as long as you might like. If you don't care about having older games, that's fine, but those of us who do really don't like the idea of having our collections stripped away. The only way to make sure that games are truly kept forever is to archive the code and emulate the console.
  14. Stuff like this just proves that monthly subscriptions aren't actually paying for server costs. The prices for PS Plus are going up, yet multiplayer games are peer to peer with no dedicated servers and even an exclusive first party PS4 game can't keep it's servers open for a year? There's a problem here for sure.
  15. #41: Knack 2 I've said plenty of times before that I heavily disliked the first Knack. I didn't have much expectation for this one and wasn't planning on getting it, but then it ended up being free on PSN so I picked it up. Surprisingly, it's actually pretty decent. It improved on just about everything that I hated in the first game and ended up being much better overall. Things like Knack being able to change size at will and actually incorporating that into quick puzzles and exploration is good. Knack actually having a block button, multiple attacks, and an upgrade tree is way better. Now the chest system actually gives you every gadget piece and gem that you need if you find every chest in your playthrough and you can actually get the ones you missed in chapter select. Platforming is actually a thing in this one too. There's more jumping in the second chapter than there is in the entire first game. The music is good too. It actually suits the mood in a nice atmospheric way. The huge negative is definitely the bugs though. There's half a dozen game breaking bugs in the game that make you start over. It's ridiculous and I can't believe it's left in the game when so many people were effected by one or more of them. I ended up getting two of them and having to restart twice. It's awful and needs to be patched for sure. I figured I would write a guide for the game though. It seems like a simple platinum that would be a good start for guide writing practice.