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About Desavenencia

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  1. What a nice discovery I have made this morning finding this here! ☺️ I've always been passionate about soundtracks and I have a vast collection of all kinds. For example: in television series, the OST of Lost or Utopia; in cinema films, the OST of Moulin Rouge or The Lord of the Rings trilogy; in anime series, the OST of Hunter X Hunter (1999 and 2011, both versions) or Cowboy Bebop; in anime movies, the OST of My Neighbor Totoro or Akira; in video games, the OST of Star Fox Adventures or The Last of Us... Without a doubt, I could spend years citing titles, but the creator of this thread limited a single contribution per comment, so here goes mine... 😇
  2. Xena: Warrior Princess (Game Boy Color)
  3. Rob, the robot member of the Star Fox team (Star Fox Adventures)
  4. Eddy Gordo (Tekken)
  5. While it’s true that the original Assassin's Creed hasn’t aged very well, it’s also true that it’s a matter of taste. In my opinion, that game is a classic now. The origin (without forgetting Prince of Persia, of course) of one of the sagas that I have enjoyed the most. Video games that implement Parkour as their main mechanic, mean much more for me than for other players. It’s the same as a professional bus driver playing Bus Simulator, (YouTube video: Bus Simulator - Gameplay | PlayStation Underground) or a professional Formula 1 driver playing F1 2020. In all three cases, we can appreciate the details, value the game in greater depth and with greater knowledge. A knowledge that isn’t available to other players. That’s why I can understand you when you say that «you had little reason to explore other than collecting those stupid flags» but I can't agree on that. As I said in my last post, my friends and I enjoyed a lot exploring the game back in 2007. Fun fact: the PS3 version had no trophies so there would be no reason for you to suffer collecting the flags. Back in 2007 I collected all the flags both on PS3 without trophies, and on XBOX with achievements. And a few years ago, when I replayed the entire saga on this new PlayStation account, I went back to collect all those flags. It was nice all three times, to be honest. When I say that my point of view, talking about this type of video game, goes further and has nothing to do with the opinion of any other player with no experience controlling their own body, I mean precisely this: First Person Parkour - Mirror's Edge. That video was produced in 2013, inspired by the Mirror's Edge video game. The folks behind the Ampisound channel declare themselves fans of the original Mirror's Edge (for obvious reasons, just like me) and created that video when Mirror's Edge Catalyst was announced by DICE and EA. I have been doing what appears in that video since 2005 and Mirror's Edge is from 2008, so imagine if I know what I’m talking about that I have been dedicating myself to this for 16 years. I could be for hours mentioning videogames that have Parkour as the main mechanics. Videogames that are currently on the market and others which have more than 30 years. Free Running, Prince of Persia, Tomb Raider, Assassin's Creed, Brink, Crackdown, Dying Light, FreeJack, Hover: Revolt of Gamers, InFamous, Jet Set Radio, Mirror's Edge, Prototype, RunBot, Titanfall, Vector, etc. Hell, even Call of Duty ended up implementing Parkour as one of the game mechanics! (Although the physics are not too credible...). It’s as obvious as that Techland worked with David Belle for the 2015 game Dying Light: IGN video here. There was even a collaboration between Techland and Ampisound (yes, the same people from the Mirror's Edge video): First Person Parkour - Dying Light. So, yes, collectibles in video games are susceptible to like or not to the players, according to how pleasant they find the game itself. Well, I think I have described my opinion about this quite clearly and extensively enough; in my first post, in my second post, and now in this third post. Still, I’m open to continue writing around here if necessary. So let me know and such.
  6. Completely agree with you. I have special feelings by remembering the old days when I played with my friends to the first games that implemented Parkour as a main mechanics. (Free Running [PS2 and PSP] in April 2007, Assassin's Creed [PS3] in November 2007, Mirror's Edge [PS3] in November 2008, Assassin's Creed II [PS3] in November 2009...) I started doing Parkour in 2005 and, at that time, the videogame industry had not paid attention to our discipline. So, when we discovered a video game in which we had some freedom of movement with the character (like original Tomb Raider games on PC, some Tony Hawk games on PS and PS2, etc.), we had a lot of fun experiencing with said games and squeezing the game physics and the polygon collisions. Collecting feathers at Assassin's Creed II was a very pleasant gift for us, since we loved going through any area of the map and, from time to time, a new feather appeared. Eventually, the trophy jumped on the screen.
  7. Worlds of Hurt – Expert Rescued the Little Sister in “Worlds of Hurt” in under 15:00, on Medium or higher difficulty And, with this, BioShock is 100% complete for me! A man chooses. A slave obeys.
  8. Largo Winch: Empire Under Threat
  9. Dead Nation platinum Romero Would Be Proud A game that has always been entertaining to me over the years, but I expected a greater challenge when playing it at maximum difficulty. If you know how to solve the confrontations with the different types of enemies and situations, the difficulty in which you play ends up being a little irrelevant. Knowing how to properly use the rush button, applied to dodge, is vital in the last two difficulties. It provides you with invincibility frames against the explosion of a Bomber, for example (even running to them). But, despite what I just said, this game manages to create a tense atmosphere very well. There is a genuine feeling that enemies can come from anywhere, anytime... resulting in more immersion and entertainment... and that is more fun! If you like shooter games with the classic top down view, zombies, hidden treasures here and there, a nice variety of weapons... you will like this game for sure.
  10. Hohokum
  11. I had a fun time this afternoon, knocking out quite a few people. So yes, in Tekken 6 the online mode is still alive. There have been some laggy games, but the experience has been good in general.
  12. That depends on the game in which you have to collect them. I can understand that, if the game in question isn’t entirely to your liking, you find it tedious to spend more time on it than you would like. However, I believe that if you have one of those games that you love, you will appreciate all the extra content that allows you to extend such a pleasant experience and be able to enjoy more aspects of that game. Of course, only in those cases where, as you say at the end of your full post, it is not a bland or meaningless additional content. Well, here I must begin by clarifying that I have never considered myself a «trophy hunter» or, at least, not what is generally understood when talking about them. However, I have always been a very perfectionist person, so when playing video games and appearing in them "additional objectives" such as side quests or item collection tasks, I have always felt the urge to complete everything 100% but independently of the trophies, although it’s true that, on many occasions, these additional objectives are reflected in them. Having said that, and answering your question that I quote in this part of my comment, I suppose that I belong to that minority that you suggest. I don’t buy games with the main reason of whether or not they bring trophies, the difficulty of these (either higher or lower), or the time it would take to get those trophies. What I do look at is whether or not they bring trophies linked to some kind of online mode, but that isn’t the issue to be discussed here. I buy games that I like, or at least games that attract my attention in some of their aspects. In this way, the most tedious trophies and/or collectibles are more positive than negative for me. Also, you can always change the game if you get tired. In any case, I never see a guide before finishing a game for the first time. If I need help finding a collectible, I would use a guide as a last resort. Of course I value my time, but I don't care (and in fact I like that) facing challenges in which skill prevails over a large number of easy and hollow tasks.
  13. Flower
  14. Game: Dead Nation Trophy: Romero Would Be Proud
  15. Thanks for your help. The link you put works. Whenever I try to search for games in the PlayStation store from the Internet browser, I get an error. In any case, my doubt is that if buying one of the three versions it appears as already bought in the other two consoles. I say this because a few months ago I bought another game that was also separated between platforms and having bought the PS4 version I was able to download the PS3 and PSV versions at no additional cost.