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About Virdeborn

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  1. No. It'll be a remake. The base story will be exactly the same and definitely not "totally different". Having a new battle system doesn't make it any less of a remake. It will also not take the Compilation into account, as confirmed by Nomura. Silent Hill: Shattered Memories is a reimagining - a "what if", alternative timeline type of scenario. That's not what Final Fantasy VII Remake (it's official title, by the way) is going to be.
  2. I'm curious. What exactly did they lack, in your opinion? I mean, they're 99% the same arrangements but with real instruments. The only major difference I can think of is that the original MIDI versions sound digital and automated. If you prefer that to the dynamic and organic vibe that comes with actual people playing instruments, that's totally cool. Outside of technical limitations in regards to older video game music, I think Hans Zimmer has played a big part in people enjoying a more digital and mechanic orchestra sound. But I really cannot think of how these tracks could possibly sound any better with real instruments played by real people? Especially not if you're someone who appreciates the Distant World concerts and such.
  3. You're calling other people naive without even having the slightest understanding of the work that went into remastering this game. Yes, it has new textures. No, not every single texture has been updated. But to give an example, the clothes look far more detailed now. Digital Foundry did a good comparison video. Have a look at the soldiers armour. It's quite a big difference there. Character models now have individual fingers and cast proper shadows (as opposed to round generic ones like in the PS2 version). Then there's the added depth of field, creating a more realistic view of your surroundings (it just doesn't make sense to have a building that's supposed to be far away look as sharp as the flower pot next to you). Of course, they've also added a new fast forward speed option, auto-saving, vastly improved load times and the map overlay which greatly improves the overall gaming experience. Not to mention new camera options. All of the HUD and UI has been updated too. But more importantly, you're completely disregarding the improvements in the audio department. No, you cannot get a fully re-recorded soundtrack with a real orchestra by playing the PS2 version using an emulator. You also get the option to choose between Japanese and English voices. And last but not least, the game engine is tied to the framerate. This was, for better or worse, the case with many games during the PS2 era (including Final Fantasy X and its direct sequel). It'd take a whole lot of work to get the game running at 60 fps without introducing a whole new set of bugs and glitches. And it's not like it would have improved the game. It just wasn't worth doing and most people wouldn't have noticed it anyway. It's not a fast-paced game. That's not to say complaints about the price they're asking for it aren't valid, but to call this a lazy cash grab and a poor remaster is just plain ignorant.
  4. Leviathan is even better. As you're about to escape it, an alarm will sound and an endless amount of enemies will spawn, even right outside of the room with the save crystal.
  5. I like them in theory, but I think the implementation is bad. I hope they add some kind of affinity system in Final Fantasy VII Remake, where certain characters get stat boosts and such by equipping certain kinds of materia. I love Final Fantasy VIII too, but the game is clearly broken. You can just junction 100 of the best available spells to all of your stats, remain and level 1 and beat the entire game with ease as enemy levels scale according to your party level.
  6. I prefer the new job system. The old license board suffered from the same issues as the materia and junction systems. Everyone ends up being good at everything, removing the need to use any but your 3 favourite characters. But with two license boards in The Zodiac Age, everyone ends up getting more licenses than they got via the old license board anyway. It's just that they're pushing characters in different directions now, which makes you actually think about your choices and actions (as one would expect from a RPG).
  7. My lore friendly set-up, also taking Revenant Wings into consideration, that ensures all 12 jobs are used. It also gives everyone 3x Swiftness and at least 3 optimal combinations: Vaan - Shikari / Foebreaker He's definitely a Shikari, the closest thing to a thief/hunter. Foebreaker is a nice complementary job that also takes advantage of his high VIT stat. Penelo - Monk / Black Mage While she canonically ends up being a Dancer and White Mage hybrid, official artwork depicts her without a weapon and as a Black Mage. I'd like to think that she started out being a DPS and ended up being a Healer. Being a Monk gives her access to high-level white magicks and also gives her a much needed HP boost! Balthier - Machinist / Uhlan Obviously a Machinist. Uhlan refers to the Polish cavalry, who originally wielded spears but eventually upgraded to guns so I'd say there's a decent connection there. Fran - Archer / Red Battlemage What could she possibly be other than an Archer? Well, she's also depicted as a Red Battlemage and this job also happens to be a Vierra exclusive in other Ivalice games. Basch - Knight / Bushi He's literally a knight and it sort of makes sense to make him the ultimate master of swords. Adding Bushi into the mix also boosts his speed, which he lacks as a Knight. Ashe - TIme Battlemage / White Mage In Revenant Wings she's portrayed as a Time Mage, with access to hand-bombs. The artwork portrays her wielding the Treaty-Blade, but that doesn't require any license to equip. She's also donning the White Mage robe in official artwork. This is the ultimate Healer combination.
  8. While I personally prefer the updated soundtrack in Final Fantasy X HD Remaster, I do understand why some may not. Not all of the new tracks stayed true to the original arrangements. But that is not the case this time around. The reorchestrated soundtrack sticks to the original arrangements 99,9% of the time with only a few minor deviations, none of which really changes the overall impression of the recordings. So I'd argue that most people will be extremely pleased with what they've done here. Sakimoto's compositions were truly too good to remain in MIDI-format. The live orchestra does them justice.
  9. Yes. It says so in the product description on the PlayStation store. You only need to beat Turn 5 for the trophy. You can do it unsynched, which can most certainly turn it into a cakewalk. But honestly, it's not that hard if everyone who's doing it have watched a video tutorial beforehand. And sometimes it also depends on the healers and the tanks. If they know what they're doing, they can usually pick up a lot of the slack from inexperienced DPS'.
  10. It's not a remix. They re-recorded the entire soundtrack with a real orchestra. The arrangements remain 99,9% the same, except everything sounds organic now. It's referred to as "reorchestrated" in the options menu. Two variations of the original soundtrack exists: The first one is what you actually heard in the PS2 release. It's played back using the consoles sound chip. This is included with every copy of the game. The second one is a higher quality MIDI production, which was released as the actual soundtrack in stores back in the day. This is the DLC that comes with the Steelbook edition of the game. My two cents: the new reorchestrated version is infinitely better. Same arrangements, real orchestra. Everything sounds like you remember it, even if that's only your mind playing tricks on you since it never actually sounded this good.
  11. It's no longer the most powerful weapon either, but you can get an infinite amount of it (although it has an abysmal spawn rate).
  12. It's all perfectly doable. A fair amount of challenge, without ridiculously annoying tasks that need to be accomplished (looking at you, FFX/X-2 HD Remaster).
  13. It depends on whether or not you want to play together at the same time or not. If you're sharing an account, ie you let your girlfriend play the game on your account and your PS4, she's restricted to either playing with your character, or create a new one (I believe it has to be on a different server). That way you can both enjoy the game separately using the same account, even if you can never play at the same time. If you plan on playing together, then you both need separate accounts and you need to buy the game and its expansions twice (one copy for each account), as well as paying for separate subscriptions.
  14. I'm DPS and while it's true wait times are a bit longer, it's nothing too bad. Worst case scenario is you'll have to wait for 15-30 minutes (you can always do other quests meanwhile). Especially not when I can just ask my fellow FC members to help me out, should I not be able to get something done in a reasonable amount of time otherwise. Even if you start out as a DPS, you'd only be doing early dungeons anyway (of which there aren't that many).
  15. Conjurer/WHM is kind of tricky to play with a controller though (the PS4 version has mouse and keyboard support too though). Also, WHM has been nerfed so hard with the latest update. I'd advice you to go with Arcanist who can then become a Scholar at level 30 (you can also become a Summoner at that point with the same class, it's unique in that it lets you choose whether you want to advance as a DPS or Healer as Arcanists do a little bit of both I believe). Although once you reach Heavensward, you will unlock the Astrologian job. If you want to to main as a Healer, WHM is currently the least powerful of them all.