Spinosaurus Rex

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About Spinosaurus Rex

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  1. I know this game is old as F, but it was recently on sale for 1.49$ so it somehow landed in my cart. I admit I had a problem winning a race with pro physics, so I decided to mess up with options and found the "Penalty timer" option which no guide in web give a F about. When you turn it off, you can cut off corners through the grass like crazy with no penalty to your time (and finishing place). It worked very well on Indianapolis track.
  2. I'm doing another playthrough of the game for missable trophies, and I discovered a glitch by accident, which allow you to equip the same shield for all fighters. It's very simple - while in shop in "Equip Your Item" menu, examine (square button) any shield that is equipped on a character, move cursor to another character and equip it (square button again). The shield disappears from the character equipment list, but it's used by a model and stats changes, so it alter the stats without doubt. Using this simple glitch, you can equip all characters with a best shield for a price of one and spend more gold on weapon stuff. It sometimes doesn't work, so you may need to equip mash square button in inventory and this glitch can be allowed again. It's so easy to execute, this glitch it's probably known, but I haven't seen any videos/tips about it, so I'm posting it here for those who would like to start/return to the game and have a little advantage.
  3. Sure, I can believe it. Positive opinions here made me stop caring about low metacritic scores (the user's score comes probably from Steam players who hate the Team Meat decision of prioritizing consoles & Epic Game Store and from those who cry because game is an autorunner). But I'd also like to know the fun aspect of platinum before I buy the game. Original Super Meat Boy was a great, addicting game, but the platinum was a slog in the end, those Cotton Alley deathless wasn't very fun to grind and I'd love a bit easier platinum this time (if original SMB was rated 10/10, I'd love something like 8/10 like The End Is Nigh, it had great platinum because it was hard, enjoyable and still fullfiling without being overly hard and long skill grind like SMB).
  4. Whoever the first person to platinum will be, I hope he'll come here and tell about his platinum journey, share a few tips and rate the difficulty in comparison to original game. I want a good reason to buy this game after so much waiting.
  5. The End Is Nigh had the same issue, game in store but trophies couldn't be synced with PSN. Nicalis was the one who ported the game, maybe it's the case here, too.
  6. Can you stop seeing ignored users' threads which appear in "Recent Forum Posts" bar?
  7. PLATINUM #179 - THE LAST OF US PART II Difficulty: 2/10 | Platinum enjoyment: 8/10 | Game enjoyment: 9/10 | Plat tier: UNCOMMON I couldn't sleep that night. It was almost 4 AM in my timezone when I got this platinum trophy, and still couldn't fell asleep because I was thinking about few scenes from the game and couldn't get them from my head. This post is more about sharing my thoughts about the game and less about bragging (because it's sadly ridiculously easy platinum, even by nowadays standards - not only you can play on easiest possible difficulty, but you can turn on the accessibility options which make the game even easier). The Last of Us Part II is the most controversial high-rated game of last year, because of certain story elements game's director Neil Druckmann decided to put in this title. Since the game release, giant amount of memes was created, game has become a laughing stock on reddit, and Druckmann inherited new nickname "Cuckmann". While certain memes have a point, it was sad to read all of these comments. It felt that in most of cases a bunch of children has written them. Sure, the story feel a little manipulative, few characters was annoying at times (Lev), pacing could be done a bit more clear, and I certainly would love to see a different ending (even with exactly the same result, I'd love to see just some kind of confession). But the story was far from bad. To be honest, it was the story that kept me attached to the game (more so than gameplay, which is almost exactly the same as in first game with few added quirks - still good and fun, but started to get boring at times). I was lucky to not see any leaks, but I spoiled story for myself a bit because I read about death of certain character. It didn't change the fact I was shocked to see how this character died, and still wanted to keep going to know why it happened this way. Don't let the hate turn you away from this title, which is - while a bit less influental to me than first game - still an excellent game to experience. It just could use a harder platinum (I don't miss online trophies, but I miss survivor difficulty, it was actually very fun to play it in first game, and I speak as someone who hate difficulty-specific trophies). Definitely enjoyed the radar option though, which helped me hunting collectibles, so I could limit the use of guide to minimum. In conclusion, this story is very hard to digest. But I accept Neil Druckmann's vision about the tragic image of revenge and I'm perfectly fine with the result. I just need to take a break before tackling the permadeath/grounded modes. And definitely waiting for DLC expanding the story.
  8. Not only that, but Triss being present in Kaer Morhen is independent of anything else, even if you ignore her quest. I made a quick run pursuing all Gwent cards and ignored "Now or Never" sidequest, and was surprised she still appeared in Kaer Morhen, probably because there was a lot of cutscenes/stuff related to her like Ciri getting to help her, bombarding Wild Hunt swordsmen with fireballs etc. So the guide is technically wrong, as Triss in Full Crew trophy isn't missable.
  9. Somebody played both games already and willing to help me compare the trophies with achievements on Steam and rate the difficulty? I played first game only and getting all achievements difficulty-wise was absurd, Super Meat Boy seems like a cakewalk in comparison. Here it seems you don't even have to beat it on any higher difficulty (are difficulty levels even present in this version?), it's like 4-5/10 in difficulty as far as first game goes if you can do everything on Easy (pretty big drop to be honest). I haven't played second game, so I'm curious how's the difficulty of the trophies related to second game. Also curious about "Totally Perfect Nerd" (beating all the levels without dying, but separately?).
  10. Just a reminder: so apparently, Super Meat Boy Forever finally has been released one month ago for Epic Games and Switch only (yet), with very subpar metascore on metacritic (71 and 66 for version on Epic Store and Switch, respectively) and even worse user ratings. https://www.metacritic.com/game/switch/super-meat-boy-forever It also appears to be easier than Super Meat Boy, both level-wise and 100%-wise. Few sources like psu.com stated game will be released on January 2021 (official site doesn't say which month), but we can safely say it won't happen. February? Or maybe late 2021, as Epic Games had to have one year of exclusivity over Steam (worst case scenario). There's also seem to be an in-game achievements list, which may be connected to upcoming trophy list somewhat. "However, for those looking for a true challenge, there is a collectible and a time trial on every level as well. You must master each level in under a scary fast amount of time without dying in order to receive an S rank on each level, unlock their Dark World counterparts, and accrue all of the in-game achievements. Many of these achievements and the collectibles are tied to unlocking alternate characters who, unlike the original game, seem not to come with any powerups and are merely aesthetic." From https://butwhythopodcast.com/2020/12/24/review-super-meat-boy-forever-lives-on-switch/ Personally, as original SMB fan, I was super hyped about this title when it was announced to be released on April 2019, but when release was postponed again, I started to care less over time. Now I don't care about this game too much, especially with such subpar reviews, but probably add to wishlist on psprices and wait for first sale.
  11. Good reminder about "Re-Circle of Life" mod, I completely forgot about this and it certainly lower the difficulty of this trophy. Pretty late, but I'd like to add my three cents. Trial of skillness is the best IMO, as you're not limited by health or time and it was just a platforming challenge. There's one tricky jump at the beginning, but only if you don't make it at the first time (running against the wall let you fly further from it, and it's easier to climb the upper block; if you don't make it, simply exit the game and try again instead of trying to do this right away, as timing needed is pretty tight). I also really recommend using a mod "Lodestar" (Increases the chance of you automatically dodging falling rocks and similar death traps.), as it saved me a few times both in Crushers and Rockets trial. The mod's description says there a "chance", but I've not seen it failing yet. To be honest, I had more beef with The Trial of Escape than Rockets & Skillness (at least at the beginning), because it felt like a pure RNG with those big robots movement (fortunately, there's a good way to outspeed them, mentioned in the guide). EDIT: And also, be sure to check if you don't have "Blood Quest" mod equipped by accident (it happened to me a few times, and I was like WTF when I see how much damage I was taking; obviously change the difficulty on Easy, too).
  12. PLATINUM #157 - CUPHEAD Difficulty: 7/10 | Platinum enjoyment: 6/10 | Game enjoyment: 9/10 | Plat tier: RARE Cuphead became one of my favorite indie titles back years ago on Steam. Unexpectedly arriving on PS4, I decided to pick it up for full price almost immediately after releasing, as it's worth the price. Being recognized for its difficulty and INCREDIBLE art style imitating old Fleischer animations (just type "Cuphead screenshots" in Google Images or "Cuphead gameplay" on YT and you'll see), Cuphead was first thought to be just a boring title with no other value than its art style, but fortunately it provides maybe not too original gameplay (consisting in 90% of fights with bosses), but good enough to be attached to the game right until the end. Platinum is pretty common for such difficult game, and many claims that Expert difficulty is the biggest wall before the platinum, but I had much more problems with "Pacifist" runs, where you need to beat six stages without killing anyone and pray to not be killed by RNG and to not take damage in the worst possible time - my biggest complaint about the game and trophy list in general. The biggest challenge in this game probably is beating the game on Regular for the first time, as bosses can be pretty hard and you only can commit two mistakes (up to four with certain power-up). Excellent title, well worth spending money on. Also a good example that graphic IS important and improves the quality of the game - imagine the title with exact same gameplay, but retro graphics typical for indie games. It certainly would be less fun to play. PLATINUM #158 - BOUNCY BULLETS Difficulty: 2/10 | Platinum enjoyment: 3/10 | Game enjoyment: 6/10 | Plat tier: COMMON Small filler between two big titles included for sake of trophy count continuity. Being published by Ratalaika Games, you know what kind of platinum to expect (requiring only minimal skill). Pretty bizzare shooter, but not a bad game though, reminding me a bit of Portal games I had a lot of fun on Steam years ago. Would obviously have more fun from platinuming if the game provided bigger challenge. PLATINUM #159 - THE WITCHER 3: WILD HUNT Difficulty: 5/10 | Platinum enjoyment: 7/10 | Game enjoyment: 10/10 | Plat tier: VERY RARE This is it - one of the best, bigger, more recognized RPGs which is well known for excellent sidequests and engaging storyline, which I can not say anything wrong about and just agree whole-heartedly, so I just say a bit about bad things about this game. The main reason why this game isn't a perfect 10/10 game for me are technical reasons - ABSURDLY long loading times after death (which make Death March an absolute nightmare in certain sections), ridiculous falling damage, pretty clunky movement of Geralt and Roach, non-balanced EXP gain (you are very low on EXP in beginning, and after half of the game it skyrockets and you gain big amounts of EXP by just talking to someone in main storyline) and a few more things I cannot turn a blind eye on. This game is still EXCELLENT and probably the best I've played yet on PS4 (excuse me, The Last Of Us, you've almost won). I struggled a lot with the platinum and abandoned the game year ago because I didn't feel the Gwent thing, and the grind trophies are pretty stupid considering how low these amounts are (what's are 50 headshots in comparison to, for example, few thousands kills in any online game?). While I finally felt confident enough to tackle Gwent card hunt (which turned out to be very fun, much more than highest difficulty playthrough), grind trophies were a fly in the ointment in otherwise very good trophy list. I'm proud it was the company from country where I live that created this masterpiece (even Andrzej Sapkowski, creator of original novel, was astounded how this game has become popular in the world and demanded larger proportion of the profits from CD Projekt). Now it's time to buy GOTY edition and do the platinum again... After some break and getting these grind trophies out of my mind.
  13. Sure, it's not the place for a discussion about rarity, I just can't stop discussing about the thing. Maybe if this leaderboard will be going to be implemented, I hope topic will return. And to not offtop again, a few words about Cuphead: I don't think anybody (besides top leaderboard occupiers) will buy the game ONLY for trophies (just like Celeste/Hollow Knight), because if somebody look for a quick, cheap and effortless platinum, he should buy any Ratalaika game or something. This may help those who are scared of starting the game because of hard platinum and don't want to lower their average completion. I don't say it's a good thing to implement trophies such way, but it's not a bad thing to look on these exploits this way, either.
  14. It's not a problem objectively, because it's just a trophy collecting playstyle, just as going for as much ultra rare trophy as possible, or yes, going for the most trophies, no matter how common. It's just the fact that the last group mentioned is frowned upon (look at all these thread about Ratalaika Games), yet avoiding the game or playing it on alt account because you don't want to lower your average percentage completion too much is considered completely fine. This is a bit hypocritical. If many people are proud of their 95%+ percentage completion profile and find keeping it that way fun, good for them. I personally just can't imagine going crazy for average percentage completion, because it'd probably destroy entirely my fun of collecting trophies. Not mentioning the fact that if everybody would care so much about APC, every trophy would have 20%+ rarity here.
  15. Ignoring the fact that rarity not always equals effort, why hypotetical account with 0 UR and 1000 VR trophies is "worse" than account with 1 UR and 0 VR? It's too simplistic and unfair for some people who don't actively hunt for rare trophies. PSNTL has a good system, but with small flaw (just like PSNP) - 4.99% is automatically UR, and 5.01% is automatically VR. Comparison between trophies should be multiplicative - like 5% rarity trophy be 3x more worthy than 15% rarity trophy, and 6x more worthy than 30% rarity trophy and 4.99% would be just worth slightly more points than 5.01% trophy. Make trophies with 50%+ rarity be worth 0, because there's no point in rewarding points for something more than half of people playing this game have done - I have a plenty of common trophies, but I'd be fine with that. There's a lot of ideas for possible discussion - but no point in doing it as nothing will change because none of the founder of the site care about it anymore. I heard a ribbon system was loudly announced like, year ago? As of the topic itself, I hate the fact both accounts logged earn trophies in some games (and sometimes only the main player get one) and I hope on PS5 second account won't be earning any trophies anymore and this should lock possible "exploits" in the future - I played quite a few co-op games with my friend, and trophies popped on my account out of order in some of them, or there was a case I didn't enjoy the game, but had to buy it to clean the game a bit afterwards.