Darkette

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Everything posted by Darkette

  1. Thought I’d make a thread so we could all post our furthest Mein Leben runs, as well as sharing tips etc for difficult sections. Please no petition talk though, we’ve got like 70 other threads for that.
  2.  

    Platinum #120 - Fortnite

     

    Difficulty - 2/10

    Enjoyment - no 

     

    I would like to thank @Danny_Johansen for doing almost every aspect of this game with me. Being in party chats with you made this a lot more bearable than if not. Overall this platinum was just a big grind-fest with a hint of RNG thanks to the daily barely ever showing up. The game I believe took us around 500-600 hours, I calculated the way we did things and there’s no real reason it would’ve taken us longer than that at all. That’s probably the average time you’re looking at spending if you do all 1,000 play with others as 3. I say this because if you don’t have 3, you’ll need to rely on randoms to ready up and the game has a prolonged starting timer if they choose not to (which they probably won’t). I wish I could delete this unholy game but for now I must reroll my dailies for the correct one in the hope that I can stack it. Special thanks to Pukawaii for absolutely spoiling us with traps, and blue-delta for building my base for the mist monster grind! Truly appreciated.

    1. Show previous comments  2 more
    2. ihadalifeb4this

      ihadalifeb4this

      Congrats!

    3. Darkette

      Darkette

      I am indeed glad it’s over. The game also had a thing for making my PS4 run really loud, so it’s nice not to hear that anymore.

    4. MaximumOverdrive

      MaximumOverdrive

      Well done! 💯 

  3. Ah yes, how could we forget. I believe another whitelist Easter Egg is the photoshop method on Star Wars pinball for vita.
  4. Just because CRT believe him doesn’t make it legit. They haven’t played it, that’s the whole point of a dispute isn’t it? To get the community that actually have knowledge on the game to input what they think about it. This is a one time scenario that has only seem to have happened to RD. if he could at least have a video of it happening to him so we could reproduce it, then it’d be believable. I think this is fair since other people wouldn’t really have the same opportunity if they were in his position.
  5. and to devalue the trophies you actually struggled with, don’t forget that .
  6. An inferior being. Some say it’s a rank below funwhore little trophy hunter. Watch out, friend...
  7. Thanks for the rep m8 but I completely disagree with everything you’ve said in this thread.
  8. That’s exactly what a “funwhore little trophy hunter” would say /:
  9. Ah. Guess it needs to be working for good or we get nothing at all. :l
  10. If I spam L1 and X really fast on GH5 then I can actually get past the announcement and have all the modes show up. It lets me search from there but I’m not sure if it will actually match me with people. I don’t have anyone available to try this with, but this could be a way of getting this game to work, just very unreliable. I’ll try the others.
  11. So you may or may not know that this trophy is in fact glitched in a bad way. Basically upon going in the Selfish portal to attempt this trophy, you’ll need to do an entire deathless run from that point onwards. If you die and press “New run” it doesn’t actually deduct the death from the previous run, but it carries it onto the new run and you won’t get the trophy at the end, despite doing it deathless. To avoid this, each death you get you need to press “Return to inkorp hall” and try again from the portal entry. 2 things that could cause this to glitch. 1 ~ The off screen death counter doesn’t reset and is completely bugged or 2 ~ The first level isn’t being registered as complete. This could be because upon pressing “new run” it doesn’t display the level 1 loading screen like it would via the portal, instead it just puts you straight on that level. Hope this helps you guys out. This wasn’t an easy process to figure out as it took 5 deathless runs of testing theories as to what glitches it exactly, Hell I even bought the Canadian version for nothing at all. Hope this helps EDIT: Forgot to note, I have notified the developer and he now knows about the current situation and is working on a patch. It will however be a post January patch so don’t expect anything too soon. Just use this workaround for the meantime. I’ll update when this is patched.
  12. A friend tried it recently and it didn’t work, so nope. Gonna have to re-enter the portal each time unfortunately.
  13. Well, I haven’t done one of these in a long ass time.

     

    Plat #112 & 100% - Vermintide 2

     

    Difficulty - 8.5/10

    Time - 175h (give or take)

     

    Damn what a fuckin ride this was, we thought the base game was the hard part but the weaves were something else. The trophy for doing weaves 1-80 takes a whole lot of time and effort. You really need a good and coordinated team to get through it. Next season the weaves get changed a bit and I think getting to 80 will be easier with the new wind rotation, but not easy by any means. The schedules for my team weren’t the best, but I feel we didn’t do too bad at all considering we aren’t seasoned vets at the game. I gave the first game a 7/10 but tbh the difficulty of this one completely shits on the first. Can’t really understand anyone that’d think V1 is harder after doing the weaves. Good luck with weave 63 this season if anyone attempts. By far the most unbalanced weave. If you can get through that and all the game stability issues, you’ll be fine with the rest.

     

    Finally, thanks to my team for sticking through the whole thing and being easy to communicate with on mic. @BrandedBerserk @Danny_Johansen @Potent_Delusions

    1. Meepy-

      Meepy-

      Congratulations on a job well done!

    2. ihadalifeb4this
    3. MaximumOverdrive

      MaximumOverdrive

      Well done! 💯

  14. So when I was messing around with backups on this game to save my money from an owners club event, I tried to see if there was a way to repeat a daily despite it being server side. With the help of @Potent_Delusions, I discovered the daily can be repeated as many times as you like as long as the time isn’t posted. Entering it doesn’t immediately lock you out, and closing app doesn’t give you a DNF. With this in mind you can repeat dailies by making a backup BEFORE attempting the daily, then if you see you won’t make top tier in the run you can close app, restore the save and try again. This works with any type of daily as long as you don’t finish the run and post the time.
  15. Update 1.11 is live, fixes a lot of bugs with the game which were very noticeable in the later weaves. Also fixes the “Against the Grain” challenge to work properly, and “Ride Together, Die Together” is now obtainable again. It seems they’ve nerfed a lot of the ridiculous spawning which we’ve noticed a lot in weaves 63 and 64, but we’ll find out for sure soon. Shit can be unplayable with some of the hordes, even if you pull just one area’s worth. I can go forever about bugs within weaves let alone how unoptimised it is for PS4, but I’ll just link this which explains it all. https://forums.fatsharkgames.com/t/xb1-ps4-update-17-1-11/38095
  16. @Shorah- Cage breaker bugged for us the first time but we assumed that was because of opening the top cages in the barn first. It worked the second time when we did it in order. It starts when the first cage is opened. “Ride Together, die together” is unobtainable at the minute unless you do it on cataclysm difficulty. FS know about it and are fixing it in the next update. I assume they’d fix cage breaker in the same patch too.
  17. That’s the positioning yeah. In the way you described, it is: Bardin Saltzpyre Shade Kruber some people prefer to switch shade with Kruber but we found shade to survive much easier where we put her. Less hordes and she can take out the gunners for us without focusing on 2 switches etc. Our Kruber has better horde survivability so we put him there. Usually the majority of the middle area’s hordes are coming to Bardin, so the person at the back right torch generally won’t have too much going on.
  18. Pattern is random unfortunately, I just knew the locations and which were pressed since we were communicating. It was a good order we had. Since there’s 5 switches we had to place someone in a position to reach 2 of them, which would be the left side torch and the book above it. I think the book was first, so he only had to focus on 2 switches for the first 10 seconds before jumping down to the torch. Place your tankiest character next to the brick wall switch down below if you can. That’s where I was, it’s by far the most annoying location as there’s spawns all around you, and the gatlings are focused on you. Make sure a shade takes out the gunners and focuses on one of the top switches, it’ll help a lot. The special spawn rate seemed pretty ridiculous in there with the plague monks and all, the terror event buff is something they aren’t nerfing for that map either according to PC patch notes. It’s very doable when RNG is on your side and the bs locations are out of the way first. It gets easier after the first couple of switches too since you and your friends will move to help at others.
  19. This isn’t even a thing to consider when he’s done the MP trophies first. It means he would’ve downgraded after doing them trophies which would make even less sense.
  20. On PS3 and Vita for everyone besides roughdawg, it just shows a maxed bar and doesn’t update score at all. Even saw someone test to see if the values were tied to the save and he confirmed they were not. It’s completely and utterly server-sided, how you managed to get that picture is beyond me.
  21. Alright then To be certain, you cannot earn any progress offline. This isn’t a theory, it’s a fact. You even get a warning saying “connection error” and it doesn’t update rank points. Being online for it is a nessecity.
  22. Are you even reading what I’m saying? I’m talking about the trophy I just stated which is ONLY online. Everyone that has it on psnp is on the LB besides you. 100 hours was specified for that one trophy, you should know that if you did it. It doesn’t at all come naturally.
  23. As far as I know “May the force be with you” is online only and shared between platforms. You would have to be on the leaderboards for it and you’re not. You’ve gotten an online trophy already which proved the autopop failed, which is because you didn’t actually do it. Also you should know that the feature is far from useless. Did you really expect to grind 100+ hours for that trophy twice? Not only is it not possible, but you seem completely unaware of the grind that trophy is. It wasn’t me that flagged you, but I know how the trophy works and you have no LB score to back you up. A direct trophy hack on the vita would cause this.
  24. Thanks for the reply. Yeah the bots are better for sure, I mainly play with a team of 3 or 4 so I’m not too sure how the bots play with less people. I found V1 to have some tough missions but it only requires a cata completion rather than a misc at the very end of the level. I watched gameplay of people doing these trophies pre-patch and it looks laughably easier. The 25 cannonball kills for example had no specials or anything, just simple rats you one hit kill. Now though, we had plague monks en masse, gatlings, gas, fire all at once. The difficulty of legend generally doesn’t feel too bad going through normally, but the end events can be a real pain. I’m only speaking for “Fast Flipper” and this one though. I’ll see how the rest are soon.
  25. As of the late December update, the game is currently at its most unforgiving state for trophies. Legend (more specifically the end events) has been buffed more than ever. The special spawn rate is just ridiculous and unmanageable a lot of times. Doing the game on release was quite a joke in comparison. I say this is currently harder than V1 without a doubt. We’re currently on par with PC update 2.0 which is pretty awful. Once we catch up and have 2.0.15 available, we’ll have “less punishing” and “more forgiving” end events across all difficulties which certainly shows from some of the gameplay I’ve seen. It’ll provide a challenge for sure, but not like it is now and certainly not as easy as release days. Just thought I’d give everyone a heads up if anyone planned on starting this game. I’d certainly recommend waiting for the update.