It's actually amazing how an hour can change your perspective.
Concerning Ratalaika Games, it seems their other releases don't have enough polish to even be considered finished, much less appropriate for PSN and the eShop. Metagal in particular was an awful experience that I kinda regret buying now. So their games being such low quality does show that, yeah, people are only buying these games for their trophies. And it's sending the wrong message to the devs; not getting the right criticism on their games will make them think they aren't doing anything wrong and won't improve their skills like they should.
But Super Weekend Mode in particular is genuinely good, so while I understand feeling that the trophy list should be adjusted to allow the player to experience the full game and probably not have a plat, it hurts to see people say that playing it should "decrease the points on your profile". Seems like people are judging it without playing it based solely on Ratataika's past releases.
At the very least, we know that his next game would sell more now than if Ratataika never touched it. I mean, I'm following his work now and I would have never known about him if the game didn't pop up on PSNProfiles' home page. I think this game needed the marketing boost of easy trophies so people play it for the plat and discover, "Hey, this game is actually good!" and keep playing it, rather than being like "Glad that's finally over" like I felt after Metagal.
So I still don't get the hate against easy trophies, but I completely understand lazy and easy trophies.