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Everything posted by readytofuky

  1. Damn, I've thought about dropping a few hundred on the ones I'm really keen on but keep waiting for a sale that never happens. It's a very Aussie way of doing things. With that said I really regret not picking up that Darius anniversary thing on ps4 with all the soundtrack cds. I thought at the time 300 bucks was too much but nowadays everyone wants 500 & I wish I'd just spent the 300 😞
  2. Hah yeah I was thinking about that ps1 set, so stingy! I wish there were more than just the four individual games with platinums on ps4, those were great to do. Agree with more 2D on ps4, more classic stuff would be nice to balance out the modern flash game looking stuff (some of which is admittedly alright). Thankfully the over the top price of all those Hamster published Arcade Archives titles on ps4 will make just about any compilation seem like good value so bring it on I say! Was just chuckling a bit over how miserly retro compilations have been throughout generations. I remember paying 80 bucks for 'tecmo hit parade' on ps2 & it had a whopping 8 or so games. Before that there was the set of Namco compilations on ps1 mentioned above that made budgets bleed. Finally there are many with multiple volumes & it certainly couldn't have been due to lack of space on the disc. I'd bet they're released like this 'cause they know people like me will just buy them anyway. I'm interested in just about any re release of old 2D stuff especially arcade titles. It's pretty wild how much good stuff the switch is getting & already has. I haven't followed it too closely & didn't know about that comp in particular but it's nice that Rolling Thunder is on that one, at least they aren't pretending like no one out there wants to revisit it! I'd like to see some of those old light gun shooters adapted for VR & the aim controller but I doubt that will ever happen.
  3. Sounds potentially great, I really miss all those retro compilations we had in the ps2 days. I remember a lot of people complaining about said compilations due to resolution issues & other things but my 2D-starved self at the time didn't give two fucks about that. I'm thinking there'll probably be some classic shmup action in this comp & if that's the case I'll be picking this up without hesitation! *edit* just noticed the '1 out of 20' comment & had a bit of a laugh. I think that might be more Namco spec, at least the Konami msx compilations on ps1 had a good 10 games each meanwhile I revisited that Namco comp on the ps3 recently & those fucks were too stingy to even include Rolling Thunder.
  4. No worries IIRC when I did it I had to have a good old search in Japanese & found a shmup fanatic blog that had some good info there. I skipped the LRG one because I have the Japanese physical version, but over the last few months I got a large volume of packages & it was all stuff from LRG from 2-6 months prior so I know exactly what you're talking about there lol.
  5. Hi, it's been years since I did this game but if this is the one I think it is, I had to go back to story mode after I had completed it & there was some extra content IIRC. I definitely remember having to go back after completing story mode to do some post-game content. Sorry I don't have more specific details. I was drinking a lot of 500ml cans of Asahi when doing the game! *edit* I checked and saw you got the platinum (nice going!). Sorry I didn't reply earlier sometimes I don't login for a while
  6. I got this Platinum a few months ago. I would put it between 10 & 20 hours IIRC. It's very straightforward, all you have to do is complete the story mode with all characters, complete battle mode & a bit of cleanup. The entire game is just fighting, no panties to worry about just kick back and kick arse. This was originally a Vita game, then it was cancelled & finally we got this ps4 version. Some might call it Kusoge but I was getting more of a Bakage vibe from it. Either way it's a curiosity. I took notes not long after going through the game & I'll post those here, hopefully helping someone out in the future although it does assume a person has at least translated & looked at the trophy list. These notes are a bit rough and unrefined, which matches well with the game. - 500 enemies in battle mode doesn't have to be all at once. It takes around four loops of battle mode to get to 500 enemies. After beating one loop of battle mode you'll earn all the titles trophies. - I could not see any way to change characters in the battle mode so in order to get battle mode trophies out of the way, make sure to do that characters story mode & upgrades early on in the picture. The character is on the far right, one left of the dlc character. - Garment edits seem to count for every item so if you changed 3 items at once you only need to do this five times. You could probably keep changing as many items as possible, save & repeat till it pops. - 1000 throws should be something to work towards immediately. It's easier to throw characters if you're slightly diagonal to them. Also after beating an enemy, immediately dash forward & throw. If you have a powerful throw eqipped you can instant-kill the enemy & keep dashing & throwing until one gets wise. It's possible to chain a fair few at a time this way if your timing is good. - 100,000 BP should be grinded out after beating one characters story mode. Just replay one of the last boss fights that only take a minute or two and award a couple of thousand BP at a time. You need to have the 100k sitting there, it's not cumulative. The good thing with this is it means you'll have all those points to upgrade the next character you play as. - After beating all characters story mode there was extra content to be viewed in the last non gameplay chapter. I might have had to beat the last stage on hard for these to appear, memory is hazy with this. You need to view this content for the 100% character directory trophy. - I had 1000 blocks left as the last trophy because blocking is boring. Got it pretty quickly just loading up a stage and holding block while an enemy with a fast 3-punch combo wailed on me. Just remote play & watch tv or something & it's quite tolerable. - Despite the fact there are multiple enemies on screen only one at a time will ever attack you unless you switch targets manually with the d-pad, then the one you're currently fighting will get a shot off in addition to the one you switched to. - After defeating an enemy the camera usually spazzes out while changing to the next target which is already attacking and can get a free hit on you if you don't deal with it right away. It's an annoying thing to get used to when starting out but no problem once you learn to deal with it. - Invincibilty frames are seconds long, generally both you and the enemy can't be hit during long winded attack animations etc, the ground stomp only works if you time it right too, otherwise it wiffs. Learning the right timing is the key to not being frustrated with it. - If you stand still and attack that gives you a quick combo, moving foward and attacking usually does a much slower attack. This feels wrong at first, just gotta get used to it. - If you're not standing still when doing the l1 + r1 powerup there's a good chance you'll do a dash that drains your meter making you unable to power up. It's very fiddly & annoying at first so make sure to only power up when standing still.
  7. I've been playing this over the last working week (eu version), currently at 90% with just that NX Family trophy left. Thing is the game has frozen on me repeatedly & once fully crashed to a blue screen. Every time I'd go for the no powerups playthrough this would happen on stage 3 or 4. I finally managed to get a run without crashing & damn, that no powerup run is tedious and boring to say the least. It's been a bit of a shit experience not to mention the game which is like Triangle Service made a shooter for an old handheld, but there's no shooting love involved in it. The game feels like it has contempt for shooting. I really wanted to like it, some of it's great but yeah dunno about this... Trophy set isn't too bad or demanding but some of it's pretty annoying. I'd probably have it done if it weren't for the frequent crashes. *edit* Got the platinum. I thought The NX family trophy was going to be a total bastard, but it was made simple by using the area 3 weapon that shoots 2 shots behind & one in front, I was able to beat the area 4 boss without touching the walls by getting as close as I could to the side & just moving up & down with it using that weapon for the first phase & the 2nd phase just did it as normal. Similar thing to the kill all targeters in area 3 which was made easy with the (right side) stage 2 powerup. I didn't use a guide for any of this so I suppose it's all intuitive enough. I certainly feel a little bit better about it now it's done. If I hear about a patch for that freezing might even do another stack if I'm feeling masochistic one day. "King of Rym" might even make a nice milestone. Hmmmn....
  8. No worries, that was just some stuff off the top of my head & thankfully ccase137 has since filled in most of the blanks. I can vouch for Miracle Girls Festival it's just like having a bonus Miku game, very playable & happy. I can't believe I forgot to mention Hideboh. That's a really cool touch screen rhythm title that gets quite tricky on the hard difficulties, a lot of the music was really good & there are even bonus videos you can watch of Hideboh tapping like a mad fella, he's crazy good. I thought the Uta Kumi 575 one was pretty cool but you might get more out of it than me, I can't read Japanese to save my life. Haven't spent much time with those Idol Master Taiko games but it's the same great gameplay as before. I also did those Love Live games, for me that was some early stage trophy whoring. They're playable but not that smooth. There's also Bakamatsu Rock, I find that music hard to swallow & not a big fan of the game overall but I think with that most of the rhythm games have been covered. Also forgot to mention Darius Burst & Sayonara Umihara Kawase. These have limited western releases but the Japanese ones are probably cheaper to get. Also that physical version of Airship Q which is probably nice & cheap. I think most of it's probably going to be pretty cheap when you've got that kind of access to those stores (lucky!!). *Edit* Twice now I've forgotten to mention Girls & Panzer. Very playable tank action game & it's kind of expensive online everywhere I've seen it so if you can find that for a good price I'd say go for it!
  9. Definitely grab Taiko, that's a great version of it imo. Also IA/VT Colorful, top rhythm game that one. JPN region has a vita version of Puyo Puyo Tetris. You have to 100% story mode legit on that one thanks to being locked out of the DLC but the game being on a handheld takes the edge off the retries. I really liked World Trigger Borderless Mission which is a combination of 3D shooting & melee action with really high floaty jumps and plenty of time spent in the air. It feels a bit 'early-3D' but it's not bad at all. There's a difficulty spike or two & for the trophies you have to do all the side missions in online co-op & have to be hosting for it to count so fair warning there. Ukiyo no Roushi is a way of the samurai type game, can't say too much about it 'cause I've only fired it up to try for an hour or so but it felt really smooth & looked great. Very long road to a platinum for this one by the looks of things. Uppers is a pretty good beatemup but it's coming out on ps4. Sengoku Otome & Mahouka Out of Order are arena fighters that might be worth looking into, they're rough around the edges but I had an alright time with them. Getting into dodgy territory here but there's the Yuki Yuna & Madoka Magica games for some kind of beatemup action, haven't tried the latter but do own it. Yuki Yuna sucks TBH but I liked a few things about it that kept me going (couple of the music tracks are really good) and it's playable enough that I'd call it bakage rather than kusoge. I have but haven't started To Love Ru Battle Darkness Ecstasy, looks like a pretty reasonable third person action dungeon crawler. I've also done Cross Ange & Hello Kitty Block Crash, neither of which I recommend! Oh forgot to mention Bullet Girls 1 & 2 as well as Gun Gun Pixies. I've only platinumed Gunpix & it was hell to rush through but would be pretty enjoyable doing it over a few weeks. Prospective Gunpix players can hit me up for a trophy guide. There are a bunch of Mech games as well, dunno much about those unfortunately but hopefully there's something of interest in the suggestions above. I made an effort to collect every action-game import title on vita I could find (except mech stuff). A lot of it ended up coming out in english but there are still a bunch of titles that've stayed over in Japan, at one point I stopped paying attention though so It'd be interested to know if there's anything I've overlooked since.
  10. I thought it was even easier than Ghost Blade, Caladrius, Under Defeat & the M2 shot triggers stuff. It's around that sort of 'very doable' level. The 1cc can be done on the easiest difficulty with max lives & bombs. The bullets come low & slow. It's a 90s shooter so it's not a danmaku. I don't know about the sucks at shooting thing, that's pretty relative, with these sorts of games you just have to play them & you'll get better over time. This one has some pretty amusing stuff to look at along the way & the gameplay is nice & smooth. I did make a trophy guide for this game, it's in pdf format & I've got it uploaded on my mediafire account. I'd have to edit the language to publish it on a site so I'm not fussed on doing that but I can PM a link on request.
  11. Siren Blood Curse, Vampire Rain, Initial D & Wangan Midnight come to mind, I spent a good bit of time with those. I'm glad Vampire Rain doesn't have trophies in a way though, the xbox achievements included a bunch of online stuff & the game wasn't exactly well received. I really liked the fact you pretty much had to use stealth since the enemies were so overpowered. Great game imo. I also beat the first Uncharted & MGS 4 before they patched in trophies for that & never went back once they did have them. I do wish Railfan & Railfan Taiwan had trophy sets though, I've played through them and there's not a ton of incentive to go back but I would probably do it for those more than anything else since there's not much like them. It'd be nice if RGG Kenzan had a trophy set but on the other hand IIRC I only played through half the game so it'd end up on my list just like Ishin, a very poor rank & completion when all the English entries are 'A' rank minimum. I don't mind playing games in Japanese but with RGG I actually want to know what's going on & be able to read it, & having to look at a guide the whole time just for that dampens the experience a lot.
  12. Just want to throw in another round of support for this idea. It would be really helpful & I can say that with total sincerity because lately I've been resurrecting games on my list from 4-10 years ago in an effort to rank up some of those 'E's & it takes forever to locate them on the list. The other day I noticed I had left a ton of the easy trophies in Mamoru Kun Curse & after popping most of those thought I should go for them in the Japanese version too & it was a total bastard to find the bloody game!! Just about crashes my phone scrolling that far down. I'd totally get premium for this as well btw.
  13. Nice! Thanks for posting, I've wanted to hear another perspective on this game. When I was playing I thought the Sine gun would make a nice replacement for the fork gun, maybe even better since the spikes do damage but I was so stuck in my ways. In the back of my mind I kept wondering if there was an aggressive all-offence setup but didn't want to fail too many times to find out. Death can come so fast in the later days. Anyway since you've already made a ton of progress it's just a matter of time before you do the 100 days. Hope everything goes smoothly with that!
  14. Nah it's not too bad. I actually turned the Vita upside down which IIRC someone here suggested. In all honesty the game isn't terrible, it could be really good I'm just very fussy about certain things in 2D & I was a strong supporter of the DS & WII so I kinda feel like I've had my fill of alternate & silly control schemes. In total there's probably only a few minutes of stick spinning in Sir Eatsalot & if you're planning on playing it over a few days to a week you'll probably enjoy the game. I rushed it 'cause I was doing trophy events for a whole year, & my way of playing became a little bit of a shit TBH. No regrets but I sure had a lot to say in a thread about easy games as a result hah.
  15. The game definitely has to have a tiny player base. I have a boxed copy which, after shipping & conversion fees only worked out a little bit more expensive than it was on the store. It's one of the most overpriced digital games I've seen for sure. I did consider the hacking thing because here it says 5 people have completed it but only 3 of us show up on the leaderboard which I assume means the other two hacked it(?). I can see why someone would get to day 30 & think 'fuck 100 days' but still, it's not like the game is really difficult. I will never understand why people bother hacking trophies.
  16. Recently I had a bit of a hard time with Kaiji VR: The Nightmare Bridge. The 'controls' involve very slowly moving forward with the analogue stick while being constantly interrupted by the need to balance, which is done by tilting the controller until the vibration subsides. I have vibration turned off normally, & even after turning it on I just couldn't get a feel for it & kept falling off. Eventually I started looking at my in-game hands and that helped for some reason. Two trophies were very buggy so I had to reply the 2nd section a bunch of times & the whole thing was so fucking horrible. I've got a feeling years down the track I'll still think of this as the worst PSVR title. The only common plat I really struggled a bit with though was Hello Kitty Block Crash. Definitely the shittiest import I've done (makes Yuki Yuna look like a masterpiece). It's a game like breakout or arkanoid except they force you to use all of the Vita's dumbarse alt control schemes. Some of the levels have blacked out bits & you have to light them up with the back touch pad (sounds GREAT that doesn't it!?) while playing. You also have to S-rank all the levels & I swear that turtle boss took me a couple of hundred goes. I can't believe a bit over 50% of people actually bothered to complete this! It's an insult to block breaking games. I see several mentions of Inksplosion, the first time around I didn't realise you could slow time down until I was just about done so it took much longer than it should have, then immediately after I stacked the Vita version before it was patched which was a slide-show. Later on down the track, during what must have been some kind of indifferent style depression I did a third stack & again forgot about the slowdown mechanic but got it done in under 20 minutes anyway. Each time I wondered what i was thinking, this game is so bad. It's hep-c on a pick. Similar thing with Energy Invasion, did most of it before I realised I could use the analogue stick. Second time around I remembered but the game is so bland and just not good at all. I had to keep walking away & could only stand doing bits at a time. Nice to see Sir Eatsalot get a mention. That game was a total shit. The last thing I want to do with my delicate little vita analogue sticks is spin them 360 degrees. I don't ever want to do that motion in a game outside of fighters. I remember first seeing this in Mario Party & thought it was thrown in there to get people to wear out their N64 controllers prematurely so they'd buy new ones. Special fuckoff to the Asian region ps4 version of 36 Fragments. I didn't know at the time how buggy the trophies were & did that speedrun so many times with no trophy before looking it up & finding out I had to close & open the game again every time I wanted to earn something. Also I didn't have trouble getting the trophies, but Tachyon Project was so fundamentally piss-poor in every conceivable way that it actually made me angry while I was playing, even though I was doing well. That became my new criteria for what constitutes a truly bad game: One where you figure out all the tricks, do well & yet the game still feels like trash.
  17. It's hard to say, there's no in-game timer & I didn't really think of it as difficult but it's not free, you've got to use a bit of strategy later on down the track. I got through most of the game with the beach ball/fork gun/flame combo & it felt kind of slow & inefficient. I didn't have to grind, just paid attention to the objectives for extra cash. You can use the refund mechanic in the shop (gives you back all the money you spent on a previous upgrade) to make some of the objectives much easier. Anyway, 20-40 hours minimum I reckon. All for a 100%. I find it interesting the psn percentages are so much higher. This does seem more like something a casual gamer would complete naturally over time (it's a pretty addictive game) whereas a trophy hunter would not consider it 'good value' considering the poor points payoff. I really loved the audio visual aspect & thought the gameplay was very enjoyable but it's extremely repetitive on the way to 100 days completed. BTW 100 days is 300 levels. I don't want to discourage anyone but that's the reality. Also I played this on Vita with the touch screen & have no idea what pad controls would be like, but I can't imagine they would be better in any way. I hope at least a few people try this game & maybe someone might even come up with a better strat than my beach ball/fork/flame setup. I'd be interested to know if it happens.
  18. New recent pickups. I actually got Fist of the Northstar on release, put it in some random place & just found it again the other day, I must have hidden it subconsciously so I didn't 'do that to myself'. Playing that last year would have been pushing it after already doing 2 Yakuza games but it's nice to know it's there. Stardew Valley was only $10, great deal. Ostwind I paid nothing for, a mate in Germany hooked me up. Really happy to have that for the imports collection, something a bit different.
  19. Some new arrivals & a couple of things I forgot to post a while back. A boxed English version of any Umihara Kawase title happening just blows my mind. Really glad it materialised. Hah, I had wondered if it was just that Kedron store doing a deal on leftover stock. I couldn't bring myself to deal with Westfield Chermside, almost went to the JB at Carseldine (I got my original Vita at that store so it would have been nice) but in any case it's a pretty amusing co-incidence. Thing is while most of the word has six degrees of seperation it's more like 3 degrees here. Almost small town spec here with how easy it is to run into familiar people when out & often at unexpected places. I won't take issue with the mall thing haha, I know what ya mean. I was thinking though of what a mall is here & it's usually an open air strip with shops on the side I guess. Reminds me of the cookie & biscuit thing. I still don't know what a 'biscuit' is supposed to be, looks like a scone but I wonder if there are any differences.
  20. Yeah JB, did you get it for $5? I was wondering if there were any other stores doing the sale (got those at the Kedron store). Grabbed Virtua Tennis for similar reasons but it's also a 2nd copy, I thought it would be nice to self boost the online. Motivation for that sort of monotony is kind of low right now but hopefully one day!
  21. I got the platinum on Vita, the physical copy was all I had at the time (I later purchased it on sale by accident when I was blind drunk & thought it was Sins). It has the worst performance imaginable. You'll be fighting a boss & need to parry multiple attacks in succession but the framerate drops to nothing & the animation skips most of the frames so you don't really see the attack & have to do it by sound & feel. I nearly didn't get the last trophy because my save corrupted, I had to load an old one & play half the game again. If playing on ps4 is possible I would do that instead.
  22. First pic just limited stuff that came in. I got addicted to Gunhouse so that's done. I also ripped the tape soundtrack to wav & it sounds pretty nice. Looking forward to Bastion sometime since Transistor was such a nice experience & as for the other two things, a bit of a waste of money for different reasons. In December I was out getting a present for my Dad & I saw a bunch of Vita games on clearance for $5 each so I picked up every title I didn't own & violated my no filler rule but there just wasn't any other option as I saw it. Nothing much special here. I already own & therefore left copies of Superbeat Xonic & Spy Hunter & hopefully someone came along & picked those up since they were the best things in the clearance.
  23. Somewhat recent pickups, I've already platinum'ed Kyoei Toshi & Ketsui Deathtiny both of which were great. Just regaining a bit of language barrier style energy before I tackle Disaster Report 4, waited a good 9 years for the game so while you'd think there'd be some urgency there the opposite is true. I'm just glad it finally exists & after doing it I'll have the set of 3 Granzella platinums. Phantom Breaker in the mix, looking forward to playing that some time. Also grabbed SOTC for a 3rd time for $20, good deal.
  24. I recently completed Gunhouse & this trophy was a bit much: too many guns finish day 100 The last one you unlock before that is finish day 30. 100 days is 300 levels. I was playing for 4-6 hours a day some days & it almost took 3 weeks to do the 100 days. I got the fastest achiever despite the long time taken & only two other people did it with a further two who hacked it & got busted by the look of things. All that for a no-platinum 100%. On the plus side it's a great game that looks, sounds & plays really well while also being quite addictive, but it's definitely not a game to play just for the trophies.
  25. I just noticed the last few posts on the front page, did a quick search & found the Ikaruga Appreciate dvd is on youtube, pretty sure that details what's needed for the ranks: I want to post about how boring and overrated I think this game is due to how inflexible & memory based it is, the large hitbox, the music, environmental hazards in a vertical shooter, the de-emphasis of dodging etc, but the creators of Shumps I like a lot more than this one cite it as an influence so I'm glad it was made if that makes any sense. Good luck to anyone putting the time in.