blu3st4rdust305

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About blu3st4rdust305

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  1. Ran out of time on one from my original list so I coped out. 0 - 6660 - 36 Fragments of Midnight - Vita NA - https://psnprofiles.com/trophies/6660-36-fragments-of-midnight 1 - 1141 - Puss in Boots - https://psnprofiles.com/trophies/1141-puss-in-boots 2 - 8762 - Ghoulboy - https://psnprofiles.com/trophies/8762-ghoulboy 3 - 7523 - God of War (PS4) - https://psnprofiles.com/trophies/7523-god-of-war 4 - 4054 - Monster High: New Ghoul in School - NA - https://psnprofiles.com/trophies/4054-monster-high-new-ghoul-in-school 5 - 2235 - Ratchet & Clank: Into the Nexus - https://psnprofiles.com/trophies/2235-ratchet-clank-into-the-nexus 6 - 6056 - Guardians of the Galaxy - https://psnprofiles.com/trophies/6056-guardians-of-the-galaxy 7 - 6487 - Undertale - https://psnprofiles.com/trophies/6487-undertale 8 - 998 - Phineas and Ferb: Across the 2nd Dimension - https://psnprofiles.com/trophies/998-phineas-and-ferb-across-the-2nd-dimension 9 - 8919 - Metagal PS4 NA - https://psnprofiles.com/trophies/8919-metagal
  2. Finished up Severed, please put me down as Man of the Sword.
  3. Severed - PSVITA (#237) "Made Whole" This game is definitely a showcase of the Vita. It is a colorful graphic Metroidvania adventure game made by the same studio that created Guacamelee. The exploration is unique as it is presented in a dungeon crawling early 3D fashion, as you traverse from very discrete room to room by a single step. Each room may contain a battle, a puzzle piece, a secret, vases with crafting materials or a health fruit. Colored doors with switches gateway progress and a small number of "upgrades" allow you to explore previously inaccessible areas. Its genius is its simplicity. The graphics are nothing special technically, but the style is charming, jarring and bright. The characters are mysterious and the story delved out in small bites that leave you wondering where you will end up.The protagonist is a tortured, brutal girl determined to make right by her family in a confusing and despair-riddled Nether world and she looks more and more bad ass as she gets power-ups. The combat is really where the sweet spot is with this game. Again, its simplicity is its genius. The developers took a nod from Fruit Ninja and used the finger swipe as the primary mode of attack. You need to figure out how each enemy should be attached and learn their attack patterns to be able to successfully parry. While this sounds simple, it becomes maddening as you are surrounded by enemies with timer indicators showing you how quickly they are about to attack you and cause damage. Some enemies you can stymie by simply attacking a couple times, others you must parry to save health. This is further complicated by potentially hazardous environments, such as poisonous air or flotation timers that limit the length of time you have to complete each encounter. This forces you to come up with the more efficient combat order and technique to dispatch the enemies for each battle. The boss battles are varied and unique from the regular bad guys, often including the added difficulty of summoning other enemies multiple times. The game is also provided further depth by skill trees and "magic" which you can deploy in battle or to open up secret paths along the way. This adds to the Metroidvania mechanics, tempting you to double back to previous areas as you earn a new skill. The areas provide more power ups to health or magic bars, or a few ingeniously hidden secret items that you need for the platinum. Between its clever mechanics, charming style and engaging mechanics, this game is a true gem of the Vita. It is short, sweet, and fulfilling. Highly recommended.
  4. Movie Streamer here Cloudy With A Chance Of Meatballs Happy Feet Two Legend of the Guardians: The Owls of Ga'hoole Rango Terminator Salvation
  5. Guardians of the Galaxy - PS4 (#229) "A Little Help From My Friends" Oh gosh, I do enjoy each of these Telltale Games. This one may be on the lower end of quality for these games insofar as narrative and story options, but it is still a pretty enjoyable adventure. The character development relies significantly on the collective cultural value of the franchise, even though it does not tie in to any of the MCU storylines or character variations. If you read the comics or watch the movies, these Guardians will be immediately familiar to you and their challenges and turmoil quickly related. The story starts pretty epically with a battle against one of their most common big-name foes, causing a series of events which lead to the rise of another formidable enemy and a galaxy-extinction level threat, you know, as per usual. That fight was very well orchestrated and full of the expected QTEs. Each of the Guardians shows off their skills and personalities in their ongoing dialogue. This then leads to various, seemingly inexplicable, disagreements amongst the team, forcing you, as Peter Quill, to make decisions and lead. This is often interesting and provides an opportunity for exposition into each character's backstory and times in which you can improve your relationship with each team member. This is one of the few of the Telltale Games where the team over which you exert almost all of your influence is constantly at play. Most of the team, it is spread across many other characters and settings, making it feel a little less consequential .In GOTG, they kind of hit you over the head with the ramifications of some of your choices. Some of the "talk to all of the Guardians" sections are tedious and arbitrary, where you feel like the outcome was telegraphed before everyone stepped away. The ending is corny, in a pretty good way, as one would expect. There are several actions or paths which imperil some of the traveling companions which add stakes to your choices, but it wraps up neatly. At least it did for me. As mentioned, this game is somewhat "less than" other Telltale Games stories. The Batman pair are more fun and exciting than this one, while A Wolf Among Us just much more interesting, and Tales from the Borderlands just brims with cinematography and coolness. This game carries one of the best soundtracks, with a reliance on licensed songs to mirror the RAD mix #1. Very strong use of music accents the action. Only have a few of these left, Minecraft and a some of the The Walking Dead. Tough to know the developer crash and burned so painfully. Hopefully, another team out there that wants to push this genre further.
  6. Undertale - PS4 (#228) "Don't You Have Anything Better To Do" ...Apparently not. Due to positive endorsements and a fairly clever Platinum trophy name, I saved it for a milestone. Overall, I was disappointed. Maybe my expectations were too high. I get it, it is meant to high-jack a gaming genre and subvert it. Subversion can be a strong draw (see: Headlander). This is probably what it does best. It is presented as an old school RPG, with action options upon each turn of a fight. It allows you to attempt to take alternative actions than fight. With little knowledge of the game, I ended up taking the Pacifist route. This gave each fight a unique variety, as I found myself attempting to figure out how to get out of the fight without beating the enemy/ies. This seemed more intriguing than the usual RPG grind. This draws most of the attention to surviving the mini-game, bullet-hell style rounds where the enemy attacks and you have to dodge harm. This was also super neat. Each baddie has a series of 2-3 unique "attacks" that keep you on your toes and makes the fights far more dynamic than any old school RPG could ever dream. The boss fights were all even more unique, somehow. With distinct mechanics for trying to survive. The game has a cute style and silly sense of humor, but it could not get me enticed at all. I found myself drifting off to sleep while waiting for the nonsensical dialogue slowly materializing in the word bubbles to come to an end. The 16 bit (or is it 8 bit [does it even matter?]) style was drab and often too dull. The best moments were when the game really took the events off the rails. The bit with Papyrus as the world's worst puzzle generator or the entire sequence with Mettaton as the killer robot trope were actually very clever. "Cooking with a Killer Robot", just excellent. The story was lost on me. Very quickly, I decided I could not be bothered by the incessant calls and repetitive conversations. This is probably the primary source of my disappointment. By the time I had to make my long walk to Asgore, it felt like torture being stopped every 5 steps for even more story. Needless to say, I did not bother with the post-game (continuation?) portion. Honestly, I do not mind, stories being told via text, or with somewhat repetitive dialogue. But this one just did not click at all for me. On to the next one...
  7. 1 here: Worms Battlegrounds Please sign me up.
  8. Have 4 here. Cat Quest Spyro 1 Spyro 2 Spyro 3
  9. Please update me to Champion of the Gods. I finally cleared God of War 2018.
  10. God of War - PS4 (#225) "Father and Son" Just stunning. I saved the final portion of the story to get the platinum and it was just amazing. Glad I saved it for a milestone. Having recently played the first 6 games from the series, I found this game to a nearly flawless evolution in almost every possible way. The game updates the fighting mechanics to be more dynamic and active, the puzzles with the assist, the epic boss battles, challenges in the form of multiple realms, and a more fleshed out, grounded story. The biggest drawback I found, and really the game's quality and presentation quickly dismissed this issue: the open-world RPG-ness of the game. At the very beginning, the tiny menus and UI plus the large world to explore were a big departure from the first 6 which were straight forward hack-and-slash adventures. But as the story progressed and the world's depth became apparent, that drawback became an asset, by increasing the challenges and the lore in the world. The Valkyries were a serious challenge and the Queen is likely the most challenging boss across all of the God of War games. I played the entire game in Normal difficulty and it was very tough to get past her. I am very glad to see the the Challenge Rooms were not brought back formally, although Muspelheim's trials were their analog. They were way easier than any of the prior Challenges in the earlier games. I can't wait to see Santa Monica Studio's follow up to this masterpiece.
  11. Just spit-balling here, as I do not meet the requirements to lead a PP and probably would be a rather poor host, but I do have a few suggestions for additions to some existing ones and ideas for new ones. Maybe for the Choice and Consequence PP - adding A Way Out? It would add a bit of variety to the cluster, as it is multiplayer (by force) and is more game-y than most of the other options. It is an excellent game, besides. For Big Brother, consider Republique? A smaller, more contained narrative but a similar oppressive and mysterious construct controlling the created world. With the demise of so many older PPs, maybe Movies can get a bit of a shake up. Transformers, Dreamworks, and other non-utilized games are out there to maybe update this list to the current gen? Some ideas for new PPs: - FMVs - with a bit of a recent renaissance, this niche genre sits alongside the Choice and Consequence list and Point and Click adventures, but are very different due to the nature of how they are built. The Bunker, Late Shift, The Infectious Madeness of Doctor Dekker, Double Switch, Night Trap, The Shape Shifting Detective are prime options for this PP. - Ben10 - It finally reached 5 games with the release of Ben 10 on the PS4. Alternatively, it could be a Cartoon Network PP with Adventure Time, OK KO, Generator Rex, Steven Universe. - Pixar - With the exception of "Up" and "The Incredibles" the rest of the games are up for grabs. Toy Story Mania, Brave, Toy Story 3, Cars 2, Cars 3, Cars: Race-O-Rama. - Mini RPGs - There are several PPs dedicated to JRPG franchises. A complementary PP for smaller RPGs would be cool. Stuff like Bastion, Transistor, Cosmic Star Heroine, the South Park games, YIIK, The Swords of Ditto, Undertale, The Banner Saga trilogy (Other options can include the accounted-for "Cat Quest") There are a lot of really great indie and tighter RPGs out there to showcase. I apologize if this is not the appropriate location for this.
  12. I would love to jump in. Going to use this event as a push to crush my PS Now backlog of some of classic games (and some less-than-classic older games). I know a list is not necessary, but keeping one will help push me a bit. I hope to change very few of these. 2200: Magrunner: Dark Pulse 1831: Sly Cooper: Thieves in Time (PS3) 2932: Sherlock Holmes: Crimes & Punishments 863: LEGO Pirates of Caribbean 34: Uncharted: Drake's Fortune 2235: Ratchet & Clank: Into the Nexus 146: G-Force 887: Infamous 2 998: Phineas and Ferb: Across the 2nd Dimension 99: Infamous
  13. Unravel - PS4 (#213) "The Red thread" A truly beautiful platforming game. It has a very simple gaming mechanic of throwing a rope and swinging/climbing/tying. The puzzles are clever and straight forward and the platforming elements are also not terribly challenging. Playing the game was just refreshing and relaxing. It reminded me of playing Trine for the first time. Beautiful, refreshing, and simple. There are enemies but no combat, as your character, Yarny, is defenseless. It would have been nice to have a needle on hand for a particular series of birds........ Like Trine, the game was fairly easy and relaxing, but the platinum was not so much. The main challenge lies in getting the no death runs in on each level. Some levels have hazards such as water which can kill Yarny if you stay just a bit too long or end up going a bit too deep. This felt a bit arbitrary and some swings from points made death very difficult to avoid. The aforementioned birds were even more random and frustrating. It is just one small section, but the inevitability of failure felt like it was almost all luck. No death runs should be more skill based, but it did not feel that way here. Fortunately, the game is easy and the levels are fairly short, so it is only just a little bit of time and luck to earn the platinum. This is more about me complaining than the game actually being unfair. The art and music designs are amazing. Upon first starting up, the fidelity of the graphics pops. The backgrounds look like impressionist artwork, blurry, but still detailed enough to fully understand the composition and provide the supporting framework for the game. The foregrounds are crisp and sharp and fell very much like you are looking at real yarn move around actual elements. It is uncanny and amazing considering the scope of the game. The music is similarly remarkable. Settling somewhere between Irish folk and classical music, the music crescendos as moments of peril appear and cools off when the scene is serene. It definitely gives the game a sincerity that props the nostalgic and touching (?) story. I am pretty interested in checking out the sequel, specially with the co-op option. It seems like the puzzle mechanics would get much deeper and challenging.
  14. Up to 10 now: Batman (PS4) Batman: The Enemy Within Game of Thrones (PS4) Heavy Rain (PS3) Life is Strange (PS4) Life is Strange: Before the Strom Tales of the Borderlands (PS4) Until Dawn The Walking Dead (PS3) The Wolf Among Us (PS3) Please add me.
  15. An honorable mentions list/badge would be cool. Just an informative addition to alert people of other decent options in this genre. Honestly, I didn't realize Danger of the Ooze was a Metroidvania style game until a little after I started it. Not at all a knock. You put a lot of thought and care into structuring this PP and it's already really awesome and deep.