JunkSkelington

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Everything posted by JunkSkelington

  1. We knew this a month ago. Regardless, the ability to backup saves and set the game to 8 players at will makes offline still the far superior choice to grind to 99.
  2. The "X tImE iS nOt eNoUgH" posts for all these games are so funny. You didn't have 2 weeks - you had 7 years. Just move on, this game obviously wasn't something you wanted to play.
  3. So is this game actually fun? Would people that have played it recommend it? It kind of looks like online-only godfall.
  4. Is dlc 4 finally the last one? They're OK but I'm definitely ready to uninstall this game. Especially after dlc 4 forces you to fight a ton of weak enemies and wait for things to make it artificially longer than the others by almost double.
  5. That's good to hear, was hoping it was just the weekly event keeping it dead. Luckily you can still fast travel and fly around getting collectibles while in queue for a game.
  6. Okay i take it back trying to search for FFA games is really bad. You wait 10-30 minutes to play a 90 second game and have to do this 50 times.
  7. Hearsay about the number of people playing aside, the amount of people playing wasn't enough, hence it was shuttered. It's simple business. The commentary about sony keeping shadows fall alive years past its prime before closing it being "taking shit from big companies" is beyond delusional.
  8. Im playing now and it doesn't seem terrible. I do wait upwards of 5 minutes for a tricke battle sometimes though even playing saturday morning at 8am.
  9. The evolution of gaming sessions towards mega groups with "date and time are placeholder" has ruined the ability to schedule gaming sessions. It doesnt matter if you try to spell out "please be available at the scheduled time or dont join", because of the meta shift of sessions its pretty much impossible to schedule a session and have people actually show up. It would be great if there was some kind of visual indicator or flag to discern placeholder gaming session vs actual scheduled time gaming session. Or perhaps have the make people as no show feedback be meaningful. Love the site but its become increasingly frustrating for limited time gamers trying to actually schedule boosting sessions, thanks for reading.
  10. There are no stats tracked for co-op because the challenges are this weird tiered system, and some of the trophies like boss kills/jet pack/mini gun/etc don't have any challenges associated with them at all so you must keep track of this yourself. In general the extra trophies are probably not something you're going to complete naturally unless you explicitly go out of your way to complete them. The jetpack / minigun / killing air support / killing the boss yourself are all things that won't occur if you are trying to complete wins in the fastest way possible (e.g. tactician solo on DMZ, you'll clear the level before bosses or air support even spawn, and minigun/jetpack are dumb upgrades when you can just get base turrets).
  11. I'm really debating if i want to do the standalone or not. I never used minigun or jetpack and i think a lot of my boss kills were grabbed by the purchased turrets which don't count. Ive grinded this game so much in the last week to finish everything in the official release i kind of just want to take my victory lap and go play something else. But then again its only 5-10 more hours for something thats gonna ge gone forever in 2 werks.
  12. The question you responded to asked how much requires other peoples help - e.g. trophies you can't do solo. Doing the wins can be done solo just fine so you're spreading wrong information with that reply.
  13. This is not at all true. The only dlc trophy that cant be done solo is 50 medic revives in coop which you could do in 10-20 minutes with boosting. The coop wins can be slightly faster with a dedicated team but you're only talking ~3 minutes faster per match which equates to about a 2 hour time save (50 matches total required). Every other trophy is more efficient to solo with bots, especially when considering you dont spend any time helping others.
  14. If you're starting from 0 its about 50 hours to complete all multiplayer trophies including dlc so yes its mathematically possible to do that in 13 days, just depends on your playtime.
  15. Another pro tip: do insurgent abilities before you grind jack of all trades or new toys. I got nearly 300 e pulse stuns, a 100 or so shield kills, and quite a few revives and echo pings just from stuff i was hacking. If those challenges are already done its just time you wasted. Edit: just realized i got so many pulses doing hacking because i played as helgast on the forest. The vsa will place pulses right outside their base that are close enough to hit the base turrets.
  16. Oh interesting, that's clever If you are getting points off the base turrets you probably want as few bots as possible as they'll just get in the way.
  17. What settings did you use for epulse referenced in video 2? The pulses needed are on equipment not players so is that basically just luck that enemies above are using abilities?
  18. Its not the base game that's bad (although its still a pretty big grind of 20 hours or more depending on efficiency) its the hacking, collectibles that will only become harder to get as server close nears, and the epulse emitter that are really tedious.
  19. You dont have to shoot bullets to pick up the crate, in fact you shouldn't be doing that at all because it will despawn much faster than if you just spam circle on it at full ammo.
  20. The forest on beacon theft is seriously night and day faster to bot farm. Stop wasting your time on penthouse if you're still grinding that, wow what a difference.
  21. Ive been making some good progress but the guide saying the entire plat is 50 hours is kinda laughable, theres absolutely no way. The weapon and ability grinds are unreal. Edit: i guess to be fair to the guide ive been bouncing around the two dlcs as well so maybe if i -only- did base game it could be done in 50. Overall though the 100% is probably 50-100 hours of multiplayer depending on skill and partners.
  22. There's a lot of "but time zones or people are busy" ... then don't join a session scheduled at a time that doesnt work for you? You can make your own and scheduled it when its convenient for you. Dont join a session scheduled at a time you cant make and ghost everyone.
  23. I am the one creating sessions, and regardless if i put the time is not a placeholder people still no show because of the site wide shift towards session times not being meaningful.
  24. Seems like the map makes a huge difference in coop success, was able to beat the weapons facility pretty easily. If you die and lose a bunch of points feels like you should just restart, the longer the game goes the harder the enemies get and it just compounds into wasted time. Also holding the capture points is essential for gaining points.
  25. Must be some secret to coop im not getting. Just played solo in the 2 player lobby and in a 30+ minute game i only had 700 points. By the end enemies take an entire clip and its nearly impossible to get ammo so just gave up. This feels like you could do it pretty easily with 2 people but just feels like a waste of time solo.