Premium Member
 PSN Profile
  • Content count

  • Joined

  • Last visited

Community Reputation

20 Excellent

About tak_106

  • Rank
    Premium Member

Profile Information

  • Gender
  • Location
    The Commonwealth

Recent Profile Visitors

1,026 profile views
  1. I tried this on the PS4 a week or so ago: does not work. Picking up the shotgun at the end of the escalation does get the "Boomstick" challenge, but killing a guard with it ends the level without "Bullet Train" popping. I went back into the level after this escalation and tried all of the kills again with the various weapons, again no trophy. I agree with sephiroth above: players who got this trophy after the latest update without a crossplatform autopop always seem to have completed the Untouchable mission much earlier, and got "Bullet Train" on a subsequent cleanup run. One or more of the bugged kills in the latest patch must be registered in their profile already.
  2. "Got my Boomstick" challenge did not unlock during the main train campaign, as everyone else has observed (under the latest patch). However, it did unlock for me on level 3 of "The Proloff Parable" deluxe escalation. Picking up the shotgun at the end of the level gave the challenge. This is a deluxe escalation however and not available in the base game. "Bullet Train" trophy is still broken however. I tried killing a guard with the shotgun during the escalation, but this is an insta-fail condition and I did not get the trophy. There are other shotguns that you can pick up during level 2 of the escalation, but none of these unlocked either the challenge or the trophy. I went back into the main campaign after getting "Got my Boomstick" and killed guards with all three required weapons: no luck. So, I am sitting at 100% completion on Carpathian Mountains, but no "Bullet Train" trophy.
  3. Diamonds Are Forever, 20 achievers. From the game Fat City: NYC, a fun little Vita routing/puzzle game.
  4. Top 3 Games (out of 32 total): 1. Assassins Creed Origins - 101 hours 2. Prey - 89 hours 3. Rise of the Tomb Raider - 79 hours Days played: 315 days played at 1704 hours clocked. Trophies earned: Total: 1725 Trophies earned Platinum: 38 Gold: 170 Silver: 403 Bronze: 1114 (I don't think the Vita games were counted, but their trophies were...)
  5. If you play Hitman 1 and 2 levels in Hitman 3, only Hitman 3 trophies will unlock. You cannot get Hitman 1 and 2 trophies this way.
  6. Yes, if you want all the trophies in Hitman 1 and Hitman 2, you will have the play all of Hitman 1 twice (once in Hitman 1 and again in Hitman 2). Annoying depends on your POV. I love Hitman, and sank about 100 hours into Hitman 1 and over 350 hours into Hitman 2, so my opinion is quite slanted....🙂
  7. If you want all the trophies in Hitman 1, you must play Hitman 1 to 100%. There is no sharing of game data from Hitman 1 to the other games. If you want all the trophies in Hitman 2, you must play Hitman 2 (the gold edition with all the maps included) to 100%. To get to 100%, you must have Hitman 1 and import the Hitman 1 maps into Hitman 2. You will play all of Hitman 1 inside Hitman 2, as well as all new Hitman 2 content. There are two Hitman 2 trophy lists: the original one which topped out at 125 trophies, and "Hitman 2 - Additional Expansions" which encompasses the last three Hitman 2 maps. If you want all the trophies in Hitman 3, you can either import your completed Hitman 2 profile into Hitman 3, which will award most, but not all, of the Hitman 1 and Hitman 2 DLC trophies. Follow this up by playing Hitman 3 to 100%. Or, you can skip the Hitman 2 import, and play through all of Hitman 1 and 2 inside Hitman 3 to get the DLC trophies.
  8. You can argue whether Transformers: Devastation is a Great game, but I will assert that it is undeniably a Quality game. Attractive, saturated, cel-shaded graphics running at 60 fps (PS4), smooth camera and controls, deep and satisfying combo fighting system, great soundtrack, decent Generation 1 Transformers story with the original voice actors of Optimus Prime and Megatron. It is a Platinum Games/Activision release and unfortunately only available on disc now. Platinum #100 - All Trophies You haven't truly lived until you've played as Grimlock and executed a suplex move on Megatron. Plus, dialog like this that takes me back 35 years and watching the cartoons after school: Megatron: We should have been allies, Optimus. But you ... never had the manifolds to do what needed to be done! Optimus: I ... have the manifolds to stand up for those who cannot stand up for themselves. [Yeah yeah, Prime. Great comeback. Always the Boy Scout.] Remarkable point: I checked the version on the installed game. 1.00. The first release has never seen an update and I couldn't find a bug. In this age of delayed, buggy releases, patches, etc. this game really stands out.
  9. [Has I/O released the info how to transfer progress into hitman 3 from past games yet?] https://profile.hitman.com/ Although I don't recommend trying it right now. The servers (both game servers and whatever is transferring your Hitman 2 progress) are way overloaded.
  10. I see you got the trophy! Congratulations.
  11. Sorry to hear that. I don't know how to help you troubleshoot, as this method just worked for me. Key points? - There are 24 notes, make sure that they are all different and all represented. - A note should audibly sound as you step on each block. - There is a 10 second limit, so the blocks can't be gigantic (you won't make it in time) nor too small (it's possible to step right over a small block without sounding the note). It is possible there is some strange bug tied to whatever character you're using. Maybe change characters, or try restarting the game?
  12. Chests are shown on the minimap when you are close to them. I admit though that the little icon doesn't really look like a chest. I understand that the earlier versions of the game had a beam of light identifying them, but a patch took that out. I think that in the desert (?) biome, the Sphinx statues always have a chest inside, and most/many of the pyramids as well. This trophy is a grind, no way to shorten it that I know of. Long before I had all of the pieces, the Trader and the Troublemakers had stopped dropping them. Chests were the only remaining source, and you get mostly inventory items, not pieces, when you open chests.
  13. I know you posted this a while ago, but no, in my opinion the DLC isn't worth it. There are no trophies tied to it, and the DLC is just a few skins.
  14. I don't recall what was required to unlock this trophy, but I see that you do have the "Open the Steins Gate" trophy, which is the only requirement for "All Worldlines Complete". There is a 20 minute gap in my trophy list between "All Worldlines Complete" and "Open the Steins Gate", which leads me to believe there is an epilogue or credits which you must watch before the former trophy unlocks. I would make sure you have watched the ending to completion. (I played this game on the Vita, so if you have a different system, perhaps the ending is different.) Good luck.
  15. For those running short of monocoins near the end of game, when you are trying to buy the whole gallery as well as get all the presents from the monomono machine, there is already a save-reload method to get the gallery trophy, then reload to recover the coins. I found a method to also recover coins spent in the monomono machine, if you did not get any new presents (and thus wasted the coins). It is easier to describe using an example: - From anywhere in school mode, make a save (I will call this Save A). - Quit to the main menu, then select Extras, then School Store to get to the monomono machine. - Let's say you have 100 coins. You spend 10 in the machine, but don't get any new presents. Coins = 90. - Back out of the monomono machine with Circle. Coins = 90. - Back out of the Extras menu with Circle. The game will ask if you want to save. Select No. - From the main menu, select School Mode, then select Continue. - You will enter school mode at your last save (Save A). Press square and you will still see Coins = 90. Select Quit to main menu. - Back at Main Menu, select Extras, and School Store. Now, Coins = 100 again. I don't know if this is a bug or a save exploit, but it works consistently for me. Note that if you DO get new presents in the monomono machine and you want to lock them in, just back out of the Store and Extras menus, and select YES to save. Create a new save (Save B). You can then re-enter the Store and try your luck with more coins. I used this most effectively when I had a few presents left to get, and I could boost the % chance of a new present to 30-50% by spending a bunch of coins. If I got a new one, I saved. If I didn't, I used the method above to try again with the same coins.