ExistentialSolid

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About ExistentialSolid

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  1. PSN ID: ExistentialSolid Systems: PS3 and PS4 Accept Blanks: Sometimes, but I'd prefer if you say something (mentioning PSNP is fine). Whether you’ve been playing games for years or recently picked up a controller for the first time, I’d be happy to be friends. Bonus points if you enjoy challenging games, if you play Project Diva, or if you like time travel sci-fi.
  2. I'm interested! I'm more of a lurker but this seems like a good way to put myself out there a bit more.
  3. Well "easy" is generally being used in this thread to compare the game's difficulty to other fighters. There is no question that earning the platinum for Injustice will be a challenging endeavor. But in comparison to other sub-1% rarity fighting games like others listed in the thread, it should be reasonably tame. The consensus is basically: "This game isn't as hard as the rarity suggests so don't be scared away by those intimidating percentages."
  4. Sweet, just picked it up! I've been waiting for this to go on sale for awhile now but free is even better. Quite a fitting title for Juneteenth. Let's hope the platinum grind isn't too painful!
  5. #186 - Bug Fables ~ Our Job's Done! ~Difficulty: 4/10 // Enjoyment: 9.5/10 Do you miss the days when Paper Mario rocked? Back when you could collect star pieces and badges and make mistakes cooking ridiculous ingredients? Moonsprout Games misses those days too so they made a kickass game: Bug Fables. Nearly everything that made the original Paper Mario and TTYD such fantastic games returns here in full force: badges (now called medals), cooking, cozy towns to explore, goofy enemy scanning banter, environmental puzzles, star pieces (now called crystal berries), a well-written story, and combat that relies on timing based minigames. But amid this nostalgic return to form, what I didn't expect was for Bug Fables to boldly reinvigorate the combat of classic Paper Mario and take it to fantastic new heights. While you could get away with nearly any badge loadout in the original Paper Mario games and spam any number of basic attacks to achieve victory, you are unable to do the same in Bug Fables without being punished for your laziness (especially so with the Hard Mode medal). Bug Fables demands that you experiment and gives you plenty of tools to do so: tons of medals (badges) to mix and match, dozens of items, an ever-growing moveset, and the new turn relay system that breathes life into an aging battle system. I spent 45 hours lost in a glorious world the likes of which I haven't been able to experience since 2004 and I LOVED every minute of it. If you fondly remember classic Paper Mario or are just looking for a fresh turn-based rpg fix, then do yourself a favor and check this game out.
  6. Unfortunately, you will not have the option to restart from checkpoints. I think you have a great initial plan laid out. Something I wish I had done before starting Mein Leben is put in more time practicing the levels individually. I originally thought that 3-4 deathless level completions before moving on to the next level was "good enough." But, after getting repeatedly destroyed in Mein Leben, I know I would have saved time if I had practiced more diligently. So if I were to make one recommendation it would be to practice each level much longer than you think you need to and really emphasize late-game practice (New Orleans, Venus, Ausmerzer). Besides that, I agree with @Phantochi that more IADI runs after you finish learning each level individually is a smart idea to help solidify your learning and highlight any weaknesses in your strategies (although whether you want to commit to a deathless IADI run is up to you). I also highly recommend Gaming with Abyss's Courtroom strategy and that you check out Mi2Lethal's Final Boss skip if you struggle with the final boss like I did. Good luck, I'm looking forward to seeing your tips when you succeed!
  7. #185 - Wolfenstein II: The New Colossus ~ A New Colossus ~ Difficulty: 9-10/10 // Enjoyment: 8.5/10 There is only 1 trophy in Wolfenstein II that warrants such a steep difficulty rating: the infamous Mein Leben trophy. I won't mince words, finishing the game from start to finish on the hardest difficulty with only 1 life to your name is a brutal, stressful, and ultimately painful experience. Mein Leben will take you to the edges of your sanity and back as you question why you bother trophy hunting to begin with. You will practice for dozens of hours only to die during a run because a guard happened to walk in a different direction than he usually does or because you peeked too far out of cover or because you threw a grenade at your feet when you meant to switch weapons. The unexpected will be your downfall again and again and again until you can coldly roam the halls of Wolfenstein II prepared for every possible outcome. Rarely does a game demand as much from you as Wolfenstein II does but, if you are willing to put in the effort, it will reward your persistence with this shiny bit of bragging rights. I am relieved that the journey is over and wish luck and an iron will to all of you that are planning to earn this trophy. Good luck and never give up!
  8. And just like that, I've finally done it. A huge thank you to everyone here for all the tips and encouraging words and good luck to all of you still working towards your Mein Leben completion! Please don't give up! Some losses will be devastating (my worst was during the final boss in which I accidentally sprint jumped off the catwalk overlooking the arena AFTER the boss had been successfully skipped; I was shredded to pieces in seconds) but if you keep pushing, you will inevitably succeed.
  9. Congrats! This is definitely a platinum to be proud of; hopefully I'll be able to close it out too in the next few days!
  10. Thanks, there's a lot of great tips in your post! The courtroom strategy and section F skip I've been regularly using in my runs as well and they work wonders (have never lost a run in either level yet). I get rushed by the very same robo doggie all the time near the end of the Ausmerzer so I've just accepted that this section is going to be rough. I may be wrong but it seems like the robot is less likely to rush you if you wait a couple minutes before entering the area to let their "investigate the area" status die down. I personally have had far better luck skipping the final boss than actually fighting it. I seem to survive 80-90% of the time when I use a skip (Mi2Lethal's skip feels very consistent) but I only survive about 50% of the time when fighting with normal tactics despite several hours of practice. Well it will always be there if you're up for a satisfying challenge. I'm awful at most FPS games (I'm the type that plays online maybe once a year and scores in the bottom 3) but you don't really need much skill to succeed in Wolfenstein 2. To survive Mein Leben, you just need the patience to learn and practice each level until you can consistently clear it.
  11. I literally just died the same way (cleared rooms up to scientists in Venus I and died via explosion near the room entrance after luring them outside); I'm gutted. Next time I'm going to rush through that room after clearing the previous areas like I had in every prior practice run. Strange how new strategies can save you in one moment and then end you with their next breath. This was mostly my fault though as I did not practice XxIsa-GxX's/sebby412's strategy before attempting it in Mein Leben runs. Never take shortcuts when it comes to practice.
  12. Thanks! This looks like a much safer strategy than what I've been doing (running straight for the exit shortly after killing the 1st commander and hoping the dog doesn't bite me in a bad spot). I'll have to give this a try the next time I practice Venus. I've been mixing strategies up to this point from BigBossImBeamer and Kreeper V with occasional substitutions for the trickier sections when neither worked for me (like Gaming With Abyss's great strategy for the courtroom and Mi2Lethal's final boss tactic) so there's always room to improve. I'll have to start looking into Flipy's work if new troubles pop up. So far, I think the areas that have been the roughest for me are: the latter half of the Ausmerzer, Venus I, and a few tricky sections in New Orleans and early Manhattan. But luckily, everything feels within reach and there are no sections left that terrify me. It should just be a matter of practice and persistence at this point.
  13. Yeah, Venus has been rough for me in practice too. So much can go wrong so quickly that you usually can't fall back on a Plan B. I'll definitely need to focus my efforts there. It seems like the panzerhund section causes a lot of players trouble so I'll be sure to practice one of the strategies that opts for a safer on-foot approach before attempting Mein Leben. My overconfidence kills me often too. Little things like not taking cover when there's only 1 or 2 enemies left or rushing through a section for no good reason has already cost me dozens of lives in practice. I'm confident in courtroom but I'm definitely going to need to practice the final boss more before committing to Mein Lebin. I agree that keeping track of where upgrade kits are is essential to success. I've actually been keeping a note next to me showing which levels have kits in them so I don't forget about them. The rest is just practice, practice, practice I suppose. Thank you all for the input! After learning each of the levels, it seems like the next logical step for me is to do several more IADI runs to identify areas that could benefit from more practice or a change in strategy. Once I can finish an IADI run with less than 3 deaths, then I'll shift over to Mein Leben. Wish me luck and thanks again!
  14. Out of curiosity, how do each of you practice for the Mein Leben run? So far, on my 2nd IADI run, I've made a save at the beginning of each level, learned/followed an optimal route via video, and then immediately replayed each level at least 3 times to better memorize what I had just learned and iron out any kinks. I'm about to start learning Venus and beyond before attempting actual Mein Leben runs but I feel like I'm gradually developing an overconfidence in myself that will inevitably lead to many careless mistakes when I finally start. What mistakes did you make most often, which levels did you have to practice the most, and how did you practice?
  15. I was initially skeptical that Bug Fables could do justice to the early Paper Mario formula but, after taking the plunge and finishing the first chapter, I am completely blown away. It feels faithful to the originals but also acts like a natural progression of the ideas the first two Paper Mario games set into motion. I mean practically everything is back: badges, star pieces, cooking, goofy enemy scanning dialogue, the 10-item limit, first strikes, attack/block timing, even the little paper tab-like room entrances and exits, just everything. But where Paper Mario sort of dropped the ball, Bug Fables picks up the slack. The battle system feels fresh thanks to the addition of turn relay and allowing 3 party members to fight at a time. And, thankfully, strategy is far more important now (especially on hard mode) as you can no longer get away with mindlessly spamming your basic attacks until you reach a victory screen (I'm not ashamed to admit I wiped out on the first boss on hard mode). You will need to carefully consider your badge loadout and experiment with your moveset to achieve victory here. I think this might be every bit the sequel that 9 year-old me dreamed of back when TTYD released and I'm really excited to see how the rest of the game plays out! UPDATE: 45 hours later, there is no "might be" about it. This was exactly what I hoped a sequel to TTYD would feel like. I loved every minute of it and I really hope to see more from Moonsprout Games in the future.