Though I've only played Yakuza 0 and Kiwami, I was pleased with the scaled back mini-games and the completion list being for funsies instead of integral to the Platinum. I won't spoil the story, but it definitely didn't feel as cohesive as the other games. The new characters were mostly fun, but there was a staggering lack of Majima. The Kiryu Clan and Baseball mini-games were really fun, and hitting 100 clan fights wasn't as big of a slog as it seemed on paper. The cabaret club was okay, but the Internet cafe would've made me feel icky if it wasn't so hilarious watching Kiryu hunting-and-pecking at a keyboard to hit on girls half his age.
The biggest gripe I had about the game was that the combat quickly became stale, and that was never the case with 0 or Kiwami. It wasn't just the lack of weapons or fighting style choices, but there was seldom any variance with the enemies and the bosses (with the exception of Jo Amon) were pushovers. The heat moves were seldom worth the effort since most of the thugs went down in a few punches, Extreme Heat only seemed worthwhile against bosses, and the all-mighty Tiger Drop was rarely needed to turn the tables of a fight. Though lack of load times going into shops was nice, I actually missed it during the fight scenes. I missed the anticipation from seeing the guys crack their knuckles and act tough knowing that in a few seconds they'd have their heads bashed in with a bicycle or a street sign with a slow-mo freeze frame of the final blow. Even though the fights toward the end would have dozens of guys at once, I was so sick of fighting the same couple of mooks over and over.
I'd still recommend the game, but it felt like they threw Haruto out with the bathwater trying to redesign and modernize what was already a solid game engine.