HusKy

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About HusKy

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    aka. HusKyCode

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    Slovakia

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  1. 2 hours ago, HusKy said:

     

    The guy in the thread I linked dropped down because he lost his trophies. You went up because you did not.

    It's the ~1000 people out of ~117k who had their trophies borked which resulted in you going up.

    2 hours ago, HusKy said:

    I'm pretty sure that's not it. There were some issues with profile updates and some people lost their trophies. This could result in massive jumps in the leaderboards.

    See here for example, thread from 8 hours ago:

    edit. Just to be clear, those who lost their trophies dropped in leaderboard. Those who didn't (majority) went up.

     

    Something similar happened to Hakoom last month, remember? Randomly dropped from #1 to some sub #2650 number... granted, it did get fixed though

     

    I do understand what people are saying. The lack of clarity is a griping issue for every community out there, especially when things are not working right. The reality of the matter though is that if things aren't fixed or informed long enough, either people will leave for something new, or someone will create a product they want.

     

    I'm sure whatever solution that exists though isn't a simple one. I really don't have much to contribute to the conversation though as I mostly work on guides...

  2. The guy in the thread I linked dropped down because he lost his trophies. You went up because you did not. It's the ~1000 people out of ~117k who had their trophies borked which resulted in you going up.
  3. I'm pretty sure that's not it. There were some issues with profile updates and some people lost their trophies. This could result in massive jumps in the leaderboards. See here for example, thread from 8 hours ago: edit. Just to be clear, those who lost their trophies dropped in leaderboard. Those who didn't (majority) went up.
  4. @Sly Ripper Seems like the auto-updates for members have been running for the last 24 hours and the numbers are being adjusted accordingly. Can we expect non-members to be enabled today as well?
  5. This has been already discussed dozens of times in many threads - if the auto-updates are disabled, the stats are inaccurate. Games that have been added recently have all incorrect trophy rarities in internal PSNP stats.
  6. One thing that I did not expect and no one mentioned it here, I have some really accurate pistols from my 100% playthrough on my horse, e.g. Calloway's Revolver. Much better than the stock Cattleman for all those accuracy requirements.
  7. But Sly enabled auto updates for registered users about 18 hours ago so of course those profiles were not updating before. The schedule before this thread was: - Premium - 6 hours - Registered / Non-registered - never And now the schedule is the one listed in my previous post. Since my post, CTR which is 4 weeks old gained over 300 players active this week which means the auto update for registered users is indeed running. According to what Sly replied, he will also enable non-registered users later today.
  8. Hey everyone, I'm starting my Gold Rush hunt now and I'm wondering what's the best way to restart once I know one of the requirements have been unmet. Do I have to restart the whole mission or can I use checkpoint restart? Do I have to skip cutscene in missions with time requirements? Any other tips to make my replays efficient?
  9. That's some great news! Thanks
  10. @Sly Ripper So what is the current schedule? Is this one correct? Premium - Every 6 hours Registered - Every day Unregistered - Weekly Only manual updates available Is there anything that can be done about automatic updates for non-registered profiles? btw. It's good to hear that things are actually happening behind the curtains. I think an update like you just provided once a week or bi-weekly would make many members happier.
  11. Oh no What I meant was that I played Thunder Struck couple days ago so I was left with 12 our of 13 CNK tracks and I finished all of them in a single gaming session without taking a longer break. For me personally, the harderst tracks were: - Crash Cove - 5 hours, my first TT and I had no idea what I was doing - Dragon Mines - 2 hours because it required a lot of precision Everything else took 30 minutes or below. Surprisingly, I had no problems with Sewer Speedway or Oxide Station.
  12. Can we have some update on the situation about auto updates being disabled? Stats for all the new games are borked. cc @BlindMango because he is the only one replying in this section.
  13. Just got the plat. CNK tracks were fairly easy and managed to finish all of them (except for Thunder Struck) in a single session. For those who are still working on Time Trials - good luck and don't give up!
  14. v1.07 has been released. No idea what it fixes but probably all the glitch shortcuts that have been popping up lately. edit. Notes: https://support.activision.com/articles/en_US/FAQ/Crash-Team-Racing-Nitro-Fueled-Updates/?l=en_US&c=Game_Title%3ACrash_Team_Racing_Nitro_Fueled&fs=Search&pn=1
  15. You handled the U-turn like a pro but you never went for the SF afterwards. You would have destroyed Oxide's time easily with it. Nonetheless, congrats! Just finished Dragon Mines myself