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Aponac1987

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  1. In Chapter Select, you'll see how many collectibles are hidden in each one, so it's easy to keep track of them.
  2. Yes, you can easily get these with Chapter Select after you finished the game.
  3. Thanks! I hope it's clear enough and that everything makes sense. I usually don't write guides at all, but considering I got a very early review copy and I was able to get the platinum trophy well before release, I thought I'd help out people who are stuck trying to get some of the trophies they're having trouble with.
  4. I figured I'd help out some people who are trying to ace the trophy list of this game. Below you'll find a small guide to get some of the more diverse trophies, requiring you to perform certain actions in specific chapters. I recommend gathering plenty of supplies and resources to craft the various ammunition types, of which you'll need a few to complete some of these events. If you explore the chapters thoroughly, you should find an abundance of supplies to craft loads of ammo, so you should be fine. I'm only going to focus on the event trophies at the bottom of the list. The chapter trophies will come naturally as you play through the game, and I suggest you go look at other trophy guides for the collectibles (which are not that hard to find, honestly). All of these trophies are missable, but if you follow my guide, you should be able to acquire them easily. There will be spoilers below for each chapter mentioned, so take caution. More Practice - Complete the aiming training (Chapter I: The De Rune Legacy) Once you return to the estate, head right immediately past the stables. The stableboy Theo will remind you that he set up some targets for target practice in the back. Once you passed the stables, take a left, go through the archway and you'll see the targets (pots) lined up on barrels to your right. Destroy all the pots with your sling to unlock the trophy. Feeding The Hungry - Find a lunch for Hugo (Chapter II: The Strangers) Enter the city, and head deeper until you reach doors marked with white crosses, indicating its inhabitants are sick. Once you reach these doors, keep an eye out for the first alley to your right. Head into the alley and on your left you'll see an apple tree in a corner. Pick an apple for Hugo to give him something to eat, and the trophy will unlock. Found! - Play hide-and-seek (Chapter IV: The Apprentice) Head to Laurentius's farm, and at a certain point you'll be walking along a brook (a small stream). Once you cross it and approach an orchard, Hugo will run off to play hide-and-seek. It's very important not to run off in the "wrong" direction and go too far, or Amicia will simply shout his name, he'll come running and Amicia will scold him for being reckless, thus voiding the trophy. Hugo is hiding on the left side of the orchard (left side of the central path forward), so sneak into the left section (crouched). Specifically: Hugo is hiding on the left side of the orchard, behind the sixth row of trees, close to the central path. Keep your distance, sneak up to him and once the button prompt appears, press it. You will have found Hugo legitimately by playing hide-and-seek, and the trophy should pop. Important note: Amicia will scold Hugo, regardless. But it's important you find him by pressing the button prompt, indicating you participated in the hide-and-seek game. If you ever mess it up, just restart the checkpoint before it overwrites, which happens once you leave the orchard, I believe. Savior - Save a soldier (Chapter V: The Ravens' Spoils) As you cross a battlefield swarming with rats, you'll make your way through a toppled siege tower at one point. There will be an English soldier stuck in the back behind a metal grate. Take the torch and move into the next section, and put it back in a holder on the left side. Don't advance with the torch too far, or you'll push the rats in his direction, making them eat the soldier alive, which is what we're trying to avoid. You should have a clear shot at an extinguished torch to the right of the soldier. Equip some Ignifer ammunition and use your sling to light the torch for him. The trophy should pop, and it's now safe to use your own torch to progress without making the rats eat the English soldier alive. Tribute - Find the tomb (Chapter VIII: Our Home) Having made your home in Château d'Ombrage, you'll get to explore the castle freely for a bit. At the very beginning of the chapter, follow Hugo down the stairs, but don't follow him into Lucas's laboratory. Instead, keep descending and you'll reach an unnamed tomb at the bottom. The trophy should pop once you get close to the tomb, and Amicia and Hugo will comment on whoever could be buried there. The Hard Way - Enter through the main door (Chapter IX: In the Shadow of Ramparts) At the very end of this chapter when you reach the university in the city, the obvious route would be to enter the building through the side entrance, seeing as how the main entrance is blocked by a few soldiers. To get this trophy, you need to enter through the front door. First, quietly and quickly kill the two soldiers on the right side. Then, dispose of the two soldiers at the main entrance by removing their helmets with Devorantis and hit them with a rock in the head. Use the big inquisition cart in front of the university as cover if you're having trouble keeping your distance from them. Break line of sight around the cart, sneak up behind them and then use the diverse ammunition types to take them down. Once the coast is clear, enter the university through the main door and you should get the trophy. Merciful - Save the dying (Chapter XII: All That Remains) Returning to your home, you'll make your way up to the entrance. Once you approach the estate after solving a very simple puzzle with two lanterns, you'll see a wounded soldier sitting against the wall underneath a lantern. Amicia will comment on this by telling Lucas they're not alone. Do NOT destroy the lantern, you want to save this soldier and another wounded one sitting against the inquisition cart a bit further. The goal is to get through the main gate of the estate and past the rats without having them kill both soldiers. Aim the second lantern you used to bring Lucas back on the main road to the first soldier. Head towards the soldier's location and craft two Odoris bombs. Throw the first Odoris bomb at the group of rats in front of you, and run to the light source at the inquisition cart. The second soldier is sitting here. Throw your second Odoris bomb behind the group of rats between your location and the gate in front of you (I tend to throw it a bit more to the left, away from the gate, to keep the rats away from your destination). Run to the gate and hit the button prompt instantly to go through the gate. Lucas will comment on how you decided to save them, and the trophy will pop. Important note: you can also use two Luminosa bombs, but I find it saves more resources by using only two Odoris bombs to distract the rats. If you find the second group of rats is a bit tricky, considering Amicia's animation takes a few seconds to open the gate and leaving her exposed: throw an Odoris bomb and then destroy the cluster of rats with a Luminosa bomb. Captain Sidekick - Stay with the captain (Chapter XIV: Blood Ties) Definitely the trickiest out of all the trophies, and one you'll need prior knowledge about to pull it off successfully, by either having played the chapter before or knowing about the solution. In this chapter, you control Hugo as he's sneaking through the cathedral, trying to find his mother. Once you reach the half-way mark, you'll get a cutscene with Grand Inquisitor Vitalis, the Archbishop and Captain Nicholas of the Inquisition. After the cutscene ends, the objective is to follow the captain as he makes his way to the dungeon where Beatrice is being kept. Playing this traditionally by staying behind the captain, you will get cut off from the captain's trail after you go through an open courtyard (or a garden, as Hugo puts it), when he locks a door behind him, making you take a different route around the locked door. Here is how you stay with him: following the captain and staying closely behind him, you'll hit an open courtyard at a certain point. Hugo will comment on this by saying: "I can see the sky". The captain will go right, and stop for a moment to talk to one of the guards, talking about how they captured Hugo. The way forward is at the opposite end of the courtyard, so take advantage of the captain halting by getting ahead of him. Keep moving and progress on the left side of the courtyard. Sprint underneath the covered hallway to gain a bit of ground before sneaking past the guard outside at the end to stay ahead of the captain and not getting spotted. Once you are out of the courtyard and into the building again, DO NOT TAKE THE TRADITIONAL LEFT ROUTE UP THE STEPS, but sneak forward through the door that Nicholas traditionally locks. After you go through the door, immediately hide underneath the wooden gurney on the right side of the hallway. Don't go forward, because there is a guard waiting around the corner. Sit still and wait for the captain to catch up to you again. Once he is through the door and closes it, the trophy should pop, congrats! You'll have to go around another door he locks down in the dungeon, but this one is scripted, so don't worry about this one. You only need to stay with him right after the courtyard to unlock the trophy. The Blacksmith - Find Rodric's forge (Chapter XVI: Coronation) In the story's climax, you'll re-enter the city to confront and kill Grand Inquisitor Vitalis. Rodric will join you, and as you make your way towards the cathedral, you'll head through a burning building. Once you're out, you'll save two captives near an inquisition cart, who get shot down by arrows as they're trying to flee. The forge you're looking for, is nearby. To progress the story, you need to push the inquisition cart, but do NOT push it yet or enter the button prompt. Instead, look for the forge first. There is an alcove with a workbench next to the cart. As you're facing it, turn 180°. You'll see a "corrupted" alleyway on the left. Go through it and turn right at the end. You should have a clear shot at the lock of a gate. Rodric should comment on this and say "This place ... I know it all too well." Destroy the lock with your sling, go back and go through the now unlocked gate. Run all the way to the back of the road to find Rodric's forge, a conversation will trigger with Rodric finding his parental home and forge, and the trophy should pop. I hope this guide has been of use to you all, to unlock some of the trickier event trophies. If you do use my guide to implement in your own full guide of A Plague Tale: Innocence, all I ask is that you mention my username as a contribution. If you have any constructive feedback, be sure to drop a comment down below and I'll get back to you asap. Thanks in advance, and I hope you enjoy(ed) the game!
  5. I complained about the slow pace as well in a specific platinum trophy thread, where a lot of people complained about getting its platinum trophy. There aren't that many first-person walking simulators, actually. I'm not counting Journey or Flower, because those are different and have too many gameplay mechanics to be counted among walking simulators. That sounded pretty denigrating, didn't it? It's just a fact that games like The Unfinished Swan and What Remains of Edith Finch are pretty much about walking around, exploring and interacting with things. There's no real way to die now that I think about it, unless it's part of the narrative design in order to progress the story. You can die in Flower and Journey, so there.
  6. As of right now, 183 out of my total of 195 platinum trophies are below 50% rarity for me. Which is about 93,2%. The Walking Dead: A New Frontier (81,33%) The Walking Dead (PS4) (73,15%) Batman (64,46%) Life is Strange: Before the Storm (64,08%) Sly 2: Band of Thieves (58,17%) The Wolf Among Us (57,75%) Sherlock Holmes: The Devil's Daughter (57,50%) Terminator: Salvation (56,86%) Tales From The Borderlands (53,97%) Sly Cooper and the Thievius Raccoonus (52,94%) Marvel's Spider-Man (51,01%) The Walking Dead (PS3) (50,02%) A lot of the culprits are hiding in Telltale's catalogue, evidently.
  7. I have to agree with OP: this was a coherent and fascinating narrative-focused game, with an arresting visual design. Probably the best one I played so far, even. If I'd have to rank some of these first-person games in order of most interesting to least interesting, for me personally it would look like this: - What Remains of Edith Finch - The Unfinished Swan - The Vanishing of Ethan Carter - Everybody's Gone to the Rapture - Gone Home I did not connect with Everybody's Gone to the Rapture at all. It was an interesting game with some cool music to explore just once, but the walking pace was excruciatingly slow. If the other ones are dubbed "walking simulators", this one was a "crawling simulator". And the open world did feel a little too empty for my tastes. And with all due respect to the devs who worked on Gone Home: I thought that game was a big disappointment. I know cheaper games that are much better, longer and provide you with more satisfying gameplay than Gone Home for the ridiculously high price of €19,99. Especially for the price it was on sale at that point. Never mind, I just looked up the price tag on PS Store again: it's STILL €19,99?! Rip. Meet. Off.
  8. More than a week before release, and your retail store is already selling copies of RAGE 2 and A Plague Tale? Pardon my French, but your store is going to be in a lot of shit if he ever gets caught breaking the street date.
  9. The review embargo expires at 00:01 AM on Tuesday morning. So, you'll start to see reviews popping up around launch.
  10. I'll be able to tell you ... Once the embargo drops. But by then, you'll be seeing reviews popping up everywhere anyway.
  11. Could be the devs testing out their trophies, considering it's still a week and a half until release. I can confirm people are playing it now though - I'm about to start this weekend with my press copy. No further details though, because embargo is obviously still in effect.
  12. And that's where the line proves to be very thin, indeed. Tastes differ. But that doesn't condone burning down the entire line-up - consisting of good games, mind you - just because it doesn't cater to your tastes.
  13. I've got such a huge backlog at this point, that I need to make decisions on what games to complete. But I do try to fill in the gaps with older games and finish them (and if possible, platinum them). I worked at smaller and bigger outlets over the years, both local and international. And most of my experiences have been positive to very positive in the industry.
  14. DMC 5 on sale already? That would have been super quick. I think you'll have to wait until the 12 Deals of Christmas for that to happen.
  15. On average: yes. If it was all lackluster indies for the majority of the year, I'd get the backlash. Like they did for the majority of 2014, 2015 and 2016. Those had multiple line-ups each year that were straight-up yawn-inducing. But it balances out, I feel. We got indie games this month, but #1: they're pretty good. And #2: we got The Witness and Call of Duty Modern Warfare Remastered back in March, and For Honor and Hitman 1 back in February. All of those games are very solid. And considering they left out PS3/Vita games: I don't think that's just to cut costs. Back in last year, when I got the e-mail stating by March 2019 they'd be gone, I made the call that this is Sony saddling up for PS5 and that we're heading through a transitional period now. So far, it seems I was correct in making the assumption: the PS5 would supposedly have PS4 backward compatibility (another assumption that turns out to be true), and if I'd have to guess, I'm expecting the current formula to run a few years, and once the PS5 has been out for a year or two, they'll start adding the first PS5 games to the mix, bringing the total back up to four games per month.