JoaLoft

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Everything posted by JoaLoft

  1. Honestly: I wouldn't mind. I've been finally catching up to all the DLC and some of these free quests are actually quite good. I loved the "A Really, Really Bad Day" one in particular.
  2. No, it's not. I played ten to twenty hours, if I remember correctly, and I just stopped. It is an empty, pointless, and unbelievably boring game. I've acquired platinum trophies that have taken a lot of perseverance, and even I can not be bothered to trudge through this snoozefest, let alone to try and get the platinum trophy. Do yourself a huge favor and don't give this game any attention. It doesn't deserve any.
  3. Congrats!
  4. Initially, I posted this on the PS3 forum of Thief, but I thought I'd put down my findings over here as well. I'm actually surprised people find this to be a horrible game. Picked it up for just a few euros a few months ago, because I finally wanted to give it a shot. Although the idea is pretty neat and picking up valuables everywhere scratches that typical hoarding itch many gamers have, I'll say this much about Thief: - The map layout for the hub is awful. I was able to find my way around everywhere eventually, but replaying chapters is a pain in the ass (because you need to revisit the actual exit points on the map). - Loads of loading screens. Sometimes just for a few streets. What the hell. - The City (the hub) feels empty and dead. - Story and script are really weak, and doesn't make any sense at all sometimes. For instance, during the prologue, Garrett criticizes her by saying she's not in control of her actions, to which her reply is: "That's why I'm better than you" or something. Really? How does that make any sense? Those script writers need to get the boot. - Trophy related remark: having so many collectibles (both the actual unique valuables and the secret areas make up for a total of 150+ "collectibles") is one of the things I dread the most in a trophy list. It's incredibly time-absorbing and mind-numbing. You can tell this game was developed for the previous console generation's hardware, and then it got ported to the current one. But ... I did enjoy some things as well: + The grounded experience of being an actual thief: finding alternate routes, lockpicking, pickpocketing, discovering the secrets hidden behind paintings, putting out candles to conceal your presence, disarming traps, solving puzzles, shooting up rope arrows, running across rooftops, ... I enjoyed all of it. Then again, I love the MGS franchise, so I'm into the stealth genre. + The challenge mode is pretty cool as well: going from corner to corner hoarding valuables at maximum speed trying to achieve the biggest score possible. I think that was a great addition. + The setting of a few chapters was interesting: the brothel and asylum come to mind. TL:DR: Creatively speaking, it's a really good game. Technically speaking, it's mostly a terrible mess. At the end of the day, it's not a bad game, but just a really mediocre one which could've been amazing. So in terms of a rating: 6/10 if we're being generous. If you want to play an actual bad game, try out Agony, Risen 2 or Mindjack. I played those among other atrocities, and oh boy. You'll be begging to play Thief instead. Oh, and also: I'm super close to getting the platinum trophy! I'll probably get it a few days after this post, because my custom master run is the only obstacle that's left to conquer.
  5. Max Payne 3, definitely. Love the franchise and that particular entry, but I'll need to muster a lot of courage to get that platinum trophy back on PS3.
  6. Thanks! Just got the platinum trophy, the custom master difficulty run wasn't too bad, if you know where you're going in the story missions.
  7. Although my interest has been piqued, I'm still not fully convinced. I've been disappointed by Call of Duty one time too many. My advice? Play other great games this fall, and wait until after the holidays to pick this one up once it starts to get its first discount. At least, that's what I'm planning.
  8. Yes, you can, but you have to go back to the entry point of said chapter in The City (the main hub) and replay it.
  9. I'm actually surprised people find this to be a horrible game. Picked it up for just a few euros a few months ago, because I finally wanted to give it a shot. Although the idea is pretty neat and picking up valuables everywhere scratches that typical hoarding itch many gamers have, I'll say this much about Thief: - The map layout for the hub is awful. I was able to find my way around everywhere eventually, but replaying chapters is a pain in the ass (because you need to revisit the actual exit points on the map). - Loads of loading screens. Sometimes just for a few streets. What the hell. - The City (the hub) feels empty and dead. - Story and script are really weak, and doesn't make any sense at all sometimes. For instance, during the prologue, Garrett criticizes her by saying she's not in control of her actions, to which her reply is: "That's why I'm better than you" or something. Really? How does that make any sense? Those script writers need to get the boot. - Trophy related remark: having so many collectibles (both the actual unique valuables and the secret areas make up for a total of 150+ "collectibles") is one of the things I dread the most in a trophy list. It's incredibly time-absorbing and mind-numbing. You can tell this game was developed for the previous console generation's hardware, and then it got ported to the current one. But ... I did enjoy some things as well: + The grounded experience of being an actual thief: finding alternate routes, lockpicking, pickpocketing, discovering the secrets hidden behind paintings, putting out candles to conceal your presence, disarming traps, solving puzzles, shooting up rope arrows, running across rooftops, ... I enjoyed all of it. Then again, I love the MGS franchise, so I'm into the stealth genre. + The challenge mode is pretty cool as well: going from corner to corner hoarding valuables at maximum speed trying to achieve the biggest score possible. I think that was a great addition. + The setting of a few chapters was interesting: the brothel and asylum come to mind. TL:DR: Creatively speaking, it's a really good game. Technically speaking, it's mostly a terrible mess. At the end of the day, it's not a bad game, but just a really mediocre one which could've been amazing. So in terms of a rating: 6/10 if we're being generous. If you want to play an actual bad game, try out Agony, Risen 2 or Mindjack. I played those among other atrocities, and oh boy. You'll be begging to play Thief instead. Oh, and also: I'm super close to getting the platinum trophy! I'll probably get it a few days after this post, because my custom master run is the only obstacle that's left to conquer.
  10. A decent month. Nothing bad, but nothing spectacular either. I'll only be checking out the WipEout Omega Collection, because I already own (and played) Sniper Elite 4.
  11. My top 50 rarest trophies are spread across 19 games: - Starhawk (7) - Aliens vs Predator (4) - Outlast (2) - For Honor (2) - Outlast 2 (3) - Far Cry 2 (3) - Grand Theft Auto V (PS3) (2) - Grand Theft Auto V (PS4) (4) - Kingdom Come: Deliverance (6) - Payday 2 (3) - FEAR 2 (1) - Medal of Honor: Warfighter (2) - The Jackbox Party Pack 4 (1) - Crysis 3 (1) - Operation Flashpoint: Dragon Rising (2) - Ridge Racer: Unbounded (2) - Mirror's Edge (3) - The Chronicles of Riddick: Assault on Dark Athena (1) - Medal of Honor: Frontline (1) I was surprised to learn I have so much diversity in my 50 rarest trophies alone.
  12. Yeah, I just let Connor roam the main room a bit longer, until Hank comes in during a cutscene and asks Connor to leave, on account of not finding anything. Unfortunately, I can't. I usually sleep at night. Thanks! Good luck on getting it, and take caution if you still need to find magazine #41.
  13. First, allow me to say that the trophy guide is well-written and it helped me to plan a route to get the trophies the most efficient way without having to replay the full game three times or more. However ... they really dropped the ball with magazine #41 and how to acquire it exactly. So, in order to get the platinum trophy, you need to find all the magazines which are scattered throughout the game as collectibles. Most of them are pretty easy, except for a few specific magazines, including the worst one: #41. Magazine #41 only triggers in Zlatko's chapter if you were able to stay hidden with Kara and Alice in the chapter "On The Run", i.e. not being caught by Connor and triggering the highway chase. Which I did, in the squat (abandoned house). I was saving all of my progression, played through all the chapters to get to Zlatko and when I got to the bedroom: nothing. Just the old magazine. Did a little bit of research and guess what? Hiding in the squat does NOT give you the magazine later on for some ridiculous reason. You must choose to hide in the car or the motel in the "Fugitives" chapter, although the car seems to be the safest bet, as far as I can tell. And then sneak away from the police unnoticed in the "On The Run" chapter. Really sent me up the wall so far. Sorry if I seem pissed off, but it's the hottest day in Europe right now, and I'm playing this game in a super hot room because of all the equipment running. I'm just one magazine away from getting the platinum trophy and finishing this game, and I already wasted two hours in this scorching heat testing this method. Hope I'm able to save you all a lot of frustration getting magazine #41. Fuck this magazine.
  14. What I wondered even more after finishing it, is why this game's story is full of plotholes? I enjoyed my experience with it, but there are some major problems with the script. Why does Alice have no LED to indicate she's an android child? And, concerning all the androids: why is there no failsafe built in to stop them from taking off their LEDs in the first place, to stop them from hiding their identity? Why not just intrinsically make the LED part of the head instead of just an external module they can easily rip off? Why does everyone keep serving her food throughout the game, when androids don't eat? Surely Rose must've recognized the model if she has so much extensive knowledge about androids and helping them. Also pretty hilarious Alice constantly gets served the same dish: spaghetti. Why is Alice feeling cold explained through the fact that she suddenly has temperature sensitive settings? What purpose does that even serve for an android? None of the other androids ever indicate they can feel the cold or the heat. I'm sorry, a lot just feels forced and lacks any logic, and the things that are explained, are done so through very far-fetched explanations, such as Kara seeing the ad for a child android early on, but "choosing to not see/acknowledge it". Most of it feels like really poor window dressing to keep the player in the dark up until the very end.
  15. Nope, I tried it. I hid from Connor in the house, and if Connor leaves without finding Kara, they come out of their hiding place and thank Ralph for not telling on them. Chapter ends there, no sneaking sequence to the train station. So yeah, I'd say everyone who picked motel or car on their first go to get the magazine got really lucky.
  16. Okay, let's see ... There are a lot of great emotional moments in gaming, that packed a wallop. - FFX (ending): - MGS4 (ending): - BioShock Infinite: someone already pointed it out, but the entire ending, right after the final battle, just made my jaw drop. Seeing how the whole thing fits together was just amazing. I remember it had such a big impact on me, that the ending lingered in my mind for the rest of the evening after I finished it. I was unable to play anything else, I just sat here and contemplated the whole storyline. - The Last of Us (Remastered): - NieR: Automata: the credits. I don't think I need to add anything else to this entry. If you played it, you'll understand. - Red Dead Redemption 2 (ending): - Assassin's Creed: Odyssey (ending): - Valiant Hearts: The Great War (ending): - Ni no Kuni: Wrath of the White Witch: These are the ones I could think of right now, but honestly, you could put down even more entries. This is all the time I have for now to write down my contribution. Also, big thumbs up to OP for creating this thread! Edit: just read that we can only put down our top three entries ... Whoops. Let's say if I'd have to pick from my entries, I'd enter a top 3 as follows: 1. BioShock Infinite entry 2. The Last of Us entry 3. NieR: Automata entry But to be frank, at the end of the day, I'd put most of them on the same level of emotional punch, just because they are all so captivating in their own right.
  17. That's one of the most ironic sentences I've ever read. Update: I just tried the method myself, and I can confirm it works: you need to hide in the motel or the car for magazine #41 to appear later in Zlatko's house. The flowchart indicates that only those two options (and not the abandoned house) lead to actively sneaking to the train station on the street and escaping. That's why the squat doesn't provide the same result. Platinum trophy is finally in, thank God!
  18. Wow, that's a surprise. I actually really enjoyed Odyssey. I know both games are very similar, and depending on your choice of historical theme, you'll like one more than the other. For instance, I'm a sucker for Ancient Egyptian art and history, so I loved Origins's setting, and yet I also really enjoyed exploring Ancient Greece and the Cyclades. Bayek was an okay protagonist, but I felt Kassandra/Alexios was fleshed out more (I played as Kassandra, the canon protagonist). Their story and background resonated more with me. Aside from that, Odyssey combined a lot of great elements of previous games and rolled it all into one: visual customization from Unity, a skill tree introduced in Origins, the naval exploration/combat from Black Flag, ... And it introduced dialogue trees and different endings, giving it an even bigger RPG feel. I felt the game was a love letter to AC fans, and I enjoyed it a lot, despite the fact that there were very few connections to the actual AC lore. I'll happily drop a bomb here in the thread and say that this game finally surpassed AC2, for me personally. Ezio's first game was a classic - it still is. But no AC was ever able to knock it off of its pedestal ... Until Odyssey came out. There is one thing I'll give you, though: the game's open world felt bloated. There was so much to do, too much for some people. I remember getting my review copy, and the first thing I thought when I zoomed out and looked at the world map was: "Jesus Christ, this open world is so huge, maybe it's too big even, for the first time ever in a video game." Granted, they wanted to go for the epic scale of an "odyssey", and in that respect, they did justice to the subtitle. So you can't complain that you didn't get any bang for your buck, because the game was jam-packed with stuff to do. TL;DR: Odyssey > Origins, despite the few quibbles I have with Odyssey. But they're both great.
  19. I've noticed people sometimes mass-accept friend requests. They let them accumulate, and then accept all of them in one go once they feel like it. So it depends on how people approach friend requests. I tend to accept them instantly, or asap at least. If I'm focusing on getting a difficult trophy, it could take me longer before I accept them, but I usually don't delete requests or delete someone from my list, unless you're (generally speaking) very toxic, rude or if you behave very inappropiately. In short: don't be a dick or a bitch, and you're good in my book. Very easy rules, right? It's called "having had a proper upbringing". I know I posted it before in this thread, I believe, unless there are other "PS4 Friends" threads, but I'll put my info down below again for anyone who wants to add me: PSN: JoaLoft I love adding both male and female gamers (including real-name requests), especially if you play various game(s) genres and you love the occasional platinum trophy. Don't have to be hardcore, just be genuinely invested in gaming.
  20. Despite the huge number of platinums I own, I only have one Birthplat: The Elder Scrolls V: Skyrim (PS4) If you're getting a platinum trophy on your birthday, I'd say Skyrim is a pretty great one to unlock on your own special day.
  21. Destructoid. They provide good, reliable coverage. After the debacles that took place over at Gamespot and IGN (and some of their highly debatable reviews), I refrain from visiting their websites completely. I used to visit VG247 a long time ago as well, until they put a major spoiler of Metal Gear Solid V as a headline on their main page. I kid you not. The title was: I had not finished MGSV at that time, but that was enough for me to blacklist them. Haven't been to their website since, and I'm glad I haven't. Plus: while I visited VG247 often, they also put a disproportionate amount of Destiny news on their website: what the weekly offers were, how to get all the newest Legendary weapons, all the newest Destiny videos of Arekkz ... I swear, they could've called the website "Destiny247" or "Arekkz247" and no one would've noticed the difference. Stay far away from their website. You're much better off elsewhere.
  22. I figured I'd put this here, considering I was almost finished with the long road towards this particular platinum trophy. SPOILERS BELOW If you're playing through the game (whether it be the basic version or the Royal Edition with all DLC installed), and you think the game glitched just like it did for me because of a few confusing quest objectives: no worries, the final quest is deliberately designed like that, with the DLC implemented. There were numerous game-breaking bugs and glitches in the earliest versions of the base game, so it wouldn't hurt to provide some clarity if anyone was afraid their game completely screwed them over. Everything seems to be fixed in the latest versions, though. It just sucks that you actually need to play through that particular expansion in order to get the platinum trophy - again, only applicable if you have the Royal Edition or that specific expansion installed. I think it's a bad design decision they made, but hey. That's just my opinion. Hope it helps you out, and good luck acquiring the platinum trophy! *Tested with Kingdom Come: Deliverance - Royal Edition - Version 1.03
  23. This is excellent news! I was not too keen on the original offer of Plus in July, so imagine my surprise five minutes ago when I went to add the games to my collection, and I see Detroit instead of PES; I've never played Detroit before (I have played Beyond and Heavy Rain), so I'm really pumped! WIN!
  24. Hmm, there should've been a third option that says "Yes, but only in singleplayer games/modes if it doesn't affect trophies". So I'll refrain from voting. If it's just to mess around with the physics in an open world for instance and you love a good chuckle, go for it. Anything else is a very big no-no for me, e.g. cheating to earn trophies very easily, cheating online, etc.
  25. Dragon Ball FighterZ. That one takes a lot of dedication, impressive.