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  1. I'm still suffering from a main menu crash when I try to play with the connection toggled on (offline works fine). And yes, my friends list is way bigger than 400 people, haha. I'm not going to delete hundreds of people just so I can play Dirt 5. This game should work regardless. Anyone else dealing with the same issue still on PS5?
  2. #274 - Horizon: Zero Dawn Gearing up for Horizon: Forbidden West, I reckoned it was finally time to play through Horizon: Zero Dawn until the very end. Not an easy accomplishment: I really had to commit myself to finishing this one completely. The third time really is the charm: over the past four years, I attempted to start a full playthrough two times, but always dropped out after the first three or four hours. Either a new game that just released would grasp my attention instead, or I'd lose interest in pushing on after you start entering the open world, with no direct explanation as to why my motivation slipped away. The game is, despite some of its flaws, crafted very well. You play as Aloy, an orphaned girl who grows up an outcast in the Nora Tribe, in the 31st century AD. Ruins of the bygone advanced civilization are scattered about the world, with highly intelligent and hostile robots roaming the continents, humanity reduced to a tribal level. Aloy grows up under the protective wings of a fellow outcast named Rost, and as she matures into a young woman, an opposing tribe invades the Sacred Lands of the Nora and targets Aloy specifically. She survives the assassination attempt and is granted permission by the High Matriarchs of her tribe to set out into the open world and investigate why she is considered a threat. During her journey, she will encounter other tribes and nations, come across the old remnants of the previous and mysteriously disappeared human civilization, and discover long-forgotten facilities. All for the search of answers: what happened to advanced human civilization hundreds of years ago? Where are these robots coming from and why are they designed like fauna? Who is Aloy's mother? Which life-threatening doom is looming over the world, and what is her pivotal role in the current events? It is evident - and as such not really surprising - that advanced technology had a hand in humanity's near-extinction in this story. This is already heavily hinted at and illustrated by the dominant robots roaming the lands, the water and the sky. What I found much more interesting, is the small-scale stories and the drama that unfolds as you discover more: the fate of the individuals involved in the past, who was responsible for the cataclysmic event, Aloy's origins, and so on. Aloy could've been given a little more depth in terms of her actual personality, but this is most likely Guerrilla Games's best work so far. The open world is a real looker, the main story urges you to keep searching for more answers, the ranged combat system has some tactical depth and the sound design (voice acting/music/effects) in general is great. There is a level of customization available as well, as there is in most games these days: Aloy has plenty of outfits she can unlock, each with their own perks, and different kinds of weapons with various ammo types to choose from. Any cons? Well, there is a lot of combat involved. Encountering new robot species and learning how to exploit their weaknesses is fun, but combat grows a bit old once you discovered them all, are fully leveled and essentially overpowered. Once you learn how to override machines, it is still an exciting sight to watch two robot T-Rex's (or Thunderjaws, as Horizon terminology describes them) go at it when you converted one, and it helps to avoid certain battles. But I found myself running past a lot of enemy robots in the third act, because my inventory was already overflowing with resources and my XP level was close to the base game level cap. Speaking of: the inventory system needs an overhaul. There is an ABUNDANCE of resources! A comforting thought to know you won't need to scrounge all the time, but I found myself needing to either sell or dismantle tons of modifications and supplies all the time in order to pick up new supplies and mods, which I'd eventually need to sell or dismantle on their turn as well. And those shards (the Horizon currency) you get for selling everything or finishing quests? Eventually you'll have so much Horizon cash on hand, that those tens of thousands of shards will be burning a hole through your loincloth. You're better off just not picking up anything anymore once you have everything you already need and still have dozens of unopened treasure boxes(*) sitting in your inventory system as well. And please, get rid of the mandatory fast travel packs, which you need to travel between points of interest quickly. It feels as if they introduced this bothersome mechanic to justify carrying so many supplies around all the time. I got fed up with it to such a point that I crafted around a hundred travel packs at once, just so I'd never have to deal with it again. (*) Treasure boxes are packages filled with supplies, rewarded for completing various (side) quests and hunting assignments. Additionally, side quests lack inspiration, and they are limited in quantity. They boil down to always tracking, fetching things or taking out enemies. I'm hoping the sequel will really improve those if it wishes to make a more lasting impact in the RPG genre. Another thing that's missing, is a block or parry button in the melee combat. The melee combat could use extra tweaking too. Too often did I notice myself leaping away from incoming human attacks, when a parry or block mechanic could make the melee combat with your spear feel so much more intuitive and effective. Horizon: Zero Dawn is far from a perfect game. It is not even a groundbreaking one. However, it is still a really great game: the cons I mentioned are smaller gripes and its core design and production quality are top-shelf. It has a level of undeniable charm and wonder. It is surrounded by so much mystery and its entire world and history is crafted with such passion that it is only correct to affirm it is one of the best open world games Sony has published so far. It has the same overarching blueprint Assassin's Creed uses, by merging advanced and modern elements with ancient ones, but manages to use those building blocks to create its own captivating world, lore and large-scale story. It is worth playing to the very end, make no mistake. If Guerrilla Games addresses those points of criticism correctly in the sequel and improves all its merits even further, Horizon: Forbidden West may just become one of the best open world games ever made. Most frustrating trophy - ... NONE! None of the trophies are missable or frustrating: they're mostly story and combat-related trophies, and gathering the collectibles is much less of a chore than it is in the average open-world Ubisoft game. Be prepared to craft a lot of fast travel packs to get around quickly and gather everything easily. ADDENDUM: The Frozen Wilds - Expansion (December 4th, 2021) I've been playing through most of the expansion "The Frozen WIlds", and I do want to add it is a great addition: beautiful new snowy mountainous region to explore and to traverse, more diverse gameplay (with the introduction of puzzles!), challenging new enemy types, interesting secondary and tertiary characters and more intriguing side quests, ... I am even thinking it actually fixes several flaws so well that it exceeds the overall base game's quality level. Really happy I stuck around to give The Frozen Wilds the time it deserves. My definitively final opinion on the game: it is worth your time. You'll enjoy the base game, and end on a high note with a memorable and beautiful expansion!
  3. #273 - Marvel's Guardians of the Galaxy Marvel's Avengers screwed up last year. And Eidos Montréal made up for it in spades in 2021, with Marvel's Guardians of the Galaxy. In this standalone adventure - not linked canonically to the Marvel Cinematic Universe - the Guardians face a new adversary. Everything starts off rather innocent and low-key with our group of antiheroes entering a prohibited zone in space to acquire a rare illegal creature to make some extra cash. But it is never that simple: things go awry and before they know it, they end up in deep trouble, which cascades into catastrophic events. As the guardians of the galaxy, it is up to them to rectify everything and stop impending doom from destroying the entire universe. I'll keep this short and to the point: Marvel's Guardians of the Galaxy is one of the best games of the entire year. And that has nothing to do with a lack of big blockbuster hits, it is genuinely a great game. Early signs were already pointing in that direction when the developers revealed that there would be no multiplayer mode, DLC or any microtransactions to speak of. A fantastic design decision which led to more development time for the story portion of the game and prevented an Avengers meltdown. Because the multiplayer addition and endgame garbage is exactly what turned Avengers from a mediocre game (with a decent campaign) into *the* video game disappointment of 2020. The soul, wit and humor have remained intact, the voice acting is top-notch, the writing is exactly along the lines of what you'd expect of a Guardians entry, there is plenty of licensed music classics present, the visuals look really great and it is a long game! You'll get to play an engrossing story campaign which lasts anywhere between 15-20 hours, depending on how much you explore in all the available chapters. There is constant banter going on between the characters, which provides so much flavor during the adventure. Simply put, this could have been a Guardians of the Galaxy movie, and that is already a well-deserved compliment, considering I find the Guardians movies the best Marvel films by far. The only thing that could use some more improvement in a next installment? The combat. It is by no means bad or mediocre, but some of the battles - especially the later ones - could feel a bit repetitive. For a first game, however, the combat in Marvel's Guardians of the Galaxy provides solid foundations to build upon for a more fleshed-out combat system in a potential sequel. And you don't need to watch the movies to understand the game's story, seeing as how this story leans much closer to thee comic books. As you might expect, there are also plenty of collectibles and outfits to collect, which do add more lore to the background and story of Guardians of the Galaxy. And those are the best kind of collectibles, which serve an actual purpose. You'll travel to different worlds and locations, with a wide palette of vibrant and dark colors, and the decisions you make down the line, have several (small) consequences which give the story a bit of a personal touch. Even though the ending remains largely the same. Honestly, there's very little to complain about. I hope Square Enix learned its lesson and will use the blueprint of Guardians of the Galaxy as an example of how to move forward. Maybe there is hope for a proper Avengers sequel, but if the positive criticism and sales are anything to go by: I hope they'll focus on a sequel to this game. Most frustrating trophy - ... NONE! There are no difficulty-sensitive trophies to speak of or any other annoying ones that could prove to be a problem. To collect every collectible, it is advised that you do play the game from start to finish while doing so. Not exactly a hassle, because the game is a lot of fun to play, even during a second run. Wash down the sour aftertaste of Marvel's Avengers with this year's exquisite Marvel's Guardians of the Galaxy. Highly recommended.
  4. No need to apologize. You're allowed to dislike something, you know, as long as you back that up with valid criticism. I personally really liked MGS4. Even went out of my way many years ago to platinum it, but then again: I've been a big Metal Gear Solid fan ever since the first one on PS1. MGS4 did have a ton of cutscenes and story, to the detriment of the gameplay portion of the game: the ratio cutscenes/gameplay must've been something along the lines of 60-40. That being said: it's still very engrossing and if I played it again today, I'd still sit through all the cutscenes gladly.
  5. If I may ...
  6. I never even realized the battery resets to a fixed amount once you retrieve the camera from Nick and Laird. How does that translate into the lore? Nick and Laird put in a new battery out of kindness? Even if you can use the initial battery more, I find it could only come in handy in a few small spots such as the ducts in the school or the cave with the "heretic temple". Still: that does favor players who are having more difficulty navigating via the natural and external lighting sources!
  7. People aren't "shutting him down", this thread just doesn't really serve a purpose. There are multiple threads on this subforum for help, tips and tricks on beating it on Insane. Maybe just contribute to those threads and drop your PSN ID there in case people need assistance?
  8. Awesome, we're happy for you. So, would you like a cookie now?
  9. #272 - Resident Evil 2 Halloween 2021 finally gave me the push to pick up Resident Evil 2 again and finish the main trophy list. I was hesitant of diving in, knowing I'd have to finish the game another five or six times to get the platinum trophy, but considering how fast you can finish a run (even quicker if you take the 2nd Run route), this wasn't even half that bad. By now, if you have even the slightest affinity for good survival horror games, this must've been on your radar. Resident Evil 2 focuses on rookie police officer Leon Kennedy and Claire Redfield, who is searching for her brother Chris (see Resident Evil 1 if you haven't played that one yet, also a classic). Both arriving at Raccoon City together, they are forced to split up as their car crashes and they end up in the middle of a massive zombie outbreak, courtesy of the G-virus spreading. They both end up at the police station which has been overrun, and as they explore their surroundings, the situation escalates and they try to learn the truth about the outbreak at Raccoon City. Up to you to guide Leon and Claire out of the building, the city and help them survive the darkest night of their lives. Resident Evil is a hallmark in horror gaming, but this Resident Evil 2 remake is most likely the best game the entire franchise has to offer to this date. Its design is simple yet efficient, and the way the levels are designed, makes it feel as if everything is simultaneously tightly scripted and yet plays organically. The police station opens up slowly until you can explore all floors and most rooms, and when the Tyrant, colloquially known as Mr. X, is thrown into the mix, the game turns into a delicious cat-and-mouse chase in this opened-up maze where you attempt to find the exit out of the station while you're being hunted relentlessly. Leon and Claire will both have to face him, although their paths will cross with each other as well, and they have their own unique end boss battles, including the true ending you only unlock when you complete the second playthrough with the remaining protagonist. There's inventory management, some optional exploring included, crafting and weapon upgrading available. The game looks beautiful, plays incredibly fluidly and has a very good amount of replayablity if you want to play the A/B runs from both sides, not even factoring in the extra game modes. And it runs as stable as you could hope for: I experienced zero crashes or freezes! It is an expertly crafted piece of software on all fronts. In fact, I find it very difficult to find any cons worth speaking of. Resident Evil 2 (OG) is considered one of the best survival horror games ever made. And this 2019 remake made it - unbelievably - even better. A modern timeless classic which deserves to be picked up by anyone who is more than casually interested in gaming. Most frustrating trophy - A Small Carbon Footprint Between this trophy and completing The 4th Survivor Mode - which I finished successfully on my second attempt if you can believe it - I opted for "A Small Carbon Footprint" as the most frustrating trophy in this game. To get this, you need to take less than 14000 steps in one playthrough. In game terms, this translates to finishing the entire game in the most efficient way possible, forsaking any needless backtracking and grabbing all the essentials along the way, managing your inventory efficiently. There is only one way to succeed at this trophy: you need prior knowledge to solve the puzzles and collect key items in advance so you can unlock the path forward much quicker than if you'd explore naturally. You'd think there's a safety margin - and there is. But not by much. Even running several times back and forth from and to a typewriter (i.e. a save point) if you want to grab some extra supplies in a nearby room, can screw you over. This is what happened in my first attempt: I ended up with 16000+ steps at the end of Claire's A-run. Playing Leon's B-run not only got me through the game quicker, but I learned to pick up the hip pouches ASAP to expand my inventory and stash much more stuff in the item box. There is one thing that will help you out phenomenally with this trophy, both Hardcore playthrough trophies and a few more such as the "use no medical items in a playthrough" trophy: the Samurai Edge. This handgun has infinite ammo and still packs a good punch to manage most challenges well. You'll still need the shotgun, flamethrower, grenade launcher, Magnum, whatever you can pick up (depending on who you're playing as, Leon and Claire's available weapons differ), but this handgun essentially negates you picking up any handgun ammo and lets you focus on crafting special ammo with all that gunpowder you find in abundance. How do you earn the Samurai Edge, you ask? Finish the game once on Standard or Hardcore difficulty with an S-rank, which you earn by finishing the game under a certain amount of time. So, my advice if you're starting out? Enjoy the game first, play through both sides leisurely, and fully immerse yourself in the experience. Second, play the game on Standard difficulty and finish it under the required time to get the S-rank and unlock the Samurai Edge. And third, use it to commit yourself to everything else (except for the "don't use the item box in a playthrough" trophy, considering the gun needs to be retrieved from the item box). If you disagree with my pick and you think the "Grim Reaper" trophy (completing The 4th Survivor mode) was more frustrating: I feel you. If you don't manage you limited inventory well, you'll be in a world of pain and frustration with that mode.
  10. These are valuable tips for brave souls who want to obtain that ultra-rare platinum trophy! If I may, I'd like to add a few of my own which I posted in a previous thread over two years ago: Conserve most of your battery for chapter 5 in the mines. You'll need it. As long as you have at least 50% battery power left when you descend into the mineshaft, you should have nothing to fear. Use in-game light sources to navigate most of the environments, to conserve your battery optimally. This is related to the previous pointer. Use your microphone to locate enemies in times of uncertainty. This was a lot harder in the pre-patch versions where the difficulty was still significantly higher and your microphone drained your battery too, but in this case: exploit that microphone whenever you want to. It could end up being your saving grace. Conserve stamina for the right moments. It seems tempting to rush through every environment non-stop, but Blake will need to catch his breath often. And if you end up exhausted at the start of a chase sequence, chances are huge you will not survive. Conserving stamina is the difference between life or death. Know the game inside and out. Practice sections on Nightmare difficulty first. This is pretty self-explanatory: having full knowledge of what comes next and how to deal with the situation at hand is key and helps to anticipate and plan ahead. Keep collecting bandages. In some cases a regular NPC (or if you're very lucky like I was, a main antagonist), could hit you and you'll survive but you'll be wounded, meaning you'll be slower and in mortal peril. Make sure you keep collecting bandages in case you end up in a similar situation. Stay calm, and keep a level head. Perhaps the biggest tip of them all, and an ostensibly stupid one, but nevertheless one that could save your entire run. Outlast 2 has a fantastic horror atmosphere, with impeccable audio design, meaning you could end up panicking during certain parts or when something doesn't go according to plan. Stay calm, remember where you need to go, and handle accordingly. TLDR: Conserve most of your battery power until the mines, manage your stamina, an extra bandage or two wouldn't hurt and practice, practice, practice.
  11. Deathloop being on sale with 33% off already is remarkable. Not biting though: I still have all three Dishonored games to finish on PS4, for one. The Resident Evil Revelations 1 & 2 bundle is on sale again. I might grab that one. No guarantees, because my backlog has been huge for years and instead of piling more on top, I'd like to start clearing it out. So, in a way: not complaining that these new sales are mostly uninteresting. Gives me more oxygen to make a bigger dent in my backlog.
  12. #271 - Far Cry 6 Week of personal silence are finally being broken by a new platinum trophy! Still busy wrapping up games, but I knew Far Cry 6 is a game I had to platinum straight away. The story of Far Cry 6 takes place on the fictional country called "Yara", based on Cuba. You play as Dani Rojas, a guerrilla fighter who tries to unite the entire country against the regime of Antón Castillo, a ruthless dictator. As you play through the story missions, you'll meet new characters who join the rebellion. Not everyone will make the finish line, there are definitely some big twists in the story and people will die. In that sense, they do try to give you that feeling of a country at war, where casualties are unavoidable. The story was decent overall, but what really stood out, was the main character. Dani Rojas has got to be the best protagonist in any Far Cry game by far! It is very rare for us to get an actual voiced protagonist who is visible in third-person during cutscenes, in a Far Cry game. But Far Cry 6 made the jump and I'm hoping they'll never go back. My Dani was female, and the voice actress did a great job giving her some much-needed charisma! She actually has a personality, and a past. A protagonist to care about. That's something Far Cry definitely needs more. Not only that, small details help bring her alive. For example: she randomly sings along with songs on the radio as you explore the island with a vehicle. The first time she suddenly started singing along with "Livin' La Vida Loca" was such a pleasant surprise, that I refused to stop driving until the song was over, while I was grinning ear to ear and vibing along with her. Obviously, there's a lot of customization. The skill tree has been removed, completely. Instead, perks are linked to different pieces of clothing, which means that you could easily assemble an outfit with different perks. Thankfully, if you want the perks but hate how your character looks like a clown with different pieces of clothing from all kinds of sets, there's an option to change the appearance of your clothing and dress him/her anyway you want without jeopardizing your set-up. Same goes for weapons: loads of guns to be found, they can be modded, blah blah blah. You get the gist. It is still very much a Far Cry game, mind you: you'll be liberating checkpoints, collecting resources, freeing outposts, unlocking new vehicles, and doing a bunch of menial tasks. But it is the most refined of all the Far Cry games so far. In that sense: if you liked Far Cry 5, you'll like this one too. It also features treasure hunts with simple puzzle solving, side quests and extra activities to throw in some variety: races, cockfighting (designed like a fighting game with a full roster of roosters to pick from), dominoes, Special Operations which you can play with a friend and Bandidos Operations which are oddly reminiscent of small text adventures. Once you finish the game and you completed all the objectives, I do feel there's very little to keep you involved. Ubisoft introduces Insurgency Operations after the main story. Every week, a province will feature an uprising of Castillo's remaining troops where you'll need to recapture checkpoints and a base, destroy an anti-aircraft site again and kill an Insurgent leader. But this whole deal doesn't feel organic at all, it's a meager attempt to artificially extend the game's playlength. Let's hope the season pass does inject plenty of fresh gameplay to keep us occupied for a while longer. In conclusion: Far Cry 6 is still Far Cry. If you didn't like *any* of them, this one will definitely not convince you to jump in either. But for those of you who have been along for the ride and been witness to the improvement of the Far Cry 3 blueprint which has been refined more and more during its sequels, this is worth picking up down the line. Featuring the best protagonist in the series, one of the most charismatic villains and a huge gorgeous island to explore, you'll be occupied with Castillo's forces for weeks to come. Most frustrating trophy - Slip Sliding Away The trophy list features the usual achievements: free all outposts, win a game of cockfighting, win a game of dominoes, liberate a camp in coop, liberate a camp without being spotted, and so on. There are also a bunch of collectibles to find, as every Ubisoft game is filled with those, but the one I found the most annoying, is "Slip Sliding Away" which demands you slide 200 meters in one go without being interrupted. Most other trophies have some use or make sense in the game world, but this one wasn't just nonsensical: it was also difficult to pull off. You need to slide 200 meters downhill, so you need to find an appropriate spot which is long enough with the least amount of obstacles such as trees or rocks. Not the easiest of feats on a big island where a lot of high terrain includes big rocks, sudden drops and there's plenty of jungle trees to hit. Bumping into those nullifies the attempt, which equals to climbing back up and starting all over. I looked for a long time to find the right length, because some hills had a pretty long and clear way down, but missed the "200 meter" requirement by only 10 or 20 meters. Eventually I found a hill which made the trophy pop, after I slid past several trees, barely dodging them, in a desperate attempt to hope that I finally hit the requested 200 meters. What a waste of time, this trophy was.
  13. Here's my personal list, from best to worst: 1. Far Cry 6 - Seems like it's the most refined and polished blueprint ever since they took this path with Far Cry 3. I finished it completely a while ago. I enjoyed my time with it, at times I loved it, the story's compelling for sure! But I wish they didn't stretch out the narrative beats and use Giancarlo Esposito as a marketing crutch. Because he's definitely not the focus of the story, Dani is. Also: Dani is the best protagonist of the entire franchise, full stop. Giving her (my Dani was female) a voice and a likeable personality was a tremendous move. Making her sing along randomly with radio hits is a stroke of genius, by the way. I'm done with silent protagonists at this point ... Aside from Gordon Freeman maybe. I am hoping the next Far Cry will actually innovate sufficiently, though. 2. Far Cry 5 - The entire angle of the cult, the payoff at the end and the addition of those sidequests, the AI companions, and so on: it is still a really enjoyable game. It has a banger of an intro sequence which might be my favorite out of all the Far Cry games. And Joseph Seed is one of the most charismatic villains this franchise has seen yet. 3. Far Cry Primal - Unique take on the gameplay, and warping the setting into the Stone Age was definitely refreshing! 4. Far Cry 3 - For many, it's one of *the* Far Cry classics. If not the definitive classic. A bit barebones by today's standards, but it did pave the way for the games to come. 5. Far Cry: Blood Dragon - Serving as an homage to 80's pop culture, it is packed with funny references, the gameplay is over-the-top and the main character was voiced by none other than Michael Biehn. Fan service galore if you grew up with 80's movies. Probably the best spin-off besides Far Cry Primal. 6. Far Cry 1 - The one that started it all. I remember the freedom it offered back in 2004, it was unprecedented. It's been many years since I last played it, but it's a keeper. 7. Far Cry 2 - I was a big fan of Far Cry 2 initially, but it slowly decayed as the years went by and better Far Cry games came out. I wasn't even satisfied with the endings available. I don't think I could play Far Cry 2 again, just because nearly all the other main entries did a better job. 8. Far Cry 4 - This Far Cry was in hindsight a disappointment. It felt like Far Cry 3.5 and the story didn't even stick with me at all when I finished it. I was just glad I could platinum it and be done with it. It is by no means a bad game, but it's the least interesting main entry. 9. Far Cry: New Dawn - I remember almost nothing about this game, despite it being only two years old, I think? The way they wrote off the Deputy, the diminished role of Joseph Seed in the spin-off, the lackluster villains, the rehashing of the open world which got nothing more than a fluorescent lick of paint, ... I just don't care about this game. At all. So in conclusion: Best main entry: Far Cry 6 Best spinoff: Far Cry Primal Worst main entry: Far Cry 4 Worst spinoff: Far Cry: New Dawn
  14. This month's line-up is not justifiable in any way, save for the PS5 game, but the personal hatred towards Jim Ryan's persona is fucking juvenile. One user wants him fired, another wants him dead, ... The fuck is wrong with you, people? October's line-up is definitely a low in this year's offers, but to go so far as to wish someone getting fired or dead, is first of all stupidity of the highest order. And secondly: even if you could literally wish him fired or dead, do you think things would change if someone else replaced him? @Paperclip1776 is right: if you think this one is bad, wait until you see what Xbox has been giving away in the past months and years on Games with Gold. It's downright depressing enough you'd want to sell your Xbox collection for a PlayStation instead. They'd happily trade their monthly games for ours. This is the offer Sony went with for October, and you'll just have to suck it up. You're certainly allowed to express your concern or dismay, but wishing someone fired or dead over a videogame line-up is just a pathetic overreaction and uncalled for.
  15. I'm down to try Hell Let Loose, but the rest is disappointing. I don't think I need to comment on why exactly, but giving us a "free" PS5 Plus game on PS4 (not even the latest entry at that) and a golf game is a bit ... derogatory? Really hoping November has superior games in store than this. This is - relatively speaking - a bad month for Plus.