JoaLoft

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About JoaLoft

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  1. Thanks, everyone! Not actively fishing for any birthday wishes, but I thought it was nice to share this little detail with all of you. I'm fairly lucky my birthday takes place one week after Death Stranding's launch, to discover it so early.
  2. I don't know if this has been shared by people over here yet, but regardless: I thought I'd drop this here. Today happens to be my birthday, and I decided to start up Death Stranding to play a bit. I'm still early on in the game, and exploring at my own pace. Mistakenly pressed the touch pad button to "call out", when I actually needed the map, and ... Well, you can guess what happened. It's a nice little touch. So, you might want to keep this in mind if your birthday is coming up.
  3. Honestly, the game could take 1000 hours to platinum and I still would do it. I've been looking forward to this game so much that I'm ready to commit.
  4. Also, can't wait to see that highly-coveted platinum trophy of Outlast 2 dip back from 0.2% to 0.1%. *feels so special*
  5. Haha, as if. When sales drop low of a main game with a bunch of DLC, that's when they release it "for free" on Plus, to get that DLC revenue stream rolling again. It's a logical business move to make.
  6. Great line-up! I platinumed Outlast 2 earlier this year and actually really enjoyed the game, and I don't own Nioh yet. I'm in!
  7. Agony. And yes, it really was.
  8. First of all: take a chill pill. Relax, go for a walk outside. Kick some flowers. Do whatever you need to do to get it out of your system. The fact is that not every game is worth every penny of that launch price. Only a few select amount of games do, and that's just an objective statement. I'm not sure if this Call of Duty is worth it, but if you love playing the multiplayer and you prestige the crap out of that mode: you'll get every cent of enjoyment out of it, more power to you. If you're getting it mainly for the campaign (which I think is always way too short), you'll be disappointed considering its length. In my opinion: offering a bundle of modes in a game to appease everyone, means that every mode in itself should have a substantial amount of content. Offering a singleplayer campaign that's only five hours long, is just not acceptable anymore. It's been a very long time since a Call of Duty game has been worth its full price of admission, if you ask me. But that's just my opinion. And buying games in this kind of state, whether they're very short and/or soaked with microtransactions and lootboxes, translates statistically in a company's analysis as: "People are swallowing all of this, they are taking the bait." Which results in more games of lesser quality, from said company and the competition. You have to think twice before you just buy any product, because your collective purchase does put a whole chain of events in effect. Closing statement: games need to produce enough revenue to turn a profit, which should lead to investments in bigger projects and better games, theoretically speaking. So, I agree that some games, from studios and devs who deserve all the support, need to be bought at launch. But there is one thing you have to keep in mind: purchasing *every single game* out there at its original launch price is expensive beyond all reason. You'd literally have to be wealthy as fuck to afford every single game at launch, every year. Fact. Do the math.
  9. It's an incredibly immersive game, and you have to commend it for how amazing it looks and the amount of work that has been poured into a game of this magnitude. This is one of the few times when I'm damn proud to give something a 1/10 (zero not being an option according to the thread title), because I still love roaming the open world and playing the story. Online, that's a different story. Used to be borderline 10/10 boring back at launch, but since the big bounty hunting, collecting and trading update, it's been brought down to a 6/10 for me. 7/10 if you got all the upgrades and did the whole Outlaw Pass thing. Still needs a lot of work to make it really enjoyable, though, but at least it's going in the right direction.
  10. And this here's the problem: not being able to wait. If you hold out for several months, the game will go on sale already, and you'll be able to save some money at least. Sorry, but the vast majority of games is not worth €69,99 at launch.
  11. It's €119,99 in Belgium as well. An annual pass with a pricetag of this magnitude. For a bad game. Which was full price at launch. Bethesda, you're making it very difficult for me to love you. Very difficult. I don't know if they know how this whole thing works, but generally speaking: if you want to win customers/fans back after launching such a disastrous product, this is not the way to do it. This whole "strategy" could be used as a textbook example in a Business Management college course, of how NOT to approach a similar situation.
  12. Don't take this the wrong way, but as far as impressions go: this was just bad. I learned pretty much nothing specific about the game from your post, or if it even lives up to the hype. Plus, this should belong in the Modern Warfare subforum.
  13. Well, it is definitely very buggy. I just got all the tutorials done in both "Basic" and "Advanced" sections, and I got no trophy. Edit: now it seems to have popped ten minutes ago according to my trophy progress. Jesus, this is a right mess.
  14. Quick update: sometimes it works and a tutorial loads, after approx. ten to fifteen attempts. How has no one mentioned this yet? This is incredibly buggy!
  15. I'm trying to unlock the last trophy of the main list, where you have to do all the SnapMap tutorials. However, I seem to be dealing with a mysterious issue where, if I start up one of the tutorials in either the "Basic" or "Advanced" section, I'm stuck on the "Loading" symbol in the upper right corner of the screen. I can cancel the loading process, but starting up one of the tutorials seems nigh impossible. I was wondering if someone else has been struggling with this problem?