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About NorbR338055

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  1. Here's the thing about how it works: even in a scramble game, your player is still given an individual score on each hole. That score might be hidden, but it exists. This is the "scorecard" that needs to be under par for this trophy to pop. This is easily verifiable: once the game is over, you can check each player's individual statistics and the game will tell you how many birdies, pars, bogeys etc. your player got on the round. Individually. And the total will add to 18 no matter what. Meaning that your player gets a score on each hole, no matter who finishes it. Now I don't 100% understand how the game decides the score for your player individually ... obviously if your player is the one sinking the final putt, and the score is attributed to him on the scorecard, then that's the score he gets. I also think that if your player goes first, misses the putt, then the partner sinks it, your player is given a score of "N+1". So if the team gets a birdie, the birdie appears for your partner on the scorecard, but behind the scene your player gets a "hidden" par. On the other hand, I don't know what happens when, say, your partner putts first and sinks it. Also, there is probably a flaw in my theory, since on my statistics when I got the trophy, there was one triple bogey for my player. And I have no idea how the game got that. As a team, we never had anything worse than a par. I cannot figure out how the game would decide to give my player a triple bogey. So pay attention to these "hidden scores", try to finish a hole with your own player as much as possible (that way, you don't get a +1 penalty for your player), try to avoid obstacles and going out of bounds to avoid penalties (that might be the explanation for my triple bogey ...) and the trophy will pop with this method.
  2. Finally my first win, I had to wait to be at level 21 to get that, safe to say I won't be going for the Platinum. I'm getting good at Fall Mountain so I hope to see more of those in the final rounds. Always a bit of luck involved, but at least I know what I'm doing. On the other hand, I still suck at Hex-a-Gone ... can't seem to get good at this one. Jump showdown was fun but I've had it a grand total of one time as a final round so far. Hope it comes around more often.
  3. #45 - Beyond Blue Difficulty: 1/10 Enjoyment: 8/10 An experience more than a game, but a great, relaxing experience. Very well made, the movement is quite pleasant, the ocean is full of life and it is a thrill to swim with all the creatures in this game. The story is a bit heavy-handed at times but it doesn't get in the way too much, the few "missions" are clearly marked and easy to follow, but the beauty of this game is of course in the free roaming. An easy platinum too. Just a bit of grind towards the end, scanning everything, and some frustration with the worst markers I've ever seen on a map 😒 but overall, a quick platinum grab along with a lovely 4 or 5 hours dive in the ocean. Glad I took a chance on this one.
  4. #44 - ManEater Difficulty: 3/10 Enjoyment: 8/10 A very pleasant surprise, I didn't expect to like this game as much as I did. If it weren't for isolation and being stuck at home, I probably would never have bought this game, and certainly not on release and at full price. Now I'm really glad I did. Let's get the bad out of the way: this game has many technical issues. Very frustrating at times. Over 16 hours of play, I had one hard crash, three stuck loading screens, and countless severe framerate drops. I'm never one to complain too much about dropping a few frames, but here I'm talking about game breaking frame stuttering. Also a lot of frustration whenever you fight something at the edge of two regions and inadvertently keep exiting and entering new regions. The game really doesn't like that ... Other than that, I had a lot of fun with this game. It probably won't win any Game of the Year awards, but it's a really fun game. Actually quite good looking, the story is quite fun, there's not much to it but it stays out of the way most of the time which is cool. I actually really liked the collectibles, always placed in interesting locations, yet very easy to find once the sonar is upgraded to the max. Also the locations collectibles are full of funny situations and pop culture references, I really enjoyed that. Only the human combat got a bit stale by the end, mostly because it becomes too easy with the right armour and spamming the evade. So reaching infamy 10 was a bit of a grind. Really not much though. There really is no difficulty to the plat, nor to the game. Only one apex predator gave me a bit of trouble towards the end. Dont go looking for a challenge, only for a good bit of fun. 16 hours for me to get the plat, but I'm a slow gamer, and I took my sweet time exploring. Highly recommended.
  5. #42 - Return of the Obra Dinn Difficulty: 2/10 Enjoyment: 7/10 Another very good game but with an experience tarnished by a stupid trophy. I never understand why game developers choose to include trophies for playing the game in ways that are completely against the very spirit of the game. In this case I'm talking of course of the Captain Did It trophy, which forced me to go though an entire playthrough of the game and make wrong guesses all the way. Sorry, first not solve anything, then make wrong guesses. It makes the game feel like a chore after that playthrough, even though I genuinely enjoyed it the first time around. Shame, really. Other than that, this is really a game like no other, and everyone should give it a try. The atmosphere is so unique, the graphics are awesome, and the story keeps taking twists and turns that I did not expect and genuinely enjoyed. The mechanism of confirming fates only with 3 correct guesses is great. It leaves room for a little guesswork but you can't rely entirely on it. Works really well. Guessing all 60 fates is actually really hard. I had 48 correct guesses by the end of my first run, got a few more by just guessing but had to resort to a guide for the last few. And for many of them, even with the solution I really don't see how I could have solved their fates without guessing. I probably missed a few clues along the way. Anyway, my annoyance with that one trophy notwithstanding, this is really a very good game and a great experience.
  6. #41 - Goat Simulator Difficulty: 5/10 Enjoyment: 1/10 Well that does it, this is officially the worst game I've ever played. I know I'm going to sound like an old grump who can't take a bit of fun, but seriously, I'm all for a bit of absurd and chaos, but this game does it terribly. It controls like a bag of fish, it's full of bugs, and everything that's supposed to be fun turns into a fight with the controls that makes you want to pull out your own teeth. I gave 1/10 for enjoyment because I suppose it can be fun for 10 minutes, running around destroying everything, licking stuff and grabbing people ... but that's about it. Everything else is torture. In that genre, Untitled Goose Game did things a lot better (and I'm not even that much of a fan of that particular game). The trophies are straightforward enough ... everyone knows that Flappy Bird is hard, it is hard indeed, and I'm not going to complain again about the controls (but seriously those hitboxes ... and that lag on the controls ... ugh 😒) The trampoline one was also really hard for me, took me a while to make it work, and the first time I did the trophy didn't pop (hey look, one more thing I can complain about). Anyway, at least I got a somewhat fun plat screenshot out of it. Anyway, that's the beauty of PS+ I suppose, sometimes you get hidden jewels, sometimes you get a free boost to your blood pressure. Never again. Uninstalled.
  7. #40 - Star Wars Jedi: Fallen Order Difficulty: 4/10 Enjoyment: 9/10 Well it's definitely not perfect, but it's exactly the game I wanted. I really really enjoyed this, from start to finish. Thanks Respawn! The positives: first and foremost, the story. I thought that was not just good, but very Star Wars too. It's a great time period in the saga, and this story fits in really well. If it had been a movie, an Episode 3.5, I'd totally watch that. The combat is mostly good, I sometimes wished that there'd be more options for ranged combat, but I guess that's not the Jedi way. Otherwise the abilities are really fun, and force pulling and pushing enemies around just never gets old. The graphics are very nice, but plagued by performance issues. Even on a Pro, frame drops are recurrent, and transitions between areas sometimes just freeze for a few seconds. Not too bad, but definitely noticeable. Some of the faces are also weird at times. Coming from Death Stranding, the step down was clear. Overall it's a game that takes inspiration from a lot of classics of the past few years, and combine what makes them great to deliver a fantastic experience, not just for Star Wars fans, but just a great game altogether. Glad it's a milestone plat for me!
  8. #39 - Gris Difficulty: 1.5/10 (just for the damn eel) Enjoyment: 8/10 Screenshot: One of the most beautiful games of the year for sure. Visually and musically, this game is stunning all around. The levels are quite varied and yet each one is more beautiful than the next, to the point that I couldn't tell which one was my favorite. Each level is truly dense, with a fairly convoluted design, yet everything is cleverly drawn so it's easy to navigate. The game is fairly short, about 4 hours for the whole thing. There are some tricky trophies for the platinum, so it would be hard to get it on the first go without a guide, and as usual I strongly recommend doing a first blind playthrough to really enjoy the game. Then pull out a guide to catch up on what you missed (there is chapter select, and collectibles are individually tracked, so it's fairly easy to go back). The platforming is nice enough, but there is no real challenge to this game. Some interesting puzzles and exploration areas in the last chapter. But overall, this is a game to relax, grab a controller, put on your headphone, and enjoy the experience.
  9. #38 - Disney Classic Games: Aladdin and The Lion King Difficulty: 0/10 Enjoyment: ... well I haven't even played the game yet 😏 Yeah, not my proudest plat ... used and abused the cheat codes for this one. Oh well. I bought the collection just to play Aladdin, since it's one of the few games I remember playing as a kid. I figured I might as well get the plat out of the way before I get started. Now I can play for real. (Also, cool trophy image, but why is it from The Lion King when almost all of the trophies are from Aladdin?)
  10. #37 - Oxenfree Difficulty: 1/10 Enjoyment: 8/10 Excellent narrative game, if you like that kind of game, I think this one is not to be missed. The story, of which I will say nothing, is really captivating and has many memorable moments. I also really like the overall aesthetics of the game, even though the world is a bit frustrating to navigate sometimes. There's no difficulty to the platinum of course, and big thanks to @QuentinCle95 for the excellent guide available on this site, it really helps. I do recommend following his advice and going blind for the first playthrough. That story is really worth discovering without having eyes on a guide, and there's nothing lost in doing so, you'll need 3 playthroughs regardless. Speaking of multiple playthroughs, they're par for the course for this type of game anyway, and as always there's good and bad about it. The good, with Oxenfree, is the way the game acknowledges and subtly modifies the story when you're on a second playthrough. I really liked that, it's minor things, little winks and nods, but it's really well done and kept me hooked in my second run. The bad, on the other hand, is that required silent playthrough. Who ever thought that it would be a good idea to require a silent playthrough in a game that focuses so much on dialog choices?! What a sour and boring experience, really a disappointing way to get the final trophy -- for what was, in the end, still a very enjoyable experience and a really good game.
  11. #36 - Concrete Genie Difficulty: 2/10 Enjoyment: 8/10 First platinum in more than three months, that's what I get for playing so much Monster Hunter World ... thankfully Concrete Genie and its easy plat comes along! Totally worth it though. This is a really beautiful game, relaxing gameplay (for the most part), and a cute story (for the most part). As someone that is truly creatively challenged, I actually appreciated the fact that the games holds your hand a lot when it comes to the actual painting. There is a limited number of elements that you can paint with a single brushstroke, so if you're expecting a blank canvas where you can paint anything in any style, that's not what you get. But what is there is imho really good, and fits really well in contrast with the drab and depressing setting of the ravaged town. The game itself is somewhat weird, I'm not going to say too much, but it's almost like two games in one. Strange change of pace in the middle that caught me off guard. But both parts are enjoyable, if for different reasons. It is very short however. I was surprised to hear the low price when it was announced, now I get it. 6 to 8 hours to finish the game, and a couple of extra hours to clean up collectibles and remaining trophies, makes it a platinum easily obtainable within 10 hours. There's no difficulty to it either. Not to the game, and not to the platinum, the collectibles are not that hard to find (a guide helps of course) and nothing is missable. Overall it's a very pleasant experience altogether, always good to play this sort of games every once in a while.
  12. #35 - Until Dawn Difficulty: 2/10 Enjoyment: 7/10 Obviously late to the party on this one, so there's not much I can say that hasn't been said already. This is actually one of the first games I played on PS4, a while back, when I wasn't paying attention to trophies. I did one run back then, and that was it. Now I finally decided to get back to it, and get the platinum. It was actually enjoyable to get back to this story, and kind of fun to get to see all the possible outcomes. That being said, it also made me realize that there's really not much variety in the endings, as opposed to a game like Detroit for example. Here, protagonists live or die but the story stay the same. A bit underwhelming. Oh well, at least I got to All in all a good game, but everyone probably knows that already. Also, I love the platinum trophy screenshot I got. I know everyone gets the same, but it is a beautiful picture, I like it when games pay attention to these things and give us something better than a black screen.
  13. #34 - A Plague Tale: Innocence Difficulty: 3/10 Enjoyment: 9/10 A very pleasant surprise, what a fantastic game! Perhaps my favorite game of the year so far. First of all the game is absolutely gorgeous, both visually and musically. The graphics are incredible, and each chapter sets a very pictural scene, often quite somber, but beautiful nonetheless. And the soundtrack is just as good (and often just as somber). Altogether this makes for great storytelling, it's easy to be immersed in this world. And the story is just as good, though the rhythm of the game is a bit uneven. But there are some gripping sections, one in the middle in particular, and a solid ending. There are some questions that are left unanswered, which is a bit frustrating ... (unless I've missed it of course). But again, combined with the stunning visuals, some elements of the story will remain etched in my brain for a while now. Overall a really great game, 12 hours of captivating adventure. Uncharted in the middle ages -- the game I never knew I wanted, but it turns out I really did. No particular difficulty for the trophy, though there are a lot of collectibles to be found. A guide helps a lot, Powerpyx has a good one. There's chapter select after the endgame, so I recommend playing first through the story without worrying about collectibles, there's time to get them later.
  14. #33 - Déraciné Difficulty: 2/10 Enjoyment: 5/10 A somewhat underwhelming VR game. Not a bad game by any stretch of the imagination, it is what it is, an interesting story in a beautiful setting and with a beautiful soundtrack. But I can't say that the story really grabbed my attention, the puzzles are a bit frustrating at time and timelines get downright messy by the end. Still an enjoyable experience I suppose, and definitely an easy platinum (I rated 2/10 just because it's not obvious to figure out the path to the ending ... with a guide, this is a 0/10), worth picking up if you can get it cheap, and if you enjoy this sort of narrative, fantastic story in VR.
  15. #32 - Days Gone Difficulty: 3/10 Enjoyment: 9/10 I'm sure I won't be the first to say it, but this game deserves a lot more praise than what it got when the first reviews came out. I think the main problem with Days Gone is that it doesn't necessarily make a good first impression. As the game begins, sure the world is nice and the freakers are kinda cool, but everything is also a bit clunky, the missions are not super interesting and the story is sloooowly developing. And yes, there were a lot of bugs and glitches, particularly early on in the game. I did notice them less and less as the game progressed though. No idea if they were getting patched up, if they were less present in further areas, or if I was just getting used to them. Still, the game lacks polish, that's undeniable. Nevertheless, as the story and the world open up, the whole game is slowly but surely elevated. For me, I got really hooked once the story moves to the third camp (don't want to spoil more than that). And the game keeps improving, as the last third of the story is by far the best part in my opinion. The star of the game is obviously the world, and by that I mean the environment itself and all the life in it, friends and foes, humans and wildlife, marauders and freakers. The marketing pitch for Days Gone was pretty much "the world is out to get you", and I think they really nailed that feeling. Although it should be said again, this is probably not so obvious at the beginning of the game, and gets better and better as the story progresses. The enemies in the last third of the game are much more interesting, with a greater diversity of freakers, and of course the hordes. Also it doesn't hurt that the platinum is a very easy one to get. Slightly annoying at the end when it comes time to clean up the collectibles, but fortunately you only need 75% of them. Still, since only some of them are marked on the map, a good guide is very helpful, if not necessary. Oh, and that trophy tracker in the menus? Gold. Pure gold. Bottom line, this game is really good, and worth diving into if you like open world games with a strong narrative component. I'd recommend hanging in there if the early story and atmosphere doesn't grab you, because it really gets better.