Arcesius

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About Arcesius

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  • Birthday February 5

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  1. I expect my rarest thus far to remain the rarest for this year... 😅 Trackmania Turbo - 0.61%
  2. I'd take Final Fantasy XIII. Played it on the X360 and didn't find it as bad as many say. Would definitely get it if it was ported to the PS4
  3. Platinum #60 – Lumo 100% Enjoyment: 5/10 100% Challenge: 5/10 Remember how gaming was in the late 80s and early 90s? No? I was more concerned with learning how to walk back then, so yeah, me neither. But, it seems that Lumo was inspired by games from around that time. A tribute to the first isometric puzzle platformers, but how does it hold up when played without nostalgia goggles? 100% Enjoyment Let me start with something completely insignificant, but that I want to get out of the way. Lumo gotta have some of the ugliest trophy images I have earned yet. I'm not kidding, those might be a throwback to the 80s as well, but man I cannot stand them. At least the platinum image is somewhat cute, but what the hell is this? Ok maybe the last one ain't so bad… But that style sure isn't for me… 😐 Anyways, that out of the way, what is Lumo about? Well, it is a puzzle platformer with an isometric camera, duh... You move from room to room as this little Vivi-clone (but way less cute, obviously), find collectibles and solve single-room puzzles or overcome challenges. The puzzles are overall pretty basic, ranging from pushing ice blocks around to reach switches, to redirecting light sources using mirrors. But the main focus of Lumo is in its platforming. Throughout your playthrough you'll encounter moving, collapsing, invisible, slippery or timed platforms, spike traps, fire pits and other sorts of obstacles you'll have to deal with while looking for the switches needed to progress to the next area. And here, the isometric camera will be your worst enemy and needs some getting used to. There are many instances where a jump seems straightforward but will result in death due to the deceiving perspective. During the playthrough, you'll move from the starting area, where you get the ability to jump, to a church-themed area which gives you the first and only power-up, a "wand" power to make invisible platforms visible, over to the ice world, where things get significantly more challenging. Everything you've learned there is then put to the test in the final area, the mansion, where old obstacles are plentyful and new obstacles are introduced as well. The soundtrack is for the most part just atmospheric music, and while it helps create that sense of loneliness and wonder, it also gets boring pretty quickly… 💤 Overall, one playthrough should only take a couple of hours and is quite fun, but once the puzzles are solved, there is not enough gameplay there to keep things interesting, which is why it's good that it is relatively short. When it comes to trophies, though… 100% Challenge Out of the 43 trophies in the game, 36 are entirely missable. Soooo… yeah… 😨 First of all, there are five types of collectibles… The worst ones are the ducks, as there are two trophies tied to finding all 32 of them. To collect a duck, you need to jump on it and safely exit the room. Only then it counts as collected, and there is a trophy for finding all ducks, and another one for never dying while "holding" a duck (that is, never dying between jumping on a duck and exiting the room). That is no easy feat, mind you, as most ducks are rather hard to reach! That trophy seems to be a bit tricky to get for some, at least according to what I've read, but luckily it popped for me without any issues. You also need to collect all 60 coins, as 10 are needed to play each of the six minigames found in the so-called "warp-zone". Those are arcade-style minigames that can only be attempted ONCE. There is one extra trophy attached to each minigame for achieving something special, mostly for completing the minigame with a set amount of time remaining, etc. I found one minigame where you are a giant bouncing ball to be rather challenging to complete in the required time, but after some attempts (back up your save, kiddos! 😅) I got the hang of it. There is another difficult minigame with a rolling ball and reversed controls, but I just held the controller upside-down… 🙃 And then there is Old Skool Daze!… The ultimate tribute to the arcade games of old. You need to play the entire game in Old School Mode, that is, in one sitting, with no save-states and limited lives. You are given 3 lives at the start of the game, and can collect some more along the playthrough. When you are playing this mode, every single jump can make you nervous, as the camera really doesn't help feeling confident with the positioning. I didn't feel like practicing challenging sections on a regular playthrough, so I went for Old School Mode right away. On my first attempt, I managed to get past the ice world and into the mansion, but I had already lost too many lives by then and my run ended pretty shortly after. 😳 But I learned from that run, and on my next attempt the day after, I got into the mansion having only died twice until then. Every death in the mansion would still make me super nervous, but I took my time and, luckily, got to the end with some lives to spare. However, I can see this trophy being super frustrating, so I still need to give the game a 5/10 in challenge... Maybe a bit higher
  4. I wasn't expecting to write a review on this game, but browsing the store the other day I saw that it was 50% off… So it basically went from my wishlist to my list of completed games within a couple of days… I'm talking about… Platinum #60 – Lumo 100% Enjoyment: 5/10 100% Challenge: 5/10 Remember how gaming was in the late 80s and early 90s? No? I was more concerned with learning how to walk back then, so yeah, me neither. But, it seems that Lumo was inspired by games from around that time. A tribute to the first isometric puzzle platformers, but how does it hold up when played without nostalgia goggles? 100% Enjoyment Let me start with something completely insignificant, but that I want to get out of the way. Lumo gotta have some of the ugliest trophy images I have earned yet. I'm not kidding, those might be a throwback to the 80s as well, but man I cannot stand them. At least the platinum image is somewhat cute, but what the hell is this? Ok maybe the last one ain't so bad… But that style sure isn't for me… 😐 Anyways, that out of the way, what is Lumo about? Well, it is a puzzle platformer with an isometric camera, duh... You move from room to room as this little Vivi-clone (but way less cute, obviously), find collectibles and solve single-room puzzles or overcome challenges. The puzzles are overall pretty basic, ranging from pushing ice blocks around to reach switches, to redirecting light sources using mirrors. But the main focus of Lumo is in its platforming. Throughout your playthrough you'll encounter moving, collapsing, invisible, slippery or timed platforms, spike traps, fire pits and other sorts of obstacles you'll have to deal with while looking for the switches needed to progress to the next area. And here, the isometric camera will be your worst enemy and needs some getting used to. There are many instances where a jump seems straightforward but will result in death due to the deceiving perspective. During the playthrough, you'll move from the starting area, where you get the ability to jump, to a church-themed area which gives you the first and only power-up, a "wand" power to make invisible platforms visible, over to the ice world, where things get significantly more challenging. Everything you've learned there is then put to the test in the final area, the mansion, where old obstacles are plentyful and new obstacles are introduced as well. The soundtrack is for the most part just atmospheric music, and while it helps create that sense of loneliness and wonder, it also gets boring pretty quickly… 💤 Overall, one playthrough should only take a couple of hours and is quite fun, but once the puzzles are solved, there is not enough gameplay there to keep things interesting, which is why it's good that it is relatively short. When it comes to trophies, though… 100% Challenge Out of the 43 trophies in the game, 36 are entirely missable. Soooo… yeah… 😨 First of all, there are five types of collectibles… The worst ones are the ducks, as there are two trophies tied to finding all 32 of them. To collect a duck, you need to jump on it and safely exit the room. Only then it counts as collected, and there is a trophy for finding all ducks, and another one for never dying while "holding" a duck (that is, never dying between jumping on a duck and exiting the room). That is no easy feat, mind you, as most ducks are rather hard to reach! That trophy seems to be a bit tricky to get for some, at least according to what I've read, but luckily it popped for me without any issues. You also need to collect all 60 coins, as 10 are needed to play each of the six minigames found in the so-called "warp-zone". Those are arcade-style minigames that can only be attempted ONCE. There is one extra trophy attached to each minigame for achieving something special, mostly for completing the minigame with a set amount of time remaining, etc. I found one minigame where you are a giant bouncing ball to be rather challenging to complete in the required time, but after some attempts (back up your save, kiddos! 😅) I got the hang of it. There is another difficult minigame with a rolling ball and reversed controls, but I just held the controller upside-down… 🙃 And then there is Old Skool Daze!… The ultimate tribute to the arcade games of old. You need to play the entire game in Old School Mode, that is, in one sitting, with no save-states and limited lives. You are given 3 lives at the start of the game, and can collect some more along the playthrough. When you are playing this mode, every single jump can make you nervous, as the camera really doesn't help feeling confident with the positioning. I didn't feel like practicing challenging sections on a regular playthrough, so I went for Old School Mode right away. On my first attempt, I managed to get past the ice world and into the mansion, but I had already lost too many lives by then and my run ended pretty shortly after. 😳 But I learned from that run, and on my next attempt the day after, I got into the mansion having only died twice until then. Every death in the mansion would still make me super nervous, but I took my time and, luckily, got to the end with some lives to spare. However, I can see this trophy being super frustrating, so I still need to give the game a 5/10 in challenge... Maybe a bit higher
  5. First of all, I'd like to mention that I think the proposal is well and clearly written Secondly, I'd also like to mention that I don't care a single bit about leaderboards 😂 Full disclosure here... But, I wanted to point out that it is technically illegal to share account information with one exception: if it is for family reasons and the consoles are all in the same household. Now, I dunno how team accounts operate, but I imagine that more often than not all team members are playing on the same account on multiple consoles without geographic constraints. It would be kinda dumb of those accounts to check a box admitting to be doing so. Not that Sony cares, but I wouldn't "encourage" team accounts by giving them a separate leaderboard to compete on. They just shouldn't be on any leaderboard, period.
  6. Yeah I was going by personal experience on the one game, and by guide estimates on the other, but you're right, RDR2 is probably longer. Took me ~160h to get the plat, but I haven't played Death Stranding. So I'm even more confident in my 10-15% estimate.
  7. DBH went down in rarity by about 0.1% thanks to PS+... I'm obviously exaggerating, but I don't see any effect there to be honest. On topic: Death Stranding is now at about the same rarity that Red Dead Redemption 2 is one year after release. Both seem to be more or less equally long, with RDR2 probably having the more tedious trophy list. I expect Death Stranding to go up to the 10-15% range in a couple of months. Many easy but time consuming games (that have a large fanbase) go up to that range. I'm thinking Persona 5 or The Witcher III, for example
  8. I completed my first game for this event! Death's Gambit Enter the Gungeon Divinity: Original Sin II Nex Machina Pier Solar and the Great Architects Lumo - 0.69% Superhot VR Trials Fusion Badland Lumo was relatively short, took around 8 hours to plat. 36/43 trophies are completely missable, but are otherwise pretty easy to get once you know what to do... And then there is Old School Mode... Luckily I didn't have too much trouble with it, but I can see the trophy for completing that mode being annoying 😳 I expect Death's Gambit to be done next. I "only" have to defeat the last two bosses on Heroic and do a sub-4h lv. 1 speedrun in one sitting... that should be fun 😅 Btw, I'm waiting for The End is Nigh to become UR to add it to my list... come on, people, buy the damn thing! 😁 Otherwise, if we are considering 100% rarity, I could also just put Diablo III on there... but that doesn't seem right...
  9. #60. Lumo

    Got Old Skool Daze! on my second attempt, but man it was more stressful than it needed to be 😅

    Otherwise, the game is alright I guess.. I had my fun with it for a couple of hours, but I'm definitely happy that it's relatively short 😬
     

    Review coming soon! 

    1. Show previous comments  6 more
    2. Mori

      Mori

      congratz. :) 

      How well did you perform during the bubble flight? That was my only nemesis. :D 

    3. Arcesius

      Arcesius

      @Mori I was dreading that section, and during my first Old School attempt I think I died twice there... (died way more often during the adventure playthrough). But then I noticed that it was the fucking fire popping the bubble, not the spikes 😂  and managed to get it deathless on the successful run :) The perspective on that section is awful!

    4. ee28max

      ee28max

      Well done! 💯

  10. That's an even better example than mine 😅 For me it was Alienation (6.82% / 2.15%) and Enter the Gungeon (4.42% / 1.53%), but sure, there are more extreme examples... Look at Final Fantasy XV... Platinum rarity: 28.98% but 100% rarity: 0.39%... Seriously?? 😂 To be fair, I also understand @ZoutjeNL's point. Personally, I also think that DLC is a crucial part of a game, a game is not complete if the DLC has been ignored. But most players don't think that way, and that naturally causes 100% rates to be very low in most cases. Maybe it would indeed be best to have both options available
  11. Don't get me wrong, I wasn't suggesting you should move your games Challenge ratings are very subjective, and we both haven't played most of the titles you listed. But in case you are curious, I gave Red Dead Redemption 2 a 3/10 in challenge, so would definitely lable that one as easy. The same with Death Stranding, at least according to trophy guides (haven't played that one myself). Otherwise I think I would put Titanfall 2 and Metal Gear Survive in the medium bucket, I hate Running Backwards, Tetris Effect and Marvel vs. Capcom Infinite I think will be the hardest ones to complete...
  12. Nice review on Control! I'm actually intrigued by that game, but I also only have a vanilla PS4 from 2013 and having about all the performance issues... I dunno. Maybe I'll pick it up at some point later. I have never seen it being described as a metroidvania though 😂 I would like to read your thoughts on Remnant... I reminds me a lot of Immortal: Unchained, but with a more interesting world and enemy design. So if you have a hard time picking which game to complete next, my vote goes to that one How are you liking Red Dead Redemption 2? I liked the first one so much that I didn't even think too much about getting the sequel (I once said to my girlfriend that I'm not sure if I wanna pick it up and she asked me if I'm feeling sick or what 😂), but it turned out to be a bit too slow for me.
  13. As a fellow 100% completionist, good luck with the challenge! Most games are definitely doable (many of the games you put in the Hard category I would move to Medium, though), but especially I Hate Running Backwards will definitely be a challenge... There are only two platinum achievers, and that's twice Floriiss 😂
  14. I have been very happy with many of my platinums, but the most excited I think I've been with the following: Furi - This was the first somewhat challenging game I tackled, and it remains to date one of my favorite games on the PS4. Super Meat Boy - For obvious reasons. I started this game prepared to lose my 100% completion, but I really enjoyed my time with it. Seeing the platinum pop after Impossible Boy was really satisfying, and it is for those moments that I like putting in the effort that these types of games require. Hollow Knight - After many hours of practice for the fifth pantheon, after choking three times in a row on the same day at the last phase of Ultimate Radiance atop the pantheon, getting that last hit and achieving the plat felt fantastic. A gorgeous and incredible game that I will remember for a long time. I would like to say that I was equally excited when I completed Trackmania Turbo, but the truth is that that game was so incredibly long that finishing it felt more relieving than it did feel satisfying 😂 When I got my last STM, I put the controller down, lied down on the couch and stayed there for a couple of minutes, all my energy gone 😂
  15. I never play shooters, and still I managed to get all online trophies without any issues. Getting 3x MVP wasn't that bad (dunno how it is these days, though), and I grinded for lv. 50 with a mixture of Events (best XP gain, but rare), PvP and melee-murdering guard-NPCs in Braithwaite Manor 😂 Grinding levels sounds much easier with the new updates anyways, so the only skill-involved online trophy is getting MVP, but with all the game modes available I'd still say that's a very doable trophy.