Arcesius

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  1. That would exclude 100% titles and uncompleted games. If you want to display your rarest platinums, you can put them in your trophy cabinet.
  2. That doesn't work. Your old username is still part of the account that saw the name change. In fact, you can always revert to a previous username that account had without charge. If I understood the OP correctly, the game you're talking about is still 100%able at the moment, right? What's stopping you from completing it before the servers really do shut down?
  3. 100% #10 – Trials Fusion The Pitch Trials Fusion is a purely skill-based physics game about overcoming increasingly more difficult obstacle (bike) tracks as flawlessly and quickly as possible and competing against yourself and the rest of the world, and is one of the most challenging, yet rewarding and satisfying games I've ever had the pleasure to enjoy. 100% Enjoyment 100% Challenge The Best: This game... I was hoping I would enjoy playing through it (in the end, that's how I choose my games..), but I would never have thought that I would find one of my new favorite games in Trials. Yes, that's right, I can confidently say that Trials Fusion is among the games I've enjoyed the most. EVER. And that despite - or maybe because of - its extreme but very fair challenge 😃 So what makes this game so good? Honestly? I'm not entirely sure... I mean, I had watched some gameplay before starting it, and while it looked fun, it didn't look THAT fun. And still, from the first track I played myself, I knew I would have a blast. The controls are way more responsive than you would think, and it soon becomes apparent that this is not just a casual game. This is a physics-based game without a skill-ceiling, really. You see, you don't even control the bike itself. You control the rider, and thus indirectly the bike by shifting your weight and getting the bike to rotate. The game is about understanding the physics behind it, about maintaining momentum and knowing how to approach the increasingly more difficult obstacles. And what sounds like a highschool course is just an incredibly deep and satisfying game 🚵 Unlike other games, Trials Fusion doesn't lock you out of the more difficult tracks, but is very good at showing you when you are attempting something that is above your current skill-level. And I think, overall, that this is what makes this game so addicting... There are games that you can beat without really getting good at them. This is not the case with Trials. Here you either put in the time, practice and improve your skill, or you won't make progress. But again, since the game is pretty much purely skill-based (with some luck elements that we can touch upon later), it never becomes frustrating, and you can really notice how much better you are getting with each hour you spend with the game. Going from not being able to beat a hard track, to beating it for the first time, to returning to it much later just to get a Gold Medal without much effort.. is just such an extremely rewarding feeling. 🙂 The Worst: This is easy. There are not many things I didn't enjoy about this game, but I can still think of a few. Besides the fun obstacle courses, there are two other types of tracks in the game. Let's start with the FMX tracks, where the goal is to score as highly as possible by doing FMX stunts. I actually don't think it'd be fair to say that these tracks are bad., they certainly aren't. But they don't feel like they should have a place in this game, and I just simply enjoyed beating the obstacle tracks more than trying to chain ridiculous stunts while trying not to crash by overdoing it. I'm sure many people will enjoy these... they are just not what I'm looking for in this game. 😶 Secondly, the Skill-Games... These range from great (Ice Climb) to just frustrating (Speedcuber, more on this bitch later). I can't complain about all of them, but most are just not that well designed and going for high scores is simply not as fun. Luckily, you don't really need to do well in most of these, just starting them once and crashing on the first opportunity will do 😄 Still, I went back after getting 100% in the game to at least get a Gold Medal in all of these as well. There are also two other mechanics that I wasn't a fan of. There are several challenges that need to be completed whilst on fire... If you stand still for too long, or move too slowly, your bike will literally disintegrate, and it's back to the start. There are also two challenges where you need to fly through multiple fire rings, and properly controlling the bike was just a nightmare. Still, the points stated here were definitely not enough to diminish the fun I had with this game. It's definitely minor nitpicks. The Challenge: This is the name of the game... For starters, the hardest trophy will have you complete all 120 challenges in the base game, with each track featuring three challenges. Most are pretty mangeable, though there are some that are a bit gimmicky and thus require a bit of luck as well. However, the hardest challenges are 100% skill-based, and as such are both really challenging to complete, but also extremely satisfying to go for 😊 I want to mention three challenges that I think stand out: Pipe Phobia. This was the second-to last challenge I needed to complete, and I was ready to grind it for hours. I got a lucky run pretty early on and ended up only needing two hours to clear it, but I can still acknowledge the difficulty of getting this done. I really like the Roach bike, so I enjoyed this challenge. Be One with the Bike. Not particularly difficult once you've mastered the game. So.. why am I mentioning it? Because this is the one challenge that probably shows the best how much better you get at the game over time. Here, you have to complete the hardest track in the game (Inferno IV) while riding an invisible bike. Going from not being able to make it over the first obstacle in that course with a regular bike, to completing the entire track without too much trouble and under such extreme conditions just really is eye-opening. It is an incredible feeling to notice how much better you got at the game. 😳 Top Roach. Without a doubt the hardest challenge in the entire game, but again a challenge that really is there to show you that with enough persistence and practice, a seemingly impossible feat is indeed within reach. The first time I attempted this challenge - and mind you, that was after I was done with pretty much everything else - I finished the run with 299 faults. After about 6-7 hours of practice, I got my 0-fault run, and I saw improvements on a daily basis. It's just so motivating seeing the progress! Overall, this is probably what is so addicting about this game. It would be an understatement to call the DLCs 'easy', but compared to the base game they actually are. However, the hardest track in the entire game is part of the DLC (Way of the Machine), an insane track that seems impossible at first. Other than that, there are two other trophies that are worth mentioning. Speedcuber. Given that I cheesed Anger Management, this trophy was without a doubt the most frustrating thing I had to do in the game. You are on top of a rotating cube, with each side having a different obstacle to overcome. The challenge increases with each side, and the goal of this skill-game is to reach side 40 of the cube. Fuck this skill-game. At some point I could pretty much get to side 30 blindly, just to screw up some jump in the last 10 sides. What makes this so frustrating is that due to the rotating cube, the physics change over time (the cube becomes more and more steep), and they really seem a bit messed up. Definitely not a fun challenge, at least not for me. RedLynx to the Sword. Probably the second hardest trophy in the game, but without a doubt the most fun trophy to go for. This is found in the last DLC, and the goal is to beat the developer times on each of the 10 tracks. Some of the times are really tight, some even seconds below the requirements for the Platinum Medal, but again, this game is just so motivating, and the tracks in question are just so well designed for speedrunning that it was just so much fun going for those times. You can probably tell from the review, but if Trials Rising is just as good, then holy hell I think I have found one of my favorite series 😀
  4. Yeah, those were my thoughts too... and if I ever plat NecroDancer, the gauge thingy will have to explode 😅 Thanks a lot for the feedback!! Absolutely nothing wrong with using the idea for your own thread. Are you thinking about starting one soon? Also, about Nioh... I guess it's not for everyone, but in my case it just tickled all the right places. I didn't write a proper Nioh review, but I've talked about that game a lot. It is in my top-5 PS4 games, and especially playing on Way of the Demon was one of my favorite experiences in a single-player game... ever. If you already own it anyways, I would strongly recommend giving it a go. It might end up not being for you, but it's definitely a lot of fun. 🙂 Thanks dude! Sooo... last time I asked you couldn't tell me when your project would be ready.. any idea now? You've been very productive getting all of that online PS3 stuff out of the way! Plenty of prepared games right there! 😁 I actually finished the game yesterday. Unfortunately, I really can't say that this is a good game, but at least it was only 4€ 😅 Anyways, now that I've played it as well, lemme just say this again in case you ever decide to play Trials: Pumped BMX+ and Trials Fusion are really not very similar. There are some FMX tracks in Trials that you could argue play a bit similarly to Pumped BMX+, but overall these are two very different games. In fact, I would argue that Pumped BMX+ has a lot more in common with OlliOlli2 than Trials (btw. congrats on finishing that one!). Just mentioning it in case you ever decide to pick it up 🙂 And speaking of which... 100% #10 – Trials Fusion The Pitch Trials Fusion is a purely skill-based physics game about overcoming increasingly more difficult obstacle (bike) tracks as flawlessly and quickly as possible and competing against yourself and the rest of the world, and is one of the most challenging, yet rewarding and satisfying games I've ever had the pleasure to enjoy. 100% Enjoyment 100% Challenge The Best: This game... I was hoping I would enjoy playing through it (in the end, that's how I choose my games..), but I would never have thought that I would find one of my new favorite games in Trials. Yes, that's right, I can confidently say that Trials Fusion is among the games I've enjoyed the most. EVER. And that despite - or maybe because of - its extreme but very fair challenge 😃 So what makes this game so good? Honestly? I'm not entirely sure... I mean, I had watched some gameplay before starting it, and while it looked fun, it didn't look THAT fun. And still, from the first track I played myself, I knew I would have a blast. The controls are way more responsive than you would think, and it soon becomes apparent that this is not just a casual game. This is a physics-based game without a skill-ceiling, really. You see, you don't even control the bike itself. You control the rider, and thus indirectly the bike by shifting your weight and getting the bike to rotate. The game is about understanding the physics behind it, about maintaining momentum and knowing how to approach the increasingly more difficult obstacles. And what sounds like a highschool course is just an incredibly deep and satisfying game 🚵 Unlike other games, Trials Fusion doesn't lock you out of the more difficult tracks, but is very good at showing you when you are attempting something that is above your current skill-level. And I think, overall, that this is what makes this game so addicting... There are games that you can beat without really getting good at them. This is not the case with Trials. Here you either put in the time, practice and improve your skill, or you won't make progress. But again, since the game is pretty much purely skill-based (with some luck elements that we can touch upon later), it never becomes frustrating, and you can really notice how much better you are getting with each hour you spend with the game. Going from not being able to beat a hard track, to beating it for the first time, to returning to it much later just to get a Gold Medal without much effort.. is just such an extremely rewarding feeling. 🙂 The Worst: This is easy. There are not many things I didn't enjoy about this game, but I can still think of a few. Besides the fun obstacle courses, there are two other types of tracks in the game. Let's start with the FMX tracks, where the goal is to score as highly as possible by doing FMX stunts. I actually don't think it'd be fair to say that these tracks are bad., they certainly aren't. But they don't feel like they should have a place in this game, and I just simply enjoyed beating the obstacle tracks more than trying to chain ridiculous stunts while trying not to crash by overdoing it. I'm sure many people will enjoy these... they are just not what I'm looking for in this game. 😶 Secondly, the Skill-Games... These range from great (Ice Climb) to just frustrating (Speedcuber, more on this bitch later). I can't complain about all of them, but most are just not that well designed and going for high scores is simply not as fun. Luckily, you don't really need to do well in most of these, just starting them once and crashing on the first opportunity will do 😄 Still, I went back after getting 100% in the game to at least get a Gold Medal in all of these as well. There are also two other mechanics that I wasn't a fan of. There are several challenges that need to be completed whilst on fire... If you stand still for too long, or move too slowly, your bike will literally disintegrate, and it's back to the start. There are also two challenges where you need to fly through multiple fire rings, and properly controlling the bike was just a nightmare. Still, the points stated here were definitely not enough to diminish the fun I had with this game. It's definitely minor nitpicks. The Challenge: This is the name of the game... For starters, the hardest trophy will have you complete all 120 challenges in the base game, with each track featuring three challenges. Most are pretty mangeable, though there are some that are a bit gimmicky and thus require a bit of luck as well. However, the hardest challenges are 100% skill-based, and as such are both really challenging to complete, but also extremely satisfying to go for 😊 I want to mention three challenges that I think stand out: Pipe Phobia. This was the second-to last challenge I needed to complete, and I was ready to grind it for hours. I got a lucky run pretty early on and ended up only needing two hours to clear it, but I can still acknowledge the difficulty of getting this done. I really like the Roach bike, so I enjoyed this challenge. Be One with the Bike. Not particularly difficult once you've mastered the game. So.. why am I mentioning it? Because this is the one challenge that probably shows the best how much better you get at the game over time. Here, you have to complete the hardest track in the game (Inferno IV) while riding an invisible bike. Going from not being able to make it over the first obstacle in that course with a regular bike, to completing the entire track without too much trouble and under such extreme conditions just really is eye-opening. It is an incredible feeling to notice how much better you got at the game. 😳 Top Roach. Without a doubt the hardest challenge in the entire game, but again a challenge that really is there to show you that with enough persistence and practice, a seemingly impossible feat is indeed within reach. The first time I attempted this challenge - and mind you, that was after I was done with pretty much everything else - I finished the run with 299 faults. After about 6-7 hours of practice, I got my 0-fault run, and I saw improvements on a daily basis. It's just so motivating seeing the progress! Overall, this is probably what is so addicting about this game. It would be an understatement to call the DLCs 'easy', but compared to the base game they actually are. However, the hardest track in the entire game is part of the DLC (Way of the Machine), an insane track that seems impossible at first. Other than that, there are two other trophies that are worth mentioning. Speedcuber. Given that I cheesed Anger Management, this trophy was without a doubt the most frustrating thing I had to do in the game. You are on top of a rotating cube, with each side having a different obstacle to overcome. The challenge increases with each side, and the goal of this skill-game is to reach side 40 of the cube. Fuck this skill-game. At some point I could pretty much get to side 30 blindly, just to screw up some jump in the last 10 sides. What makes this so frustrating is that due to the rotating cube, the physics change over time (the cube becomes more and more steep), and they really seem a bit messed up. Definitely not a fun challenge, at least not for me. RedLynx to the Sword. Probably the second hardest trophy in the game, but without a doubt the most fun trophy to go for. This is found in the last DLC, and the goal is to beat the developer times on each of the 10 tracks. Some of the times are really tight, some even seconds below the requirements for the Platinum Medal, but again, this game is just so motivating, and the tracks in question are just so well designed for speedrunning that it was just so much fun going for those times. You can probably tell from the review, but if Trials Rising is just as good, then holy hell I think I have found one of my favorite series 😀
  5. One new game completed! I recently got Pumped BMX+ from a sale for like 4€, and luckily it was that cheap, because the game itself is pretty mediocre. Unfortunately I can't say that it's a good game... the best thing about it is that it's pretty much 16 free UR trophies, which is a sad thing to say, really. Other than that, I'm currently doing the last world in Action Henk and, since it was free, also started Injustice: Gods Among Us. The online trophies are pretty much done, though I have yet to do the ranked matches. I also bought Nex Machina and will soon start Trials Rising, but I will at least finish Action Henk before starting either. 🙂 Ongoing games: Pier Solar and the Great Architects (88%) Crypt of the NecroDancer (66%) Injustice: Gods Among Us (55%) Action Henk (38%) Divinity: Original Sin 2 (15%) Finished games: Death's Gambit - 4.35% Jotun (EU) - 2.75% Darkest Dungeon - 1.97% / 0.72% WipEout: Omega Collection - 1.52% Pumped BMX+ - 1.22% Lumo - 0.68% Superhot VR - 0.64% Trials Fusion - 0.10 %
  6. First game completed! 0: 1: 2: 3: 4: 5: 6: 7: Pumped BMX+ 8: 9: Not much to say.. the game is pretty "meh"... 😅 It's not terrible, but it's not very polished either.
  7. Two new entries for me. I finished Bioshock: Remastered.. my first time playing Bioshock despite having heard so many great things about the franchise. Hence, a pretty fitting title for the category "that you've been meaning to get to"... 😅 I also picked Pumped BMX+ from a sale this week. Pretty mediocre game, but it was 4€ so I can't complain.
  8. I got this platinum a while ago, but haven't had the time to write a review yet... So, here it comes! Platinum #69 – Nioh 2 The Pitch Second installment of the incredibly fun and complex action RPG set in late 1500s Japan, with deep and satisfying combat that has you slay Humans and Yokai alike, and an addicting Diablo-esque loot system that will have you farm to create the perfect build. 100% Enjoyment 100% Challenge The Best: Without a doubt, the king in this game is the gameplay. You could tell the story of a piece of bread looking for cheese (wait... that does sound familiar… 😅) and I still would find myself playing Nioh. The combat… Oh man, the combat... It's just so deep, so complex, so satisfying… And extremely varied, too. All weapons feel unique, and Nioh 2 also features two entirely new weapons. One of those, the Switchglaive, gotta be one of the most fun and unique weapons I've ever seen in a game. It could have easily been a weapon found in Bloodborne. A very technical weapon that is based around stance-switching mid-combo, which is both fun to play, and very stylishly looking 😎 There are a couple of new mechanics in Nioh 2 that were not present before, such as Burst-Counters, as well as a new way of customizing your build: You can now equip your Guardian Spirits with up to three Soul-Cores, which are dropped from enemies. These grant additional passive perks to your character, and add yet another level of diversity to your build. And speaking of which… Character customization is still as flexible as ever, if not more. Nioh 2 introduces several new mechanics that allow for even more personalization than before. And even if you don't care about carefully putting your build together… Heavy Armor and an Axe in high stance will still get you through the game (but it might be an extremely boring way to play). The Worst: There honestly aren't too many things that I could criticize about Nioh 2… But I can think of one: The bosses. It's not like the huge Yokai aren't imposing and threatening the first time you encounter them at the end of a main mission, but most bosses in Nioh 2 can then later be encountered as regular enemies (similar to Ornyoki in the original Nioh). This isn't all too big of an issue during your first playthrough, as the bosses are usually introduced with a nice sequence and you haven't fought them before… but especially on subsequent playthroughs, those boss fights lose everything that makes them stand out. A shame, really. The Challenge: This is probably the most disappointing aspect of the game for me personally. Maybe it has to do with the roughly 190h I spent with Nioh, but the game could have been a bit more difficult. And I certainly wasn't using OP builds or anything like that … I didn't touch Sloth at all, I didn't use Carnage… and sure, the main challenge in the original Nioh was the DLC and the Way of the Demon missions, and maybe that's what I was falsely expecting from Nioh 2… but still, I still think that the base game is easier than Nioh's base game. Anyways, as mentioned above, using an Axe in High Stance, a Spear or an Odachi, the game becomes very, very easy (too easy). Using Omnyo-Magic makes the game even more of a walk in the park. But even with my preferred way of playing, Dual Swords and Saturation, the game really isn't too demanding. That doesn't mean that it isn't fun… it is an absolute blast! 😃 And I really am looking forward to the DLC! If you enjoyed the first game… give this one a go. It improves upon the original in every way possible.
  9. Thanks man! Yeah, I think I'm almost entirely happy with it.. and the Nioh 2 review, normally it would have taken me forever. With that structure, I wrote it in no time. Will try to do Trials Fusion tomorrow! Hello there! Glad to see you around Yeah, you guys are right. Most people won't know the medals by heart. I thought about using PS Trophies first, but many do that already and I didn't really like the idea. So, I tried something else instead. I replaced the Diamond (yes, Nioh 2 is Diamond, not even Platinum ) medal in Nioh 2's review with the following picture: To see how this is interpreted, this would be a game that reaches silver: Does this make more sense? I think I'm happy with this, but might need to work on the pictures a bit more if they are final. Thanks a lot for the feedback, the nice words and the good wishes! We are very well, just spent a week on vacation together, always relaxing I will consider adding the short reviews back (if I can find them... I'm a dummy and didn't write them down, just deleted them from the OP), maybe I can also write new ones 😅
  10. Alright, update time! And no, I don't mean progress-update.. rather checklist update As you can probably tell, I have been having trouble finding the time to write extensive reviews lately... With my son at home, me being busier than usual at work... it's just not as easy as it was to find the time and motivation to sit down and get my thoughts together. Still, I want to keep writing, but I noticed that my reviews are usually unecessarily long.. I'm not a game journalist, I don't need to describe every aspect of the game, every single mechanic.. It's about my experience with the game! What I liked, what I didn't like... What was particularly challenging.. And it's about the discussion with you guys. That's what is most fun for me. So, I decided to make some changes. First of all, I changed my rating system. You can see it explained in the first page of this checklist. Basically, it feels way too arbitrary to rate games on a 1-10 scale, sometimes even giving half-marks for whatever reason. Does it really matter that Trackmania is a 9/10 and Trials Fusion a 9.25/10? No, it really only matters that they are both super hard. Hence, I've decided to use the following rating system: Enjoyment: (Trials Rising medal system) Challenge: In the OP I also replaced the short summaries for each game with an enjoyment and challenge rating. If I write a longer summary for a game, I don't need to summarize that summary Most importantly, I decided to have a fixed structure for my reviews, so that it doesn't take me as long to write down what I want to say. Instead of just rumbling about for pages and pages, I decided that I will use the following structure: The Pitch One-sentence summary of what the game is about. The Best What aspects of the game did I like the most? What makes the game special? The Worst What was disappointing or outright bad? The Challenge Was achieving 100% particularly challenging and if so, why? I would of course be happy about honest feedback.. I'm still writing these reviews for me personally in the first place, but I know that some of you actually read what I write (poor you.. but thanks! It really means a lot to me). If the new structure / restrictions suck, please tell me However, this should make it easier for me to quickly write down what I want to say about a game without delaying it for weeks. Nioh 2 is the first game to fall into these new guidelines. Let's see how it goes! Platinum #69 – Nioh 2 The Pitch Second installment of the incredibly fun and complex action RPG set in late 1500s Japan, with deep and satisfying combat that has you slay Humans and Yokai alike, and an addicting Diablo-esque loot system that will have you farm to create the perfect build. 100% Enjoyment 100% Challenge The Best: Without a doubt, the king in this game is the gameplay. You could tell the story of a piece of bread looking for cheese (wait... that does sound familiar… 😅) and I still would find myself playing Nioh. The combat… Oh man, the combat... It's just so deep, so complex, so satisfying… And extremely varied, too. All weapons feel unique, and Nioh 2 also features two entirely new weapons. One of those, the Switchglaive, gotta be one of the most fun and unique weapons I've ever seen in a game. It could have easily been a weapon found in Bloodborne. A very technical weapon that is based around stance-switching mid-combo, which is both fun to play, and very stylishly looking 😎 There are a couple of new mechanics in Nioh 2 that were not present before, such as Burst-Counters, as well as a new way of customizing your build: You can now equip your Guardian Spirits with up to three Soul-Cores, which are dropped from enemies. These grant additional passive perks to your character, and add yet another level of diversity to your build. And speaking of which… Character customization is still as flexible as ever, if not more. Nioh 2 introduces several new mechanics that allow for even more personalization than before. And even if you don't care about carefully putting your build together… Heavy Armor and an Axe in high stance will still get you through the game (but it might be an extremely boring way to play). The Worst: There honestly aren't too many things that I could criticize about Nioh 2… But I can think of one: The bosses. It's not like the huge Yokai aren't imposing and threatening the first time you encounter them at the end of a main mission, but most bosses in Nioh 2 can then later be encountered as regular enemies (similar to Ornyoki in the original Nioh). This isn't all too big of an issue during your first playthrough, as the bosses are usually introduced with a nice sequence and you haven't fought them before… but especially on subsequent playthroughs, those boss fights lose everything that makes them stand out. A shame, really. The Challenge: This is probably the most disappointing aspect of the game for me personally. Maybe it has to do with the roughly 190h I spent with Nioh, but the game could have been a bit more difficult. And I certainly wasn't using OP builds or anything like that … I didn't touch Sloth at all, I didn't use Carnage… and sure, the main challenge in the original Nioh was the DLC and the Way of the Demon missions, and maybe that's what I was falsely expecting from Nioh 2… but still, I still think that the base game is easier than Nioh's base game. Anyways, as mentioned above, using an Axe in High Stance, a Spear or an Odachi, the game becomes very, very easy (too easy). Using Omnyo-Magic makes the game even more of a walk in the park. But even with my preferred way of playing, Dual Swords and Saturation, the game really isn't too demanding. That doesn't mean that it isn't fun… it is an absolute blast! 😃 And I really am looking forward to the DLC! If you enjoyed the first game… give this one a go. It improves upon the original in every way possible.
  11. When you are in the lobby and look at the door... do you see a post-it for all of the challenges? Nothing is missing there?
  12. I will join again. The second event was a lot of fun, so let's go! I have a couple of games that I want to complete quickly anyways, but 10 completions in 2.5 months is not gonna happen 😅 let's try for 5!
  13. Since Nex Machina is finally on sale, I will write a guide for it while playing through the game. I will also record my own gameplay for specific trophies, whenever helpful. It might take a while to finish though, as I usually take my sweet time with my games 😅
  14. Oh absolutely! I got the notification this morning, won't hesitate, that's for sure... Looking forward to trying this awesome-looking game out! Thanks for the heads-up, too! Might pick up Pumped BMX+ too, if you say it's fun enough
  15. Haha, thanks for the shout-out, dude! Really appreciate it You were the first one to comment on my checklist day 1, and it means a lot that you are still checking in to this day! 😅 Though maybe you won't find Trackmania as hard as I did, especially if you have already some experience with racing games. Congrats on getting all of that online stuff out of the way! Tattoo pic when? 😁 And since I'm already here... I'm working on my two next games for the event. Action Henk, a weird but super fun game about time trials, and Injustice: Gods Among Us, my first fighting game since whatever Dead or Alive game I played a bit back on the X360. However, I'm out of town until next Sunday, so I won't be making any progress for the week.. I hope to be back with a new completion soon!