Arcesius

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About Arcesius

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  • Birthday 02/05/88

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  1. Thanks! Well, let me elaborate on the strats a bit then, if you want to mention them in the guide King Cone: So if you move too far, King Cone will actually turn around. The spot is not too precise, but you need to find that sweetspot where he doesn't turn, and you are still safe from the projectiles. That's roughly the white part of his "shoe". Now, this works with him facing either direction (you know, in case you mess up the first try), but you really want to have him facing left. This way, you are 100% safe from his projectiles in the second phase as well, until his HP bar is at one circle. At that point, you might have to dodge 2 projectiles (which I failed to do in the video...). If you have him facing right instead, you will have to dodge way more projectiles during the second phase. Murk: The spot is safe as long as you keep the steam-clouds away. Now, in my successful run, Murk only did one of his two attacks. There is a second spit-attack where he will spit four vertically aligned "balls" alternating high and low. During his attack, you'll need to back off a little bit every time he spits low. Avoiding damage is still no issue though, but just mentioning it since it's not showcased in the vid. Bram: Ideally, you want to be patient and execute the strategy as I did in the first half of the fight. I was (still am) sick while attempting the runs, and so really staying focused during a drawn-out fight was not easy... So I start to play more impatiently during the second half, and consequently take more damage. You really want to react to his "bazooka-loading" quickly, and double jump towards him so that 1. Your projectiles drop on his head when he closes in on you again and 2. His bazooka shots explode close to the center of the room, so that you can avoid taking damage from them close to the right wall. Also, the angle at which you need to fire your own shots is a bit tricky to get right. It's usually steeper than you'd think! Due to my impatience I took more damage than I'd liked in my run above. But I had another run where I executed the strategy way better and ended up taking only 15-20 damage against him. If you manage to stay below 30 damage against Bram AND the Bib Fnakkers are cooperative and kill themselves quickly... Yeah then there is a good chance you can keep your Ice Cream for Bankkrent 2 Hope the explanations make sense! If there is anything else you want me to elaborate on, just ask ahead!
  2. Well that's a positive if I've ever seen one ๐Ÿ˜‚ I thoroughly enjoyed reading your review of this - so it seems - atrocity... I guess for every genre there is a game at the very bottom, it can only get better from here!
  3. I'm not sure about Chronotrigger, but remasters of FF I - III are releasing in five days, with IV - VI releasing later this year (Final Fantasy Pixel Remaster). So far they are only coming to Steam (and mobile..?), but Square has stated that whether they will also hit consoles depends on demand... It's up to us guys! ๐Ÿ˜…
  4. Hahaha of course ๐Ÿ˜‚ What is it with games implementing couch-coop only... Hopefully the game is fun though, looks unique for sure! But yeah, as soon as Resogun goes on sale, if you are still up for it, I'm down Thanks a lot! Hmm... Not even sure who's type of game this is ๐Ÿ˜… Personally I had a lot of fun with it, but while I'm going to pre-order Silksong (Hollow Knight's sequel) as soon as possible, I don't think I'm in a hurry to play Wuppo 2 if there ever is such a game. It's hard to recommend this one honestly. Since it combines so many gameplay elements there's definitely something for everyone here.
  5. "Arc, you got a PS5! Man, I'm sure you cannot wait to play any of those amazing games in 4K, 120 FPS, virtually no loading times, and get everything out of your new console!" Guys, do you know me at all? ๐Ÿ˜‚ Wuppo The Pitch A fluffy Wum thrown out of his accommodation for spilling ice-cream all over the floor goes on a journey to find a new home and a new adventure filled with excitement, quirky companions and tense boss fights! The Best Eh... The concept? I'm honestly not exactly sure here. ๐Ÿ˜… This is, without a doubt, one of the weirdest, cutest, most unique games I've played recently. It's even difficult to describe what Wuppo is in its core... It starts as a twin-stick shooter platformer, only to evolve into a much slower-paced exploration game filled with side-quests, and even adds a boss rush once the main game has been completed. But let's start with the first thing one notices when firing up this game... it's artstyle. This is Wuppo: I know. Definitely a game made for the PS5! Before I started Wuppo, I didn't know what to think of the artstyle. But once I found myself playing as that hairy ball, I really started appreciating how adorable and unique this game is. You know, as a mathematician I usually like "ordered structures". In Wuppo there is no such thing. No straight lines, no logical architecture, no giving a fuck about accuracy. But the game really commits to this idea, and so it becomes one of its best assets, and one that makes Wuppo stand out, that's for sure! Secondly, I also have to mention combat. The gameplay itself is very basic, a regular twin-stick shooter with two weapons and different upgrades available. But more specifically, I want to touch upon the boss fights. Man, each and every one of the bosses in this game is unique, fun, and creative. Granted, no boss except the very last one has more than 2-3 attacks at its disposal, which makes them pretty easy to learn, but their design is astounding. You will find a video below where all bosses are showcased, but let me show you what I mean: Overall, I didn't know what to expect going into this game. It turned out to be charming, fun and challenging, and I'm very glad that I gave it a chance! The Worst There are mainly two things I want to mention here. A minor, yet frustrating design choice is to have your health displayed as a "bubble" (the heart you see in the above pictures) close to the character. This bubble follows you around, and will be very close to the character if you don't move too much. Aaaaand it can get in the way.. For example in a fight with multiple enemies, it can cover an enemy entirely, which is really inconvenient. It's an odd design choice and one that I often found irritating during my time with Wuppo. However, the more serious issue is the pacing in the second half of the game. Alright, so I mentioned above that Wuppo combines multiple aspects from different genres into one single game. It starts off great, as a somewhat fast-paced platformer with nice gunplay. That is, until you embark on your journey to go to Popo City and need to take the train... Above the train station there is an amusement park, and already there the game forces you to wait in a queue if you want to go on any of the rides. That's totally fine, and the waiting time is usually no longer than 1-2 minutes. Since there is no other reason to enjoy those rides other than earning "happiness" (increasing your max health), I didn't really care. Not so in the train station. There is one single train commuting between your starting location (Wumhouse) and Popo City and if you miss the train... Yep. The game makes you wait. And it makes you wait a loooong time. Up to 10 minutes real time. I'm not kidding! The train runs on an in-game schedule, and there is absolutely no way to speed things up. Listen, I'm a patient man. At least I like to think I am. But in this specific case I truly felt like the game was not respecting my time. This problem continues in Popo City itself, where trams connecting the different parts of the city also run on a schedule. The waiting times are shorter here, but they are still very real. You can walk, sure.. and risk being run over a tram. ๐Ÿ˜’ The pacing is also all over the place once you reach Popo City. One of your main objectives in that city is to earn "credits" to advance the story, and you can earn those credits by repeatedly deliver newspapers, or participate in discussions in City Hall, work in the Energy Factory, etc... It's a weird section that, while unique, really brings the game down a bit. The Challenge This is a sub-1% game with only 17 achievers (at the time of writing), and while not the hardest game to complete, there is still a particular challenge to talk about... First of all, you need to beat the game on the hardest difficulty, Insane. If you don't mind doing two playthroughs, then you won't have any trouble finishing one of them on Insane, since you can just focus on the main objectives. Personally I opted for playing on Insane from the start and doing one playthrough only, which meant learning all of the bosses' patterns while dying in 2-3 hits. This wasen't the issue though... There is a secret boss, Zwepel, that you can fight after you finish the game. If you do two playthroughs, you can fight this guy on a lower difficulty and have an easy time. But if you only do one iIsane playthrough... Well then you have to beat this boss on Insane. And holy shit was it a pain in the ass ๐Ÿ˜‚ You die in one hit, there are projectiles all over the screen, the controls are floaty (you are in a vacuum), ... Definitely no joke! The other challenge worth mentioning is found in the Boss Rush mode unlocked after beating the story. You see, on the Steam version of the game, you can select the difficulty you want to play the Boss Rush on. On Playstation... you are locked into Hard difficulty. The hardest challenge in the game is a low% Boss Rush, that is with no weapon upgrades and only one healing item for the entirety of the run. While not as daunting as Hollow Knight's Pantheon 5 (which now has me wonder where the rarity in that game would sit at if there was no exploit), this run still takes some practice. In contrast to Hollow Knight, some fights are much more chaotic here, and taking damage is unavoidable. And no, you cannot "git gud" and not take any damage. It's literally unavoidable. Here is my successful attempt at Boss Run: Impossible. This was my first video captured with the PS5, and what I didn't know is that the Dual Sense Mic are on by default... So you hear me clear my throat a couple of times, and also sigh "gschafft" (done) once the run is over ๐Ÿ˜‚ @Joe Dubz I'm tagging you here since I promised to share my video... Good luck on your attempts, you got this! I'm going on a vacation starting Monday, and have decided to not start anything new before leaving... So it's going to be a couple of days before I start.. The Metronomicon? Yeah, probably the game I'm going with next
  6. Hey @Baker121 I dig the Throwback Thursday! Also, great pick for the first "nostalgic review" I understand why you told me that this game isn't for me (or, rather, my current RL situation ๐Ÿ˜…). Still, it sounds like something I would have enjoyed a couple of years ago. I loved to just sit and relax while grinding anything... Or have my gf grind levels for me in some Final Fantasy ๐Ÿ˜‚ Looking forward to the next post! P.S. @AJ_Radio I don't think he was talking about the trophy rarities. The game just isn't as brutally hard for everyone. If I remember correctly he also rated it a 8/10, and there are multiple games on his profile that I know he rated higher.
  7. I got another game done! This time it's one that, despite looking cute and all, hides a pretty daunting challenge in its trophy list: Wuppo is a weird one. It looks... weird but very cute, and is at its core a... twin-stick platforming shooter? Very difficult to describe, since the interactions with other NPCs, side-questing, exploration and lore are as central to this game as the combat and gameplay. I opted for doing my first playthrough on Insane difficulty, and I think that was the right choice. The game felt challenging at times, and having to learch each of the 18 Bosses' moveset while dying in 2-3 hits was pretty fun. The only downside is that I also needed to fight the secret boss, Zwepel, on Insane aaaand... yeah, this guy was a giant headache. Once the game has been completed, you unlock Boss Run, which is basically a Boss Rush mode. While you can choose your difficulty settings on the Steam version of the game, you are locked into playing on Hard on Playstation. Without a doubt the hardest task in the game is to complete Boss Run: Impossible, a low% run. That is: No weapon upgrades, no purchases. You start and finish with your standard Pea (Color) - Shooter and have exactly one healing item at your disposal. Now, reaching the final boss is not the issue.... But reaching the final boss while still having your healing item is pretty damn difficult! Overall this Boss Rush is much more manageable than Hollow Knight's P5, even though despite it only being 18 bosses instead of 42, it's not really much shorter.. Still, starting this one from scratch didn't feel too frustrating. Definitely a game I can recommend to people that enjoy obscure, weird indie games with solid gameplay!! Now, I'm going to be travelling starting on Monday, so probably won't start any new games before I'm back from my vacation. I will probably swap one of the two remaining games with The Metronomicon though. I just bought that game and feel like playing it
  8. Hey, So PSNP says you are missing 2 missions. The game says you are missing 1.2% The game says Tohoku Region isn't finished... I think this is a pretty clear case, isn't it? ๐Ÿ˜… You are missing 2 missions in Tohoku Region.
  9. [Wuppo]:ย Just Boss Run: Impossibleย left to do... a low% Boss Rush of all 18 bosses, back to back, with the game set on Hard. No upgrades, no items except one healing item.ย 

    ย 

    Well, I've had a couple of attempts over the last two days, and just now I threw my best run like an idiot because - for some reason unknown to me - I refused to heal during the final boss...

    ย 

    In a game filled with RNG and unavoidable damage, this one definitely is on meย ๐Ÿ˜‚

    1. Show previous comments  10 more
    2. Joe Dubz

      Joe Dubz

      ๐Ÿ‘ย Bravo my man!! Grats on the shiny and well-deserved plat...ย You have officially reached Transcended Wum status!

      ย 

      With any luck, once I've finished Mercenary Kings, I will be right behind youย ๐Ÿ˜Š

    3. Arcesius

      Arcesius

      Haha thanks guys! :Dย ย 

      ย 

      @Trumpet_Boi_208ย The Boss Run was no joke, that's for sure! Reaching the final boss holding on to the healing item was pretty difficult, and even with it, I almost managed to choke and throw what turned out to be my winning runย ๐Ÿ˜…ย Definitely enjoyed my time with this game though!ย 

      ย 

      @Joe Dubzย Ah no doubt about that! It's just about keeping at it and getting the one run... I'm uploading my run right now, I discovered a cheese strat for the giant icecream boss (not that it's difficult otherwise.. but it's nice to have a 0 damage fight) and a long but somewhat safe strat for Bram.. maybe you can take anything useful from the video! I'll post it tomorrow in my checklist :)ย 

    4. Joe Dubz

      Joe Dubz

      @Arcesiusย I would appreciate that bud! Any tips and tricks would be helpful... I planned on reviewing as many of everyone's boss runs as possible, just to see what I can learn from you guys!ย 

      ย 

      Bram was that lil bastard's name, thank you for clearing that up ๐Ÿคฃ

  10. I played it on the Game Cube and didn't really like it. Hopefully it goes differently for you! I'm picking up The Metronomicon, Super Meat Boy Forever and Demon's Souls. Maybe Returnal as well, we'll see ๐Ÿ™‚
  11. Hey @realm722, thanks for the mention You are absolutely right, there are so many active checklists, each with their own style... So that everyone can find a couple to follow and enjoy reading. The best thing: Each of us maintaining one is doing this purely for fun (I assume), and the interactions with other fellow-PSNPlers is just an incredible bonus. I think we see that at ExistentialSolid's example.. once he realized he didn't have fun, he quit... And that's exactly right. Was an incredible checklist, that's for sure! Honestly, I would never have thought that my checklist would at some point get the attention it gets. But I am also one of those people that stalked Cassys checklist for a long while before writing there for the first time, and thinking "man, I'd love to have my own thread like this". I absolutely agree, that checklist defiintely is #1 Material That being said... I have yet to come across a checklist with as detailed reviews as your own! I know you cannot nominate yourself, but you have something amazing going on here as well
  12. Yeah so what I think I'd enjoy more in NT as compared to EtG is that it seems to be faster paced. In EtG, everything move so slowly... There was no 'umph' behind the shots, if you know what I mean. And long ass runs. All these 'issues' don't seem to be present in NT... Yeah Hades is definitely a strong contender for that milestone. But I was thinking of playing NT as my 'side game' for sessions where I only have time for a run or two, while playing Demon's Souls To make some progress without going all in, if you know what I mean... If it turns out that I really like the game, I might make it a milestone. And if not... Well, that's going to be a frustrating one to complete then ๐Ÿ˜…
  13. Well, it depends how long you need for SMBF if you decide to tackle it as your #300 ๐Ÿ˜ Yeah I might put one up when I'm closer to the milestone just out of curiosity, but in the end I'll obviously be the one to decide what I play ๐Ÿ™‚ I still wanted to get opinions since there might have been a game that I forgot about that would fit nicely. Just for the record, I'll be playing both games anyways! I already own Nuclear Throne, and I have been in the mood to start it soon. And I'll eventually play SMBF as well NT looks like a lot of fun, I'm expecting it to take me at least 200-250 hours, knowing that @Mori did it in 150 ๐Ÿ˜‚ He's always faster than me. Though if I'm being totally honest, I'm a bit scared that I won't like it. I played Enter the Gungeon a little while ago, and luckily didn't pop a single trophy in the 1-2 hours that I played (was total coincidence). The game didn't click with me. I'm hoping that I won't feel the same with NT. Nah, this one is the first one I actually am putting some thought into. Without being able to customize them, I don't really care for most. Especially not the ones for achieving x amount of trophies... BUT, while I value a 100% completion more than a plat, reaching 100 plats is... well, given my limited time and the type of games I usually like to play, something that I was not expecting to happen, or even aiming for. So yeah, I don't usually plan them... I mean, most of my milestones are arbitrary... The only somewhat "planned" one is SMB as #40, just for additional motivation to get it done.
  14. Ok I'm loving this... ๐Ÿ˜€ Instead of quoting all the posts (which would result in a huge wall of text here), let me address each of the suggestions. I may as well also reveal what the game is that I had personally in mind for the milestone. So, in no particular order: @Arcesius Yes, Nuclear Throne is the game I was thinking about. A challenging rogue-like top-down shooter with a music-themed platinum image. Sub 1% as well, and a game that I have been ignoring for far too long! Also, would be one more game taken off the Bounty-list in our UR Cleanup event ๐Ÿ˜ @Baker121, @Joe Dubz This is the second game I had also though of. I truly enjoyed my time with Super Meat Boy, and had been waiting for what felt forever for this sequel to release. I'm a bit disappointed that it is an auto-runner, but it seems to be even more challenging that its predecessor... Would also be truly fun to make a 100/200/300 plat ladder out of this ๐Ÿ˜€ @Miles Very good suggestion as well! A challenging and obscure 2D platformer... This pretty much screams my name, doesn't it? The only thing I don't like about this game a priori is the name ๐Ÿ˜‚ Don't know if that should be enough of a reason to avoid making this a Milestone (illuminati?) Will definitely consider this one! @Copanele Yes! I definitely am super excited for Hades to finally hit the PS Store, and have already added it to my wishlist! As you mention, depends a bit on the trophy list... If it turns out to be crappy, I'll just play the game at some other point. But I still have 7 plats to earn before I hit the Milestone, so there is time to wait and see! @Copanele Now this is a game I had not considered... but it would be great! The sequel to one of my favorite gam... Yeah, can't keep a straight face ๐Ÿ˜‚ This is Copa trolling me hard. In all honesty, I was commuting when I read your commend and burst out laughing ๐Ÿ˜‚ Good one! @Copanele I liked Nier: Automata a lot. I thought it was different, I LOVED the soundtrack (again, not my usual style, but incredibly fitting to the game), and had overall a good time. I didn't like it enough to even consider playing Replicant though. I might eventually, but I think this is a nope for the Milestone. @Eagle Haha I actually considered just making a joke-milestone like this one ๐Ÿ˜… But when I think about it, I think I would find it funny for some time, but eventually still regret that I played a game like this on my profile. @Eagle This would be interesting. The game that started it all, a game that I have been waiting to play ever since I fell in love with Bloodborne... A game remade to look and play better than it ever did, and the first PS5 game I really want to play... Interesting! @DrBloodmoney As mentioned previously, the game looks gorgeous, it seems to be challenging, and has been scientifically proven to be better than so many other games I adore... The only thing holding me back is that I have 0 experience with this genre, and if turns out that I just don't like these types of games, I really don't want one to be a milestone. Guys, thanks a lot for all of your suggestions! I still have a couple of games to finish before I have to make up my mind. I have also already written down which games I want to play before hitting 100 plats, and it looks like it's going to take a while to get there ๐Ÿ˜‚
  15. Personally, I will probably never touch anything Persona-related ever again, but in your case I think P4A is the better choice... Go for it!