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About Celestial_Lily

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  1. Platinum #73 Mortal Shell (PS5) Fun: 7/10 Difficulty: 5/10 Time taken: 12h~ It's definitely been a long time since I last played a Soulslike game, and I'd heard good things about this one. Unfortunately my first impressions we're all too positive, right out of the tutorial. I kind of wish there was an option for starting weapons or some sort of stat/equipment type of thing but OH WELL. I definitely had second thoughts about if I'd wasted money on it or not. But, after restarting and trying again, it did eventually grow on me! I wish there would've been more boss fights, and that the levels weren't totally jam packed with enemies but you can't get everything. For how small the dev team is it turned out to be pretty neat. The no shell run was .. interesting. It was fun at times, but overwhelmingly frustrating at others when half the areas have archers or magically enemies packed everywhere with incredible aim if you aren't mashing dodge roll as your main form of movement. Okay looking back it seems like I have more bad things to say than good. Um. Let's balance it out. Good things wise, the game looked really nice? The Seat of Infinity area especially was super cool. Uh. Oh god was that it? I mean I had fun but I have no desire to ever go back and do another run because I saw it all in my two playthroughs. Worth it in a sale, imo.
  2. Hi! Is it too late to join this event? If not, I'd like to sign up please!
  3. Platinum #69 ( ͡° ͜ʖ ͡°) - Need for Speed: Hot Pursuit Remastered Fun: 6/10 Difficulty: 6/10 This was a very nostalgic game, in a way. A small window into the past of how racing game UIs and soundtracks were over a decade ago. But that's kind of where the nice parts end? The AI is definitely unfair at the best of times, and the lack of a difficulty selector dampens the experience and turns the many time trials into a stressful experience of hoping there's no random traffic spawns in your way that happen to screw you over. I did enjoy my time with it, but it also wasn't anything entirely special to write home about, and a lot of ways definitely flawed. Still, for a game on sale, it worked out okay 😊
  4. The side mission in Judgment involving chasing a dude's wig through the streets. I love it so much
  5. Ideally I'd like to, but I don't have the motivation to. I wanted to do something fun for #69 but I'm just not in the mood T.T so it'll probably end up just being a normal plat
  6. RTS, Management-y games - my brain just can't deal with it I feel like the caveman spongebob meme. So anything that involves resources and planning and stuff I'm like pls send help I can't
  7. Platinum #66 - Days Gone Difficulty: 4/10 Overall fun: 7/10 Story: 9/10 Gameplay: 6/10 (okay 5/10 if I'm being honest) I kind of started this one on a whim because it was free with the PS+ Collection thingy. The first few hours were.. worrying. I was worried I'd even have the interest to finish the game let alone go for platinum. But oh my gosh I am so glad I stuck with it! I absolutely LOVED THE STORY for this game. I was so hooked, and became so attached to the main cast of characters that I'm genuinely going to miss them now that it's over. The story is really what carried me through to platinum, and the score I gave it reflects it. I'm not really a fan of weapon durability in games in general, and I can see why they went for a more realistic accuracy .. uh.. model, but I'm already not the best at fps games and this just made it even harder to do. The constant crafting of items also got a bit tiring after a while but I'm glad they had the quick craft wheel thingy to make it less painful. The addition of an in-game trophy tracker is *chefs kiss* amazing. More games need it, it removes so much guesswork and turns potentially tedious and headachey trophies into something to keep an eye on every so often. This feels like it's getting a little long so I'll end it with: I really hope there's a sequel because I need more of Deacon and Boozer in my life
  8. Platinum #65 - Division 2 Difficulty: 3/10 Fun: 5.5/10 This platinum was just under two years in the making! It improved since launch, and its turned into a really fun cover shooter game. The story was weirdly engaging, and better than I was expecting going into it. Admittedly it did take me two years to get to the end of the main story, so to speak, but for a looter shooter it definitely exceeded expectations. The end game gearing system isn't my cup of tea, with random rolls dictating your gear and having to farm on higher difficulties to get what you want. Other than that! - would recommend on sale.