Premium Member
 PSN Profile
  • Content count

  • Joined

  • Last visited

Everything posted by JxhanF

  1. Totally agree that Expert should’ve been the default. Right now it’s just a lazy game mode forcing you to play through everything twice with tiny changes.
  2. The Devil took a while for me. I found the flight levels easy, a few attempts each at most. Now I only have the easy ones one island 1 and 2 left but some reason I got stuck on Beppi the Clown and haven’t been able to bring myself to pick up the game again. Will finish it someday.
  3. Which games do you find way harder than Necrodancer?
  4. I found that once you learn how to deal with the enemies you can eventually beat them with almost 100% success (except for the glitchy ones - the soldier with sword and shield comes to mind). Looking at the video - nice work but you need to block more and roll less . For the black knight you can easily block every swing he makes and have time to hit him in-between. I played this on Steam years ago before I even had a PS4, here's gif from then of the relentless Gold Knight. They are the main obstacle on the road to 107 kills:
  5. I'd say it's an 7-8/10 or so with Necrodancer being a 10/10. It might seem impossible at first once you get past the first 5 levels/50 kills but it's far from it. It just takes practice. If I can do it most people should be able to. The Gold Knights are a bit tricky, especially when you go up against 6 or 8 of them in a row on a single level. They hit really fast towards the end of the run. You definitely need a bit of luck in getting the right enemies. It's also quite buggy and sometimes certain enemies skip frames and you get hit even if you don't deserve to. In the end I knew the game so well I found it more frustrating than hard as I had a lot of runs where I died with 90-106 kills, often due to bugs. It's one of those games that occasionally makes you want to throw your controller into the wall. I love the game though. It has that old school Amiga vibe.
  6. I'm thinking about jumping in as well this weekend, glad to see that there are so many boosting sessions running still.
  7. Sounds good, I’ll trade a spot in Doryani for Vinktars. I just want to secure a Perandus before I run the Doryanis in case I have to trade portals there as well. I’ve offered up to 2 ex for the Perandus on the market so far without luck and currently there are none for sale.
  8. Anyone interested in doing maps and stuff? I have Doryanis Machinarium and all the Soulstones including Chayula in Standard league. Looking for Perandus, Vinktar and Grandmasters.
  9. I asked on the official forum and got this reply: "The descriptions aren't updated, but they're unlocked using the new conditions as PC has. We'll look at addressing this in future." I haven't had time to look at how the PC achievements changed but according to this GGG reply everything should be obtainable.
  10. Classic Paradox Interactive... I thought the Mayors edition would have everything.
  11. Can’t believe this exists! I used to play this on the Amiga 500. Never finished it back then but I remember playing the first 30 minutes or so countless of times. Definitely buying this and I hope they remaster more games from this era!
  12. Loving this game! Seems about the same difficulty in general as A Bastards Tale but the platinum should be way easier since doesn’t have anything as brutal as the 107-kill infinite mode trophy. Someone on PSN already have it after just a couple of days. I’m only at boss nr 6 yet but having a ton of fun. Bit hard but satisfying.
  13. Yeah, that's awesome. Just tried it and earned Insane in the Brain and 64-bit Armies. I'll probably join up for the MP trophies.
  14. The platinum is now at 0.1%. Must be internal testing, right? The patch might be real close.
  15. Good news, this is supposed to be fixed in 3.6.2b this week. https://www.pathofexile.com/forum/view-thread/2480069
  16. Locomancer and No Stone Unturned must be broken, right? I mean, otherwise someone would have them by now... or is there some randomness involved that they added in the last couple of years? EDIT: No Stone Unturned is confirmed not broken, Locomancer is broken but will be fixed in the next patch!
  17. Looks surprisingly easy, should be doable in <100 hours if you've played the game a bunch before. You will basically have to do most things the game have to offer. No PVP, that's nice. 6-linking is not too bad nowadays, it's not like when the game first was released. No HC or SSF which is fair I guess. I’d love to see it as a personal challenge but I guess those game modes shouldn’t be forced upon anyone. Clearing the Atlas could be tricky... I don't think I ever managed to do Hall of Grandmasters on PC. All should be doable with 1 character. You won't have to make a summoner just for the 60 minions trophy, you can simply respec another class once you're finished with the other trophies and have a ton of currency. I hope the stuff about lvl 90 in 1-3 hours isn't true, that they changed the xp rate for console. That would be really bad for the games longevity. EDIT: The xp rate seems to be the same as in the PC/XBOX version, to me at least. This is going to be a lot of fun either way! Too bad the MTX don't transfer over. EDIT: I don't really know about <100 hours anymore... the poor trading system really ramps up the difficulty. Probably going to be quite a bit above 100 hours for most people!
  18. I got this on 2019-03-05: "They are currently in progress with the patch and should have a release date soon. I'm trying to get a latest ETA for release and we'll spread it as soon as it's confirmed through Sony QA."
  19. I don't really have any seemingly "impossible" ones ahead of me at the moment (except for the games with broken plats) but beating Downwell in hard mode and Danger Baller in VR Worlds (getting 8000 points in Danger Ball) are the closest. They have proven way harder than I expected them to be. Actually the Mastermind challenges or whatever they're called in the last DLC for GTA V might be the hardest one in my backlog, since it's requires a skilled group with good communication and I don't play much multiplayer.
  20. Considering that 8-bit Hordes also have a "defeat insane AI" trophy Soedesco would have to be really ignorant to release that game in a broken state as well. We'll see tomorrow when it launches. Hopefully they figured it out and fixed it in that one and will issue a patch for Armies as soon as possible.
  21. I also sent them an e-mail the other week: "We have discussed with Soedesco and they will be issuing a patch. As soon as we get more information from them regarding the timing of the patch we'll definitely make it available to everyone via social media. Sorry for this issue." Hopefully this means the fix is coming within the near future. I want to buy the other games in the series as well but definitely won't unless they fix this.
  22. After dying on 15/20, 17/20 and 18/20 (to the damn SALT PILE in the end of 7-11x!) over the past week I finally got this one today, my 10th plat. The grind is over, I'm so relieved! My route: 1-2-6-8-9-13-14-19-20-15-16-17-18-10-11-12-3-4-5-7 Thanks to all the tips in this thread, they have been very helpful. Here is my rundown of the levels: 7-1x – Nothing to add that already haven't been said. It just takes practice and will always be a risky level. I did it the same way as Arcesus7 above. 7-2x – This was one of the hardest levels for me personally. I just can't keep a rhythm and I find it very physically exhausting, both with the controller and for my eyes to keep track of the sawblades. I absolutely despised it during my longer sessions, it almost made me physically ill. I ended up always going in chunks of 4-10 jumps with directions before doing a vertical jump to regain control of my position relative to the sawblades. 7-3x – One of the easiest. I went with the jump sequence 4-2-2 on the right side and it was very consistent. 7-4x – Even easier. I went with 1 jump on the left side – wait for incoming sawblade – jump over it and jump up on platform – jump over to the right side and back quickly to the higher left wall. Then 1 jump – 1 jump over the sawblade – 1 more jump up to the platform. Then wait until it's clear and jump to Meat Boy. 7-5x – I died to this one on my 17/20 run but it's not hard. Just take it easy, only do guaranteed jumps. I find the small jumps to the middle platform with max speed the easiest so you end up on the lower platform on the other side. Remember to not rush it, you have all the time in the world. 7-6x – This one is fairly easy but it's easy to make mistakes like slipping, going too slow or jumping too high. Practice it regularly and do it early in the run since it's a quick one. 7-7x – Magic pixel. 100% guaranteed with Arcesus7 technique above. Massive thanks for that gif! 7-8x - I jumped immediately to the right side, then waited for the bigger gap before jumping back. I only used 1 jump in the end. I jumped exactly when the red dude in between the "fence" and the pillar. This one became fairly consistent in the end. 7-9x – Always stop at the bottom before going up the conveyor belt – you can do this by going direction-less when descending to the bottom platform. This will make you much more consistent at this level. 7-10x – Easy level but takes some practice. The only tricky bit is the one in the middle where you have to remove a block which a rocket launcher behind you. You have to find a consistent sequence of jumps that works every time, but basically you just make sure they don't fire at the same time and you switch side when the rockets approaches. The very last middle bit you can do just by running, no more dodging required (as incorrectly stated in some Youtube guides). 7-11x – I jumped over the chasing sawblades and doing so was almost 100% consistent for me. Jump over the wall, run immediately to the right wall, jump/slide up max height then down approximately 1 block, then jump back over the sawblade. After that it's a very easy level. Still though, it killed me on my 18/20 run due to my weak nerves. My hands were trembling and i ran straight into the salt pile in the end. It was devastating. 7-12x – 3rd easiest level for me. No special tricks needed, just go slow and carefully. 7-13x – Fairly easy level in isolation but I found it hard to do later in the runs when you get nervous. There are many opportunities for mistakes. Takes a lot of practice. I used both the top and the bottom shortcuts and used very small directionless jumps to launch from the walls on the first three levels, followed by enough run+direction to reach the middle platform. 7-14x – I used Arcesus7 technique above and got about a 66% consistency with it. I highly recommend practicing the level that way. 7-15x – I used esstee11 tip to go high on the left side and low on the right side and had 100% consistency with it. Thanks for that one! I always ended the level by running to Meat Boy — not jumping as it posed unnecessary risk. 7-16x – Always a risky level, but I rarely died to it. Just take it easy and practice using your momentum. I always passed the saw blades by building up some up and downward momentum, then moving from the left to the right side under the sawblade in one clean motion. Quit to map and reset every time you feel something is "off". I re-did this one maybe 5 or 6 times every run. 7-17x – This is the 2nd easiest. Just look up a routine from some speedrun or Impossible Boy run, copy it and practice the timing. Works 100% of the time. 7-18x – I almost never died to this one. I corralled them and flung them off screen.You just have to take your time and quit to map/reset if you can't group them up properly. 7-19x – This one became easy and consistent for me when I started dividing the top (walking part) into two parts. I did 3 or 4 jumps first, then stopped and repositioned. Then the last few jumps. 1/10 times you won't be fast enough but you'll make up for it in spades by not dying on the last few sawblades. 7-20x – Very annoying and risky level due to its length. You can do the trick to get behind the approaching sawblades but I found that to be waste of time. I speedran this to be more consistent but I still died fairly often here. I found 1 / 2 / 6 / 8 / 9 / 13 / 14 / 20 to be the harder levels and I always did these first. I kept shuffling the order around to keep things fresh. In general I would, just like many others in this thread, recommend shorter playing sessions of 30 to 90 mins. If you play longer you run the risk of getting frustrated and sloppy, and sometimes it's hard to notice that yourself. I played 6 hours straight in the beginning and made no progress. It was only when I started to incorporate breaks that I got beyond 3 or 4 levels in a row. I'd also recommend playing without music or with something calming. I used some ambient mixes from youtube to keep me from tilting. All in all, read through this thread before you get serious about grinding this out and you can be confident you know most of the better techniques, tips and tricks available. There's not much out there that hasn't been said here already, I found. Again, thanks to everyone for contributing. Now I'm gonna celebrate with a beer or six.