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About ZitMeatloaf

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  1. Arbitrary thresholds won't solve the problem. By your suggestions, a theoretical release of Vampire Survivors would be banned from the PSN store if they tried to release it at the same $4.99 price that it currently goes for on Steam and Xbox. But they'd be allowed to sell it for $5.01? As for removing games with low sales for that reason alone, what would be the point of that? People have already decided not to play those games. Seems to me that would just serve to punish newly formed studios and developers trying to break into the business more than anything else.
  2. Same here, although it sounds like you've got it worse than me. I can play this game for about 10-15 minutes, then I'll start to feel some motion sickness and I know I need to turn it off or it'll get worse. So basically I'm limiting myself to one short session per day with this game. I haven't experienced any significant motion sickness in other VR games, but for some reason this one affects me. I wonder what it is? Also, it seems like this game is now permanently free, at least in the US store.
  3. I'm not familiar with the game, but the 9 fastest 100% achievers have completion times of 25 seconds or less... The 22 fastest achievers on the Asian stack have completion times of 31 seconds or less. So maybe it's not completely unheard of. Is the game crossplay? Could you have earned achievements on the mobile version or something like that?
  4. Did you hear about the dehydrated Frenchman? Despite his best efforts to urinate, he could only Pierre.
  5. I never owned a PSP, so this is the first time I've played the game. Really enjoying it so far! I actually don't have much of a problem with the bridge in the mines, as long as I keep the camera at a 90 degree angle towards the edge. I like your profile, that's some dedication. Are you going to play the Monster of the Deep VR fishing game?
  6. If you're looking to knock out a bunch of missions quickly and want to avoid the random encounters on your way to the target, I've got a tip for avoiding them: point the camera towards the walls. If you stick to the edges of whatever corridors you're traversing and keep the camera pointed directly at the wall you're hugging, the game won't trigger the random encounters when you enter the larger battle areas. If you're looking for chests as you go, stop moving before swinging the camera around to have a look - random encounters also won't start if you're not moving. It takes a little practice, but once you get the hang of it you can avoid almost all encounters on your way to the target, if that's what you want. The only area this technique won't work with is the open field.
  7. #131 - The Gardens Between "Platinum Garden" Difficulty: 2/10 Enjoyment: 6.5/10 A short little puzzle game. I was looking for something quick and relaxing to play and this one fit the bill. Some of the puzzles are pretty clever, overall an enjoyable experience. #132 - Starlink: Battle for Atlas "Stellar" Difficulty: 3/10 Enjoyment: 8/10 A space shooter and planet exploration game, this one's light on story but the gameplay is quite fun. I played this game to satisfy the Real Time Strategy category for the Platinum every genre challenge. It's always a nice surprise when Ubisoft games end up being fun to play and the microtransactions can be completely ignored. The game is also a toys to life experience if you want it to be, but I ignored all of that too. #133 - Pinball Heroes "Pinball Wizard!" Difficulty: 2/10 Enjoyment: 6/10 The first PSP game to receive trophy support also happens to be the first PSP game I've ever played. I enjoy a pinball game every now and again; the trophy list for this one is quite a bit easier than most other pinball games, even without resorting to the rewind feature. The tables are pretty fun. #134 - Hot Wheels Unleashed "Hot Wheels" Difficulty: 4/10 Enjoyment: 8.5/10 A surprisingly excellent arcade-style racer, I enjoyed this one much more than I was expecting. The abundance of awesome looking Hot Wheels will take your right back to fun filled youthful days, if Hot Wheels were ever your thing even for a little bit. Self-boosting (my preferred method) or having an online boosting partner is highly recommended during the end game grind for coins and gears. #135 - The Messenger "I am The Messenger" Difficulty: 4.5/10 Enjoyment: 9/10 An homage to Ninja Gaiden and platformers of yore, this game is top-notch. It doesn't have the brutal difficulty of the 8-bit Ninja Gaiden games to which it pays tribute, but there are definitely some very challenging bits sprinkled in, especially in the free DLC. Fun gameplay, meta humor, and some kickass 8-bit and 16-bit music will have you smiling through the entire experience. Even when you die for the 15th time in a row.
  8. I glanced through the other topics and didn't see this mentioned yet... apologies if I missed it. Perhaps conditions changed following the patch to award more coins for races. So you've reached the endgame and you need to grind for coins and gears. Online wins award 200 more coins than offline ones, so that's the way to go. Short races are ideal, but you may have noticed they can't be too short, otherwise the game won't give out any rewards. After some experimentation, I've discovered that 20 seconds is the minimum race length for online rewards. The minimum threshold is time, not distance. There are an abundance of really short user-made tracks, some as short as only a few car lengths. The way to do this is set up a boosting session - either online with a partner, or ideally, if you happen to have two consoles, self-boost. The PS4 and PS5 versions have cross-play with each other, so if you've got a PS5 and still have your old PS4 hooked up to a different TV, you can invite yourself to a private lobby using an alternate profile. Just find a short track, wait at least 20 seconds before crossing the finish line, rinse and repeat. With mandatory load and wait times for online races, it will take about 75-90 seconds per race with this method. You should be able to earn at least 30,000 coins per hour of grinding. Enjoy.
  9. I used Imgur.
  10. I always like the year end wrap-up stats, but I wish they'd wait until 2022 was actually over. I'd also love to know my total stats for PS (including PS3) + PC + Switch. You know, without actually doing the work of figuring all of that out myself.
  11. I liked it! The pixel remaster was the first time I ever played it, I think it's been tweaked to be a bit more user friendly than the original version and subsequent GBA/etc. ports. It's just a matter of which platform negotiates an outright exclusivity or timed exclusivity contract with Square.
  12. I played II and III when these were released on Steam, they're excellent remasters which hit on the perfect combination of a nostalgic look and feel. Some points of information for anyone who's curious: The game banners and achievement icons on Steam look great, so assuming they use the same images for trophies, no need to worry about those. If you're interested in FFVI, the single most important question on most people's minds is this: Will I be able to suplex a train? If the Steam patches carry over onto the console releases, yes. Yes you will. One potential downside, the default text font on the PC releases is kinda ass and doesn't look very good. - it looks like the crappy font from the mobile releases. On PC this wasn't too much of an issue because people published better looking font mods right away to give the text a more classic look, which I took advantage of. But if they use the shit font on consoles, you're gonna be stuck with it.
  13. Grundy trophies sound unpleasant, I'm not on board with those...
  14. I play and enjoy consoles (PlayStation and Nintendo) and PC. Most of the time I prefer to play on console, for the following reasons: Exclusive games & franchises, specifically for the big franchises Sony and Nintendo are most popularly known for. As Sony has become more friendly towards PC releases, this is less of a factor for PlayStation but still a major factor for Nintendo. However, even if Sony begins releasing all of their games on PC, there will likely still be a window where their games are only available on console. I find sitting on a comfy sofa and playing on a big-ass TV far preferable to playing at a gaming desk looking at a monitor or laptop screen. I suppose you could arrange to play your PC on a TV-sized monitor while sitting on the couch, but it's much more easily done with a console. With that said, there are times when I prefer playing on PC over console: Some games were absolutely made to be played with mouse & keyboard; games like Baldur's Gate, Icewind Dale, and Gloomhaven. Even though these games are available on console (or soon will be), trying to use a controller to navigate those types of games seems like it would be really cumbersome and a poor experience compared to the intended mouse & keyboard. So I'll purchase and play those games on PC. Co-op multiplayer is a better experience on Steam than on PS.
  15. Time for the December update on what's happening in my gaming life.


    What I’ve finished since last month’s post:


    Live A Live (Switch) – Finally finished up this excellent old-school 90's Square JRPG, very happy this title finally got an official western release.

    Ratchet: Deadlocked (PS3) - This was a fun battle-heavy Ratchet game. Thankfully I didn't experience any of the glitches mentioned in the forums and guides.


    Additional games I’ve finished in the meantime:


    Toem (PS5) - Photography in video games isn't normally my thing (I've never been one to use photo mode very much), but I had fun with this one. The cute art style and humor made it enjoyable.

    Déraciné (PS4, VR) - No challenging boss battles in this FromSoftware game, but a very interesting story to unravel in their traditional story-through-potentially-missable-item-description style.

    The Gardens Between (PS5) - A touching story puzzler, this short game was a joy to play.

    Tales from Candlekeep: Tomb of Annihilation (PC) - A story came across my feed one day that this game was about to be delisted. I checked the Steam store and it was on sale for a few bucks, so I snagged it. It's D&D lite and fairly short compared to other D&D games (I completed it in less than 10 hours). Another delisted game with no physical version, lost to licensing rights in the digital era.

    Cat Quest (PC) - I've claimed quite a few free PC games through Steam, Amazon, GOG, and Epic over the years. At the time my attitude is always "Hey it's free, why not?" I didn't even know I had this one; a few days ago I was surveying my collections through the various launchers and apparently this was given away on Amazon a while back. At the time I claimed it, I don't think I knew what the game was and only learned about it afterwards, thought to myself "That looks like it would be fun someday", then got a nice surprise to find out I owned it already.


    What I’m currently playing:


    Yakuza 4 (PS4) - No delusions about getting the platinum with this game, I play the Yakuza games for fun.

    Starlink: Battle for Atlas (PS4) - I'm playing this one to satisfy the Real Time Strategy category in the Platinum Every Genre challenge, and so far I'm having a good time with it.

    Persona 4 Golden (PC) - My current PC game, I have a feeling this one's gonna be on my update list for awhile.

    Gloomhaven (PC) Gloomhaven, meet your new long-term roommate P4G.

    1. Grotz99


      I have that same attitude for yakuza games. I actually quite liked 4 despite the negative feedback.

    2. ZitMeatloaf


      After posting this update I finished part 1 of Yakuza 4 and started Saejima's part... bounced off him pretty hard, I gotta say. His combat feels like ass to me, like trying to fight a swarm of wasps with a forklift. So far he's no fun, and if I'm not having fun it may be time to move on. I'll revisit the game in a few days and try again, we'll see...