Single Status Update
Platinum #227: Kingdoms of Amalur: Reckoning
A fun, but way too easy ARPG.
The crafting system was a really cool and I wish more games allowed that level of item customization. Unfortunately, it wasn't really necessary. I had no problems plowing through everything just using random drops. Game mechanics actually made it fun and viable to play a rogue, which is fairly usual.
My biggest gripe is that with few characters and no plot to get in the way of the story the game starts to drag towards the end. I clocked 77 hours and change to do everything including the DLC. However, by hour 60 the games was feeling very repetitive. The first 60 hours were awesome though. At least to me, it felt like the beginning areas were better designed as well.