This is a continuation of my road map to get all trophies from
Once you killed Sarevok and ended the main story you should be automatically moved to SoD (at least this is how it works on Steam). I will edit that part later if needed.
For example on Steam you don't need to import your chat and you get to keep all your equipment including those containers (gems, scrolls, potions). However anyt XP you got over the BG1 limit 161K, will be lost, since you are starting with 161K exp, which is good because enemies are balanced for you to be around lvl 8.
This game is a bit different from BG1 and BG2, it's more designed for teams, since you will be facing big groups of enemies, I suggest staying in team.
Also if you want the easy way, you can select the story difficulty (no deaths).
OK here he go:
If you followed up my initial guide and had a team like me at the end, you will insta pop:
Reunite with old friends
I chose to disband everyone.
Go to the next room and speak with Ammon, ask her about experiment and agree to help her. Once you reach Porios - lure them to your allies (healer + guards), makes thing easier. Basically you can make this chapter a breeze when you cast Protection from Undead, you may have carried it from BG1, however I would stronly advise to keep this for later part of the game. Once downstairs, you will reach a bridge and in the next room there is an alcove on the north side. Kill the enemies and grab part of the staff from the ground.
Continue south and you will be in a room with shadows (watch for level drain), the healer will help you so again lure shadows north to her and guards. In the room where Shadows were there are some small torches lit, 3 on the left and 2 on the right. Highlight the small crevice on under the unlit one and you will find a torch there. Go up to previous room and light it in the purple brazier. Bring it back and a secret door should open. Grab the Sarevok's note from the desk (keep?) and another trophy should pop:
Discover a secret hidden away in the Korlasz family tomb.
After another difficult fight on the North, you will enter a circular room with a grave. To the left is a rope, climb it. Open the saccrophagus and pick up the cobalt moss. This is the thing Ammon wanted. Go back to her and give it to her (you can use the door here). She will ask you to sign Candlekeep papers, select yes.
Help Ammon in the Korlasz family tomb.
OK, continue with main quest and kill Korlasz. Watch out for his friends, who are annoyingly using poisoned arrows. Korlasz himself casts Chaos and Fear. Lure them one by one to your helpers.
Killing Korlasz gives you:
The End of Korlasz *
Dealt with Korlasz, the last follower of Sarevok.
Before leaving spend all your money on the potions sold by the healer. Continue with the story. Take your things from the shelf next to your bed and go downstairs. There is a potion of infravision in one of the lockers, take it and keep. Before leaving talk go Corwin and ask for your gold back. Go downstairs and start a quest with Ophyllis (generally be nice to him and don't tell on him).
Leave castle, Ophyllis will approach you. Talk to him and agree to help. You can do all sorts of quests if you want, just watch not to mess up something with trophies as everything can be missable.
OK, go to Sorcerous Sundries and talk to Halbazzer Drin, accept his quest. Go upstairs and kill the thieves, report back and inform him about the break in.
Four on One *
Defeated the burglars in Sorcerous Sundries by yourself.
Note that I am playing solo, so this popped for me without issues. If it doesn't for you - have just one char go upstairs or try disbanding if needed.
Now for the fun part, sell are your gems you brought from BG1 (I ended up with 50K gps, but bought potions for 30K, so 20K left). Buy the charisma +3 potions, you will need a good reaction for some quests. I also bought oil of speed, shielding, the usual.. Leave the store and accross the road is Elfsong Tavern - enter it. Talk to Zaviak (bottom floor to the left) and take his glasses + quest. It's needed for a trophy, you need to summon 3 beings. I will tell you when to use it for best outcome. Upstairs is Safana, ask her to join you now or later. I asked to join and disbanded.
Visit The Three Old Kegs Inn. Downstairs you can do a drunk sailor dispute mini quest and upstairs talk to the drunks to continue your missing gold quest, again - be nice. Top floor you can stop a conspiracy and join with Minsc and Dynaheir. I disbanded them after I talked to them, just to make sure they will follow you.
You can do some questes in town before going to castle and speaking to Corwin and Imoen. Once outside you can spend the rest of your money with Belegarm - he has some cool stuff including bag of holding. When ready speak to Corwin again, here we go Chapter 8!
A Long Journey *
Set out upon the journey to Dragonspear Castle.
Speak to Edwin, Viconia join/disband or do whatever you wish. Talk to Prin a little North and start Menhirs quest. When activating menhirs make sure you use it with someone with low CHAR( it worked for me with charisma 10) and always select an option to sing. Find all menhirs and make save before talking to the north left most one, leave this for last. Those stone pillars called menhirs are shown here https://guides.gamepressure.com/baldursgatesiegeofdragonspear/guide.asp?ID=35281#NH4_1
Talk to the last menhir and fail his riddle by not selecting wind blowing answer, I simply selected I don't know and achievement unlocked
Fail to impress the ancient menhirs with your singing ability.
Talk to the last menhir and answer the riddle correctly, we need this for further trophy.
Go further north and next to burned down building talk to Takos and accept his quest to find 3 heirlooms. One is in that burned down house and the other one is in the chest when you go through the building. The third on is not on this map, so travel to the only other location (nearby forest) and make sure it's night. If needed sleep/wait. Go east Isabellla will talk to you, say you will help her to hunt Vampire. But when the vamp shows join him and kill Isabella and Ikros.
He's Just Misunderstood
Side with Tsolak the vampire.
Grab the shield that Isabella dropped, this is our remaining heirloom. You can kill the Orcs on this map for loot and xp. Upon returning back to the brige area you should have your first randon encounter with Orcs fighting Trolls. Orcs will drop some fire arrows, this is handy for finishing off trolls. I use my flaming sword that I picked up on the bottom level of Durlags tower. You can enter the cave, kill trolls here, go further down the little lake and kill enemies there as well.
Get back to Takos and return all 3 items.
A Complete Set
Find all of Takos's missing heirlooms.
Go where Takos was and go a bit more to the right, you will find Herod there. Save before doing this quest.
Speak to Herod, start a missing ppl quest, speak to Teleria. Meet her in the north-west corner of the map. Discover that those statues are refugees (1st choice), kill her and the golem. Pick up the stone to flesh scrolls and use them on all figures. Report back to Herod.
Stone to Flesh
Save all the missing refugees in the Coast Way forest.
Do the steps from above, but this time before going to the clearing drink a potion of charisma (those don't stack - so don't waste more than 1 at a time) and talk to her and buy the golem off her for 1000 or 800gp. Golem will return to the main camp area, you can talk to the guy next to him if you want (Solaris, but I don't think this is needed).
Go North, to the right of the place where stone statues were and you will see Baeloth organizing some illegal fights. Talk to him and he will teleport M'Khiin to the pit. Be nice to both of them. Join with goblin, send Bealot to camp, disband goblin as well.
Go to the Dwarven Caves on the East (central side) and start a quest here. Enter the cave and help the dwarves dispatch initial enemies. Here I highly recommmend using scroll of Protection from Undead and Oil of speed as well as Potion of Strenght. You will want to kill all undead on both levels here, especially on lvl 2, so be fast before the protection scroll wears off. The final boss of this area will dispell your protection from undead. Pick up the medallion right in front of you near the entrance. If one or more dwarves die pick up their medallions too. Explore the dungeon, watch for level drain enemies, if they see you that is. At the southern cave there is another medallion. Clear and discover entire 2nd level, before you visit the Lich. Once you discover his chamber make a save, there will be a cutscene so you can wait after it plays.
(NOTE: strangely both achievements for bringing amulets as well as killing lich popped the same time, but the recommended way would be:
Go back to the dwarves and kill them, collect medallions and get them back to the Lich
Strange Bedfellow *
Delivered the amulets of his former companions to Coldhearth.
Kill Lich. Easier said than done. He dispells Protection for Undead. So use Protection from Magic Scroll, Protection from ICE, Protection from FIre and attack. It will take time to wear of his defense shields, spells. Once he is dead we need to act fast - grab the key from him and open the nearby door in his chamber. Run like hell to and grab his Phylacery. We don't want the Lich respawned, that is why I asked you to clear all enemies. Run to the fiery room south west and use the fire in the middle. Don't worry about enemies in that room, they respawn. Click it few times and make sure phylacery is destroyed and lich is gone forever.
Go back to the dwarves talk to them including the one in front of cave.
Dumathoin's Disappointment *
Destroyed the lich Coldhearth and his phylactery.
OK, sell the items, buy potions, rest etc. When you are ready go North to the bridge and continue the main quest. There will be a rather difficult battle near bridge, but you can gulp invisibility potion (if you are solo) and wait for the cut/scene. Return to camp and speak to Corwin. Right after the conversation Ophyllis will arrive and give you a golden bust. Accept it.
Travel to Troll Claw forest.
As the name says, you will be fighting trolls in this chapter a lot. Make sure you have a fire/acid weapon to finish them off when they are on the ground. I use the fiery sword from Durlag's Tower.
Walk North to the troll cave, prepare for a difficult fight with a bunch of trolls, they have a shaman too.. Once you kill them go to the right side of the cave and a secret door will be revealed with spirit troll inside. Enter the cave and trophy will pop, you don't need infravision for this, however if you do drink the potion of infravision you will discover a secret with loot.
Use infravision to navigate an area of darkness.
Exit the cave and walk north from the main path. Speak to Jaheira and Voghiln. Join them and send Jaheira back to camp but keep Voghlin. Go back to camp yourself and speak/join with: M'Khiin, Corwin and Glint.
Newer Kids on the Block
Have Corwin, Glint, M'Khiin, and Voghiln in the same party.
Explore the map if you wish. I ended up reaching max exp cap 500K here. Travel to Forest of Wyrms.
Upon travelling there you will be ambushed (2 of 4), kill Goblins and jump into the pit. Kill Mykonids here (watch out for confusion), grab the treasure and exit. Continue to the forest.
I recommend casting protection from poision on this map. Go kill wyverns and travel to the cave in the northern part of the map. Don't enter yet. Now for the bad news.. there is a trophy for forging an item from dragon scales and for that we need to kill.. a dragon. Just so it happens we are in front of his cave. Having said that.. buff yourself like you never buffed before, similar to Sarevok. Use protection from acid scroll, also I recommend gulping 3-4 potions of regeneration when fighting it, plus the usual Storm Giant Strenght, heroism, might, etc. The dragon is sleeping so use this to your advantage. Don't worry about dispelling, in my case he didn't use his breath (acid). Take the loot and keep the scales.
Use the fact that you are buffed from the fight and venture forth to the caves (easter exit). Kill Orklins here including Chieftan, nothing too hard and enter hidden temple of Bhaal. Enter the firt room here and
Use the switch on the wall next to the three cages, press it twice. This will kill those 3 guys.
I'm A Wizard and That Looks... *
Murdered the trapped crusaders in the Temple of Cyric.
Talk to them and offer help. Talk to Madale too, agree to help her. Explore dungeon kill Ziatar and grab the keys she carries and go back to Madele, don't talk to her yet.
Free her and tell her to kill whoever annoys her.
In the Name of the Father *
Commanded Madele to murder in the name of Bhaal.
Talk to Madele again and tell her to do amends. Free the guys in the upper cages too.
Ordered Madele to amend her murderous misdeeds.
Continue further into the temple and before you open the big doors make sure you are prepared for another battle. I kept most of the buffs from the dragon fight until this point, so I simply drink oil of speed and potion of magic shielding. Don't bother fighting the magic swords, circle around them and soon a giant monster will appear called Neothelid. It stuns, so be careful. Killing the monster will make the swords disappear and it will unlock the other rooms of the dungeon here. Now hurry since the potion of Shielding is probably working. Run like hell through the corridors until you reach a chess like floor. Behind those doors there is a very dangerous party with Ilithid, you need to kill. If you lost potion of shielding use ESP or Bererk ability. What I did here is I lured them out of the door and close behind them so I fought with 1-2 enemies. Killing mindflyer gets you a trophy.
String Cutter *
Destroyed the mind flayer Darskhelin.
Visit Akanna in the northern part and ask for peacfully for the wardstone. Before you exit there is an optional hidden room here to do with a cool short sword and a hard enemy, if you are not into short swords - disregard this fella. Go back towards the chess like floor room and you will be passing a wall with masks you can interact with. Imagine a table with 2 rows and free columns (top 1-3, bottom 4-6). Press 3, 1, 4. This will open a secret room. Kill the Shadow Aspect there.
Get out of the cave and walk south to .. another cave. This is spider's cave so protection from poision please. Kil the spiders in norther cavern and pick up spiders egg (needed?) and spiders leg. Next click on the cobwebs to get spider's silk. You can loot the rest of the caves here as well for some good loot. Return back to base now.
You will have another unique encouter here dragon vs giants. (3 unique encouters out of 4) I ended up helping the dragon. Get the loot from the rocks a litte north from the place where fight took place and continue your return to base. Sell unneeded stuff you collected and travel to Boareskyr bridge.
Tell the guards that you freed the patrol (the ones from the temple) and they will let you in.
Walk to a mage Oloneiros in the northern part of camp and tell him that you are ...... (your name here) and she will recognize a Bhaalspawn in you.
Proud of Yourself *
Revealed your identity to the crusaders.
Walk to the prizon area and free Dorn. Tell him to wait in Flaming Fist camp for you. Go there too. Join with Baeloth, Viconia, M'Khiin, Dorn and Edwin.
Have Baeloth, Viconia, M'Khiin, Dorn, and Edwin in the same party.
Disband or chose whatever you want. Join with Glint, travel to boar bridge and walk north to portal leading to the fort. Talk to Hoach Randymonk, this will start a quest for finding Glint's family members. Disband Glint if you wish. Talk to Jegg and ask him to make an item from the dragonscale you got.
Scales of the Beast *
Forged a dragonscale item.
Speak with Neera, give her the spider leg and potion of perception if you have it (if not you can buy it in camp). Ask her to join you and disband (send to camp). Talk to the people Khalid asked you to talk including Wynan Hes. He will ask you to get a spellstone scroll.
Go back via the portal to the camp and talk to Vichand, threaten him and get the scroll. Everyone turned hostile on me, so I ended up popping a potion of invisbility and return to the fort. Gave the scroll to Hes and killed a monster that appeared.
Stopped the sickening energy emanating from the spellstone.
Interact few times with the stone to collect black stones. Take them to Jegg and forge a VOID weapon.
Tapped into the Void *
Forged a void weapon.
Go outside and quickly kill Mari and grab his key, use it to open the drawbridge
Inside Job *
Sabotaged the drawbridge at Bridgefort and let the crusaders in.
Attack the crusaders and when they start fleeing you will unlock: Give The Enemy No Quarter *
Pushed the crusade back across Boareskyr Bridge.
Speak to Khalid and tell him that you decided to give up the stronghold, start negotiations
Not The Battle We Came For *
Peacefully surrendered Bridgefort to the crusade.
Send Khalid to camp. You can visit the goblin cave up north (circlet and gold). Go to the camp and loot it freely, you will pick up planetars feather. Now walk north and start a fight with mage and archers, they will disappear but mage will leave a portal which will be summoning about 15-20 fiery creatures. Keep killing them, if they blow up the bridge it's gamve over. I recommend potion of speed and some str buffs. There is a scimitar that banishes them upon critical hit, making this a lot easier.
A Critical Moment *
Saved Boareskyr Bridge from destruction at the hands of the crusade.
Your Father's Grave *
Reached Boareskyr Bridge, the site of Bhaal's death.
After the cutscene walk north through the bridge. On the right side there is a well, place any weapon there and kill the water elemantal.
Deal with an angry water elemental.
Walk North to coalition camp, chapter 10 will start.
Walk a bit south and put on your glasses of spectacle. You should get a notification about seeing extra planer beings. A ghost like figure should be visible behind M'Khin (assuming he was just waiting for you here and not in team), near the banner. Use your glasses on him and he will turn into mercha djini with some good stuff. North from here is another good merchant called Waizahb. Do some shopping if you wish, I bought a belt which gives me 10% more slashing damage.
When you are ready to go command camp and speak to the guys in charge. They will send you to visit a hut up top, do it it's needed for another trophy. You will receive bomb and poison.
To the right, near the entrance you should immediately see Wilhelmina, help her to setup turnip shop and you will get a turnip jouice. Needed for Neera.
Go south and go near Safana, who will give you a quest to find a trator in the camp. Speak to the following: Mizehma (to the right), Belegram (top left), Helvdar (a little right) and finally most top left corner Malden Col.
Find the traitor within the coalition camp.
OK, join with Edwin (south), Jaheira (South), Dorn (south near the camp fire), Viconia (south) and Glint (north).
In case you didn't bring aquamarine from BG1 (there will be one in the dead man pass as well FYI, but the below is easier).
Make save in case you get caught.
Level up Glint and get all his points to pick-pocket. Go to Waizhab and pick pocket him 2 times, you will get the stone needed from one of the quests. Transfer it to your inventory (gem bag).
Walk to center of the camp and speak to Pritchard (family member 2 of 3)
Go and talk to Halasan (West side) agree to help with training.
Talk with the following recruits and each of your party will advise certain people
Glint - Clovista
Safana - Danine
Edwin - Garrold
Dorn - Morlis (or if you are berserke yourself)
Viconia - Hester
Disband the above and go south and join with Khalid and Jaheira. Khalid will instantly ask you to bring spider silk for Jaheira. Give it to him. He may also immediately after ask you for aquamarine (which you have either from pick pocketing Waizhab (if you forgot to take the gem from Glint, join with him too) or Durlag's throne room.
Aid Khalid with his romantic request.
Speak to Taield and report back to Halasan
Whipped Into Shape
Train all of Vigilant Halasan's recruits properly.
Disband everyone apart from Jaheira and walk to the south and speak to Dosia. Star the quest here and Jaheira will advise to pick up blackthorn tree as a cure for the sick soldiers.
OK, now we embark to Bloodbark groove. Clear the map here and check the map, you should have Belladonna flowers marked here on the map, pick one up and we have all items needed for Neera's quest.
Again check the map and you should see a strange tree marker, this is the blackthorn needed for Dosia. Before you return, speak to the druid south here - he sells potions (including med healing ones and since those are scarce, but all 10). Also if you are into hammers there is a destroyed house behind him, worth checking if you are into hammers (beware of vampire and wolfs acting out like trolls).
When you are done, return to coaltion camp. More likely you will have your fourth and last encounter (if it doesn't occur - don't worry, it will in your next travels). It's a difficult fight where potions and magic doesn't work - so don't waste anything. Make sure you have poison neutralization potions or just stand in their midst and killers will switch from bows to melee.
Explore all unique encounters.
Continue to coalition camp and speak with Neera. You have all the items she asked you for.
Get the strange voice out of Neera's head.
Speak to Dosia to finish the quest (this is needed for another trophy btw). Do some shopping and if you are a bow guy you definitely need to visit Dead Man's Pass. For me, there was nothing interesting there so I passed. Here is a guide for that location http://www.gamebanshee.com/baldursgate/walkthrough/sod-deadmanspass.php
Let's go to Underground River. When you arrive here take right path and at the fork go north east and shortly you will encounter Ogre camp. In the dispute say that you want to be the leader and kill 1-2 enemies (easy). Speak to Murs and you will be tased to fine Slug. Go back a bit and at the fork take the north west path this time. In the center of the location there is an entrance to the underground and a camp. This is a difficult fight. My tactics quickly run and talk to cyclops, otherway they will turn hostile (after springing trap?). Go south a bit, equip bow and shoot them with blasting arrows. 2 mages will appear protect against speels (for example the blue potion of magic resistance). Be sure to pick up seal after the firght. Inside the camp there will be two friendlies left on the right side. Don't talk to them yet.
Before you enter the underground from the camp side go the left route just in front of the main gate where you fought Cyclops. Talk to the Druids and free them (attacking once did the trick). They will task you to kill a dark druid underground and give you a special seed. Now enter the underdark. You will immediately meet a guy name Ladle, speak to him and do the silly quest of moving some grain back and forth.
Perform a task worthy of the Terrible Trivium.
If you follow the southern most route, in the bottom right corner of the map you will find a druid - Ferrusk. He will warn you, fend you off etc. Later open the gate here and enter his groove. Before you talk to him:
Talk with this guy and inform him the two surfce druids put up a hit on him. He will ask you to kill them.. agree. Go to the surface, kill druids pick up their heads and go back to underground and report.
Dark Ally *
Sided with Ferrusk at the dark druid circle.
Don't talk to him, just attack and kill him. Once he and his summons are dead, leave the green seed in the container on the tree to the right. Go to the surface and report to the druids.
Nature Lover *
Sided with the surface druids at the underground river entrance.
Go to the underground again and this time head up north, where you will meet Gurgle and Floss. Tell them story and they will let you pass. Put on the glasses and you will see another ghost. Summon it and answer it's riddle: "Bees".
Walk left from here and you will find a Bellowgrip and his friend shroom. He sells potions (stock up).
OK, I had issues with popping trophy called friends reunited, but hopefully this is the way it should be done. Go to Kangalym entrance and a ghost dragon should appear. Talk to her. Go past her a little and she will talk to you again complimenting that you are brave and you will discover that she is a prisoner of some necromancer. Enter Kangalym and prepare for rather hard fight with many mages, skeletons and Halatthelar will join to help her evil master. Don't deal with the dragon, avoid at all costs (lvl drain) just killl everyone else here. Since you are protected from magic - kill skeletons first and than mages and than focus on Kherriun. Once he is wounded Dragon will join your side and kill the necromancer with you. Killing everyone here or rather the necro wil net you a :
Kanaglym Cleansed *
Defeated the cabal of wizards hiding within lost Kanaglym.
Once he is dead make sure you speak to the dragon (1st options in conv).
Once that is done, put on your spectacles and you will see a ghost, summon him - it will be a lich with Ring of Regeneration. Using the spectacles for the third and final time will net you another trophy:
Summon three creatures to the Prime Material Plane using the Spectacles of Spectacle.
Deal with enemies in the top corner, pick up ritual notes from the chest on the right (needed for trophy) and upon leaving you will be attacked by rather annoying level draining spirit. Once you deal enough damage, lich will come to your aid and imprison the enemy.
Let's head back to Coalition camp. Here we join with Minsc+Dynaheir (south), Glint (south) and M'Khin (east). Return to the underground river - surface. At the wooden gate to the camp where the entrance to underground is:
Speak to Rigah and Julann.
After some conversation with both, during the conv with Julann and showing her the ritual notes, and convincing her not to follow crusade, because it's evil.
Appeal to Reason
Present evidence of the crusade's crimes to Julann.
I had issues with unlocking the below trophy, not sure what worked here, but I changed different conv options and I ended up with putting my Charisma stuff (Char 19) and I spoke first to Rigah and make him feel depressed. Told him his job is pointless etc. Than show proof (ritual) to his witch and the conversation ended in Rigah attacking her.
Persuade Rigah to turn against Julann.
Talk to Rigah and tell him you don't have time for his pathetic complaints or that Julann will die without him. Next talk to Julann and show her evidence and select 4th choice I believe that you are done with her, she doesn't listen, etc. She has to end the conversation with "Come, Rigah. We leave for Dragonspear Castle."
Disband Minsc and Jaheira. Go underground and enter Kangalym. In the rubble above you will see some items mostly for M'Khiin, she will talk to you immediately and you can advise as to her path.
Help M'Khiin find her path.
Disband M'Khiin and exit Kangalym and travel North-West and find a mage Strunk. This conversation is very important, so before you talk to him make sure you have high charisma. Ask him about ritual, and than something about unwillingly and finally tell him to carry on then. Now head further noth to Warrens, you need at least 13 CHAR to have Turin let you in peacfully so he lets you in. Enter. Talk to Slug and free him (Ogre in cave) and speak to Rhonda in the northern part of the map.
Track down all of Glint's family members.
Disband Glint if you wish.
Before talking to the elevator Ogres again make sure you have high charisma and ask them to lif you up. You will be attacked either way (even if you are invisbile), kill enemies here and go further.
There will be a room with a single troll here. There is a chest with a key to troll cage, it can be handy during the final fight where you can release trolls from cage (there are healing potions there too).
Poision the water supplies here.
Blessed By Talona *
Poisoned supplies within Dragonspear Castle.
Load save - needed for another trophy (all the enemies)
Now prepare for mage fight as you need to enter the northern room to find the evil priest. If you hurry and attack him before he casts his defense spells he will flee and say he will return with reinforcements. Otherway just kick his ass.
Hasty Retreat *
Discovered Hephernaan within Dragonspear Castle.
Kill those guys here and go left where you will find a ghost of Daeros. Speak to him and free him.
A Reunion of Friends *
Reunited the spirits of Daeros Dragonspear and Halatathlaer.
This trophy pops immediately after talking Dearos. Now we have to get outa here. Two ways: fight literally hundreds of enemies or go invisible and run to the exit. When you are above the ground to visit the Ogres on the right side of screen. They will be your ally in the final battle. I think for this conversation you need to have high charisma, what is strange about it, they don't say directly they will help you, but if you followed all steps they will join you at the final fight (talk, becaome chieftan, kill 2 ogres, talk to Slug, free Slug, talk to Murs).
Return to coalition camp and you will find out that Torsin (the guy you report to) is in Dead Man's Pass. Don't go there yet, join with someone you like (I took Dorn). Go there, after some dialogue return back camp. You will be fighting waves of enemies, nothing too hard even if you select the wrong troops.
Talk to Andrus on the south side. Soon you will get info that trolls break in the perimeter - send rogues, yes you are sure.
Kill them all and go south, you will be informed that another wave is coming - mages, send out archers.
Again kill them go south and finally send out wizard slayers (Stysich guy commands them).
Go South again and you will get info that enemy is retreating and there are some wanderers left to kill. Go north and kill them.
The Hard Way *
Picked the least suitable units to fight the crusaders at the coalition camp.
Successfully defended the coalition camp from attack.
OK, no let's head for the almost final fight with many enemies (all the enemies to be exact).
Chapter 11 will start
After the cutscene if you did everything right:
You should see golem and ogres. You will have some dialogue asking you how you did in the castle spy mission. Say that could be better or worse (no bomb, no poison).
All the Allies
Recruit all the bonus allies possible for the final battle.
Go right and kill the archers, enter inside kill another group or enemies and release the trolls. Before you open the gate make save. Kill! Kill! Kill! until you meet with Ashatiel. She will challenge you to fight one on one, agree and defeat her.
Defeat the elite crusader Ashatiel in a one on one battle.
Reload your latest save, maybe you have one just before the dialogue. This reload is needed for all optional enemies trophy. Now.. some hard fights await. Make sure to visit Barghest and the other elites near the gate. When you attack the elites near the bridge you should pop:
All the Enemies
Fight all the bonus enemies possible at the final battle.
(Enemies are Strunk and his big water elementals which are visible, Rigah and Julann and team from boar bridge). Killing the enemies near the gate will net you:
Defeated the elite crusaders guarding the rear of Dragonspear Castle.
Enter the castle now and if your companion is dead after the fight make sure you ressurect him / her with Dusia inside. Enter hell and start another chapter.
Fight your way until you enter Bridge location. Make save at the beginning, before you talk to Thrix. He will first send some demons, kill them and next ask you a riddle. Bargain's your companion's life by saying agree. Answer the riddle incorrectly (anything but murder answer) and you will get:
You Chose... Poorly *
Thrix claimed a party member's soul.
Reload save and this time Risk with your own life and answer correctly.
Answered the menhir's riddle, Vidhyadar's riddle, and Thrix's riddle correctly.
Enter elevator and keep defend yourself until the elevator arrives up top. You will meet with Caelar and let her join you (1st choices) in fight of the demon.
Divine Pact *
Recruited Caelar Argent to your side.
Kill the demon.
The Devil You Know *
Destroyed the devil Belhifet.
After returning to portal back home agree Caelar stay and lock the portal. For me even when I told her that you disagree she still stayed in hell.
Left Caelar Argent behind to guard the portal to the Prime Material Plane.
Before you talk to the guy on stairs make Save.
Next comes the trial, defend yourself with the following 'proofs':
- you cured the soliders in Coalition Camp
- you offered your own soul to Thrix
- told Bhaal pristess to make amends
You can also do one more if you have high reputation. Once this trophy unlocks: It Wasn't Me! *
Convinced Duke Belt that you weren't responsible for Skie's murder.
Reload the save from castle and go through the cutscenes, dialogues until the trial. This time, say you don't want to defend yourself. You will be freed from prison and in the sewers next to the waterfall there will be Corwin and Dale (?). Tell her you didn't murder Skie and surrender to her.
I Don't Care *
Convinced Corwin that you did not commit murder.
Power of the Bhaalspawn
All achievements completed