Status Updates posted by ihadalifeb4this
#91 and 6 000th trophy Botderlands 2 (PS4)
I will keep this short. Game is not fresh enough in my head to break it down.
This is one of my favorite co-op games. I played 95% of the game with Siren (on PS3 and PS4) and from early on had Res skill. That's the only proper way to play with Siren in co-op. I'm not particularly crazy about any type of looter games, but Botderlands 2 still managed to win me over. I liked pretty much everything about it. Humor, story, antagonist and ridiculous guns. My favorite character is definitely Moxxi because she's a sugar and very suggestive. That's why i left Sugar Daddy trophy for last.
#90 Resident Evil 2
There's two sides to every story,
and that's definitely true for Resident Evil 2. Your first decision in the game will be to pick one of two characters. Either Leon S. Kennedy, a rookie cop that's late for his first day at work in Raccoon City Police Department, or Claire Redfield, a college student that is looking for her missing brother. After bumping into each other at a gas station they are both about to have the most horrific night in their lives. To make it worse they will get split-up right away and will have to face this nightmare separately. While there are some changes from the original game, the base idea remains the same. You have to play with both characters to experience the whole story.
As soon as Leon and Claire get separated RE Engine kicks in showing off zombies in all the gore you would expect from them. There's a lot of good stuff when it comes to graphics. Some motion capture of facial expressions during cutscenes, faithfully recreated locations from the original and very good light effects. However, zombies are definitely my favorite and how they respond to actions. You can set them on fire, give them an acid bath, tear them apart limb by limb, or with precise headshots peel layers of skin and flesh off their faces until there's nothing left but the brain soup on the floor. All of that looks disturbingly good. On top of that, I didn't notice that frame rate is suffering (I'm playing on PS4 Pro) from any of that.
Audio has the classic Resident Evil signature. Most noticeable are footsteps against different types of surface and squeaky sounds doors make when you use them. Gunfire sounds flat for the most part. The only time I really noticed a big difference is when I was shooting enemies in the parking garage. Any other room in the police station didn't make much difference for gunfire. Overall, music was serviceable and it only stood out for me with end credits song and when music was trying to pump up action for a few extra modes that you unlock after completing the game. Voice acting for cutscenes and a few conversations that are done on the fly are well made, but besides that Leon and Claire hardly say anything. Occasional hint for a puzzle, some swearing during combat, sigh when they are injured and a handful of one-liners is all you will get during the gameplay. I wish they at least had something more to say while examining various items you pick up throughout the game.
The gameplay was completely redone. Fixed camera angles from the original were replaced by a third-person perspective. There are some new mechanics, like using wooden boards to seal windows and using sub-weapons to get zombie off you before it does any damage. Inventory management and puzzle solving are still here, but don't expect to know how to solve every puzzle if you played the original. As far as I can remember the original, most items are in different places and puzzles are changed, or replaced completely. There's some RNG in the game. Thanks to that zombie movement can be pretty unpredictable and it affected my accuracy. While in the original I didn't mind that it took five bullets from the regular handgun to turn walking dead into just dead dead, in the remake on several occasions it felt annoying that a zombie would still go at me after five headshots. Leon and Claire have different sets of weapons. In my opinion, Claire got a better end of that deal, but both can hold their own. The first playthrough with both characters took me a little over 7 hours for each, but I practically checked every corner of every room and picked up every item there is. On top of that add few more hours for extra modes. One of these modes is from the original game and others are new alternative stories that never happened.
Trophy list is very easy. It requires you to go through the game several times, but you can easily do a playthrough in around 2 hours. If you want more challenge than the trophy list has to offer you can try to get S+ rank. You have to finish the game on hardcore difficulty, within the time limit, 3 saves, or less and no use of special items. Reward you get is one of the two most powerful weapons in the game. Weapon you get depends on whether you got S+ with Leon, or Claire, but both of them can use it afterward. In case even that is not enough of Resident Evil 2 for you, you can connect your PSN account with RESIDENT EVIL.NET and try out some of the weekly challenges.
I would recommend this game to both old and new fans of the Resident Evil games. If you ever decide to play Resident Evil 2 don't be sad if it's raining during your visit. After all,
Raccoon City is the home of Umbrella.
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Thank you guys!
@Lan Stee I played both RE2 (ps1) and RE4 (ps2) to death. Back then I could finished RE2 with both characters without saving. I didn't play RE4 as much, but it wasn't that far of either. I had fun unlocking all guns in RE4. That was pretty much like getting plat back then.
@DamagingRob but what about Lara and her adventure in Peru?
#89 Shadow of the Tomb Raider
A famous explorer once said extraordinary is in what we do, not who we are.
These were first words Lara Croft said in reboot of Tomb Raider back in 2013. Now, after I did everything that Shadow of the Tomb Raider has to offer, it's time to see how seriously this words were taken by Square Enix. First little bit about story, characters and set up.
Story starts just couple of months after Rise of the Tomb Raider. After short visit to Mexico you will get clue and trigger events that will take you to Peru where new Lara's adventure will take place. On this journey Lara Croft (Camilla Luddington) will be accompanied by her friend Jonah Maiava (Earl Baylon) and their opposition will be same shadowy type organisation from previous title, that is just hell-bent on shaping world to their liking. As far as character and acting goes I really liked Lara and Jonah. Interaction between two of them is good. At this point they are pretty much like siblings, that even in spite of fact they don't always agree with each other, will do whatever it takes to have each other's back. As for rest of characters and performance of actors nothing really stood up. That includes main antagonist that made me feel nothing, but indifference toward him and his goal through most of the game.
This is kind of issue that shows through whole game. For every thing that Shadow of the Tomb Raider does good there's a missed opportunity that's holding it back from being great game. For example Peru as a location is great choice. It's a place that offers great diversity when it comes to environment, climate and wildlife. However, you will not take a stroll through scourged desert, or hike on snow coverd Andes. Your whole visit in Peru will be spent in jungle and that brings us to graphics.
Jungle itself looks very good and there's a plenty of breathtaking location, but if I had to pick one thing that shows off graphics it would definitely be underwater and that's not just because Lara gets wet. Underwater locations come in all shades of blue, yellow, green, depending on environment and source of light that compliments them. It's a real treat to dive through this location from one air pocket to another. Once again there's a negative side. Settlement are weak link when it comes to eye candy department. I wouldn't say they look bad, but you will easily spot twins and triplets of NPC's and for some objects in the game you just have to wonder why did they bother putting them there at all. Overall it's not big issue cause rest of game makes up for it.
Gameplay has couple of new mechanics and there are some new additions to enemy line up, but mostly you will just fight reskins from Rise of the Tomb Raider. While there are still scripted fights that will force you to shot your way through, this time around, you will more often have to rely on stealth. One thing I didn't like about this encounters is that areas where they take place were often just too small for number of enemies you're up against. While that meant you couldn't always count on to clear area in "perfect" stealth Lara was still OP badass that could easily take two groups of three enemies if few seconds thanks to her skills, throwable objects, special arrows and ammunition.
When it comes to progression nothing much changed. You're awarded with xp for doing pretty much anything. Picking up collectible, progressing in story, killing enemies and so on. Every crypt and tomb comes with it's unique reward, some weapon upgrades and gear can only be bought from merchants and you still have to collect resources to upgrade your weapons at campsites.
I didn't notice any significant changes when it comes to platforming either. It can still be pretty satisfying when it works, but when I play with Lara her biggest adversary is still gravity. Part because of my bad choice and part cause game would simply not register input properly. Because of that reason I gave up on attempting to finish game on Deadly Obsession difficulty on my first playthrough. Considering you "have to" 100% game and checkpoints are more spaced out that would just lead to unnecessary frustration and take away fun from exploring.
Finally, tombs are still well made, amusing puzzles and each of them comes with it's own unique challenge to overcome. That is even more so true when it comes to seven tombs you get from DLCs. While I could easily pick three out of this seven as my favorites in whole series (I also had fun playing all of them in Time and Score Attack) I just can't shake off impression that they were cut out of main game and sold at later date. I don't have any insight in development process and I could be completely wrong. Think of this as one madman's theory more than a fact.
Trophy list doesn't come with much challenge. With average completion of 31% (on this website) and fact that with all DLCs you get exactly 100 trophies this is one of easier and most rewarding games on my PSN account. On more personal note I did very good in Score and Time Attack for for few DLC tombs. My run on Slayer's Gauntlet was good enough for 6th place on leaderboard. Here's a YouTube link if anybody wants to see.
Now, my final verdict for Shadow of the Tomb Raider. This is still good addition to the series worth playing. Probably even more if you get complete edition and you enjoyed playing previous games in franchise. I just hope that in future Square Enix will not let Lara Croft pay the price for what I think were just bad business choices. Maybe next time they will publish Tomb Raider game they should take more to heart following words Lara said.
I make my own luck.
I always had fun playing twin stick shooters. Because of that i just have to brag about this.
Today i set new record on solo leaderboard for Livelock - Bridging the Gap. This is first game on ps4 where i managed to get on top of leaderboard. After first attempt i was 19th. It took couple of hours to get record.
#88 Death Stranding
Big question is did first independent game from Kojima deliver? It's question that's hard to answer, but i personally enjoyed the game. I will try to explain idea behind the game and that will hopefully help you decide for yourself.
After apocalyptic event known as Death Stranding (the less you know about it before you start playing the better) society is in ruins. People are living in underground bunkers/cities known as Knots. Some of survivors are trying to form new government known as United City of America. Three years ago they sent expedition going across continental US convincing remaining survivors to join them and leaving terminals along the way that are needed to build the network. Expedition was success, but leader of expedition was captured. This is where you step in. You play as Sam Porter Bridges and your objective is to follow steps of first expedition, connect all terminals to the network and to save leader of first expedition.
Practically always when you're going to next terminal you will get cargo that survivors there need. Cargo will force you to plan your route and make best use of the equipment you have. This made me notice something else about open world. Map itself, beautiful as it is, also has a smart design. By creating choke points map often makes you pick your poison. You can either gear up and try to traverse over harsh terrain, or take a long way around that will often go through enemy territory. Either way there's a potential danger to lose, or damage your cargo. However, sometimes game will go "Fuck you!" and just throw everything at you. In spite of that your journey will often be serene complimented by good soundtrack. Here's a YouTube link of first song you get to hear in game.
Once you deliver cargo you are awarded for your effort. By completing deliveries to specific Knot you can get new, or better version of gear from that facility. No matter where you deliver you're always getting stats progress for Sam. It's very basic. Depending on type of delivery you're levelling stamina, health, load capacity etc.
Most of the time after completing first delivery you will be allowed to connect Knot to network. This is when "social" and building part of the game starts. How many structures you can build is limited by bandwidth. The more facility you connect to network and the more deliveries you do for each facility (there's a bandwidth cap for each of them) will increase your bandwidth. Connecting Knot will also make game randomly spawn structures made by other players. This works fairly good. Since bandwidth is limited and you need material to build and maintain structures people are pretty reasonable with what they build and where they build it. Big plus for using other people structures to create viable path between facilities is that they don't need any bandwidth. This makes you relying on other gamers a little bit and creates sense of community even though you will never encounter another person. In case you don't need/want anything someone else, or you built it's easy to remove.
Game itself has Hideo Kojima signature all over it. Long animations, humor, characters, some bosses and fights you have with them can leave strong deja vu feeling if you played Metal Gear series. On the other hand story and lore are pretty orginal. It's one of the games where i couldn't predict ending whatsoever. Technical part is damn good as well. Game runs on Decima engine and both environment and characters look great. Add good music and performance by actors and you have very good story driven title. It's also fair to say that Death Stranding is a slow burn and if you can't find some joy in building fast routes and connecting facilities it could feel like chore toward getting platinum. Trophy list itself doesn't bring much of a challenge and majority of gamers should be able to plat game under 100h.
... evaluation complete.
Thanks Hideo Kojima. Your efforts are appreciated.
#87 Alien: Isolation
One of better horror survivor games i played. In first mission everything looks bland, but as soon as you step on Sevastopol (space station orbiting the gas giant) game starts to do some really cool particle, light and sound effects (along with music) that will create enough tension and uncertainty to make you feel like you're stuck in million tones of metal with creature that took few days off from it's job in hell. Also, game really nails that lo-fi look (and sound) from original move and alien itself looks really good. I really liked the tail. The only thing i didn't like about alien is that it looked little bit too "clean" for the most part... i don't know if that makes sense to anyone else.
I decided to do my first playthrough on nightmare difficulty. That created a slight problem with exploring Sevastopol because map is turned off on nightmare. Nightmare also reduced resources to the point where i could easily do full inventory list at end of the game. However, for the most part that wasn't problem cause gameplay is mostly based on stealth and distraction.
Note: You don't have to play on nightmare for plat. Hard difficulty is enough.
My first proper encounter with alien went really bad. It must have killed me at least dozen times until i did my objective and got out. At that time i thought i won't have to farm 100 Times Too Many, but after finishing everything else i was still around 40 deaths short to get trophy.
If you play with headset (and it's definitely worth it) make sure you turn off sound tracking in game options, or mic itself. Game says it tracks sound from PlayStation camera, but it looks like any mic will do. I figured that out when i was gamesharing with friend. Alien killed me 3 times in 5 minutes before i realized that chat was the problem.
I wrote lot more about this than i thought i would. I don't think i will make this a habit.
This is Ripley, signing off.
#86 Dishonored 2
I will give game to my friend so i unlocked the plat.
It was fun taking back what's mine and everything else that wasn't nailed down. I like how some non-lethal solution are more cruel than death. I made short video during my high chaos playthrough. I would say it's spoiler free since you get to play that same part of game in demo.
Emily had some fun powers and Corvo kicks ass as always. Some level designs are really cool and took me by surprise. Overall Dishonored 2 is well made stealth game.
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Thank you guys!
@Cleggworth It's practically identical. You have to do Clean Hands (no kill) and Ghost (whiout alert) trophies. Flesh and Steel trophy doesn't let you use any powers. I think in first one basic blink was allowed. There's planty of missable just like in first game. There's nothing like Dunwall City Trials DLC. O, i forgot. I don't remember first game having stats. In Dishonored 2 you can press options and check kill and alerts for level and playthrough at any time. That makes it bit easier.
Well, i'm looking back on gaming in 2019. This post will be just some random thoughts and facts.
I only earned trophies for 9 games and only 1 of them was published in 2019. Games are: Red Dead Redemption 2, Rise of the Tomb Raider, Borderlands 2, Deus Ex: Mankind Divided, Sniper Elite 4, Days Gone, Superhot, Hellblade: Senua's Sacrifice and Dishonored 2.
I earned total of 311 trophies. I guess that's not a lot. 34 of this trophies are ultra rare. Big surprise for me there is that 5 trophies from Days Gone DLC are ultra rare. I can't say any of ultra rare trophies i earned last year gave me much trouble.
Beside getting trophies i managed to get myself in top 10 on few leaderboards:
3rd place in Deus Ex - Breach Mode This is probably easiest top 10 i ever got. I spent more time opening packs than playing that level. However leaderboards are kind of strange and from all top 10 i ever got this is my least favorite.
6th place in Rise of the Tomb Raider - Score Attack - Soviet Installation This took around 4 to 5 hours to work out a route and execute.
Finally 3rd place in Rise of the Tomb Raider - Endurance Mode. To get 3rd place it took 203 artifacts on Survivor difficulty and +450% multiplier. Mode itself isn't very difficult, but RNG for map and artifact spawns was impossible for me to completely figure out. Approximate time i spent to get this is... forever.
One "bad" news. After Sony removed Facebook integration i lost some screenshots and videos from PSN Media section on my profile. I post one panoramic screenshot from every game i play as a postcard to my friends. Almost all of them were posted on Facebook until integration was removed.
Here is a list of games from 2019 that i will play... at some point... i hope. Games are: Control, Disco Elysium, A plague Tale: Innocence, Death Stranding, Resident Evil 2, Gris, Metro Exodus, Borderlands 3... there could few more games i can't think of right now. There are definitely some interesting games from last year. I think that's more, or less everything i have to say.
I wish you all the best in 2020!
OMG! OMG! Senua's Saga: Hellblade 2 was announced! This is the best day of my... wait.
Didn't Microsoft buy Ninja Theory?
Fuck my existence. 😒
This is a list of games I bought on Black Friday!
Before I started playing I was pretty confident narrative will be good, but man did i underestimate what Hellblade has to offer gameplay wise. Cool puzzles, great combat and brilliant audio desing. I know game is from 2017, but this is my GOTY. Also i took 1 000 screenshots while playing.
Nominations for The Game Awards are out. Death Stranding is nominated in 8 categories... if i counted right. I didn't play anything that was nominated. 😂 I'm glad to see Ashly Burch is nominated for performance.
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@SinisterPledge With that many nominations it has to win something. I have to look it up along with some other games cause i know very little about it.
@MidnightDragon I'm not taking anything about video games too seriously anyway. 🙃
@Lumi I had great time playing Days Gone, but i personally wouldn't give it nomination for anything.
Guys check out Superhot. It's the most innovative shooter i played in years.Spoiler
ONE OF US
Playing Fortnite doesn't make kids aggressive and violent. Losing in Fortnite makes kids aggressive and violent.
It's also my 5 500th trophy. It doesn't matter if PSNP doesn't show it on my milestone list. I will celebrate every 500 trophies with plat.
Let's go whaling Guy talks about how to monetize free-to-play games. It's almost 3 years old video, but lately it's all over gaming news. I thought it's worth sharing here.
Sadly this is no longer just in free-to-play games.
It's vile but it's what we've known for the longest while. It's just now we all have a name "Whales". Welcome to the future "Whales".
Honestly I'm tired of hearing "We've made mistakes and we'll learn from them" which really means "We got caught, we'll try not to next time"
Sick of hearing about loot boxes / surprise mechanics being something we want and that they're fighting for us to keep them, that it's nothing to do with the millions it makes them.
Pushing and pushing for online service games that apparently we want, but we don't, no it's just another way of monetising gaming
Microtransactions, well, not even worth talking about that anymore, what more can be said.
Haven't YouTubers who speak out about this been affected as well financially?
Nothing more can surprise me, we know just what these big companies think of us, can see through their bullshit. All I can do is vote with my wallet.
I actually think i first heard of term "whale" was in some movie about casino/gambling. I find it funny they use that word when they don't want anything in games to be classified as gambling.
I remember when in 2005 (maybe 06) friend told me he's paying subscription for World of Warcraft. I looked at him like he's crazy. I couldn't understand why would anybody agree to that.
However first time i had realized that things are changing was when i bought ps3 in 2010. I didn't know anything about digital purchases back then. I just kept buying game as i did on ps2. My first mistakes were when i bought two games published by EA.
I was a fan of Burnout series on ps2. So it was natural that i will buy Paradise City. I was in the store and saw Ultimate Edition 50% off. I didn't think twice. To me ultimate sounded final and by that i expected all connect made for the game to come with this edition. Over half of dlcs weren't included. After that in 2011 i bought Army of Two just to realize that platinum was locked behind paywall. Thing got crazy fast after that.
Online passes for multiplayer, season passes for content till. Then they step up the game. Plus is mandatory for online ☹️, yearly content passes 😣, so many editions of game that you have to triple check before buying anything 😖 and they wrap it all up with loot boxes 😫.
#83 Days Gone
[Days Gone] This morning when I went through trophy list I realized I had trophy glitch yesterday.
Don't Stop me Now (unlock your first skill) popped too early. Now, i'm not 100% sure if I'm right and if someone knows bettter feel free to correct me, but I think you can't get skill point before getting trophy Just a Flesh Wound which is story related and unmissable.
My theory on what happened. I started game on survivor difficulty. I got killed while trying to get to garage and trophy popped during loading screen. When you play on survivor difficulty few skills are already checked out from the start. I think game just got wrong "reading" during loading and popped trophy cause technically I already had first skill unlocked.
I would just like to get @MMDE and rest of dispute team to be aware of this glitch.
PSN ID change feature is active! This will change my life ... never mind 😒
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I like my ID as well (OohYeah127), just as I did my old ID that I lost (Icebrand1270). All the same, I won't be a snob at this "name change" debate. I do ask any friends I have to tell me if they change their ID Names... not that I have PSN friends mind you. I also hope that people have less rage and temper over this topic.
Game is too hard, people are hacking game, Dante's hair doesn't look good. Forget all of that. My friend told me story about Devil May Cry that's actually cool.
Few days ago he saw posts from some guy selling Devil May Cry 5 on Facebook. They exchanged few messages. It turned out that price was acceptable and guy was from our neighborhood. My friend asked him where could they meet and guy suggested that they meet in front of the church.
Since church is like 10 min walk from his house and they both had time to spare he went there right away. So, he got to the church and saw the guy with copy of DMC5 in his hands. Can you guess who it was? It was the priest. 😂😂😂
Now, that's the guy who is taking fight for our souls on whole new level. I love it!
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I'm glad you like it guys.
@ResoluteRock It doesn't matter i have enough as it is.
@PooPooBlast It's not impossible, but it's very unlikely. I live in Croatia. They are not allowed to have wife. I have no idea what's proper English term for rimokatolicka crkva/vjeroispovijest. Plus my friend talked about games with him. He's definitely a gamer.
Yesterday i managed to upset someone in Red Dead Redemption 2 (race series) so much that they got the urge to insult me from other account while playing. And when after one race most people left they vote kicked me out of loby. 😂
I never though i will get to see higher level players upset over my performance in this game. Of course i could be wrong, but all messages i received were after "heavy contacts" with player at level 89 and his partner in crime at level 67. You team up and still neither of you can win (with higher end horses) 3 races in the row. How am i the problem?
This is what i don't like about internet. People will say almost anything to you when they are aware there's no consequence for what they say.
Yeah I know.
I do my very best to be honest and open world with most people on the internet because that's just who I am.
This reminds me of a British guy I played against in Red Dead Redemption online years ago. Kept cursing and throwing threats at me whenever I killed him. I'm like "Dude, this is a video game. Chill".
I used to play a lot of online in the past but after having seen so much drama and hate in video games while playing I rarely go on anymore.
I play video games to escape my real life problems and immerse myself. Not get thrown back into the real world.
Facebook and Twitter I had to leave because the drama was getting to be too much for me.
I have nothing against honest and open opinion as long as it doesn't sound like direct insult.
I can't say i'm great in any competitive shooter. I usually drop to 0.7 - 0.8 (K/D ratio) at start and then get up to somewhere between 1.5 -2.0 before i get tired of game. If anything i'm doing way worse in RDR2. In first RDR i was confident enough to try Kingpin legit. I failed, but i'm still little proud of my best attempt of 11 kills against 6 unique players.
I can think of only 1 game on PlayStation where i was able to win and i would get messages like "Good job!", "Great run!". It was SSX. That's probably because even when you lost you still got enough to not feel as loser.
I had one of worst experience on Facebook last year. I posted some gameplay from Onrush when they had open beta. As any other gaming post i left it on public. Someone posted some link that i didn't understand and tagged some guy from my friend list. I said that i don't understand what they are trying to say and don't get what does that have to do with me playing Onrush . I got reply that guy they tagged is a paedophile and i was asked if he's my friend. Then i explained how back in 2006/07 i played Vampire Wars and Poker from Zynga. During that time i added almost 4 000 people to my friend list. I said that i live in Croatia and that i can't confirm what they are saying it's true. That i will not take any action against them, but that i don't appreciate connection they are trying to make. After that they deleted the post. It's one of rare situations that made me feel very uncomfortable online.