Together_Comic

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  1. I think I'd like to swap my bond with me from Trials of Cold Steel to Persona 5 PS4 NA. I've been really enjoying the series since I did persona 4 earlier. Unfortunately, unless we count Futaba (who I'll definitely admit is a bit of a stretch), you don't play as a family member in the game so it will not be an Ultra Challenge . Either way, Im looking forward to finishing it. ~TC
  2. Cries in original :'(
  3. I mean, to be fair, breath of the wild kind of makes fun of you for collecting all the korok seeds. 😂😂. Like I can't believe you did all that, here's some poop. Not sure if P5R is effectively the same game as P5 which is what I'm playing right now, but they do try to explain it later... keep playing, game is great so far.
  4. Down month for me. Started P4 and P5 and played some Trackmania Turbo. Once I clean up Persona 5 though, I should be back in shape. Probably going to try and do some of the Survival Mode stuff for Uncharted 4 this month and maybe try to finish up The Last of Us which should help since they are already on my profile. ~TC
  5. I enjoy SpikeVegeta who does lots of different stuff, typically Mario and Kingdom Hearts stuff. I used to watch ZFG, TrevPerson, and Linkus for Zelda stuff, but these days If I'm watching Zelda its mostly ZOOTR
  6. After I finish with Persona 5 (could be awhile) Im going to try and grind out Survival mode for Uncharted 4. I'll let you know how it is. My understanding is that the Microtransactions only get rid of some of the weapon grinding in the middle, but that may have changed since I last looked into it, not sure what it looks like now.
  7. Is that what she said? (sorry I couldn't help it). On a slightly more mature note, Is Stardew Valley good as a trophy game? I don't know if you've played it on PS4 but Ive been meaning to try it. I keep putting it off (sims like this are generally out of my comfort zone)
  8. 100% Agree. I really do like Yuri, and her turn is a great story to tell, but if you were going to do it as DLC, it should have been the main focus of said DLC not some side arc that doesn't really get the time and space that it needs to work.
  9. Been playing a bit of Trackmania, about half way through the green tracks. Any tips for the blind jumps with the seemingly exceedingly narrow landing zones? I in general cant seem to land well consistently.
  10. Update 9: Persona 4: Golden Persona 4 is a story that begins when our teenage hero arrives in Inaba, a town whose only claim to fame is the large department store Junes, where he is moving in with his cop uncle and adorable cousin for a year for seemingly no explained reason what so ever (I think they mention that maybe his parents are busy with work? idk?). The trip takes a turn when a home town girl in an affair with a major politician turns up dead, followed by the girl who discovered her body. The main character and his group of high school friends find themselves at the center of the case, tracking the killer and discovering a weird power to travel inside a TV. Persona 4 splits most of its time between a life simulator for the high school hero, developing relationships, social skills, reading, fishing, you name it, and a rpg dungeon crawler utilizing randomly generated dungeons and battling shadow monsters with the eponymous personas. The former is really where the game shines, though the latter is pretty good too. Let's start with the RPG elements. The game's system revolves around collecting different "personas" each with different abilities and weakness. You have your typical Rock, Paper, Scissors, Lizard, Spock, Pokemon battle style Fire>Ice>Lighting>Wind>Fire but some characters are Ice>Fire and you kind of get the idea. There's also Light, Dark, and Almighty, as well as Physical attacks though those all operate slightly differently. Light/Dark are all OHKO attacks with high chances to fail depending on the level of the spell. Physical attacks are either your basic press the x button to hit the thing or cost HP to use and Almighty is basically nonelemental magic damage. Depending on your level, you can hold up to 12 personas and can switch between them pretty freely in battle so it allows you to cover a variety of strength's and weaknesses depending on the situation you find yourself in. You can collect personas either randomly in battle, by buying them from the compendium of personas you've already collected or by fusing together your old persona's to get new ones, capped by your level. One good thing about this system is that unlike a pokemon where you generally stick to your same team the entire time, the fusion of persona's encourages you to change persona's often (and is encouraged by one of the life sim elements too, but more on that later) in order to keep up with the strength of the enemies you encounter. If I were to have a gripe though, the dungeons themselves are pretty boring. Often consisting of long hallways full of random chests and enemies strewn throughout. On top of that they are often long too consisting of between 8-11 floors which only exacerbates the issue. Not to mention, you are often expected to back track through old dungeons to complete some of the quests in the game. I am pretty sure that the devs intended you to do this on different in game days and explore parts of different dungeons kind of through out your playthrough which is why they decided to make them a bit long and have you back track through old areas. It does make sense when you consider that, but in a game where you have a limitied amount of time in which to do all the things that you need to do and others that are time sensitive to a day of the week or a certain day in the year, I often found myself doing it all in one excursion which made it feel awful. So in that regard, though it makes sense why they did it that way, It also maybe wasn't the best decision either. Though to be honest, I'm not sure how I would fix it. Maybe they came up with something different for persona 5? After that, the combat itself is fine. It's your traditional turn based RPG where you can either have your friend characters act on their own using some guidelines or take full control (for which I'm glad if I had to watch Chie cast ice on an enemy with Ice-Absorb one more time...) Though all of the smaller enemies are pretty tame. They have specific weaknesses that are really easy to exploit and not at all difficult. The bosses, however, did feel a bit better. Each with non obvious weaknesses and interesting themes that tied together with what they represented (I'll leave it there to avoid spoilers). The social sim is where this game shines though. Going through the protagonists every day life was always fun, and thankfully makes up the majority of the games main gameplay loop. The game has something called social links which represent the bond you have with a character and each of the main characters (besides funky student) is associated with one of the major arcana. Each persona also has an associated arcana and having one on you when you interact with a character will make the social link increase faster and also make you change persona's quite frequently which ties into your battle prowess too its a neat system. Each character has an interesting story to tell and the game does a great job pacing each section to make you really get hit by the gravity of what's going on. Some of them are pretty common problems. Whether it be a family that expects you to take over the family business, learning to be yourself, feeling lost in the shadow of your friends and wanting to take the lead, having a long-absent parent come back into your life, losing sight of why you are doing what you're doing in the first place, or even what its like to be a step-parent. All of these and more are explored in respectful yet fulfilling ways and often hit close to home. It makes the game believable and it's really a strength of this game. The characters themselves also have a lot of personality, and I liked pretty much all of them. Even the ones that I thought I was going to find annoying (I'm looking at you Teddie) were endearing and often pretty funny. There was one major character who I didn't care for, but I'm sure for others his arc hits close, so I'm glad they included it. Which leads to the narrative. The story as briefly mentioned above centers around a group of friends who find themselves in the mist of a collection of murders in their small town which is on its on interesting enough to carry the game. That being said the game does that traditional RPG thing where a simple idea turns into a multifaceted attempt to save humanity from some god-like evil. Many of the story beats are a bit predictable, there's a red herring that is pretty obvious as well as a twist that I feel like I predicted in the first couple of hours playing the game, but it still holds up despite this. The characters carry it pretty heavily and I found myself looking forward to their antics as you played through several fun scenes like a ski trip, the school festival, and a trip to the beach (you're a man Kanji, let them dangle had me laughing forever) The Trophy experience was pretty good too. It was split pretty well between the RPG side - Collect all the personas, do this thing in combat a certain number of times, defeat the superboss, do the hidden dungeon, fight the treasure chest super monster etc. and the Sim side where it asked you to do things like - read all the books, max all the social links, catch the sea guardian, max out your social skills, win a prize at the vending machine, go to the movies etc. There were two trophies that I found particularly annoying (but still not all that difficult) one was defeating the New game plus boss, which requires you to complete the game a second time which is just a large time sink. The other is the notorious "Hardcore Risette Fan". Risette is a character who acts as sort of a guide during battles, calling out enemy weaknesses, occasionally giving health or buffs, etc. Most actions in battle have a line for them and you have to collect 250 of them. Which seems like it wouldn't be all that hard (and to be honest it isn't) and seems like something you should naturally get as you play through the game, but no. You need to grind it. In the end, I had to look up a list of her lines and check them off one by one and then manipulate certain situations into happening in order to get the others. It also doesn't help that you can lock yourself out of certain lines by being to high of a level, defeating a boss too quickly, or even raising Rise's social link. Its just a nuisance in an otherwise pretty good list. All of that said, though I have some complaints, the game kept me fully engaged and I can definitely understand the series' popularity. If you have a Vida, this is a great game to pick up, though maybe it isn't good enough to sell the vida itself? Idk. Recommend 9/10
  11. Update 2 Persona 4 is a story that begins when our teenage hero arrives in Inaba, a town whose only claim to fame is the large department store Junes, where he is moving in with his cop uncle and adorable cousin for a year for seemingly no explained reason what so ever (I think they mention that maybe his parents are busy with work? idk?). The trip takes a turn when a home town girl in an affair with a major politician turns up dead, followed by the girl who discovered her body. The main character and his group of high school friends find themselves at the center of the case, tracking the killer and discovering a weird power to travel inside a TV. Persona 4 splits most of its time between a life simulator for the high school hero, developing relationships, social skills, reading, fishing, you name it, and a rpg dungeon crawler utilizing randomly generated dungeons and battling shadow monsters with the eponymous personas. The former is really where the game shines, though the latter is pretty good too. I could nitpick it I'm sure, but this is probably not the place. On the whole, a really solid game and definitely in the recommended category. Another one is checked off. Here's a rundown of what's left. ~TC #COOKWITHME: Persona 4 Golden #DANCESINGWITHME: Superbeat Xonic #CRAFTWITHME: The Last of Us: Remastered (Relevant Trophy: Let’s Gear Up) #HANGOUTWITHME: N++ (Relevant Trophies: Good Times, Rocket Murder Time, , Co-operation makes it happen) #READWITHME: Zero Escape: The Nonary Games (Relevant Trophy: Don’t Forget your Towel) #LEARNWITHME: Star Wars: Jedi Fallen Order (Relevant Trophy: Feel the Force) #GETREADYWITHME: Final Fantasy VII Remake #SOLVEWITHME: The Witness #STAYHOMEANDWATCH: Everybody’s Golf (8/10 PSNProfiles) #BONDWITHME: Legend of Heroes: Trials of Cold Steel #WORKOUTWITHME: Rez Infinite (VR) #FIGHTWITHME: J Star Victory Vs+ #TRAVELWITHME: Ni No Kuni #GAMEWITHME: Tetris Effect
  12. Completed Persona 4 Golden for my game this month. Counts for... Complete a 10 year old game. - Persona 4 was released in 2008 this is a remake Complete a game that counts towards a different PSNP event. - counts for #stayhomeandplatinumwithme Complete a game that fulfills the Hardcore requirement of that month. - A large portion of the game takes place at school and involves your school friends. Complete a game that you started this month - Started May 1st
  13. I think that may be kind of the point. One of the major themes of Spiderman as a whole is the balance between being a professional super hero and maintaining a regular life. Spiderman constantly has to make decisions about whether to stop the crime in progress, meet up with MJ, work, etc. etc. I think the game does a really good job at giving you an idea of what it would actually be like to be Spiderman, Even the webslinging feels right. That being said, I do agree that it is a bit sterile. Nobody took any risks with this game and it does show.
  14. No. Persona 5 Royal