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About Dauersack

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  1. Hell Let Loose
  2. Yes, a remaster would be great, won't happen though. Honestly I would already be satisfied with the option to comfortably play all of them on PS4, but even for that Konami is too lazy and stupid so unless they sell the license that will not happen.
  3. You mean something like this? Not me personally, I am more a user of the good old "wtf, look at this bullshit, fuck this game" method of ranting and raging.
  4. Really bad example op chose here. Puzzles are limited in their possibilies, there can only ever be a certain number of possible solutions to any given problem within a game puzzle, at least for all puzzles I have ever seen myself, so all looking up a guide really does here is save the one looking at it some time. Assuming someone just blindly trial and errors through a puzzle, he is guaranteed to stumble upon the solution sooner or later, so even a long puzzle that one considers to be too complicated to understand can always get solved if they just keep mindlessly trying and memorizing it, there is not much of a real learning curve involved. The moment they no longer enjoy thinking about it or blindly trying it, looking up a guide is perfectly fine, as the fun of it is the only reason to play puzzle games, it certainly is not for the big challenge in skill when it comes to use the controller. Compare that to a platformer, a boss rush game, a theoretical puzzle game with many randomly generated and always switching timed puzzles (if that even exists) or any game that still expects you to have certain reflexes for a prolonged period of time(assuming there is no super cheap cheese strat available in a guide), and you can see the difference. I would only consider it an honorless move to let others do something for you that you are indeed incapable of doing, as you really do not deserve the trophy in the classical sense. I still get why people do it when they realize that it is likely beyond their possible capabilities after they already put in so much time. Not everyone is able to just come to terms with an incomplete game, I have two really tough games that I gave up on due to their difficulty, haven't touched them in almost 2 years, not sure if I ever will try them again, but the fact that it is still annoying me every time I look at them at least leaves the possibility open.
  5. No. Honestly given that I spend most of my free time as well as my work time staring at various screens I am surprised that I am not blind yet. If there is a healthy amount, there is no way I am anywhere near it.
  6. There are boomers I would not miss if they dropped dead, them disappearing would improve everyones lifes, their own families included. They are not the majority though, as old people come in various shapes and forms, pretty much like any demographic. The one thing I am really annoyed with is the fact that my country does nothing to stop them from driving, or at least test them for their ability to still safely do so every few years. I have witnessed moldy old mummies at the cash register, they can barely walk, they move their limbs in slow motion, they have eyesight so bad that they can barely put in their numbers when paying with a card due to not seeing them properly, the cashier has to basically shout at them repeatedly until they finally hear what was said to them, and they seem mentally incapable to follow simple instructions, be it written or spoken ones. After witnessing that sad display, I then have to watch on in disbelief as they clumsily enter their big SUVs and drive away, knowing that they are so confused they are a risk just walking, let alone driving, wishing that they just hit a brick wall or a tree soon and pass on, as that would be a far better scenario than them mowing through a row of children near a standing school bus because they did not even comprehend that they need to drive very carefully near a school bus, not to mention that they can't signs and have the reaction time of a sloth on sleeping pills. It is no real surprise that there is no rules or regulation that takes care of physically and mentally incapable boomers driving cars given that the people passing laws more often than not being in that same age group. I have seen my fair share of old people who made the lifes of customer support employees miserable, were really shitty neighbours, annoyed others on public transport vehicles or just shouted at children in public for no reason, but none of that makes me mad enough to wish for them to pass on. Them driving and endangering everyone around them however does.
  7. I disagree. You are right in most of the cases, as most games usually give a player enough time to complete all the online trophies, even needlessly grindy ones, but not all of them actually do, at least not for everyone. There have been rare cases of games like The Culling 2, a battle royale which was only online for a few days before shutting down, with player numbers so abysmal that completing it naturally was unthinkable, making boosting necessary for people who work full time. Also it depends on how many of such games someone plays, I know a few poor bastards who seemingly made it their goals to complete as many online games as possible before they shut down and become forever unavailable, you would not believe how efficient they sometimes have to be in order to complete some of the games they are going for since they obviously can't start every game at day 1 of the launch. People who do not have the majority of their time available to play games, and are trying to somewhat keep up with several online games, or just joined late due to other committments have to be efficient about things and use boosting in some cases, obviously not for games that are online for half a decade or longer, there is no excuse for that, simply can't finish all of these games naturally. That is not even touching on games that have ball crushingly difficult online games, like some fighting games do, or the infamous Elder Scrolls online one, that are simply beyond one mans abilities to ever earn naturally. As I said, you are generally correct for the majority of games, but your statement is ignoring these aforementioned factors alltogether and leaves no room for exceptions which definitely exist to quite a few players. What the developers intent was is not really of any consequences there since they clearly missed the mark for some players even if they wanted it to be doable naturally without the need for boosting. For the Topic of the thread. Some pet peeves I have with games, pretty much everything that is quite obviously designed to needlessly waste my time. What do I mean with needlessly wasted time? Something that was designed to needlessly prolong certain things, or things that lead to a loss of progress for the objective of getting a trophy, or games that were designed to force unnecessary bad repetition upon a player to pad the playing time. Example 1, prolonging. Some known Offenders: Outlast 2, Wolfenstein 2. The platinum for both of these games requires a no death run on the hardest difficulty. Despite having seen the games several times by the point one attempts either of these no death runs, one has to watch all the games long cutscenes over and over again with no way to skip them, needlessly prolonging each attempt for absolutely no reason other than developer laziness or malicious intent. Example 2, loss of progress. Known Offenders: Countless, basically any game with long no death runs, speedruns or condition runs, as well as easily missable trophies or buggy trophies that require new playthoughs after bugging out. The frustrating realization that you just lost hours of progress due to dying 3 hours deep into a no death run, missing that one tiny collectible among 100+ collectibles in a game with no backtracking, or one of the known bugged trophies not unlocking and therefore voiding it for this playthrough is enraging like few other things in gaming could ever hope to be. I daresay that it is comparable to savegame corruption, but it is actually worse since no developer intentionally implements savegame corruption, two of the things I mentioned here are implemented on purpose though, while the third may be accidental but is rarely ever fixed, unlike savegame corruption, which is at least treated like a big deal by anyone except maybe the scummiest of developers. Example 3, needless repetition. Some known offenders: Souls games. This may sound like I mean farming/grinding, but I actually don't since that at least has a good reason. In farming/grinding, you play the game and all the while you steadily get closer to an objective, one might argue that there is too much of it in some games, but the concepts themselves are good. What I mean is needless padding that can't actually be considered playing the game normally, is entirely preventable but was done intentionally by the developers, usually to pad the gamers average playing time. I still remember running from some of the bonfires back to some of the bosses after each death in Dark Souls, several minutes each time, trying to dodge all the small fry enemies on the way, only to get another chance at the boss. The marathon walk did not help me get any closer to beating the boss, it only delayed the next attempt, it frustrated me more than the bosses themselves. Killing the small enemies was giving me neither useful practice for the bosses nor enough experience to level up and get better stats for the fight, nor any rare and useful drops that would have made the fight easier, it was just a way to add several minutes of padding between each of the many boss attempts required to figure out a boss, and something I have repeatedly called out as horrendous design to a ravenous crowd of souls game fanboys.
  8. I overdosed on this series and even if that wears off after a few years and I forget all the brutal difficulty run frustration, Nates story is finished, any new game with him as the protagonist would feel really forced, so it would have to be someone else. The problem is, aside from maybe Sully, who is way too old for that shit, I do not really care about any of the other characters, which is exactly why I never even bothered with Lost Legacy, as two dull characters I never cared about will not make me buy and play a game. Adding Naughty Dogs most recent plunder to that list also does not make me feel confident that any new game they make would be worth buying, so they should just quit that series while they are still somewhat ahead with it.
  9. I am getting pretty tired of gaming companies grand claims about anything bigger, better, newer, I'd be in favor of them getting their shit together first and relearn what they already knew during the PS2 era, that not every game needs to be a massive franchise, or a new genre flagship challenging the current mountain top, and that releasing a finished experience should come first before all the extra garbage that is designed to take more money out of you. I miss big companies reliably releasing finished, polished and well crafted middle shelve experiences, ones that make you glad and excited whenever they end up releasing expansions to them months later. I have no interest in VR at the moment, anything VR related is quite a few years away from becoming polished and affordable enough to have any real appeal. The current Triple A gaming industry seems mostly incapable to even release satisfying non VR gaming experiences at the moment, so I have absolutely no faith in companies like Sony to lead towards that becoming any better, especially not with their more recent decision making. Words like "Metaverse" coming from companies like Sony these days sounds like a nightmare scenario to me with all the implications.
  10. I do not care too much for either of them, but if I really had to choose I'd go for graphics. I have an almost funny inability to tell 30 and 60 fps apart from each other, tried it on any PS4 game that offers both, never saw a difference, I can barely even tell the difference on PC in side by side comparisons, which makes some peoples obsessions with a certain number of FPS, especially on PC, even funnier to me whenever they act like 5 fps less than what they deem ideal to basically be unplayable. As long as the fps is not diving into the lower 20s, I genuinely do not care about it, whilst I care a bit about graphics, though I get used to whatever level of graphics a game has in about an hour, even if its an ancient game so bad graphics won't bother me too much.
  11. Doomsday Save Save the world with less than 5% of the world's population left Together with Anti Vaxxer Save the world without using a vaccine and Humans weren't meant to fly Initiative combo: Humans weren't meant to fly Three dlc bronze trophies I had to get in order to, once again, get Plague Inc: Evolved back to 100%. This was the third dlc trophy pack that got released, even though it was free I gotta say that I wish for this being the last one, as endlessly returning for 2-3 hours of a game I haven't touched in quite a while is not something I am looking forward to.
  12. I have no use for option 2, as both my Ps1 and my Ps2 are still working fine, so no reason to put them into the Ps4 if they do not have anything worthwhile added like trophies or better graphics.
  13. Amnesia collection
  14. I learned the most basic level of English in school, slightly improved it through movies/tv, but not by all that much, likely because the things I was watching were not really all that advanced in terms of required range of vocabulary or the stories in general. The game series that ended up significantly improving my overall English skills, or rather kickstarting the improvement, was the Metal Gear Series, which at that point in time were Metal Gear Solid 1-3. Lengthy cutscenes, rather advanced and complicated story, unique characters. Honestly if you can successfully follow the story of the Metal Gear Solid series in another language, then you can follow pretty much anything. As for how well it worked, over the years I have received various different ratings and feedback on my written English skills, from people telling me very positive things like my language skills being really impressive for a non native speaker, all the way down to people telling me that I am assaulting the language to the point that they can't even understand me properly. I can say with absolute certainty that it improved when compared to how I used the language in the past though, as old texts of mine make me physically uncomfortable whenever I see them due to all the mistakes, and I never really managed to get rid of my heavy accent, as I quite frankly have no idea how to do that. The most important thing is that you figure out what kind of a language learner you are. Some people get far better results with a methodical approach, learning the theoretical ins and outs of a languages grammar rules again and again, while others (like me) basically have no real clue why they are structuring sentences the way they do, as most if not all of the knowledge on how to structure a sentence comes from nothing but experience. From what you describe, it sounds like you made a rather clumsy attempt at that, but that was all it was. Should the approach you are trying here not work out in your favor, then you might want to consider giving the methodical approach another (proper) go and either get a tutor, or get a real language course instead of Duolingo games.
  15. I shall limit it to 5 examples, mostly because I am lazy, but also because I do not want to give people a heart attack with a ridiculously massive wall of text. Tomb Raider: Definitive Edition Amazing game, terrible trophy list, mostly because of the long dead multiplayer and all the grinding required for it. Had it been only the singleplayer trophies then I would have looked back to this game as one of my very best early trophy hunting experiences given that I completed that part of it in my first year as a member of the trophy hunting community, instead the first thought I get when this game gets mentioned is how I returned to complete it over 3 years later because I finally got tired of looking at its incomplete state, and oh boy what a tedious experience that was compared to the singleplayer. Grand Theft Auto III A game that aged terribly, with a terrible trophy list demanding annoying things to be done in very strict orders because otherwise the game makes completing them pretty much impossible, a lot of stuff to collect, annoying jumps, all while a barely functional game is trying its best to throw a wrench in your vehicle. Vice City has aged far better, and while it has its very own tedious trophy that technically qualifies it for the thread here (my controller still gets PTSD when the word "Cannoli" is uttered in its presence), the overall list and experience was far better than GTA3. Orcs Must Die! Unchained A great game, tons of fun to play, amazing trophy list balancing unique tasks, difficulty and grind, all very reasonable. Or it would have been, had it not been for one single sadistic silver trophy called "Empty Pockets" that, after every other trophy was already naturally earned, still wanted you to play a few HUNDRED hours of highly dedicated and efficient farming of the most tedious and repetetive sort. The only good things I can say about it are that there was some potential for having fun while maximizing the farm per minute, and that at least the game had the common decency to give you pretty accurate feedback on your progression. To this day my rarest platinum, having completed it still feels surreal. 'n Verlore Verstand Terrible game, tedious collectibles and speedruns for the platinum. The single worst offender is the one time trial trophy that is almost unavailable due to the time trial mode being broken in that level, leading to the game hard crashing whenever you look in a certain direction. To avoid that, you need to complete an already tight timer through a maze like level with puzzles while looking pretty much straight down, as looking up for even a second will almost guarantee a crash. I will never forget the primal sounds made after every crash by the poor guy I tricked into playing, and completing, this absolute abomination of a game that I mainly picked up because it was dirt cheap, and the name amused me. Monster Hunter World + Monster Hunter World: Iceborne Aww man, this games (and its dlcs) rotten core gameplay, the repetetiveness, the rng, the recycling of enemies, the terrible hit boxes, the awful handler character, all the needless side activities forced upon you by the trophy list, the goddamn crowns...these...god...damn......GODDAMN CROWNS!