QQ_Liu_Xin_Rui

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About QQ_Liu_Xin_Rui

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  1. If you already completed the game (or in the epilogue chapters), you cannot find the carolina parakeet if you are looking to complete the animal compodium. You have to actually be in chapter 3-4 to find it... I searched for it for 20 hours during chapter 2 and couldnt get it either. But found them when i wasnt even looking for them in chapter 3-4. But nothing in the epilogue since by that time the parakeet had already been extinct
  2. You start over from scratch. Rank 0, Nothing to keep except some cash. Plus you have to spend probably about 40 mins replay the only tutorial with horley and jessica leclerk again.
  3. Nah, he meant as in each gold bar has a equivalent value of up to $25. So if you want to buy a $250 clothing item, you can just pay it with 10 gold bars (assuming you met the rank requirement for the item). If an item cost $30, it would be 2 gold bars if you want to pay it with gold bars, anything less than $25 or equal to $25 is 1 gold bar...
  4. I would disagree with your review. Trophies are like 6/10 since you cant do chapter select and have to do another playthrough due to all combat trophies are missable and so many trophies were glitched and ppl who wanted the platinum had to do another playthrough Story is literally 5/10 for me... they just suddenly introduce Dominguez out of nowhere and it turns out hes the brother/cousin of Pattiti. She was being chased by Trinity the entire 2nd game in Rise. But now at the start of Shadow, she is already tailing Dominiguez at the first hour? It is that easy to find the leader to Trinity? Made no sense Gameplay/Characters is 6.5-7/10 - while the difficulty system selection is great and thats what fans wanted. Combat isnt that innovative which isnt a big deal but still a bit of a downside. But the most annoying thing is that most of the NPCs have the exact same face and they just threw on a different skin color or different hairstyle. The same issue with Rise of the Tomb Raider... if all of the NPCs look the same, what makes one NPC more special? Its like the same person giving you all these side quests. You wouldnt see other GOTY titles such as uncharted series or rockstar made titles make multiple NPCs have the same face Given it had a 33% discount 1 month after release, and now a 50% discount... the game isnt selling well at all. Sales isnt everything, but when sales are extremely disappointing, part is due poor marketing, but part of it is due to it being not as good as people thought it would be. I dont regret buying the game as i wanted to finish the series.. but by far it is one of the weakest games ive played
  5. Why would you need to restart checkpoints? It's pretty hard to mess up/die especially with deadeye feature in RDR2. If you mess up a mission that bad to a point you need to restart multiple checkpoints - maybe you should just choose another mission all together. Or watch the GTA Series Video guide since you completed the story already and watch their gold medal walkthrough to ensure you hit all the gold objectives and ensure you dont mess anything up. I have never heard anything about requiring full cutscenes to get gold. If anything, its actually a must to skip cutscenes on those time-limited missions which everyone does skip if going for gold.
  6. Check this video out that Abyss made.. It has timestamps of all the exotic plants and locations. This guy and GTA Series Videos covers pretty much everything you need in terms of other collectibles / tasks for 100% as well. I find that PowerPyx's RDR2 videos helpful but not comprehensive like Abyss and GTA Series Videos.
  7. Yup I know that map well. Position "D" in heartland oil fields... Snipe up there with a bolt action rifle and enemies cant get to you unless they climb up - which you can easily shotgun them while they are still in the climbing animation... and they cant cap the flag either, pretty easy to go 10-0 or 15-1 depending on how many ppl come at you... That map is always a 4-team hostile territories (never 2 or 8 teams)
  8. EASY WAY TO GET MVP: No boosting required with friends. I've gotten MVP about 40-50 times between team games and FFA games in showdown series. I run with 2 friends and we do the 16-people lobby since there are less randoms on our team. From my experience: 80-85% of the time, the "correct" person gets MVP. I noticed sometimes the person who "should be" the MVP doesnt get MVP. There were quite a few games where I should have been MVP and didnt get it and a few games where another person should have been but I got it. In "name your weapon", it is usually the guy with the most kills that get MVP, not the guy with the most points (even though tomahawk kills are worth 6 and repeater kills are worth 1). But at least you can see a reasoning why the person got the MVP even though you may disagree with the reasoning. In hostile territories, I noticed sometimes a really shitty player gets MVP for no reason (not the most kills or captures so you cant see the reasoning). As I play more and more, I noticed in some 4-teams or 8-teams hostile territory games, I would need to try to hold down and defend a flag by myself for an entire game since multiple teams are coming at me. By the end of the game, I got the MVP even though I did not get the most kills (maybe 3rd most or 4th most) and not the most captures (only capped 1 position and defended it) whereas teammates capped 3-4 or other enemy players capped 3-4 positions. So as it turns out - in hostile territories, you can get the MVP by holding down a position for the most amount of time within the position as long as your team holds the position even if there are enemies contesting it, as long as you are not dead - they cant cap it until they kill you and during that time, it still counts as holding a position (cant be defending it from far away, you character has to be in the circle of the position). Your team is NOT REQUIRED to win the game. Your team can lose and you can still get MVP. I tried this out with a friend since he needed 1 more MVP and he is always a "middle-of-the-pack" player or ""upper-middle" player in FFA and I always score higher in both FFA and team games. But I told him to just stay on the flag and defend it and he got the last MVP he needed. In short: if you are really struggling - wait for hostile territories mode whether its 2-teams or 4 teams or 8 teams in a 16 player lobby (easiest if its 2 teams) and just cap a position near your spawn at the start of the game and try to stay there for the entire game - you arent exactly helping the team at all since sometimes you dont even need to defend it (especially if there are only 2 teams). But its a way to get the MVP easily and YOU DON'T NEED FRIENDS to boost this with. I see almost everyone is recommending horse races - that is a good idea if you have friends and you play often. If you dont play often, chances are by now there are plenty of other higher rank players that have gotten better horses, upgraded saddles and equipment so lower horse stamina drainage rate - that if you join a lobby now, even with friends it would be very difficult. Also there could be other players teaming up and going for it as well and disrupting you and your friends.
  9. EASY WAY TO GET MVP: Please read full. No boosting required with friends. I've gotten MVP about 40-50 times between team games and FFA games in showdown series. I run with 2 friends and we do the 16-people lobby since there are less randoms on our team. From my experience: 80-85% of the time, the "correct" person gets MVP. I noticed sometimes the person who "should be" the MVP doesnt get MVP. There were quite a few games where I should have been MVP and didnt get it and a few games where another person should have been but I got it. In "name your weapon", it is usually the guy with the most kills that get MVP, not the guy with the most points (even though tomahawk kills are worth 6 and repeater kills are worth 1). But at least you can see a reasoning why the person got the MVP even though you may disagree with the reasoning. In hostile territories, I noticed sometimes a really shitty player gets MVP for no reason (not the most kills or captures so you cant see the reasoning). As I play more and more, I noticed in some 4-teams or 8-teams hostile territory games, I would need to try to hold down and defend a flag by myself for an entire game since multiple teams are coming at me. By the end of the game, I got the MVP even though I did not get the most kills (maybe 3rd most or 4th most) and not the most captures (only capped 1 position and defended it) whereas teammates capped 3-4 or other enemy players capped 3-4 positions. So as it turns out - in hostile territories, you can get the MVP by holding down a position for the most amount of time within the position as long as your team holds the position even if there are enemies contesting it, as long as you are not dead - they cant cap it until they kill you and during that time, it still counts as holding a position (cant be defending it from far away, you character has to be in the circle of the position). Your team is NOT REQUIRED to win the game. Your team can lose and you can still get MVP. I tried this out with a friend cuz he needed 1 more MVP and he is always a "middle-of-the-pack" player or ""upper-middle" player in FFA and I always score higher in both FFA and team games. But I told him to just stay on the flag and defend it and he got the last MVP he needed. In short: if you are really struggling - wait for hostile territories mode whether its 2-teams or 4 teams or 8 teams in a 16 player lobby (easiest if its 2 teams) and just cap a position near your spawn at the start of the game and try to stay there for the entire game - you arent exactly helping the team at all since sometimes you dont even need to defend it (especially if there are only 2 teams). But its a way to get the MVP easily and YOU DON'T NEED FRIENDS to boost this with.
  10. Not all requests come at you at once in chapter 2. It's very random. Sometimes members come up to you for requests, sometimes you get a request during a mission automatically (i.e. Sadie & Jack). Other times you have to talk to them. There are some requests that may never show up for you as well. Best tip is like Spyro said above... Advance the story and some requests will come... you dont have to go out of your way for it... I've done like 10-12 requests already out of the possible 20 or 21. If you are really paranoid about it... Play one mission, head back to camp and talk to every member and check, do that during day time and night time, then go to another mission... but you really dont have to go out of your way for it.
  11. Glad I was able to help you guys out 😀 @optimusmart you dont have to go all "detective" on the solution I provided. Look at my post before, it says "for those that have 100% on all maps, but 99% overall" - that excludes people with 99 or 97% on a specific map due to a collectible that they cannot pick up - that is an entire different glitch (and it is likely due to the fact they cant find the survival cashe rather than being glitched) - I've seen a ton of youtube walkthrough videos on each map and not one comment said "oh this artifact was glitched for me and i cant pick it up". All comments said the walkthrough was helpful in some sort of fashion or another. Look at what other people posted - artifacts they collected "near the end" did not register, doesnt matter which artifact - clearly this is the inventory issue. Now being the smart kid that you are, you came to the conclusion that "collectibles" shouldnt be inventory. That is correct if you are thinking about Uncharted or any other type of game. You don't know how the developers made this game (i.e. coding), even though collectibles should not be inventory in a perfect world or by common sense - it counts as inventory in this game based on the facts I described and the information I derived. You dont have to assume inventory is a variable, or assume any other indirect mechanics such as: talking to certain people or doing side missions in a specific order. Or maxing out stock of a survival cashe before picking up the cashe. These have nothing to do with inventory. If you think talking to people or doing side missions in a specific order or not viewing map when you collect backpack has something to do with inventory... idk how stupid you really are. Survival cashes have nothing to do with inventory. Only weapons, outfits, collectibles (relics, morals, documents) have to do with inventory.
  12. I did not get Tomb Raider loyalty rewards bonus (even though I did beat both the first Tomb Raider and Rise of the Tomb Raider) - probably because I was too lazy to create or link a square enix account on those previous games play throughs (did eventually create one to email them about this glitch tho lol). Like what @ddracarys and I previously said - avoid the sarcophagus' at the end of each Crypt in the game until you beat the final mission because there is 2 artifacts that you get automatically from the final mission. Go back and collect sarcophagus afterwards. Dont bother collecting stuff from Croft manor (White Queen) - I did not collect those and did not do the bullseye challenge either - the artifacts automatically get added to your collection anyways in the main menu after the flashback ends. I hope for you guys will be successful this time around.
  13. For those having 100% on all maps, but 99% overall and some artifacts did not register. I had the same issue with my first play through stuck 99.52% despite collected everything. I had 7 missing sets of artifacts on the menu. THIS IS THE REASON WHY. There seems to be an inventory issue with this game. I have bought every single weapon and outfits and increase capacity from merchants on my first place through while collecting all the collectibles. I also bought the Croft edition (physical copy + redeem code) so I started the game with additional weapons and outfits. As a result, in the end your inventory is full - I noticed that for some crypts I solved near the end, the outfit that I am supposed to receive did not even show up at my base camp (when I was trying to restore the outfit to see what it looks like) even though there is a notification saying I have received the outfit. This is the same reason why artifacts did not register - because your inventory is full. ***So since you cannot delete DLCs on PS4, I completely uninstalled the game, reinstalled it, did not download the DLCs for additional outfits for the Croft edition. Started a new game (not new game+, because if you do new game+, you will still have inventory issue because your weapons and outfits carry over), DID NOT BUY ANY WEAPONS OR OUTFITS FROM MERCHANTS, collected all the artifacts but did not solve any of the crypts (did collect the collectibles in the crypts but did not pick up the crypt outfit itself) - so that way - all my artifacts (relics, documents, mololiths, murals) all registered on my main menu - COMPLETED THE STORY (since there are 2 artifacts in the final boss mission that you want to register first), then went back and picked up the crypts outfits (since outfits do not count towards 100% completion), as long as you completed your crypt, you're good - and the crypt outfits did also register since I did not buy additional outfits or weapons from merchants so it mitigated the inventory issue. I did get the Dr. Croft and 100% completionist trophy as all my artifacts did register this time around. It was a pain in the ass because it was essentially doing everything twice, but for those that want the trophy - this is the best way to do it*** FYI: I did redownload the Croft edition outfits after I got the Dr. Croft & 100% completion trophies and then bought all outfits and weapons (since I had so much gold pieces since I did not spend on anything) and now I do have everything in the game for deadly obession play through (not that I need it, but its nice to have every outfit or weapon). EDIT: It is weird that the outfits / weapons for Croft edition and purchased from merchants take up your inventory for artifacts, but once you collected all artifacts, the outfits / weapons still register when you purchase them after or redownload the DLCs after, this is probably due to the fact they cant really deny you DLC outfits because some people will obviously buy the season's pass later
  14. No problem. If you can gimme a like, that will be great =) I read that you were originally planning to wait for a patch to solve this issue. I can safely say it likely wont happen. I emailed Square Enix about this and explained my inventory issue after my 1st play through because I was so frustrated and REALLY did not want to start another one for it to potentially not work... and they said they are investigating it, but cant comment whether they will provide a solution to the glitch or not... so I would say its unlikely because all different people have different artifacts not registering depending on the order they collected them. Square Enix cant just go to thousands of PlayStation accounts to determine who has enough artifacts to "really" qualify for 100% and who doesnt qualify for 100% and award the players the trophy that way. They really cant be bothered anyway since it is a singleplayer game and if you already bought the game, they already earned their money lol... so from my perspective, if I'm the developer, I cant really see a way to fix this issue either. It is too much of a pain in the ass for them for little or no gain. But do go in the crypts initially and get the documents, artifacts, relics and murals though if you are planning to follow my method. Just get the actual crypt thing afterwards. Since you do get 2 additional artifacts automatically during the final mission. For me, I want to do the final mission first before the crypts so that I am sure that the final 2 artifacts from the final boss mission in fact did register before collecting stupid outfits
  15. I completed the side quests as I saw them (I know there are a few side quests that do give you additional weapons or outfits or lockpicks or rope ascender). So in short, I did not wait until I collected all the artifacts to do the side quests that gave me additional "junk" The reason is why I did not wait is a calculated reason: since I bought all weapons and upgrades including the increase capacity for arrows, pistols, sachels, etc. during my first play through and only 7 artifacts did not register (not like a huge amount such as 20) . Even if I get some stupid additional outfits or weapons from side missions, it wont create an inventory issue since I bought like 20+ items all together the first time, so even if you do receive some items the second time from side missions, it is still ok. I am also pretty sure you're still ok even if you collected the outfits from crypts, but I purposely collected the collectibles first and finished the story and then solved the crypts (since there are like 8 of them) just to be on the safe side of things (dont want to waste another 15 or so hours)