Fenrirfeather

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About Fenrirfeather

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    plays games occasionally

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    Fen#6963

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    Male
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    🇪🇺 🇩🇪
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    🎮 handheld & console gaming
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    🥋 martial arts
    🎭 performing arts
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    🧦👕 -collector
    🐋 Help keep the ocean clean!
    🏳️‍🌈🏳️‍⚧️ Pride & Respect!

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  1. This is quite a wonderful idea! I am in, with a game to play yet to be determined. (◍˃̶ᗜ˂̶◍)ノ”
  2. That’s a recent change, seemingly to counter stacking of Plus/Now subs. You should be able to buy a new sub of PS+ from the PSN store as soon as your current membership expires by/around 2nd of June. Taken directly from Sony: Check out the new FAQ surrounding the ongoing changes to Plus here on PlayStation.com (it’s towards the far bottom of the page).
  3. This (JP region tagged) list of Poison Control https://psnprofiles.com/trophies/10980-少女地獄のドクムス〆 needs to be linked with https://psnprofiles.com/trophies/12697-poison-control.
  4. These two Japanese-language lists of Aeterno Blade/Time Avenger (https://psnprofiles.com/trophies/4620-タイムアベンジャー and https://psnprofiles.com/trophies/3274-タイムアベンジャー) need to be interlinked as alt. region trophy lists with https://psnprofiles.com/trophies/3325-aeternoblade and added to the overall series of https://psnprofiles.com/series/364-aeternoblade (as part of stage 1).
  5. There are two games that I’ve been meaning to play around this time of the year and that should help to bump up the donation sum by a smol amount. Yuoni for orange. And a tentative pick for pink, Sense: A Cyberpunk Ghost Story.
  6. Finished Observation, so I am going to talk a bit about this game with only 6k tracked owners. To touch upon what I wrote in my earlier post, Observation puts you in the shoes of Sam (or SAM), a seemingly amnesiac artificial intelligence that is tasked to survey, aid and monitor a low orbit space station, originally boarded by a human crew to circle Earth. Your name, in truth merely a handy acronym for Systems Administration & Maintenance, is used with affection by crew members such as the one who you meet at the very beginning at the game: Dr. Emma Fisher. The two of you awaken alone to confusion, destruction and mayhem after what Emma suspects to have been a collision that has left your station, the Observation, tumbling through space and clearly damaged. Albeit you are an AI and initially restricted to viewing the station through the many cameras on board, Emma relies on you to stabilise the station together with her, as well as to figure out what has happened to you two. In the game, you interact with the character Emma by being her literal eyes around the space vessel and that means that in the beginning, you are switching from camera to camera a lot, checking out your logs for error reports and reporting them back to Emma with a special response mode. You're hooking up to still-functioning hatches in order to open and close them, secure clamps to keep the station together and eventually track down the rest of the crew (or what is left of it) and untangle the mystery of what happened to Emma's/your station. Without spoiling the plot, I will say as a bit of a sci-fi/horror nut, I enjoyed where it was going and the very last scenes were a welcome surprise. There's a lot of floating (call it "Walking Simulator 2.0), vast, dark and empty space all around you, some spooky alien, some death and a wicked blend in which it all comes together at the end. Observation is currently available as part of PSNow in Europe (Germany), so maybe check it out.
  7. That topic title brings back memories. 🎃 I’ll join and lock in these three games. Lone Survivor - you are a nobody home alone with the occasional cat visitor right in the middle of an apocalypse, surrounded by abhorrent creepers and you are damned to wear a surgical mask that transforms your face into what looks like an everlasting, all-encompassing massive and disturbing grin. How much more spooky could it get? Observation - you're an amnesiac AI with the trust-inspiring name SAM that (who) is reactivated from slumber on a damaged, crippled low Earth orbit international space station and the warning signs, floating debris and the missing human crew members make it clear that you'll be having your (non-existent) hands full with doing what's right and saving the day! ...or do you? Yuoni - didn't many of us test the merits of urban legends, sneak into abandoned locations and dare each other to summon a ghost at night? In Yuoni, you're put in the shoes of silly elementary schoolers who're summoning a wishing ghost while having themselves a great fun time - until they don't.
  8. Oh yes, thanks for the heads up! The trophy for defeating all enemies is tagged as missable in the guide on PST at least but it’s been nearly a month since I last played Akiba’s Beat and I’d forgotten all about that one missable trophy by now, so I appreciate the reminder! I truly would not fancy a second playthrough at this point, when a number of other, lengthy JRPGs are still waiting in my backlog.
  9. I'm hopping on board with the following games (for now): The Tenth Line - 8% Phoenix Wright: Ace Attorney Trilogy - 23% Ara Fell: Enhanced Edition - 0% Akiba's Beat - 26% Hungry Giraffe - 28% Final Fantasy XV - 10% Some thoughts on each entry:
  10. The 100% game Destiny of Spirits. The game was an all-online gacha that was released for VITA in 2014 and promptly shut down a year after in 2015. It has been unobtainable since. Some niche boards on GFAQs hyped the game and I was absolutely caught up in the movement. The game was casual fun and I wouldn’t hesitate to pick it up again today. To be fair, this wasn’t a particularly revolutionarily creative gacha, it certainly didn’t have mind blowing graphics (but it had real nice looking portraits of the spirit characters that you collected in-game and it did try to cater to a multi-national crowd by incorporating folklore from various corners of the world) but it was on VITA which, at that time, was a valid reason to embrace it and hype it to the moon.
  11. This isn’t a series here yet but there are actually two entries in the Aqua Kitty series according to the dev: the first being Aqua Kitty: Milk Mine Defender DX, followed by the recently released Astro Aqua Kitty. As you can see here on the developer’s website, the same breed of Astro Kitty cats from Milk Mine Defender have launched into space in this newer game.
  12. Anodyne Yes, the trophies are glitched in an odd manner. No, that absolutely positively need not deter from playing the game, as there is an amazing trophy guide available right here on this site and a video walkthrough that when followed dutifully holds your hand on the path to earning every trophy in one single playthrough. Anodyne is something else: it's an RPG but it's short, its mechanics are simple but encourage some out-of-the-box thinking here and there, the tilesets of ingame maps are also simple yet vibrant and harmonic but speeding through the game like a super hyper squirrel, there may not always be enough time to give credit for all that where credit is clearly due. When I wasn't smacking things with my broom left and right, I had my eyes glued to the tablet with the instructive speedrun video. The game is on PSNow right now; what's holding you back?
  13. With YU-NO: A Girl Who Chants Love at the Bound of this World, I’m happy to bring a different flavour of embarrassment to the table. I had little knowledge of what to expect of the (apparently originally an eroge) game when I picked it up. Compared to other similarly extenuated (or censored, if you prefer) Japanese ADV games with erotic content that were eventually ported to PlayStstion, this one retained a certain small level of lewdness strewn in regular intervals through the extensive, markedly detailed and (somewhat) more tame inter-dimensional time travel/fantasy narrative that I was astonished to see present and intact. Also borderline lewd enough to let me dwell on the silly idea of what it would be like to play those passages in friendly company for laughs and possibly look into some briefly reddening, embarrassed faces.
  14. In case the issue still persists for you, you might want to try cleaning your cache. Your trophy card https://card.psnprofiles.com/1/LegendExeter.png displays no icons when I view it from my end.
  15. Akiba’s Beat My playtime: 3:53 Trophies earned: 1/45 The opening is Jpop-py colourful but going in with zero knowledge like I do now, it doesn’t tell much about what to expect from the game. From the title screen, Akiba’s Beat offers Japanese and English language options for both voice-work and text, same as the English versions of Akiba’s Trip 2 did. A very welcome addition, even if interesting to a small number of people only, probably. As soon as you hit start, your screen is bombed with various customisable options, ranging from text speed over difficulty to camera operation. Foregoing a slider for volume options, the game restricts volume management for background music, sound effects and voice acting to 4 default options. The chosen difficulty level apparently does not matter for trophies but I read that it affects EXP gain. (I picked Normal and breezed through the first proper dungeon.) The game explains that you can alter settings at any time. The opening starts with an edgy youth shrouded in shadows seemingly criticising humanity and urging to live out delusions made real. I’ve no idea what he’s rambling about. Firings this game up at midnight may not have been the greatest of plans, I suddenly tell myself. When the opening scene ends, I am in control of a boy with a blade in a sea of white. I can do nothing but run forward, towards a creature that looms ahead and gives off the clear vibes of an enemy. Although I suspected the setup would lead to an action battle in the normal dungeon environment, there’s a screen transition when battle is initiated. Surprisingly, the controls that are explained to me remind me of my good old favourite LMBS/linear motion battle system of the Tales of franchise! What this means is that your character movement on the battle field is restricted to a fixed line, one you can approach the enemy on or run down the opposite direction to distance yourself from the battle action. There’s a jump button, Aerial attacks, Around Step that allow you to circle around an enemy and even Free Run (that you might recognise from, say, Tales of Graces), pardon, Free Running, as Akiba’s Beat calls it. By pressing and holding the L1 shoulder button, the character your control is released from movement restriction on his or her fixed line and you can freely direct your character across the entire of the battle field. Same as with Free Running As in Tales of the Abyss, I quickly find that I am more comfortable with evading attacks by free run than use the designated guard button. This battle system is my jam, I can tell already and I will likely play more of this game when I am in the mood for some Tales even in the worst case scenario that the plot, characters and world turns out to be my personal skipfest. Skill activation and customisation also seem to be a near 1:1 adoption from the newer entries of the Tales of franchise. Skills are set to a combination of directional input of the L- and R-sticks in combination with the X-button. There’s little else to say about skills for this review because my character starts with just one single skill. Early in the game, a furry companions joins your party and starts commentating during your battles and during your runs through the dungeons, reminiscent of how a certain furred companion creature does the same in Persona 4. The clear difference between Akiba’s Beat and P4 being that the commentary in the former (so far) is more repetitive and only loosely corresponds to character actions in battle. The most strategically helpful the commenting creature has been (so far) is pointing out the total number of memories. His (?) voice is also annoyingly squeaky in English, as you’d expect from a floating pink plushie. The battle in my very first dungeon right after starting the game is very easy, the fight ends quickly, as does the next and I soon find myself at a door near the end of the small platform that my teenage boy called Asahi moves on in that dreamy sea of complete white. I keep running down straight floating corridors of white, fighting enemies that too are white until I am greeted by a familiar figure. Hat-boy (?) talks to me and I’ve no idea what any of it means when the scene cuts off abruptly and changes to seemingly perfect normalcy and a decidingly vulgar English interpretation/localisation. As someone who’s pursuits in acquiring a kitchen has been thwarted by the year long lockdown, the sight of one in the completely non-interactive but modern and nice looking one-room apartment bums me out a little. The apartment, as most areas on the games, are to be admired/looked at but there’s no interaction with the environment beyond a few NPCs. All looking, no touching. I exit the apartment to a place called “Electric Town Area” and it drives home the point that (at least this part of) the game takes place in a world modelled after Akihabara. An Akihabara where people were exchanged with pastel coloured, still and unmoving silhouettes that become transparent when I close in on them with my player character. The one maid that I meet further down the street is well fleshed out, nyan. She purrrrresents me with information about their nyaly opened meowcafe until a phone call interrupts our comeowsation and I’m being hurried to head to a location far across the map to meet up with a friend that will hand me a magazine. Save points are plenty in this overworld which is fitting my playstyle of playing most games in short bursts. As Akiba’s Beat is also available on VITA, the numerous save points hopefully enable gamers who decide to play that version to save often for a “pick up and play” playstyle. As I’ve replayed Akiba’s Trip 2 not long ago, navigating the streets of “Akiba” comes easy. If you played the game, you may find it as funny as me to have an NPC silhouette call for blood donations near UG. Compared to AT2, Main Street is now a quieter place with nothing but human-shaped pastel silhouettes. Asahi, the character I am controlling, has dropped out of high school and lives his days out as a full-blooded NEET, hoping to NEET-it-out forever. In his interactions with NPCs, he’s portrayed as friendly, a little slow, a little guillable and incredibly passive - at least he acts like such in the beginning of the game. During yet another trip out of Asahi’s NEET shell and into the outside world to meet a friend, he comes across a peculiar phenomenon right outside the station. A pair of giant speakers is floating in the air above his head, a cheerful girl chats him up over the issue and the next moment he is face to face with a talking pink pig plushie wearing a pink sweater. The very plushie that is the squeaky battle commentator. Some random musicophile guy is found to be the cause of the strange, floaty phenomen called a “Delusion” and as it so happens, Asahi appears to be a Delusioner capable to shattering Delusions, so the poor teen is swiftly whisked through a handy magic door into the random guy’s Delusionscape. The dungeon looks fine but backgrounds and visual effects are not overwhelmingly detailed. To be honest, it’s anything but a looker. Reaching the end of the dungeon and defeating the boss, the Grand Phantasm, that lurks there clears the first dungeon and Asahi and his unlikely new companions leave it, effectively returning the station to normal. The girl explains that by nullifying it, the world’s been saved from the delusion. Asahi’s initial reaction to the ordeal he’s just gone through is one of desinterest and flat out refuses to get involved further than he already had, until he notices in shock that the Sunday that should have been over with midnight isn’t over, that the date hasn’t moved on, that it’s not Monday but Sunday all over again! I turned off the game at this point but I expect it to continue in the fashion of a teenager with magic powers living out Groundhog Day. The English VA is fine, the translation is wild and occasionally borderline vulgar, but the overall tone of the dialogue between party characters is often ranging from lighthearted to silly. A point of annoyance, however. Upon loading my save, VA and text always default to English (on the North American PS4 version that I am playing). Adjusting language options on the main title screen before starting a new game or loading a save is mandatory if you intend to play anything other than with English text and VA. The main menu has an event log wherein short summaries of the events in the main story are archived which should prove to be a nice, quick read up upon returning to the game after a break. And I know that I’ll need it because while the battle system has me wanting for more, there are a number of other games that I’ll likely end up playing first, such as Yu-no and NieR. In the meantime, Akiba’s Beat will go back into my backlog and sleep there a little longer.