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About EcoShifter

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  1. I've been waiting for this to happen since it released exclusively on Nintendo 10yrs year. If true this is great news from a trophy collector and accessibility standpoint, especially since now all console boost games will exist on PlayStation. It's always bothered me that PlayStation has only had 3/4 of the games with the boost formula. Very much intrigued to see where the platinum difficulty would rank between the other boost games. As for the quality of the game (Wii version), it's not as good as it's been made out to be. It's probably the weakest boost game, if not slightly better than Sonic Forces. MadEdders95 nailed what is probably the two biggest issues with the game. The game suffers from an identity crisis (especially off the heels of the predominantly 3D Sonic Unleashed), has inconsistent tone and poor writing, plot, comedy, and characterization. Gameplay is weaker in areas (inferior 3D sections, decreased speed for Sonic, toned down difficulty, etc). It is most definitely not better than Sonic Unleashed. That said, the "Ultimate" term in the other listing is more interesting than anything else, as to me it can only allude to this remastered edition being an amalgamation of the game's differing versions: DS (considered the best version) and Wii. If all handled right, this should easily surpass either versions of the original Sonic Colors, especially the Wii version. Also, Sonic Adventure 2 is best adventure installment.
  2. No-one is ever the only person that likes something. The multiplayer aka Factions is not amazing, but I've had some fun with it. You're correct on the experience and potential being wasted. While there's still some lingering strategy involved, the Faction's quality had quickly declined after the patches and introduction of microtransactions and pay to win features. A lot of Uncharted multiplayer veteran players are use to the ruination of the online multiplayer in the studio's shooter titles post-release, as it's been a consistent phenomenon since U2 to TLOU. U4 and TLOU are not only the most recent examples but the worse as well. Several years after release I eventually purchased the exclusive DLC weapons, as I was too active online to keep persisting with the disadvantages and stagnant meta, including the way too common and (peoples') overreliance on overpowered weapons (like the incredibly obnoxious and infamous Tactical Shotgun). The "shooting, punching, and bombing" thing is actually present. The bombing, specifically, is actually worse in this game than other shooters because of the (broken) instant activation (smoke-bomb) and shorter fuse (smoke and nail-bomb). Overall there is some fun that can be had in Factions, but its strategic element and slower pace nature doesn't inherently make its multiplayer better or more balanced than any fast-paced shooter nor change the plethora of problems that plague it.
  3. I mean, you have a lot that you haven't finished. In addition to Just Cause 4 (which I'd recommend doing last or second to last because of how grind-heavy it is), you should actually revisit and finish Days Gone, Crysis (btw there is a PS4 remaster available), Vanquish, Dead Space 2, and Killzone Shadow Fall (biggest grind here), all of which are at least worth a playthrough. New additions: Spec Ops: The Line (you need to play it) and Far Cry Classic (any shooter and FC fan owes it to themselves to experience the original game). You've owned so many other shooters (Rage series, Borderlands series, Red Dead Redemption series, Rainbow Six Siege, and so fourth), that there's not much else new I can personally recommend.
  4. PlayStation Now is the absolute worse version and way to play and experience the 7th generation version of Sonic Unleashed. Looking at your account I see you don't have the game on your profile, which is good. If your goal is to get the platinum, then you want to especially avoid playing it this way. Regardless of if that's your goal or not, playing it on PS3 should be the only way you ever play the game in comparison. See above. For improvements (e.g., framerate especially, graphics, load times) see it on the Xbox Series X. It's the best version of and definitive way to play Sonic Unleashed on console.
  5. Was going to say this in that one other topic, but here works too. Excluding potentially limited physical prints that I might not know about- Rain Far Cry Classic (standalone) I Am Alive Not recommending Sonic Adventure and Sonic Adventure 2, because (while they're fully playable, fully functional, good, and fun) it's an enhanced re-release of the first enhanced and flawed re-release, the Gamecube versions, which has already had its relatively high number of problems (even with its improvements in other areas), especially ones greatly impacting the story and making it look inconsistent or poor in areas that it actually isn't. So unless you're playing strictly for the gameplay and trophies while skipping the cutscenes and story entirely and not caring about lighting and shadow inconsistencies, they're not worth getting on PSN (or Xbox). For similar reasons, more gameplay and technical based, I also do not recommend Call of Duty Classic on consoles.
  6. Even though Days Gone is already part of the PlayStation Plus Collection (and was recently part of PlayStation Now's lineup, and generally goes on sale frequently), it's still the highlight of this month. Beyond the surface as well as the first few hours, Days Gone is an incredible game, especially on PS5—the definitive experience—and among the better ones with a well-balanced open-world system. Having played it this year, the game filled the voids that (The Last of Us: Part II and) Horizon Zero Dawn left. I'm also obligated to mention that Days Gone objectively is not a zombie game. . Before even considering the quality of Zombie Army 4, there's already a red flag with the whole paid DLC for completion situation. In contrast, all of Days Gone's DLC tied to its trophies are free (and difficulty wise it's actually not that hard). I don't see ZA4 hitting it off like Killing Floor 2 and Dead by Daylight did when they were distributed. Oddworld looks alright, I suppose.
  7. Sonic Forces, definitely.
  8. Aliens: Fireteam - The First Hands-On - IGN First So IGN gives us this immensely underwhelming five minute video that almost, if not, entirely reiterates the old information that has already been shared in their prior Aliens videos. They've already gone over a week without a new upload, and then when they finally submit one, it's this. Lazy and a waste of time.
  9. Dying Light 2 (assuming it comes out this year) Horizon II Forbidden West Far Cry 6 (if things go smoothly and efficiently) Biomutant Resident Evil VIII Deathloop Sons of the Forest So far but also not the full list, as I can't remember them all at the moment.
  10. Have a lot of nostalgia for Crysis 2 (and enjoyed its multiplayer), but I would still like for them to remaster Crysis: Warhead, the expansion to Crysis, so I can not only get a new experience but also a unique platinum out of the series.
  11. Multi


    Sony. I'm just about at the low place some other people are/have been with this company. There multitude of changes, especially on the software side, over the years have lead to my declining appreciation for the company, as well as my loyalty to them being challenged. Upcoming removing of tv shows and movies? Okay, fine. Everything else from the chat and message changes (not all of which were bad) to the trophy system changes that has made it more exploitable and easy than ever (including this new ability to now get a platinum on a number of and growing PS4 games, then auto-popping it again on PS5) to the privacy of games and trophies going from being independently toggleable features to unnecessarily uniting as one to the upcoming removal of communities to the winding down of Japan Studios (to the point that extraordinary IPs and ideas, like Gravity Rush and The Last Guardian, have no foreseeable future except for Astrobot) to AAA games becoming even more influenced and based on interest of the western demographic, and more, is just too much. Regardless of the reasons, a lot of what has been contributing to making Sony's relevant platforms enjoyable or more tolerable are being removed or made more inconvenient to access/use.


    Sucker Punch Productions and Ghost of Tsushima. Massive congratulations to the development team and their game for the high multitude of ground-breaking successes they've especially managed within Japan and the rest of the world, from the developers being appointed permanent tourism ambassadors by the city of Tsushima and being invited to the city after the pandemic is over to being the best digitally selling PlayStation 4 Exclusive of 2020. 


    Days Gone, the child of The Last of Us and Mad Max, and I mostly love it, even after coming right off from The Last of Us: Part II, a game people literally claim is not only the most polished game in the world but is also so unlike any other game that they cringe and are left in shock when they play legitimately any other game. Doesn't apply to me, though. So, really deep into Days Gone—the skill tree and various storylines are extremely developed, some even being complete. Some things I don't like. Ladders can't be climbed down (or up) faster; it's unnecessarily the same speed all the time whether it's a tower, bunker, etc. Besides manual saves at the bike, which is definitely not always possible, there's an unforgivingly limited checkpoint and auto-save system that doesn't spawn the player in places near deaths or save progress even after completing a variety of tasks (e.g., looting entire buildings, killing a multi-dozen enemies), respectively. Things like doorknobs/handles and gaps in the wall having interactive icons during Survival Vision is a nuisance during looting and exploration, especially outside the building; often times when I think I'll find some kind of loot, it turns out to be something like a doorknob/handle, which really sucks in buildings with multiple doors and especially dual knobs/handles. An option to choose what would and wouldn't have icons would solve the issue and be great. There's a light combination of skills on the skill tree that are out of place and should already be accessible by default. The framerate gets ugly not all the time but often, mainly during rides.


    Some things I like. Attention to detail is wonderful in select areas (e.g., NPCs in camps run to shelter once a heavy rainstorm forms; the bike made to personal preference shows in cutscenes; and genuine conversations take place with people behind workstations, like merchants and those running bounties, making them feel like authentic characters rather than just the character the game demands there to be behind the counter to assist with gameplay), especially including dialogue (e.g., Deacon reacts to survivors dying when he/the player couldn't save them, and human enemies' comment on Deacon's melee weapon breaking, and other things, in real-time during combat), and so many of his lines for the various systems activating them are very well written (including enemies'). Very detailed world map, something (that should really be a standard and) there should always be appreciation for and acknowledgement of in an open-world game so that flat and lazy non-detailed maps like Just Cause 3's (Just Cause 4's is good) become non-existent. Probably my favorite fast traveling system in an open-world game; it requiring the bike and the player being near it, sufficient fuel, and routes to be cleared of serious threats, and it advancing the time, is all magnificent, even when it's at times a nuisance and when I'm desperately running around and long distances looking for fuel. (Already found out fuel tanks don't run out of fuel, unfortunately, unlike in Mad Max, and respawn in the same exact places, making them exploitable anyway.) The overall system adds a layer to survival gameplay that's unique or not common in other games. The real-time weather system is incredible (topping even Red Dead Redemption 2 in terms of snow accumulation), among my top favorite in an open-world game; I always appreciate variations like light and heavy rather than just one stage of weather, as well as weather that directly affects gameplay: i.e., rain dampens sound and thus makes stealth more effective, and snow makes infected enemies stronger (unlike TLOUPII's infected). Copeland's Radio broadcast for four main reasons: fleshing out Copeland's character (which he has needed), world-building, informative & entertaining to listen to, and that, unlike Spider-Man to JJJ's Podcast in Marvel Spider-Man, Deacon reacts to every single broadcast, and some of his responses has me so weak sometimes—great stuff.


    Originally I did start out thinking that despite the beautiful graphics the game is very mediocre and reassuring myself I enjoy Mad Max's atmosphere and obviously vehicular combat & customization more, as well as Dying Light's infected enemies system—though Days Gone's insane hordes and its wildlife system is a nice specialty—and gameplay systems (its caves, its infected nests, its exploration, its looting & crafting system, of course, etc, and other concepts which DG doesn't have, like infected-camouflage from guts, swimming, coop, etc), more; however, DG itself does and has gotten better compared to what I experienced during first multiple hours. It gets much more interesting—plot, story, storylines, main character and other characters—some time after getting to the Lost Lake Encampment. For the most part the comparisons to the other titles still hold up, but I eventually found a bit more engaging parts of the game, some of which were listed, over or can hold its own against the others. Now, the high-quality dynamic soundtrack with all its beauty, thrill, and foreboding, has played a large part with the enjoyment I've had since the beginning. It's then thanks to the story and plot picking up why the enjoyment has increased, and so far it is probably one major area I prefer in DG over DL.

  12. Trunks hair better be blue this time. It's bizarre to focus on a storyline that doesn't involve Kakarot (character), despite it being an important one for the overall story that Kakarot (game) covers. While I'm very fond of "The History of Trunks", an adaptation of "Bardock - The Father of Goku" would have made more sense. "New story arc" implies this DLC, unlike the other two, will actually follow the source material, which is great and needs to be the case, because 1. the base game's story follows the source material, and 2. its story is an expansion of the story told in the base game. While the story told in the first and second DLC are linked to the series after the storyline DBZ:K's covers, it was still odd to give them an original story that doesn't follow the source, which resulted in a general dichotomy between them and the base game and now the final DLC. This particular Trunks based DLC, however, needs to follow the source material.
  13. Seems alright, for an alpha build, and looks more akin to World War Z than Left for Dead. Although, I do expect more in the final build, as what's shown from the two videos isn't enough (for me). Not expecting it to surpass WWZ (especially after all its post-launch support), but I do hope for it to at least be really close to its base game. Also liking the three player coop concept for two main reasons: it'll make the entire experience more intense (making the Alien enemies feel more threatening and giving the environments and levels more breathing room); and as fun as it is four player coop is an overused system. Four players would be better for an environmentally more open game.
  14. Definitely Sonic Unleashed. Borderlands 3 or Death Stranding?
  15. . . . Multi


    PlayStation Wrap Ups

    Unfortunately never got to save or post it from 2019, managing to only remember certain details


    1. Crash Team Racing: Nitro Fueled

    2. Team Sonic Racing

    3. God Eater: Resurrection 


    63 games played iirc

    Title - Speed Demon



    1. Naruto to Boruto: Shinobi Strikers (unfortunately, but at the sametime it did pull me away from older mp games I kept playing too much: e.g., TLOU MP, Rocket League, etc)

    2. Horizon Zero Dawn

    3. Dragon Ball Xenoverse 2


    74 games played

    25+ plats earned


    Multiplayer games have been dominating the past several years, especially after fatigue from earned platinums and fully completed games, and it's been perfect, regretfully, for (many) procrastinated gaming days. Not even the sheer variety of playing new games and returning to old games could compete with the endless replay-value online games have been offering, especially those that have gotten DLC support for multiple years (e.g., Dragon Ball Xenoverse 2, Dying Light, etc). Open-world and story-driven games have also contributed to the multiplayer comfort-zone, as they get too demanding at times: the former's issue primarily being related to the trophy list and my completion addiction, while the latter's is having to maintain a certain level of attention span in order to follow the story (especially if it isn't well designed), with lack of held-interest often resulting in the games being put on hold. I typically don't run into this issue in OW games because the gameplay remains engaging and/or engaging enough to keep playing—while potentially also racking up some miscellaneous trophies along the way, leveling up, gathering resources, etc—while the story is on standby and not forced onto me. Not possible in linear games, because the gameplay is driving directly to the scripted story and will advance it beyond player control.


    State of Play 2/25/20

    Underwhelming but not terrible. I expected to see at least one of the many things I have an interest in—Spyro 4 reveal, TLOU:PII Factions (moreso to see its direction), further look into Horizon II, Bluepoint's next game reveal, and may'be a further look into Biomutant, more games upgraded for PS5, and the game the new Sony San Diego studio is working on, and other—but there was nothing shown that I wanted to see. However, some of what was shown either has my interest or has more of it such as Kena: Bridge of Spirits, Deathloop, and Knockout City. (The Crash Bandicoot 4 and Final Fantasy VII PS5 upgrades are also fantastic.) Everything else, including Returnal still, doesn't have much of my interest. Brief thoughts on the interesting ones- Kena doesn't look innovative or unique, but it still looks fairly great. Deathloop, while still not looking as ambitious and fun (so far) as the studio's signature Dishonored series, does looks better than before and great when especially considering a lot of the great features implemented in it are from Dishonored. Knockout City is an interesting surprise that actually looks like one of the better designed, less chaotic multiplayer games, with an actual compellingly fun gameplay loop, and the cross-play feature only makes it all better.


    R.I.P. Days Gone PlayStation exclusivity. Another former exclusive I will no longer be able to refer to as a "PlayStation exclusive" or can brag about the PlayStation library having in the occasional toxic console war arguments.😢


    PS+ March lineup (Final Fantasy VII, Remnant: From the Ashes, Farpoint, and that other thing-game) is solid, but as almost the case every month, there is a prominent, negative drawback: the pressure and requirement of buying the games' DLC for the full experience and for full trophy completion, respectively.