EcoShifter

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  1. Definitely Sonic Unleashed. Borderlands 3 or Death Stranding?
  2. . . . Multi

     

    PlayStation Wrap Ups

    Unfortunately never got to save or post it from 2019, managing to only remember certain details

    2019

    1. Crash Team Racing: Nitro Fueled

    2. Team Sonic Racing

    3. God Eater: Resurrection 

     

    63 games played iirc

    Title - Speed Demon

     

    2020

    1. Naruto to Boruto: Shinobi Strikers (unfortunately, but at the sametime it did pull me away from older mp games I kept playing too much: e.g., TLOU MP, Rocket League, etc)

    2. Horizon Zero Dawn

    3. Dragon Ball Xenoverse 2

     

    74 games played

    25+ plats earned

     

    Multiplayer games have been dominating the past several years, especially after fatigue from earned platinums and fully completed games, and it's been perfect, regretfully, for (many) procrastinated gaming days. Not even the sheer variety of playing new games and returning to old games could compete with the endless replay-value online games have been offering, especially those that have gotten DLC support for multiple years (e.g., Dragon Ball Xenoverse 2, Dying Light, etc). Open-world and story-driven games have also contributed to the multiplayer comfort-zone, as they get too demanding at times: the former's issue primarily being related to the trophy list and my completion addiction, while the latter's is having to maintain a certain level of attention span in order to follow the story (especially if it isn't well designed), with lack of held-interest often resulting in the games being put on hold. I typically don't run into this issue in OW games because the gameplay remains engaging and/or engaging enough to keep playing—while potentially also racking up some miscellaneous trophies along the way, leveling up, gathering resources, etc—while the story is on standby and not forced onto me. Not possible in linear games, because the gameplay is driving directly to the scripted story and will advance it beyond player control.

     

    State of Play 2/25/20

    Underwhelming but not terrible. I expected to see at least one of the many things I have an interest in—Spyro 4 reveal, TLOU:PII Factions (moreso to see its direction), further look into Horizon II, Bluepoint's next game reveal, and may'be a further look into Biomutant, more games upgraded for PS5, and the game the new Sony San Diego studio is working on, and other—but there was nothing shown that I wanted to see. However, some of what was shown either has my interest or has more of it such as Kena: Bridge of Spirits, Deathloop, and Knockout City. (The Crash Bandicoot 4 and Final Fantasy VII PS5 upgrades are also fantastic.) Everything else, including Returnal still, doesn't have much of my interest. Brief thoughts on the interesting ones- Kena doesn't look innovative or unique, but it still looks fairly great. Deathloop, while still not looking as ambitious and fun (so far) as the studio's signature Dishonored series, does looks better than before and great when especially considering a lot of the great features implemented in it are from Dishonored. Knockout City is an interesting surprise that actually looks like one of the better designed, less chaotic multiplayer games, with an actual compellingly fun gameplay loop, and the cross-play feature only makes it all better.

     

    Other
    R.I.P. Days Gone PlayStation exclusivity. Another former exclusive I will no longer be able to refer to as a "PlayStation exclusive" or can brag about the PlayStation library having in the occasional toxic console war arguments.😢

     

    PS+ March lineup (Final Fantasy VII, Remnant: From the Ashes, Farpoint, and that other thing-game) is solid, but as almost the case every month, there is a prominent, negative drawback: the pressure and requirement of buying the games' DLC for the full experience and for full trophy completion, respectively.

  3. It really is, though, especially the Vita version. It has a more interesting openworld and uses the ow system better. The amount of improvements GR2 made from GR is utterly ridiculous: length, content, Raven herself being playable(!), online related features, gameplay depth, story depth (this includes the conclusion of multiple story arcs that GR glaringly left open!), gameplay improvements (stasis and gravity slide being the most apparent, bosses, combat is just no contest at all, etc), quality of life aspects, soundtrack, cast and character designs, themes, exploration, powers, traversal, replay-value (especially, like my god), world-building, presentation in most cases, etc. GR is far more limiting as a game and especially product, entirely. I love both games, but GR2 is indefinitely better when you consider the game as a whole rather than selective areas you care about. The faults (even if lets say it has more of them than GR) it has are outweighed by the pros. There are still a lot of parts with Kat and Raven talking to each other during the gameplay segments of the story, expositional and cutscenes' based. The same way the Uncharted and TLOU (mainly Part II) series don't always have you with a companion (which there are a good amount of when it's just you as Nathan or Ellie/Abby), with people still referencing those games often for "cinematic third person games with dialogue between two characters", GR2 falls under the same category. It takes a few episodes, but it does happen fairly often after "meeting" Raven. After all, the game focuses on teamwork between her and Kat. Not to mention Raven's importance to not only her but the story too, and as a result she is around often. Thus dialogue between two characters (in a cinematic, third-person game) :l
  4. With Until Dawn out the way, acknowledgement that "horror" doesn't exclusively equate to the experience of being scary or how scary it is, and emphasis on "fun" experiences, I'd say The Walking Dead: The Telltale Definitive series Noticed you only played the first game, which means you have some idea of the horrific things—actions, events, and choices—that take place throughout. Among also being a legitimate easy platinum, this collection gives you every single episode and season ever released, plus good exclusive bonus content. Dying Light: The Following - Enhanced Edition This is an RPG and there's a few low demanding coop trophies, but this is one of the best and most fun "zombie" games out there. It's kind of like a horror themed Borderlands (first person, single player-by-choice, RPG, with drop-in-and-out coop, varying grades of weapons, prominent looting system, rideable vehicles w/ passenger spot, etc) but in a more condensed world, with "zombies", a well designed and fluid parkour system, and more emphasis on slashing—includes full dismemberment system—than the over-integrated shooting mechanic seen in the vast other zombie-like games. Have to add the easter eggs (some of being acquisition of Link's Master Sword and Alien related things) and gameplay are phenomenal. Alien Isolation Borderline due to "beat game without dying" trophy, but this can be avoided simply with checkpoint restarts before death, all without relying on the silly Cloud exploit. An even stronger recommendation if you're a Dead Space [series] and Alien [movie series] fan, which if you've watched any of that is what the game impressively imitates. One of the legitimate best AAA horror titles of at least the console's generation. A lot of other great horror games either don't have a platinum (INSIDE, SOMA), aren't available on PS4 but on PS3 (Dead Space), or range on the more grind/difficult side (The Forest, Dead Nation).
  5. . . .That is exactly what Gravity Rush 2, the best installment in the series, is.
  6. Now the game will truly be free for people.
  7. If possible, will definitely be adding more to this overtime, but for starters: - Non-interactive movie games forcing player to watch its cutscenes by being unskippable (Sly series, Kingdom Hearts). - Some games being way too story driven to the point where the gameplay apparently suffers for it. - Games with unskippable credits (Dark Souls II, Assassin Creed iI)—especially the really long ones—and that don't even have a semi-compensating sped-up feature despite their existence in multiple (old) games (e.g., Pokemon, Jak titles) over the last several generations. - Questionable lack of even minimal stealth mechanics in games that would be fine with it and that one would initially think has it (Resident Evil 3). - Lack of waypoint markers in games with any detailed map and especially backtracking. - Games that still don't separate even just the primary three audio features known as music, special effects, and speech. (Recent Shantae games). - General lack of quality of life features, like not being able to name custom loadouts, sell/buy/drop multiple of the same items at once, non-existent fast travel in any relatively large openworld game, returning to the first section of a series of menus after backing out once, etc. - Games with a plethora of cutscenes that don't store them somewhere to be watched again outside having to replay the game from start to finish. - Games that still don't have enemies react and/or display the appropriate action when hit in certain limbs, even just the legs. - Games that have a dismemberment system and don't go the full mile with the system as in dismembered enemies living after dismemberment (The Last of Us). - A lot of games not—evolving—doing anything interesting and different with their day and night cycles gameplay wise (unlike Dying Light and Mad Max which actually does so). - Games that don't have a chapter/episode/level select, especially non-openworld games. - One good gradually more utilized feature I've been seeing in games with vehicular traversal is the realistic concept known as gas depletion (Mad Max, Dying Light, Days Gone). Compliments gameplay: extension of survival, exploration, etc. - Another good feature are the not too many but increasing amount of openworld games' with non-immersion breaking fast traveling systems.
  8. A basic form of formal conversation is needed for discussions to even happen in the first place. And there is no informal use of the word "free". Right, ignore the apparent fact, though, that not using the word "free" actually makes things "simpler" and "better". So much to the point that this topic & argument literally would not exist if people knew how to use the term correctly. Guy. The point is about the fact some believe the game is actually free (from their twisted definition of the word's meaning), as well as the misuse of the word. You're not really following the argument. You're also generalizing and assuming everyone who uses the term in one unified group, including yourself which goes back to my first point with the personal assumptions treated as fact. You DON'T know what they mean. You jump to the conclusion that you do, the same way people stupidly claim they know someone is joking without actually knowing.
  9. From your first useless retort where you're seen pitifully making something (a standard correction in an argument) bigger than it actually is out of I assume boredom or personal issues, you've failed to make any kind of argument. Your sole purpose is clearly to provoke. You've contributed nothing to the topic (until your late edit) or countered anything I've said. It's humorous you're trying to equate me with a GFAQ level poster, when both your mentality and argumentative approach mirrors one exactly, even to the degree of constantly inserting unfunny GIFs in your replies. Also hilarious you use the word deflection when you did the very thing in one of your previous post by cherrypicking only the secondary point of my argument against your previous drivel so that you had a "reason" to submit another useless retort, a common trait among people on that site. What. . .?? No, no you cannot. This isn't even about my standards but those of grammar and the English language. You don't get to dictate the rules of grammar or decide it doesn't matter much because of your personal feelings and "ability" to detect what someone means when they aren't perfectly clear. Your argument is super irrational, man.
  10. Just because it's okay and good enough for you doesn't mean it's okay to other people. My original comment is based on other "convincing" comments on the thread, some of which are condescending and insulting to people on the other side of room. . . . Degeneracy describes a declined state. Using a word incorrectly while knowing so and not finding an appropriate replacement is degenerative. Rather than improve you're choosing to be wrong, either out of laziness or ignorance. That's degenerative. "It's just a word" couldn't be farther from a non-argument. Now, there's no reason for this to go on any longer; there isn't that much depth to this thread nor anything else to be said, honestly. Also l v
  11. Calling you out on being wrong about something is not being pedantic . You were wrong about things you argued with me on, and when I argue back that's being pedantic? No. I already addressed what made your replies silly. Refer back to that post. That is not the point. Your first reply to me is v So this is your point. You firstly twisted my point and at the sametime also implied that people can't be degenerative with the inclusion of a word in a sentence. Look, there are exceptions here and there (typos, figure of speech, etc), but your comment is not an effective excuse for people to choose when grammar matters and when it doesn't. What's the point of words if they won't be used as designed. Like I said before, "free" is a very specific term that applies to very specific situations, so its usage to describe situations in which something is evidently not free is. . . going to be glaring. Otherwise, what's the point in the word's very existence. That has no use here but ok?
  12. Melodramatic and blowing things out of proportion. I'll be damned if I let someone make something I said/did (critique of actions) look like something it's not (insulting people). Clearly you need to take the damn walk. There's literally no need for your comment.
  13. You did with your attempt at a counterargument. I didn't actually do that, I implied degenerative actions not degenerative people. There's a difference. Criticizing people's actions and criticizing people themselves are not the samething.
  14. You're actually arguing that it's not possible to change the meaning of any sentence with one word, despite it being taught in school that is very well possible. So why are you laughing? Also, that's actually not my point. The point is that in one case a word with a very specific meaning is constantly being misused despite awareness of so. Overanalyzing? All of this is immediately obvious upon reading certain people's comments. My (short) points are very clear: People treating their presumptuous beliefs of what people type/secretly mean as fact, a word self-knowingly by people being used wrong, and easy alternative ways to describe the ownership/distribution of the monthly games without adding "free". That's it.
  15. Beyond being presumptuous of some hidden meaning every single person means when they use the term "free" (as if some people don't truly believe the games are free), the people defending the people labelling the games as "free" are also by default defending degeneracy, laziness, and/or the intentional misuse of grammar. There so many alternately easy, correct ways people can say they received a game from PS+ with the same amount of words or less than their incorrect way that falsely uses the "free" adjective: i.e., "I got it free from PS+"/"Was given out free from PS+"/"Received it free from PS+"/"The free games for this month are" to "I got it from PS+"/"Was given out from PS+"/"Received it from PS+"/"The games for this month are". Plenty more variations. The utterly misleading use of "free" is easily avoidable and entirely unnecessary.