Everything posted by EcoShifter
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. . . Multi
PlayStation Wrap Ups
Unfortunately never got to save or post it from 2019, managing to only remember certain details
2019
1. Crash Team Racing: Nitro Fueled
2. Team Sonic Racing
3. God Eater: Resurrection
63 games played iirc
Title - Speed Demon
2020
1. Naruto to Boruto: Shinobi Strikers (unfortunately, but at the sametime it did pull me away from older mp games I kept playing too much: e.g., TLOU MP, Rocket League, etc)
2. Horizon Zero Dawn
3. Dragon Ball Xenoverse 2
74 games played
25+ plats earned
Multiplayer games have been dominating the past several years, especially after fatigue from earned platinums and fully completed games, and it's been perfect, regretfully, for (many) procrastinated gaming days. Not even the sheer variety of playing new games and returning to old games could compete with the endless replay-value online games have been offering, especially those that have gotten DLC support for multiple years (e.g., Dragon Ball Xenoverse 2, Dying Light, etc). Open-world and story-driven games have also contributed to the multiplayer comfort-zone, as they get too demanding at times: the former's issue primarily being related to the trophy list and my completion addiction, while the latter's is having to maintain a certain level of attention span in order to follow the story (especially if it isn't well designed), with lack of held-interest often resulting in the games being put on hold. I typically don't run into this issue in OW games because the gameplay remains engaging and/or engaging enough to keep playing—while potentially also racking up some miscellaneous trophies along the way, leveling up, gathering resources, etc—while the story is on standby and not forced onto me. Not possible in linear games, because the gameplay is driving directly to the scripted story and will advance it beyond player control.
State of Play 2/25/20
Underwhelming but not terrible. I expected to see at least one of the many things I have an interest in—Spyro 4 reveal, TLOU:PII Factions (moreso to see its direction), further look into Horizon II, Bluepoint's next game reveal, and may'be a further look into Biomutant, more games upgraded for PS5, and the game the new Sony San Diego studio is working on, and other—but there was nothing shown that I wanted to see. However, some of what was shown either has my interest or has more of it such as Kena: Bridge of Spirits, Deathloop, and Knockout City. (The Crash Bandicoot 4 and Final Fantasy VII PS5 upgrades are also fantastic.) Everything else, including Returnal still, doesn't have much of my interest. Brief thoughts on the interesting ones- Kena doesn't look innovative or unique, but it still looks fairly great. Deathloop, while still not looking as ambitious and fun (so far) as the studio's signature Dishonored series, does looks better than before and great when especially considering a lot of the great features implemented in it are from Dishonored. Knockout City is an interesting surprise that actually looks like one of the better designed, less chaotic multiplayer games, with an actual compellingly fun gameplay loop, and the cross-play feature only makes it all better.
Other
R.I.P. Days Gone PlayStation exclusivity. Another former exclusive I will no longer be able to refer to as a "PlayStation exclusive" or can brag about the PlayStation library having in the occasional toxic console war arguments.😢PS+ March lineup (Final Fantasy VII, Remnant: From the Ashes, Farpoint, and that other thing-game) is solid, but as almost the case every month, there is a prominent, negative drawback: the pressure and requirement of buying the games' DLC for the full experience and for full trophy completion, respectively.
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Finally beat The Last of Us: Part II, despite the fact I've had the game since day one (gift). Don't know the exact total number of collectibles, but i'm only missing 21 now. That's much less than I somewhat theorized. Thankfully, because the amount of walking and generally slowed-down segments, among other things, in this game is extremely abundant. Although, I'll have to deal with it all again for the 100% completion anyway :\
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@IntroPhenom That's something that can also be done entirely on your own when a game gives you the freedom to move as fast or slow as you want. If you want to take your time you can choose to move slowly or even stop in place yourself. Games have allowed players those for a long time without forcing it upon the player, even games with expository dialogue. But when a game forces the players to slow down, that is equally bad, if not worse, than the opposite. It's generally more tolerable on a first playthrough when everything is completely fresh, but it ages worse upon every subsequent playthrough, especially on a permadeath type setting when dying makes the player have to relive it to progress. There's additional faults to this type of game design too, such as artificially extending a game's length, just like unskippable cutscenes which this game also has some of.
@starcrunch061 Parts of it (mainly gameplay related). Overall? No.
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Interesting. No cut scene or any other pause in the action of a game ever crossed my mind as being a forced slow down, more just part of the intended flow. They weren't a bother to me, at least. Or, if they were a bother...trying to think of the last game I played where I skipped dialogue (which I almost never do), maybe it was towards the conclusion of Dragon Quest XI...they weren't disruptive enough to turn my opinion of the game. Permadeath sounds like it sucks regardless.