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About Eremoto

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  • Birthday 04/21/95

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  1. So, I have a doubt about the digital release, since I bought the digital season pass on discount a while back. I believe I set my console to allow game sharing if I were to add a secondary account to my console, so if I began playing The Enemy Within in that secondary account, would it allow to go all the way to the end of the game and thus, platinum it, or would the season pass be locked out and limited to the main account where I bought the game? (For more info; yeah, episodes 1-5 are already downloaded and installed on my PS4) I had no issues with playing the Ace Attorney trilogy up to full completion again with my second account despite the purchase being made with my main account, but seeing as to how this is a Telltale game I figured things could work differently. Just a question that popped in my mind since I've wanted to challenge myself with a new profile to keep at 100% completion and have it full of the games I enjoyed completing the most, and I wouldn't want to taint that with an uncompletable Batman: The Enemy Within And the knowledge would also be cool to see if this applies to delisted games too that I might've bought and kept installed on the console. Anyway, thanks for taking time of your day to answer this silly question!
  2. Oh wow, that's a lot. Thanks for replying, I only got one set, so I'll have to call Sony since in my country there's no live chat with their staff. Again, thanks for the extra info!
  3. While I do agree that it's short length can be a detriment to some people, after completing it myself I have to say that there's something special about New Super Lucky's Tale. The Pros: -Not fully priced, so it's an easier sell right of the bat. -Lucky Swiftail has some very fun movement, which is CRUCIAL in any 3D platformer that's worth anything, even if it comes down to using double jumps. (You will notice some of the top tier 3D platformers do not rely on double jumps with odd exceptions like A Hat in Time). It might be downright basic but when I figured that you could delay a second jump for more time in the air and horizontal movement finishing in an air tail swipe that further delays your fall, I started pulling some crazy movement stunts (hence why the trophy for beating the resort level without using levers is so freacking dope, almost as if the designers new 3D platformer nuts like myself go crazy over sequence-breaking movement options.) -The cartoon aesthetic akin to a lower-budget Spyro Reignited is greatly appreciated specially in this day and age where everything wants to be hyper-realistic. -The game is full of child-like wonder and charm like a sunday morning cartoon which makes it a perfectly functional game for a younger audience (surprise, not every game has to cather to us older folk). At least I can say that this made me feel like I was twelve again playing my B grade platformers that felt so much more special that the big boys on the AAA scene. No bad blood towards Mario's 3D outings, but there's something unique about the "not big enough to be triple AAA but not small enough to be fully indie" 3D platformer. -Lucky's world has enough magic and whimsical wonder in it to make many more sequels with, hopefully, more ambition and a bigger scope if the cliffhanger ending is anything to go by. So yeah, I'd say the promise of even bigger and better games in the future from Lucky is a good thing. And it truly feels that the game had actual passion put into it. As long as you don't stare long enough into the large pool of crappy puzzle stages, that is. -Without opening the debate of "easy games versus hard games" I think anyone with a brain knows that the healthy truth is that we need both easy peasy games as well as painfully challenging ones. Different strokes for different folks, and at least for me, now that I'm trying to complete Cuphead, I know NSLT will be a nice detox mechanism whenever a boss gets too hectic for my taste, so there's a place and a moment for either type of game, and with many games heavily inspired by the trend of challening games rising in popularity, it's nice to see a more laid-back casual experience that doesn't resort to mobile loot box shenanigans in order to be casual and easy. -The puzzles. While you'll see that I also consider the puzzles a negative because of what they mean in terms of content, considering children are the core demographic for this game, it could be argued that the puzzles might be an actual beneficial tool in helping them think of a solution and develop problem-solving skills. A bit of a stretch but hey, any chance that you see to make a game look educational is a chance that you take in order to combat the conception that games rot children's brains. The Cons: -It's painfully short. Perhaps being an adult and an avid 3D platformer enthusiast muddies this point, but I fully completed the game in a mather of a single day, which is no bueno for a 40$ game to be this short. Overall I might consider it a positive as I did with A Hat in Time which focused on well thought-out collectables instead of Super Mario's Odyssey flood of collectable moons that end up amounting to busy work, but when you're paying 40 bucks for a game, even if it will mean dragging the game a bit longer, you might want to add more meat to your product. At least, it's pretty cool that the DLC of the base game is added here without and extra fee. -The puzzles. I mean, putting aside my prior distate to puzzles and how many games use them to slow the pace to a crawl just to tease your brain even when it's not part of their genre, at least non-completionists can choose to ignore them. Shame that so many of the collectable pages are tied to either the statue puzzles or gimmicky maps that can be enjoyable at first but take a turn for the tedious near the end. It truly feels like the puzzles where put to fill in space and make the game feel lenghty in a very artificial way. Like instead of developing a smaller-scope level with less collectables they just threw in some puzzles because so many other games do it, we might as well too. Nah fam, it's not good when non-puzzle games shove in shitty puzzle minigames, be them small budget or big budget. Drop that shit, grow some balls and trust people liking your core mechanics enough that they don't demand puzzles to be mixed in every damn game. -Stage variety. This game rocks whenever it gives you a big stage with multiple objectives to satisfy. Not to shit on the 2D levels, runner levels or the other weird unique levels, but if some of the puzzles were fully scrapped in orde to have some more, big and fresh levels with stuff to do involving platforming and not puzzles, then the game would be oh so much better. Again, some may see the variety as a pro, and on some of the game's worlds it is as it leaves you guessing and most level types are fun, but it sucks that the best built level type of the bunch gets so few actual levels. -Baby's first platformer: while enjoyable and fun, if you seek a challenge, the game won't provide and it's meant for either newbies or people who love the genre so much that they don't care. Veredict: Don't go in expecting a mind-blowing journey that takes a long time, expect a short, focused and easy platformer aimed to children and newcomers to the genre that comes with enough charm and potential for it to blossom into a good, more in-depth series in the future. Personally consider it being worth a shot if you don't care about a lack of difficulty and a very brief duration., want to get into 3D platformer collectathons or are already an enthusiast of the genre.
  4. There's a trophy that calls for "activating all cash machines". I'm almost at 100% and never seen a cash machine in the game I guess the english trophy name should be along the lines of "Cashing in" or "To the bank", something to that effect.
  5. Can someone post all the themes and avatars you should get? I only recieved the seemingly last set of Akechi, Haru and Yoshizawa and the Spanish Sony website doesn't have a live chat for this types of issues and their contact only tackles refunds and repairs with little else involving digital rewards like these. I straight emailed them back on the one I got to see if they could look into it, I need my Ryuji one if there's one.
  6. Call me old but for me PS1 is where it's at. PS4 is a close second since it's the one I spent most time with trophy hunting and stuff, but while I value memories of borrowing a friend's PS2 to indulge in the Jak games and the first two Star Wars Battlefronts, it feels like it's gargantuan library has also a lot of trash and it isn't enticing when I can only get my hands on faulty PS2s in the wild that refuse to read games and give tons of trouble when trying to make them work. PS3 I feel even more lukewarm on since I went through like four of them, all yellow-lighting after being pretty new back when they released, but thankfully it was all in warranty-range, and the experience made me switch to 360, the latest model that didn't come with the red-ring of death "feature". But I still remember fondly being a kid in my uncle's house during a hot summer, sweating from intense Tekken 3 sessions with my little sister, plus, once I became an adult and was able to revisit the system, all the models I got work perfectly, but most of all, it just feels like a very daring console. Yeah, because people barely understood 3D you got some trashy games with bad controls for a 3D enviroment but I'm willing to argue that it was precisely that feeling of going into uncharted territory that gives the PS1 it's charm. Games like LSD: Dream Emulator, Jumping Flash!, Bushido Blade, Ape Escape... even if you don't exactly enjoy the gameplay the wide range of odd, clunky titles filled with charm that tried to look at the system's capabilites and controller are something to be cherrished. I think the PS1 has this very experimental feel to it that only increases the more obscure you get with region-locked games, weird gimmicks and the birth of many beloved game developers during that crucial moment of gaming. Even some games that aren't my cup of tea look interesting enough and can't be denied for their merits. Stuff like the Abe games, the long list of PS1 RPGs I'm sure many RPG fans regard highly, the Resident Evil franchise, a variety of good racing games, your odd puzzle games, the first steps into stealth games with MGS, and a load of platformers I will need to one day try for myself. It also helps that my second favourite game ever (Gex: Enter the Gecko) is best enjoyed on PS1, and stuff like Ape Escape, Tekken 3, Bushido Blade and LSD: Dream Emulator also rank pretty high for me. So yeah, PS1 is best, Sony better release PS1 Classic 2 with a better library and overall emulation. Yeah, we can all dream
  7. A hundred plats. I stole my own heart.

    1. Show previous comments  1 more
    2. HaserPL


      Nice! Welcome to the club :D

    3. ShonenCat


      Congratz! 🎂

    4. MaximumOverdrive


      Well done! 💯 

      Nice milestone 🌟 

  8. Cuphead devs back in the day: "We have no plans of releasing our game outside the Microsoft ecosystem". Queue your James Jonah Jameson video of him laughing his ass off.
  9. As a 3D Platformer fanatic all I can say is YEAAH BABY and I even't haven't played this one, great time to give it a shot! Hope even more 3D Platformers make their way to PS4 before PS5 arrives. cough cough Rayman 2.
  10. Godzilla. Like I enjoyed it a lot, I'm willing to defend the game and it's clunky controls as they provide the most accurate simulation of the awkward way Godzilla used to move in the movies where it was portrayed by an actor in a suit, but hot diggety damn I can't defend having to grind for evolution points with all monsters. Some of them who appear randomly in the modes and might take a lot of time before they show up for certain players. That and also grinding for dioramas can break a man's soul. Not because it's hard, but because it's tedious as all hell. I was lucky enough that I enjoyed the game and got a far amount of difficult trophies by just playing regularly, but I can't imagine people who only got for the lolz and hated the gameplay enduring all the way to platinum considering it a high point on their trophy hunting career. But I guess it feels cool having a platinum from a delisted game, so because I mostly enjoyed it I'll take it with pride. It was a chore, yet a chore I treasure.
  11. Hahaha, not really. I mean I recall my system sounding very loud back when I had and played some of those games, but there's definetly one or two that I have digitally that I could test it with to see what are the results, though I was already considering the option of opening the upper case and clean it up from possible dust that may have entered the system over the months. Yeah, I could tell it was a joke, gave me a chuckle and reminded me of the days when a wrapping your PS3 in a towel or using a hair dryer in it's back was supposed to fix the yellow light of death Yeah, I'm aware that some physical copies of certains games carry more problems than digital ones, like Ghostbusters Remastered having wonky start-ups if you have it it physical for whatever reason and requiring to turn off the system after putting the disc in before it can read it on a second console start-up. But I've never heard of physical copies causing much more noise. I mean, some is expected since it has to read the disc but not on an extreme level. Quite interesting to hear, Inuty, I'll make sure to check for more noisy physical games! Thanks you all for your imput. If anything, the system's revving noise will help dull out Charlotte's voice. I'll drink spicy water in your honor, lads.
  12. Expanding the title, I guess what I wanted to ask is if there's someone tech savy enough to explain how is this game in the category of "making the PS4 sound like an airplane ready to lift off"? I don't know if this issue is limited to my own system but at least the demo of Trials of Mana is making my PS4 Pro sound like a noisy printer or a heated car engine, which is an issue that normally is limited to graphically beefy and demanding games like Horizon: Zero Dawn, Hellblade: Senua's Sacrifice or the Insomniac Spider-Man game. Perhaps they over did it with the 3D models or maybe it's just poor optimization, poor programing or something in the middle, but without my headphones (they broke, rest in peace) to dull the system noise this seems like it's gonna be an awful time. I mean I already have a copy ordered and I'm looking forward to playing it but damn, the noise the system makes is ungodly. Anyone else experiencing these problems with the game?
  13. Thanks man, I appreciate it! It's not often that I see people having issues in games without no one being able to solve their problems so ever since I started trophy hunting I like to scout forums of games I know in and out to see if someone might need aid wit hstuff that glitches or the game doesn't explain properly. Usually I don't find anything but moments like these make it worth my time knowing no one is left behind. No one should be stuck in a helpless state, at least that's what I believe. Glad I could offer some help and may no other game bug you out of a trophy. Happy hunting!
  14. I usually like to play 3-4 games at the same time as it helps add variety to the free time in my daily schedule and recently got Persona 5, DOOM and MediEvil for very cheap at a local second hand retailer. I was planning on completing MediEvil first since I figured it'd be a Reiginited Trilogy kinda deal in terms of dificulty and investment, maybe then play some DOOM to see how I liked it, but out of curiosity I played Persona 5 first since I wasn't sure it would hook me, it being a JRPG with a time limit after all. And now I have Morgana's voice whispering in my head, asking me to play further and further towards completion and any attempts of booting up MediEvil and DOOM result on the "I could be playing Persona 5 right now" thought invading my mind. And it has been a while since I've been there. It's like highschool all over again, where only one game seemed to exist for me: Todd Howard's Dungeon Crawler & Bug Hunter 2011 Edition ft. Dragons from the Dragon May Wagon series.
  15. Yeah, I definetly dislike the idea of a speedrun taking more than an hour. I mean yeah, beating a really long JRPG meant to last more than a hundred hours in just ten is impressive but we only have so much time to live, mate So I'm on the same boat, and I would limit myself to any game that can be beaten in under an hour to keep the run fast, quick and enjoyable to watch without planning bathroom breaks but that brings old school hard-as-anils games into the mix. But Rastan and Black Tiger being games I enjoyed in my childhood I feel like I would want to overcome the massive challange and skill level required.