[MeiQ] 1000 enemies defeated!
[MeiQ] 500 Enemies destroyed!
Moe Chronicle plat #71!
That was grindy lol
[Moe Chronicle] Gotta love how my party continues to be obliterated by everything post game.
[Moe Chronicles] 51 hours in.
Finally found the 1st dungeon's sealed area key.
Can't wait to get my ass kicked all over that area.
[Tales Of Hearts R] Defeated the final boss on Maniac! I also got to see a new cutscene.......is that character a bad a one?
[Tales Of Hearts R] Lol, just got balloonatic trophy:
Gall did nothing lol
[Tales Of Hearts R] Lol at the cameo battle
Tales of Vesperia plat #69!
Such an amazing game this one was!
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Thanks for the info. There was a great reviewer on Amazon (Sean Rhodes) who raved about this game back in the day (of course, like all great reviewers on Amazon from back in the day, he's fallen out of favor with the new, fanboy-driven system there). He could read Japanese, though, so his words didn't speak to me.
With your translation, I might finally have to get this bad boy.
70 hours of Tales Of Hearts R:
Party Level: 101
Current somas lvl: 13
Best Combo: 106
Guard Counters : 243
Max chase link: 0:00:12
Cross Chase: 219
Cooking level: 99
Kor has maxed bonds with Hisui and Beryl. Other characters are close.
Next stop: Mount Bremen.
As always grinding to anyone's heart content is the answer to everything lol. I'm just happy that I don't have to worry about cooking, cross chases and guard counters.
[Tales Of Hearts R] Ah, finally Mystic Artes unlocked!
That previous boss battle was craaazy!
How long until Bioware goes the same route as Viceral?
Man, Dead Space 1,2 and Extraction were super fun :/
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@Crispy_Oglop Again though, when you enter into a corporate environment you give up a certain amount of freedoms. EA is a company that's out to make $. That's what corporate structures are meant to do. They help keep the economic system on track. They're not charities that are there to care about peoples livelihoods.
At the end of the day, like 17 of Viscerals last 20 games were failures. You can't work at any job with a 15% success rate and expect job security. You can point to micro transactions being forced on them as the reason their games fail but their games were flopping long before MT's came around.
Visceral was a company that got lucky once and followed it up with a decent sequel. Other then that it's been failure after failure. They even dropped the ball with Hardline which should've been a layup for them.
Here's my big thing, there's 0 evidence that finances or micro transactions had anything to do with it. Just a bunch of critics and youtubers saying whatever they can to get clickbait views. Meanwhile, there's tons of evidence to support my view point. But I guess evidence doesn't really matter anymore does it?
At the end of the day, Visceral was a crappy company that got lucky once. People need to stop confusing their nostalgia for Dead Space with their emotions towards Visceral.
@KingGuy420 - The whole 'corporate environment / giving up certain freedoms' stuff is very old school. Business has largely changed outside of big swathing companies like EA and it's counterparts. Yes - it is a business, and yes it is out to make money. However - how you treat your staff and the decisions you make around their work are actually not related to making money at all. In fact, positive staff treatment and business practices that consider the integrity of a company are statistically proven to improve the amount of money a business makes. Citing that it is charity for a company to care about someones livelihood is truly incorrect - which isn't opinion - again, it's fact. The leading companies in the world - the ones that will be around long after EA has disappeared are the ones that incorporate that level of care into their company profile.
I'm not sure if you could attribute luck to Dead Space 2, granted Dead Space was a bit of a curve ball, but with all of the planning and time that went into the sequel (which still remains an action horror benchmark) leaves less to luck.
I'm not confusing nostalgia for a game with a company at all, it's talking about business practices that aren't exclusive to EA. Warner Bros are also very proactive in this way. It's also pretty ignorant to dismiss every single YouTube video on this as clickbait. At the moment it's hot news. But the Dead Space 3 situation been a matter of record since about 2015.
This debate could go on for eons and eons and you are pretty entrenched in your own opinions, which is fair enough. But you are telling me there is no evidence, when you have examples like interviews out there with Ben Wanat - the director of Dead Space 3 giving testimonials on EA's involvement in the creative process. There are also countless companies which have met the same fate for a variety of similar reasons.
[As a side note, i'm speaking as someone who worked in the games industry for 10 years from 2005 for Blizzard, Bioware, EA and ZeniMax.]
I don't think there is much more that can be said around this topic from my end, so i'll leave it to everyone else. Thanks for engaging in debate and see ya soon. Peace!
Relevant to EA's attitude towards devs and game design:
[Tales Of Hearts R]
30 hours in:
Party level 49
Cooking level 71
Max hits 58
Chases: 4 (lol)
Next stop: Straga
[Tales Of Hearts R] Chalcedony defeated!
I was able to pull off some some chase links during the fight. I swear those links are only possible with bosses.
Also, I scored 58 hits during the fight. Making it my new record =D