[Tales Of Hearts R] Ah, finally Mystic Artes unlocked!
That previous boss battle was craaazy!
How long until Bioware goes the same route as Viceral?
Man, Dead Space 1,2 and Extraction were super fun :/
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@kingguy420 - If you choose to believe that then it's not really something I can argue against. Quite a bit about the whole relationship between a developer and EA as a publisher revolves around creative conformity to their standards of monetization - which is an absolute destructive process to creation and innovation (that's not opinion based - it's fact).
EA creates the monetization systems in addition to what it is meant to do - publish. The developers create the games. If the games created don't fit the monetization systems that EA create, they will start to get involved in the creation process to force them to fit. To be clear - a publisher publishes games - it might have industry awareness, but it absolutely isn't a creative element in the process.
So you might be somewhat right in what you say about how Visceral couldn't handle the way EA does things. And that isn't necessarily a bad thing at all because the way EA does things is inherently bad in majority. However you are completely incorrect in saying that it is Visceral's fault it got shut down and the livelihoods within were lost - because it isn't, EA made the choice to do this, not Visceral. They started the ball rolling by forcing their way into the creative process - layering in a botched microtransaction system then using that expectation to create an inaccurate goal of - if DS3 does not make x amount of millions it's not a success.
Not only did it result in a bunch of layoffs in an industry which is already largely a promoter of negative job security among it's inhabitants, it also caused a very well respected game writer, who left her position at Naughty Dog to go work on a Star Wars game within Visceral.
You are equally incorrect with the statement 'the rest do it with no issues' - some do, some don't - what you said there was pretty general because it all comes down to that creative conformity. You can actually chart the quality of the game experience and lifespan based on the levels of conformity the developers have with EA's monetization structures. I'm not talking about personal preference here - i'm talking about factually bad business practices based on modern business theory.
@Crispy_Oglop Again though, when you enter into a corporate environment you give up a certain amount of freedoms. EA is a company that's out to make $. That's what corporate structures are meant to do. They help keep the economic system on track. They're not charities that are there to care about peoples livelihoods.
At the end of the day, like 17 of Viscerals last 20 games were failures. You can't work at any job with a 15% success rate and expect job security. You can point to micro transactions being forced on them as the reason their games fail but their games were flopping long before MT's came around.
Visceral was a company that got lucky once and followed it up with a decent sequel. Other then that it's been failure after failure. They even dropped the ball with Hardline which should've been a layup for them.
Here's my big thing, there's 0 evidence that finances or micro transactions had anything to do with it. Just a bunch of critics and youtubers saying whatever they can to get clickbait views. Meanwhile, there's tons of evidence to support my view point. But I guess evidence doesn't really matter anymore does it?
At the end of the day, Visceral was a crappy company that got lucky once. People need to stop confusing their nostalgia for Dead Space with their emotions towards Visceral.
@KingGuy420 - The whole 'corporate environment / giving up certain freedoms' stuff is very old school. Business has largely changed outside of big swathing companies like EA and it's counterparts. Yes - it is a business, and yes it is out to make money. However - how you treat your staff and the decisions you make around their work are actually not related to making money at all. In fact, positive staff treatment and business practices that consider the integrity of a company are statistically proven to improve the amount of money a business makes. Citing that it is charity for a company to care about someones livelihood is truly incorrect - which isn't opinion - again, it's fact. The leading companies in the world - the ones that will be around long after EA has disappeared are the ones that incorporate that level of care into their company profile.
I'm not sure if you could attribute luck to Dead Space 2, granted Dead Space was a bit of a curve ball, but with all of the planning and time that went into the sequel (which still remains an action horror benchmark) leaves less to luck.
I'm not confusing nostalgia for a game with a company at all, it's talking about business practices that aren't exclusive to EA. Warner Bros are also very proactive in this way. It's also pretty ignorant to dismiss every single YouTube video on this as clickbait. At the moment it's hot news. But the Dead Space 3 situation been a matter of record since about 2015.
This debate could go on for eons and eons and you are pretty entrenched in your own opinions, which is fair enough. But you are telling me there is no evidence, when you have examples like interviews out there with Ben Wanat - the director of Dead Space 3 giving testimonials on EA's involvement in the creative process. There are also countless companies which have met the same fate for a variety of similar reasons.
[As a side note, i'm speaking as someone who worked in the games industry for 10 years from 2005 for Blizzard, Bioware, EA and ZeniMax.]
I don't think there is much more that can be said around this topic from my end, so i'll leave it to everyone else. Thanks for engaging in debate and see ya soon. Peace!
[Tales Of Hearts R]
30 hours in:
Party level 49
Cooking level 71
Max hits 58
Chases: 4 (lol)
Next stop: Straga
[Tales Of Hearts R] Chalcedony defeated!
I was able to pull off some some chase links during the fight. I swear those links are only possible with bosses.
Also, I scored 58 hits during the fight. Making it my new record =D
Only a true mad scientist is able to deceive the world! Steins Gate 0, plat #68
[Steins Gate 0] One ending left to reach Steins Gate and change the future!
[Steins Gate 0] Just reached Kagari's ending.
I need a tissue.
2 endings left to go!
For those who have played Tales Of Innocence R:
Should I play the Vita version or the NDS one? Are there huge differences between the two, story wise?
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Is there a guide and/or video guide for the Vita version, @Yadilie
Spoiler free walkthrough.
Don't know about any translated text guides for the dialogue at all.
Will there be a chocolate fountain?
[Steins Gate 0] Maho's Ending reached.
That was mindblowingly sad :/
@starcrunch061 'Cause people act as if SO4 was the greatest game ever made. It makes sense to they want to $$$ with it. @Dragon-Archon Oh God, please no.
But it freezes? Floor 16!? That sucks :/
Don't forget about the post game dungeons with a 95.9% rate of freezing the console.....
[Steins Gate 0 ] Mayuri's ending is amazeballs!
[Steins Gate 0] Just made it to my 1st ending.....
...Depressing as hell :/