bjenn_x

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About bjenn_x

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  1. I just tested method 2 and it works fine for Binding of Isaac Rebirth. Make sure you start the proxy before starting any downloads.
  2. Nice initiative! Any chance of making the repo public? I'm sure there are a bunch of people here that would love to contribute, it's also any easier way to track issues rather people commenting in this thread. It might also help to alleviate some security/privacy fears people may have if the code is open source.
  3. First of all, if this is your first attempt at a react site then kudos! Seems like you're on the right track. I'm a full-time JS/.NET app developer and I have a bit of experience with material design and have even contributed to google's official react component library. Material components are design as touch first which is why there is a lot of padding and whitespace in all the components. This doesn't lend itself well to sites which are data heavy like this one. You'll almost always end up in a situation where you force the user to either scroll a lot or zoom in and out. As a tip though, there should be a `dense` version of most components which will half the padding, giving you more room to play with. Also I would probably have used a list component rather than cards 😉 Good luck!
  4. I'm glad you brought this up again as it seemed to go unnoticed. I had suggested the following but I the thresholds could definitely be adjusted. This felt more inclusive to me at least.
  5. Well it is a statistic, but just sliced in a way that only seems to benefit a subset of people on this site. I like the idea of the ribbons but I'm not really on board with this particular implementation. I posted in the original thread that it would be more inclusive to show ribbons for all platinums but that they could be tiered like trophies, with the tiers being based on rarity. Platinum ribbon = ultra rare Gold ribbon = very rare Silver ribbon = rare Bronze = uncommon and common At least then it would feel more like a statistic and perhaps be less arbitrary.
  6. Baldur's Gate - when I think of my childhood this is the only thing I remember.
  7. They should be unlocked automatically from what I remember, but might not be available until after the tutorial like you say. You should be able to access them once you have access to the store in breach mode. I never had any problem. They don't add anything you can't otherwise get in any case.
  8. This would have made an amazing April Fools joke 😂
  9. Deus Ex: Mankind Divided (2.83%) - This was also a PS+ game and the servers were broken for the "online" part of the game for a few months at the end of last year so that could explain the rarity. But it is otherwise a very easy game, even on the hardest difficulty you can just stealth past everything.
  10. Yay! This was on my wishlist for a PS4 remaster 😍
  11. I like the general idea of having a ribbon to show effort, although I don't really like a arbitrary cut-off. I liked this idea: Except I would have it not to exclude anything, e.g. Plat rarity < 10% = Platinum Ribbon Plat rarity >= 10% and < 25% = Gold Ribbon Plat rarity >= 25% and < 50% = Silver Ribbon Plat rarity >= 50% = Bronze Ribbon So people who play EZPZ games just get a bunch of bronze ribbons and the total number of ribbons would always much the total number of plats. Although it would be great if it supported 100% games and DLC somehow in the future