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About a3069namebke

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  1. I've noticed that if I quit the game and return after a while or travel to a new area through the online menu, while I do something that contributes to a grindy award (picking an herb, getting a revolver heads hot, killing an animal), I am automatically awarded 500 XP and a gold buckle. This has happened several times (kill enemies, revolver headshot, rifle headshot, spending money in the store), so I think it is a glitch in the system. Has this happened to anyone else? Is there a definitive way to pull off the glitch to get fast XP/ help with buckles? Hope this helps people get some XP.
  2. Suppose the trophies are patched and the requirements changed. What are thr chances they become harder/longer?
  3. Great video. Which trophies can I unlock in the unpatched version of the game?
  4. So to clarify, trophies only count in the "Bomb" game mode? Not Hostage or Secure Area? Quick play or unranked has no influence on stat count for trophies? I also haven't popped "Boomshakalaka" either, and I certainly played and won 10 bomb games.
  5. I'm over 100 kills according to R6 stats, but I do not have the trophy for the kills. Ever since I hit rank 10, I've been playing unranked because its matches are so much better than quick match (no team killing, no spawn kills, and no quitters). Does unranked not count for "casual/ranked play" trophies? It would be a shame if I wouldn't be able to earn trophies in this mode since I got quite a few penetration, blind, and nitro cell kills.
  6. Motorstorm Resistance: Fall of Man Ratchet and Clank: Tools of Destruction
  7. I played this game eight or nine years ago and returned to it now. When I first played it, I didn't like it. Now, I'm playing through it and have over 20 hours in the game. I have mixed feelings about it, even though it held my interest for longer this time around. I think the combat is fun since it is similar to Persona (but not as deep). The paradigms give the combat a layer of strategy, and mixing and matching them keep battles fresh. I like exploiting enemy weaknesses, staggering the enemy, and building up chains. Even though it doesn't mean anything, I enjoy getting five star rankings on battles. However, I do not know why I am doing what I am doing. The story is not well explained at all and introduces a bunch of terminology that is central to the plot (what is a l'Cie or a Fal'Cle?). Some of the enemies are downright weird and seem to be there because we need an enemy to fight (Flanitor, for example). I like that the characters are flawed, which makes them relatable, but any points of contention between characters is resolved rather quickly. Overall, Lightning and Snow are good and keep me engaged, but Hope is a disaster of a character. I played a lite bit of FFXV. The story is way better than XIII, but because the combat does not do anything new in that game, I like XIII a little more.