Golem25

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  1. Platinum #83 - Farming Simulator (Vita) SEEN IT ALL - You unlocked all the trophies. 4,108 Owners - 921 Achievers for a percentage of 22.40% (average completion; 40.50%) Enjoyment; 1/10 Difficulty; 1/10* Trophies; 2/10 (unimaginative names and requirements, +1 for unique tiles) Futility in resisting boredom-induced coma; 10/10 Well, I never thought I'd get here - the Farming Simulator Platinum. Saw the asterisk I put in for the 1/10 difficulty rating? Yeah, on paper it's 1/10 but in reality you're gonna have a hard time keeping your eyes open long enough to even a handful of fields. According to the Bible, God did a thing for like six days and then he rested on the 7th. However, what the Holy Book omitted is God realizing that it wouldn't be fair if humanity couldn't also engage in mundane busywork at their own leisure, so on the 8th day God created job simulator games. Fastforward a few thousand years with dinosaur bones inexplicably becoming stuck in the ground, and there is a niche yet still sizable group of players who love to come home from work in the evening to play any title in a wide range of simulation games centered around seemingly mundane topics. Bus Driver Simulator, Truck Driver Simulator, Firefighter Simulator, Train Simulator, Boat Simulator, and perhaps the most famous of all, Farming Simulator by Giants Software. On September 4th 2013, Giants unleashed upon the Playstation ecosystem two separate titles bearing the same name; Farming Simulator, with a port of the PC version available on PS3 and a port of the Android/iOS version available on Vita. Launching for a budget price on the latter system, the game caught my young, unsuspecting eye and I decided to give it a go - should be a relatively straightforward Platinum, right? Wrong. It has been seven years since I started this game in January 2014. I graduated high school, graduated from university, lived in three different countries, met a girl, got engaged, and earned over 2,250 Trophies in that time, but the Platinum for Farming Simulator eluded me. 'Why' you ask, when I have stupidly difficult stuff on my profile like a WipEout Plat, a 100% for Dishonored, and so on? It's because Farming Simulator takes, in a best case scenario following a highly specific route through the game, at least 37 hours to grind out. Sow 100 hectares, harvest 100 hectares, drive 1000 kilometers - all of those are fairly doable. But then you also need have 10 million FarmBucks in your account (not cumulative - it has to be there in one go), and that takes dedication. Dedication I frankly could never muster previously, because Farming Simulator's entire gameplay loop is driving your toyetic farming equipment around fields, ploughing and sowing and harvesting and selling ad nauseam. I really don't know what I was expecting from this game, chalk it up to youthful stupidity. Over the course of December I grinded out 99% of the game, and this early morning I sold the last of my corn to finally tick over 10 million. Platinum unlocked, Platinum synced, game deleted off my Vita's memory card forever. Farming Simulator was one of only two games I ever gave up on due to sheer boredom (the other one being Pro Evolution Soccer 2014), and I am relieved to have finally popped it. And I'm happy, because I've proven to myself that it's not just difficulty that I can tackle quite well nowadays. Nope, pure, mind-numbing grinding is also very much a tool in my skillset - although I'm now quite keen to use it on games that are perhaps a little more engaging. I don't hate Farming Simulator, but it's really not for me. The game is delisted from PSN, so unfortunately it's likely impossible for anyone to get and play in 2021. The later versions that came out on the Vita do seem to still be around, so should you feel like picking them up to serve as a nice little timesink, do give them a try. I'm moving on to things that fit me better.
  2. Platinum #82 - Madden NFL 13 (Vita) Madden NFL 13 Master - Congratulations on earning every Madden NFL 13 trophy! 12,348 Owners - 657 Achievers for a percentage of 5.32% (average completion; 28.06%) Enjoyment; 8/10 Difficulty; 3/10 Trophies; 7/10 (unique tiles, fun requirements, let down by a bad Plat tile) Tom Brady's ratio of rings to fingers; 7/10 Yeeeaaaaaaah booooiiiiii, who doesn't like sportsball?! SPOOOOOOOORTS! *crickets* Oh, right, not that many people in this community. That's actually totally fine, I love how diverse our tastes are! But personally, yeah, I'm a big sports fan. Soccer/futbol is my life, Formula 1 is great when Mercedes doesn't win, American football/handegg gets too much shit from Europeans, ice hockey is pretty cool, and I will watch and IRL-play pretty much anything. Notable exceptions are anything volleyball and watching tennis. And that's coming from a guy who spent most of January watching the world championship of bowls. Not bowling. Bowls. It's pretty rad. Anyway, everyone knows that American football is about sweaty men slamming into eachother in a manner only slightly less embarrassing than something like WWE wrestling or the genre of manga my girlfriend keeps reading, so let me not waste your time writing too much about the gameplay of Madden. Pick a formation for your team, select a player to throw or hand the ball too, try to score all the points. Swap to defence, get the ball back, and so on; you get the drill (or you get drilled by a 250 pound linebacker). If you've played one Madden, you've played them all really although fans of the series will argue over which iteration of the game is the worst as developers EA Tiburon continuously try to outdo themselves in being trash (the latest iteration, Madden 21, is notoriously glitchy). Madden NFL 13 is a special title in the series in that it was EA's first and last try to give American football a home on the Playstation Vita; released on Agust 28th 2012, it sold so desperately poorly that everyone's favourite publisher immediately trashed any plans to bring Madden 14 to the platform. I have no proof but let's be honest, it's EA and almost a decade on from release Madden 13 only just cracked 12,000 owners on PSNP. That figure is despite it being an incredibly easy Plat that only really tests your patience through AI-based RNG - if that doesn't tell you something about how badly the Vita failed (I still blame Sony), then I don't know what will. Still though, the graphics are pretty good for the Vita's standards, all the stadiums look terrific, and player models are passable. Only the grass and crowd look rough, especially the latter from some camera angles that clip through the stands of certain stadiums (noticed it a few times in the Superdome). It's Madden on the go, and I think that's beautiful even if gameplay is a bit basic - that's a problem with the series rather than with 13 on the Vita as it appears on par with console titles (admittedly, I only played 11 on PS3 previously). You get a selection of 30 Trophies including a Plat to unlock, and some requirements here would have been really tough to meet.... were it not for that most pleasant of features that any sports game player will tell you is their favourite part of a given game; sliders. If you hunt Trophies and have played Madden or MLB The Show, there is a 99% chance that you messed with the sliders. More on that later. Hey look, Trophy tiles! Call them generic all you want, but I like these, truth be told - you can tell their grade from their outline (which the lame Plat tile does not follow) but sadly only three teams got dedicated Trophies. The others are named after and feature players, as we see above with the Tom Brady Award and Darelle Revis Award. The former is special to me as I decided to pop it during the Super Bowl (I stayed up despite being European) as my latest level up milestone. This to honour an out-of-this-world athlete who I hated for the longest time.... until the second he went to the Tampa Bay Buccaneers and I realized that, yes, I just really, really, REALLY hate the Patriots. I was quite pleased to see the Bucs handily win the title this year. Darelle Revis, meanwhile, is the face of arguably the hardest Trophy in the game; you need to return an interception for a length of 100 plus yards for a touchdown. In other words, intercept the opponents in your own endzone and get all the way to theirs without getting your shit slapped. That's where sliders come into play; for every general CPU ability and every individual player in the game, you can adjust a large number of stats that either make them insanely good or horrifically bad. And for Madden NFL 13, you can spend about an hour to turn up the sliders all the way for your favourite team while setting them to 0 for whichever team you pick as opponents. Do this for enough players and eventually your side turns into Gods and the rival team into glorified cripples. This in turn makes almost every Trophy trivial; amazing feats like passing for 520+ yards or keeping the opponents to fewer than 137 yards on offense isn't that hard when your Wide Receivers break every tackle and your defensive linemen break offensive counterparts like my heart in high school - and why not rush for 110+ yards and 4 touchdowns as a QB when every tick on the slider is another pepper up the guy's ass to make him run faster? Gentle manipulation of the sliders makes even Darelle Revis a matter of patience; ensure the opposing QB throws semi-accurately at poor targets and then simply keep the game at your own redzone and wait until you pick him off. Took me maybe an hour, and on my first succesful interception I right away managed to bring it home for an INT. Again, because my players shit jalapeños and the opposition requires zimmer frames to even stand up. I loved this Platinum, loved the experience, and love this game. It's delisted from European PSN stores so I will never be giving up on my copy; it even has Calvin Johnson - who netted me a Fantasy Football league title in 2011 - on the cover to boot. But you know, Madden NFL 13 also makes me sad; it's just another testament to the Vita's failure that a Madden title - usually an excuse to print Dollar bills by the millions - failed to sell on a severely undersupported handheld that was left to die in the crib by a negligent parent (damn you, Sonyyyyyyyyyy). FIFA got four games on the Vita (one with a glitched Plat that was never fixed, thanks EA), Madden got just the one, and NHL never even made it onto the handheld. I would have loved to play a Madden 14, 15, and so on if they were of the same standard as 13 because this is a great little handheld title. But it wasn't meant to be, so I will be content with just the one Platinum and a handheld title that I will return to whenever I get that football itch (officially retiring Madden NFL 11 after just under ten years on my PS3). If you own a Vita, pick up your very own copy of Madden NFL 13 today. And if you don't own a Vita, get one right now dammit! Meanwhile I'm gonna check if the gf is done with her boy love comics....
  3. Platinum #81 - Batman: Arkham Origins Blackgate (Vita) The Dark Knight - Unlock All Other Trophies 44,492 Owners - 4,385 Achievers for a percentage of 9.85% (average completion; 23.55%) Enjoyment; 7/10 Difficulty; 3/10 Trophies; 2/10 (four tiles, cruel requirements, but some fun names) Joy at replaying the game; 3/10 'I'm Batman' I think a fair number of people in this fine community have been able to say those words at some point during their Trophy careers; whether it came through the two Telltale seasons, the LEGO games, or Rocksteady's much-lauded Arkham series, many will have donned the cowl of who I still consider to be the world's coolest superhero. If you own a Playstation Vita, you too can get in on the fun with Batman: Arkham Origins Blackgate, an Arkham spin-off developed by Texas-based Armature Studios and released alongside the 'actual' Batman: Arkham Origins. Funnily enough, Arkham Origins itself is considered by some to be a spin-off as well; Rocksteady took 4 years from the 2011 release of critically acclaimed Arkham City to finish the somewhat divisive Arkham Knight in 2015. Publishers Warner Brothers still wanted a nice injection of cash in the interim, so commissioned their internal Montreal studio to release Origins in 2013. That game is considered inferior to the Rocksteady titles by most players, but then these critics likely never played Blackgate which is.... well, it is a mobile title. Developed for the 3DS and Vita, Blackgate didn't commit to bringing the full gameplay experience of the console games to Sony's doomed handheld - rather, it opted for a Metroidvania approach wherein players were to explore the sprawling and, admittedly, confusing Blackgate prison complex as they collected gadgets that Batman forgot to bring on his mission in the first place and tackled the game's three main bosses - Joker, Black Mask, and Penguin - in any order they liked. If you've played a Metroidvania, you know how this works; copious amounts of backtracking and a fair few frustrating instances of your continued progress being hampered by the absence of a gadget. Couple this with a very barebones combat system and you have a game that fails to impress as an Arkham title, but has some merits when seen in a vacuum. Written to not spoil the console Origins title, the game opens with Batman chasing after and capturing Catwoman, sending her to Blackgate prison. The complex is soon engulfed in an explosion and the anonymous superhero who totally isn't Bruce Wayne is sent in to quell the ensuing chaos as Joker, Black Mask, and Penguin each lay claim to a different part of the prison. He teams up with Catwoman who totally isn't manipulating the Man of Bat for her own purposes, and sets off after the three supervillains, encountering Deadshot, Solomon Grundy, and Bronze Tiger on his journey via mini bossfights. While a bit simple, it's honestly not a bad story and told through appropriate graphic novel-styled cutscenes - the characters are lifted 1:1 from Origins and the rest of the Arkham series and fit the grimdark setting well. And when I say grimdark, I mean it; befitting a prison, Blackgate is a drab world of greys, browns, and blacks with a smattering of orange here and there, with little variation. Sure, you can always tell whether you are in the Administration, Cell Blocks, or Industrial quadrants based on their general colour palette but the same theme of destruction and dilapidation remains. While not hugely annoying on its own, the Metroidvania style of play forces you to backtrack so much that you get rather sick of seeing the same rooms literally dozens of times. And you really have to if you want that Platinum Trophy. In what is the most cruel and needlessly padded-out list I've seen in a long time, Blackgate expects you to complete its story 2.9 times (you don't have to beat the final boss on your third playthrough) for the most insulting of reasons; the final stage before the final boss is a fetch quest around the prison that serves to extend the game's length with each of the three bosses having their own collectible for this penultimate challenge, and each of them coming with a Silver Trophy. However, only one of these three is available per playthrough, and determined by which of the three bosses you beat last - hence needing three playthroughs. Additionally, while two out of six collectibles carry over, the other four don't meaning that you have to do a completionist run on your third playthrough - actively discouraging you from bothering with the collectibles on the first two romps. Because each of these three fetch quests awards a unique belt needed for the Plat but are only available at the end of the game and only if you beat a specific boss as the final antagonist on your run, you're looking at a hyper-missable collectible here; if you fail to get the belt on any of the three playthroughs, you have to collect every piece of armour, every gauntlet, and every rush upgrade again in a fourth run. It's needlessly cruel, and extends a 10 hour game that is already excessively bloated by backtracking into a 20 hour slog for the Plat - that's only if you make good use of guides. And by the end, you really know every single room as the back of your hand because you've ran through them countless times with varying loadouts that restrict the degree of exploration. And the worst part is, it didn't have to be this way; I played another Metroidvania in the form of Forma.8 last year which offered a reasonable road to the Plat showing that the forced replays of Blackgate were unneccessary at best, and a cynical way to mask the short length of a budget title at worst. Yet I couldn't help but enjoy Batman: Arkham Origins Blackgate. For all its faults, it is a good experience with a worthwhile story and it plays reasonably well - sporting some pretty decent visuals on the Vita and capturing a lot of the elements that make this particular moody guy in a spandex suit such a compelling character. It's just the Platinum requirements and needlessly padded bullshit that frustrate matters, as well as the dogged refusal to not carry over most types of collectible. But on the flipside, this does give the game a nice, low rarity percentage on Vita since a lot of the 40,000 plus owners got filtered by the game's nonsense. PS3 hunters clearly were more dedicated as the touched-up rerelease (as a Deluxe Edition) has an average completion rate of 38% and a Plat rate of 25% compared to 23.55% and 9.85% respectively on the Vita. Annoyingly, the PS3 players got unique tiles where the Vita has to make-do with four copy+pasted tiles. Going over my timestamps, every single of the game's 31 Trophies I unlocked between 10 PM and 7:47 AM - how fittingly broody.
  4. Platinum #80 - LEGO Marvel Super Heroes: Universe in Peril (Vita) Your Fabulous No-Prize! - Collect all trophies 16,503 Owners - 4,532 Achievers for a percentage of 27.46% (average completion; 36.29%) Enjoyment; 6/10 Difficulty; 2/10 Trophies; 6/10 (unique tiles, lots of references in unlock requirements) Anger at invincibility frames on bosses; 10/10 Before anyone asks, this is the Vita version of the game many of you will have played as 'just' LEGO Marvel Super Heroes (so without the tagline) on PS3 and PS4 in 2013. The console versions have about 90K and 150K owners respectively, the handheld iteration only managed 16,000. If that doesn't tell you all you need to know about the Vita.... Anyhow, as is always the case with the Vita LEGO games, this is an upscaled port of the 3DS game of the same name, with spiffier textures and a higher resolution; having been developed with inferior hardware in mind, LEGO Marvel runs like a dream on the powerful Vita but suffers from somewhat intrusive touchscreen controls; there's no reason I shouldn't be able to select charaters or red bricks with button inputs - this wasn't a problem with the previous four LEGO games I played on the go. And speaking of those, Universe in Peril was the fifth brick-built title to launch on the Vita following Harry Potter Years 5-7, Batman 2, Lord of the Rings, and Legends of Chima. All of those games worked on a strong core concept of accessing levels via a nice central hub, but developers Traveller's Tales Fusion decided to go down a different route for their first stab at the Marvel license; gone were the hubs, with levels now being shorter and challenge-based - this made the game slightly less charming to me as I am a huge fan of hub worlds in general. While the game still follows the narrative of the PS3/PS4 game and even 'borrows' the cutscenes from those versions, there was no chance that its long and winding levels would be fully replicated on an already-dying handheld system. Switching to this challenge-based approach which forced players into using only two characters per run-through of a level (as opposed to a full team of minifigures with complimentary skills) meant that you would have to replay each stage four to five times - sometimes more as some of the (timed) challenges can be tricky. That played right into the developers' hands, as they could make the levels shorter than ever - some of these can be beaten in under a minute, while only the most laborious of boss battles will take more than 180 seconds. To me, this is essentially a cover-up of scaled-back investment and scope, although I'm inclined to forgive Fusion given that these games only sold a fraction of the copies that a console game would. While I'm clearly critical of the choices made, this is still a fun game; the LEGO humor, while hit and miss, is still there and all the levels are really rather colourful and look great. There is a lot of fanservice for Marvel fans even down to quite a few of the requirements for this chunky Trophy list (53 in all, 42 Bronze, 9 Silver, 1 Gold, 1 Plat), and the overall gameplay loop is well-suited for a handheld on-the-go experience. Sure, I played the entirety of the game at home, but that doesn't make me blind to the merits of the challenge system. I can see any child and Marvel fan having great fun with this game, and Trophy hunters will appreciate it for the relatively straightforward Plat which should take between 12 to 15 hours. I started Madden NFL 13 for the Vita before finishing this Plat as I wanted to Tom Brady's face for a milestone, and I hope to make that my second Plat (due soon™) of the month. After I finish that title up, February will continue to be inadvertently super hero-themed as I have Batman Arkham Origins Blackgate waiting for me.
  5. Update 19 And now, for something a little different; in the past I've usually done one update per Platinum, but I'd like to experiment with one post per month instead - partly inspired by my continuing quest to plateau my 'Trophies per month' statistic. As such, I will post the Platinum 'snapshots' in the update posts here and link to the reviews I wrote for each of them in the 'Latest Platinum' thread. This will hopefully make the Trinket Cave a little easier to skim through while still providing depth where desired by readers. As such, let's dive in; __________________________________________________________________________________________________________________________________ Platinum #77 - New Little King's Story Kingiest King EVER - You fulfilled ALL accomplishments in the kingdom! 35,298 Owners - 2,871 Achievers for a percentage of 8.13% (average completion; 53.59%) Enjoyment; 7/10 Difficulty; 2/10 Trophies; 5/10 (only four tiles, unimaginative requirements, but a decent theme) Romantic interests among female characters; 8/10 Review found here __________________________________________________________________________________________________________________________________ Platinum #78 - Oceanhorn: Monster of Uncharted Seas Platinum - Get all other Trophies 2,351 Owners - 638 Achievers for a percentage of 27.14% (average completion; 38.85%) Enjoyment; 7/10 Difficulty; 2/10 Trophies; 5/10 (only four tiles, not much intrigue in the list, names so-so, but good tracking) Zelda "inspiration"; 10/10 Review found here __________________________________________________________________________________________________________________________________ Platinum #79 - Adventures of Mana The Hero of Mana - Obtain all trophies. 10,013 Owners - 2,637 Achievers for a percentage of 26.30% (average completion; 36.23%) Enjoyment; 6/10 Difficulty; 2/10 Trophies; 5/10 (only four tiles although the Plat image is NICE, dull list, hilarious alliteration in names) Game Boy era nostalgia; 10/10 Review found here __________________________________________________________________________________________________________________________________ Roadmap & Statistics update; Well, that certainly was an eventful month, no? A big shout-out to @Heather342 as she recommended two of the three games I played in January! And it was a very fruitful month, too; three Vita lists that combine for 124 Trophies and 4020 leaderboard points. None of this trio has a multiplatform list (New Little King's Story and Adventures of Mana are Vita-exclusive, Oceanhorn has a stack with PS4), so all those points went straight onto my Vita pile meaning that I took a massive step towards my most important leaderboard goal. Let's take a look where we are at currently; 75,051th in the world overall (up from 78,617th, target; top 100,000) 1,141st domestically overall (up from 1,173th, target; top 1,250) 108th domestically for Vita (up from 121st, target; top 100) I suspect 108th is the closest I've ever been to the domestic Vita top 100, and I am within striking distance of the chap currently in #100th place - only 1965 point separate us, which amounts to about a game-and-a-half. I am a little bit frustrated thoughbecause every week or so, some shitbag running purely on Ratalaika games seems to overtake me and squirm their way into the top 100 - this just rubs salt in the wounds as I know very well that I am fighting a losing battle here. I will be in the top 100 before the midway point of February, I have no doubts about that, but I will be squeezed out again as early as March or April. I try not to be elitist, but ffs, Ratalaika has come close to spoiling the fun for someone who tries to make their way up the rankings without essentially spamming one-hour-long games. Anyhow, my goal is to crack the top 100 - not stay there forever - so any amount of time I spend in that most enviable position will just be a bonus. And I've got a batch of highly valuable games to take me there in this new month; 390 Points in Farming Simulator (I grinded to within five seconds of Platinum in December) 390 Points in F1 2011 (I need a semi-clean time trial on Yeongam International Circuit for the Plat) 1,290 Points in LEGO Marvel Super Heroes: Universe in Peril 1,260 Points in Madden NFL 13 1,305 in Batman: Arkham Origins Blackgate Those five games combine to 118 Trophies (2 - 2 - 53 - 30 - 31), leaving nine Trophies to reach my monthly quota. I am currently eyeing Let's Fish: Hooked On, a game I've owned since launch but never tried, for the remainder. It is said to be a massive grind, quite glitchy, and genuinely just not very good but I do own it and it represents a good rarity value plus those increasingly valuable Vita leaderboard points. The trio of games I played and Platted in January got me to 124, and I used the leftover time in the last two weeks to grind out three unearned Trophies in Far Cry 2 - including the ridiculously awful and rare Wages of War. If I change my mind on Let's Fish, I'll grind another three or so unearneds out of Far Cry and a handful out of WipEout HD to get me to 127. With that out of the way, I've got some Milestone trickery to worry about; I am coming up to my Lv. 390 milestone and have 915 points to go. I am currently planning to eke about 855 points out of LEGO Marvel from today until Super Bowl Sunday, and then pop a few Bronzes in Madden as we approach kick-off time. I was tempted to use Cleveland Browns Award or Buffalo Bills Award for the level up - because I like the former and was hoping the latter would reach the Super Bowl - but have decided to instead use Tom Brady Award. I will pop it in the first half of the big game to wish the man and the Buccaneers luck as I would find a second title in a row for the Chiefs just ever so boring. Also because I think the Bucs are a nice enough team and I don't have to dislike Brady anymore now that he is no longer with the Patriots. The really big Milestone I am looking forward to, however, is my 5,000th Trophy. Last year I went through Hell to get Yakuza 3 - my first game in my favourite ever series of games) - to within a hair's breadth of Platinum, but decided to hold off on popping it. The evening of April 25th marks my eleventh anniversary of starting the game and the franchise, and I've decided I want to pop the Plat as close to the time of my first Trophy as possible. However, I realized that occasion would be forgotten without a proper Milestone tracked by PSNP, so I did some calculations and realized that if I kept up the 127 Trophies a month streak from December 2020 into April 2021, the Yakuza 3 Plat on April 25th would hit the window of my 5,000th Trophy (I am to reach 5,040 by April's end). That means a couple of things; I need to get 127 in Feb, 127 in March, and then 85 from April 1st through to April 24th to pop Testament to Strength as 4,999th and Kiryu's bust attached to Platinum Trophy right after as 5,000th. Y3's Platinum is by far the most prestigious in the series and the game itself is one of my favourites so it would be an amazingly fitting Milestone. I'll probably cry many a tear since I have a feeling Microsoft is about to buy SEGA and make the series an XBox-console exclusive, but so be it. I will share my roadmap for March towards the end of February, as things might remain in flux dependent on what I do with Let's Fish. I am eyeing the Ratchet & Clank collection and a physical copy of The Deer God on Vita, have PulzAR, Octodad, and Spy Hunter ready to go on Vita, and Call of Juarez: The Cartel plus some leftovers (including the LEGO Star Wars III Plat) on PS3 to get me near 5,000 - and I'm tempted to use VA-11 Hall-A to close out April on 127 - after the Y3 Plat on the 25th, I have precious little time to get another 40 Trophies before May hits - VA-11 Hall-A would quickly give me 34. The future of the 127 streak will then be decided by whether I have a PS5 as May rolls around - if I do, I might try and push for another month or two of this bizarre streak. If I don't, it's dead in the water as I will have run out of Vita games. Still though, check out that sweet plateau on my stats page! My average rarity has been lowered from 36.34 to 36.18 - I want to reach and stay in the 35% range before long, and my Unearneds now sit at 320 - I suspect they will be at 316 by the end of February, and dip into the 200s for the first time since like 2011 as I clean up LEGO Star Wars III and some miscellaneous Trophies.
  6. Platinum #79 - Adventures of Mana The Hero of Mana - Obtain all trophies. 10,013 Owners - 2,637 Achievers for a percentage of 26.30% (average completion; 36.23%) Enjoyment; 6/10 Difficulty; 2/10 Trophies; 5/10 (only four tiles although the Plat image is NICE, dull list, hilarious alliteration in names) Game Boy era nostalgia; 10/10 My third and final Platinum for the month, and the second to be exclusive to the Vita as far as Playstation platforms are concerned. This was an interesting one. On June 28th 1991 a game by the name of Seiken Densetsu: Final Fantasy Gaiden was released for the Game Boy in Japan, followed by a North American release as Final Fantasy Adventure five months later, and a release as Mystic Quest (why tho?) in Europe in 1993. Whatever you want to call it, this game was intended to be a small side story to the 'proper' Final Fantasy games on consoles and mixed FF's trademark RPG mechanics with the general gameplay of The Legend of Zelda (Link's Awakening plays incredibly similar to this game despite coming out two years later). For the second game the Zelda-esque elements were dropped, resulting in a more streamlined RPG experience. That sequel? The famous and much loved Secret of Mana. Besides obviously leading to Secret, the original Seiken Densetsu/Mana is also notable for being the debut of Yoshinori Kitase who would go on to play a big role in the development of future Final Fantasy titles. Yet this first game was more or less forgotten as the world moved on, until Square realized in 2015 that the 25th anniversary of its release was fast approaching. A complete, faithful remake was commissioned for mobile devices and the floundering Playstation Vita, launching in February 2016 as Adventures of Mana. You might not be particularly interested in the blurb about the original 1991 game, but for all intents and purposes, this 2016 title is the same game. Almost the exact same. Sure, the graphics were spruced up, but no alterations were made to story, gameplay, or even the world; every single tile is 1:1 the same as it was two and a half decades ago. This insane degree of adherence to the original product is something I have never, ever seen from a remake, and in a way I believe it should be commended as I'm sure we can all name a few remakes that actively changed things for the worse. However, sticking so tightly to the 1991 recipe also means that you get a game of that year's standards - the 'open world' if you can call it that is a tad small and rather bland, some of the design decisions are insanely frustrating (you constantly need to stock up on mattocks and keyrings to progress), and even the old 2^16 integer value remains (meaning that any number in the game including your coins cannot go over 65535). And the most infamous puzzle of the Game Boy era remains as well; in the desert, you are given the hints 'eight' and 'two palm trees'. The player has to then figure out that they need to run in that pattern around two specific trees to open the next dungeon. This was and is virtually undoable without a guide and the internet is littered with anecdotes of people who played the original in the 90's and were stuck for months or even years. If one commits to overlooking these little idiosyncracies, there is a lot to love in this game; a simple but endearing story that doesn't pull any punches and a whole slew of diverse bosses to do battle against. You also get a nice shiny Platinum for your efforts, although some of the Trophies are a little counter-intuitive - you can miss out on multiple Golds if you invest level up points in the Sage or Monk classes even once and to reach level 99 for Gemma Knight you are expected to grind about 50 levels by reloading the same tile over and over and over and killing the two or three enemies that spawn there - a process that can take between 5 to 10 hours. And seeing as there is no post-game or New Game +, you need to collect all items, weapons, armor, shields, and helms for each of their Silver Trophies in one run or be forced to reload a save or even do a second playthrough - the latter is a common occurance for weapons as there is one particular sword that is tied to a specific, missable room that is not available for exploration later on. There is also one nasty hardlock where your Chocobo (this is a FF side game after all) will spawn on the other side of the world outside of your reach just when you need it to progress further into the game - I had this happen and lost three hours of gameplay, plus another two in getting back to where I became locked. An unwelcome frustration in what was otherwise a very enjoyable affair. If there are still any Vita owners knocking around this thread, I can wholeheartedly recommend Adventures of Mana to them; with a guide and a bit of care, you'll get a dozen enjoyable hours plus a bit of a grind for the Plat out of this game
  7. Platinum #78 - Oceanhorn: Monster of Uncharted Seas Platinum - Get all other Trophies 2,351 Owners - 638 Achievers for a percentage of 27.14% (average completion; 38.85%) Enjoyment; 7/10 Difficulty; 2/10 Trophies; 5/10 (only four tiles, not much intrigue in the list, names so-so, but good tracking) Zelda "inspiration"; 10/10 Second Platinum of 2021, and a very, very enjoyable game at that - a real hidden gem, if you will. Oceanhorn was made by a handful of Fins and Nobuo Uematsu, the famous Final Fantasy composer who contributed a few tracks to the game. And you can tell, because the music in this game is just terrific. But for hat is essentially a small indie effort, this is a really robust and compelling title that offers a satisfying gameplay loop with great level design and gorgeous visuals - all of which performs exceptionally well on the Vita's somewhat modest hardware. To get the elephant in the room out of the door though, this game isn't inspired by The Legend of Zelda; Wind Waker as much as it almost shamelessly rips the entire thing off. Use your sailing boat to visit many different islands with gorgeous dungeons and environments, solve puzzles, collect the not-Triforce, and beat not-Ganon - it's just different enough for Nintendo not to sue, but it's not often I see a dev this outspoken in where they got their ideas from. But that's hardly an issue to me. An old saying in my native language holds that 'it is better to copy something good than think of something bad' and that very much goes for Oceanhorn here, and I really cannot commend its visual style and rich environments enough. The game doesn't drag on either; you can get the Platinum in eleven hours but I did it in about ten, with most every minute of the journey being enjoyable. No frustrating Trophies beyond one collectible and a triple kill you have to get a little lucky with. The game also does a great job of tracking Trophies for you as they are tied to in-game challenges, with the game suggesting which ones you should go for every time you arrive at an island. That really sped up the process, but you know what? At the end of the game, I slowed down just to enjoy the sights and sounds of the world of Arcadia, where the game is set, some more. Sailing the boat is such a nice experience even if it's on rails, and the nods to FF in the music are just a joy to catch. The game has separate PS4 and Vita stacks with the latter being much rarer (49.55% average on PS4 versus 38.85 on Vita) but no cross-buy, meaning that if you can cop this game on sale you can enjoy the experience twice with two Platinum Trophies to your name. And honestly, you could probably do them back to back and still not get bored. A good palate cleanser after doing harder/longer games (I had a lot of time go into New Little King's Story right before Oceanhorn, so this little game was just the ticket). Two thumbs up from me.
  8. Platinum #77 - New Little King's Story Kingiest King EVER - You fulfilled ALL accomplishments in the kingdom! 35,298 Owners - 2,871 Achievers for a percentage of 8.13% (average completion; 53.59%) Enjoyment; 7/10 Difficulty; 2/10 Trophies; 5/10 (only four tiles, unimaginative requirements, but a decent theme) Romantic interests among female characters; 8/10 The first Platinum of 2021 for me, and on my dear Vita to boot - yeah, I'm happy with this one even if it's 'only' Very Rare. Released in the autumn of 2012 exclusively for the Sony's soon-to-be-dead handheld, New Little King's Story saw Konami borrow the IP from original publishers Marvelous AQL to develop a reimagined version of the cult hit Little King's Story - which at that point was still exclusive to the Wii and had been developed by already-shuttered Japanese developer Cinq. Quite how this business arrangement came to be is unknown, but Konami reworked the game to include a slightly remixed story with an anime aesthetic rather than the cutesy cartoony look of the original. You play as a young king with the default name of Corobo (which you can change as you like), who sees his castle besieged and his land robbed from him on the night of a banquet in which he hosted seven princesses. Forced to retreat with a few allies, the king is forced to build a new castle and train up people to form a mighty army capable of retaking his ill-gotten gains (he is a king after all, and a monarchy is a bizarre form of rule). Taking control of this royal runt, the player is treated to what is essentially a gameplay loop lifted from Pikmin, with the king's humble subjects used as cannon fodder as he commands them to fight the local wildlife and a slew of minibosses. There are 23 'jobs' available to the citizens, all of which give them different abilities in combat and in the field. Soldiers hit hard but can't dig up treasure, while farmers don't pack a punch but do quickly excavate the soil. Animal hunters provide ranged attacking options whilst carpenters create bridges and stairs to overcome geographical challenges. It is up to the player to balance these roles and ensure the safety of the up to 30 citizens you can bring along in the world, carefully offsetting a diverse range of field abilities with damage output. Each princess you free also comes with a unique buff, but you can only bring one with you at a time. I thoroughly enjoyed my time with this title across the 12 hours or so that you can expect to need for an initial blind playthrough. The story was endearing enough and you always experience a good sense of progression. That being said, the journey to Platinum is not entirely ideal; you need to collect and unlock everything, which is sometimes down to painful RNG odds, and I personally had a glitch that ****ed me out of Wig-out King, which requires you to gather twenty different masks but only unlocked for me upon the discovery of my 24th. By that time I had done an almost full second run of the game, lifting me up to about 20 hours of gameplay plus another 25 hours or so of rubberbanding the Vita to increase the affection level of each princess. I also had to let the Vita sit on sleep mode for multiple days to beat the RNG odds required to conjure up vital items via alchemy, which really isn't the ideal gaming experience if you ask me. But alas, I persevered and managed to get through it all. Despite these little niggles, I'd still say that New Little King's Story is very much worth a playthrough, and even more so if you don't really care about the Plat. The experience contained within is not replicated by any other game on the Playstation family of platforms as far as I know, and is worth seeing for yourself. That being said, the game has been delisted from the PSN store for a few years now (ostensibly because Konami didn't renew the license with Marvelous) so you will need to hunt down a physical copy or pull it from PS Plus if you were a subscriber in September 2013 when it was the monthly free game for the Vita. Honestly though, I think it's worth the effort. Especially if you love the word 'king', because 27 of the 50 Trophies on this list include it in their name. I'll have another Vita recommendation for you all with the next Plat.
  9. Trophy #4,517 Mafia II - Jimmy's Vendetta DLC (PS3) Explorer - Drive a total of 1,000 miles in vehicles in "Jimmy's Vendetta." 3,654 Achievers out of 298,049 Owners for a rarity percentage of 4.42% (Ultra rare) PSNP uses a weighted rarity rating for DLC Trophies, so whenever you see an Ultra Rare in the list of a game's expansion you know you are in for a bad time. Of all the dumb, unnecessary, and frankly poorly thought out DLC Trophies, Explorer is perhaps one of the most infamous examples. This lowly Bronze is one of ten Trophies in Jimmy's Vendetta, the first addition to Mafia II following its release in 2010; interestingly, it launched only two weeks after the base game came out. An arcade-styled batch of content, this DLC features an incredibly loose narrative that sees you run through dozens of hastily thrown together combat and driving missions as you try to get a high score for the meaningless leaderboards. No wonder they got it out so quickly, then! It's the quintessential post-launch cash grab offering nothing that you didn't see or do during the main game, and it's frankly a little laughable. Vendetta's Trophy list is okay if a little grindy outside of Explorer, which is downright bizarre; it asks you to travel 1,000 miles (1609 km) in vehicles across the DLC. Problem is, a completionist playthrough will only get you to between 150 and 250 (optimistic estimate) miles across its 6 to 8 hour run time. Meaning that you have to grind out at least three times as many miles to meet the bizarre 1,000 threshold. Applying Hanlon's Razor, there is no way anyone at 2K Czech thought this Trophy's requirements through or properly play-tested it. Now, players would normally have to grind for hours.... and hours.... and hours driving up and down the highway, constantly sticking to the speed limit or having to deal with the overly-anal police in the game. However, because Mafia II had a rather troublesome development behind it, a few mostly benign glitches remain in the release build. Including one method where you can clip through a luncheonette window with your car, sending you tumbling through base of the environment into oblivion. Why is this useful? For one, it accumulates 'City Score' (points for each jump, drift, etc.) which takes you to Millionaire through about 3 and a half hours of falling, but for two, if you rubberband the R2 button, that distance you fall is counted as having been driven. So, about 90% of people who have unlocked Explorer have let their PS3s (and PS4s, because this PoS Trophy was NOT toned down in the Definitive Edition re-release) run overnight for multiple nights, with the car tumbling through the void and the R2 button taped down. And that looks a little like this; Nice one, nothing like letting my poor PS3 run for hours on end for a stupid, lowly Bronze. Maybe someone should lose their job for this. Oh, wait, all of the devs did ;_; I am incredibly sad that 2K Games closed 2K Czech down and we never got to see a true sequel to Mafia II - and rather incensed that the franchise was then whored out to Hangar 13 who shat out what I consider to be one of the worst games of the Playstation 4 era in Mafia III. But the original Czech team really did themselves no favours in my eyes by sticking in this bizarrely stupid Trophy - and it was only through their own shortcomings that I could unlock somewhat hassle-free.
  10. Platinum #76 - Steins;Gate (PS Vita, European Version) Sky Clad Observer - Unlocked all trophies. 9,059 Owners - 3,796 Achievers for a percentage of 41.90% (average completion; 53.59%) Enjoyment; 7/10 Difficulty; 1/10 Trophies; 7/10 (Excellent CG used for tiles, great Platinum tile, hilarious names - unlock requirements sorta dull) Comprehension of metaphysics; 1.048596/10 Well, I finally know where UltraFire got his previous avatar from! I stumbled into a used game shop a few weeks ago, where I found a copy Steins;Gate for just fifteen BritBucks. I had never seen this game on store shelves before and the pricetag was really rather generous, so I just had to take it home. I gave it a regular read on my dummy Vita account to enjoy the story and get a feel for the game's mechanics, before adding it to my main account to try for a past midnight speedrun - something I wanted to do to influence my 'Trophies by hour of the day stat'. That didn't quite pan out and I had to do it across two nights, but ti was still fun trying it out. After all, speedrunning is the only challenge you will get from a visual novel. And with that in mind, there is but very little I can tell you about this game without delving into spoilers! As such, just some general observations that fans of the series will recognize, whilst those who haven't given the game a try yet will remain blissfully unaware; - Mayuri's smile is precious and MUST be protected - I get that Daru is a stereotypical otaku, but could they have, like, not made his artwork fill half the screen? Guy's massive. - 4℃ appeared for all of five minutes but his character art gives me nightmare, guy don't look right - Feris needs to tone it down a little with the catgirl schtick - Lukako does more for trans acceptance than all of the Western industry combined - I had good fun reading the tips, some funky stuff in there Also have to say that the character art is fantastic, really unique with the patterning to hair and clothing. The backgrounds not so much, Akihabara looks flat and dull - it pales in comparison to √Letter (but then that game was literally supported by the tourism board of Matsue/Shimane). The story is probably a wee bit better in Steins;Gate, but again, I shouldn't go into it here. If you are even a bit open-minded and in want of a real mindfuck though, this is the game for you. Also, the absolute state of some of these Trophy names, LMAO. Fractal Androgynous, Discontinuous Qualia, Froggy Fad Demise, that's some real space age stuff right there. Love the Plat tile, people who played it will recognize where it was taken from. You can even still see a bit of confetti.
  11. Cyberbros.... I don't feel so good. Source
  12. Platinum #75 - Dead Rising 2 (PS3) DR2 Trophy Master - You have acquired all the trophies in Dead Rising 2. 240,517 Owners - 5,036 Achievers for a percentage of 2.09% (average completion; 14.51%) Enjoyment; 8/10 Difficulty; 8/10 Trophies; 7/10 (includes the iconic Zombie Genocider and a cheeky title, but otherwise heavily reliant on collectibles) Obsession with generic mall music currently; 10/10 Wew lads, can you believe it? I actually managed to clean up Dead Rising 2, just over ten years after first biting into this game. I didn't expect I'd ever get this done, what with the co-op Trophies and having to mow my way through 72,000 zombies - but now here we are. Released to critical and commercial success in September 2010, Dead Rising 2 was the Canadian-developed sequel to the Xbox 360-exclusive Dead Rising. With the original game being developed by a group of headstrong Japanese veterans (among them the later-infamous Keiji Inafune), its dismal performance in Japan prompted Capcom to outsource development of the second game to a Western developer called Blue Castle Games - who back then were mostly known for their The BIGS baseball titles. Despite the grunt work now taking place in Vancouver, the original creators oversaw development and kept a tight leash on the Canadian studio that would later be rechristened Capcom Vancouver. The result was a game that still retained the quirks of its predecessor, but took a couple of bold steps forward; online co-op was added with the entirity of the game available to be played through alongside a friend, while an online multiplayer mode that pitted four players against one another in nine different zombie-slaying minigames made for a nice distraction from the main story. A story which, I found, was quite compelling; you play as Motocross veteran Chuck Greene (who resembles a young Clint Eastwood struck by facial paralysis), a young father forced into a gameshow centered around killing zombies (yes, the online mode - I thought that made for nifty synergy) to provide for his daughter Katey, who after being bitten by her zombified mother requires drug injections every 12 hours to avoid turning. Following a gameshow win in Fortune City, a casino- and mall-megaplex built to replace a destroyed Las Vegas, Chuck is faced with a zombie outbreak that he is being framed for - prompting him to set out on a race against the clock to prove his innocence, discover the identity of the true culprit, and collect enough medicine to keep his daught un-undead. You can give it grief for not being super original and the whole 'infected daughter' angle providing cheap emotional resonance, but I really enjoyed the story. You get to mess around in a brightly coloured and finely detailed sandbox full of stores and casinos freshly overrun by zombies, with a few survivors here and there to be rescued. However, you aren't just on a timer for story purposes; no, the clock is an actual gameplay element as all missions and events occur at certain times, with the player forced to pick and choose (or properly plan) what to complete. Don't reach a story mission in time? Wuh-woh, the truth is forever lost and you have mere hours left before the military firebombs yer buttocks. Had to skip some survivors to reach the story? Yeah, those poor folk are dead next time you pass by their location. It makes for a real challenge - and for a proper pain. I hate timed segments in video games, and Dead Rising is basically that for its entire duration - the clock never stops counting, you never stop running. What I badly wanted and missed was an infinity mode of sorts, where you would just have total freedom to mess around without having to worry about the story or Katey's injections. And to be fair, you could ignore the story, but you'd get firebombed after time runs out - making all that free roam fun seem for naught. As far as Trophies go, Dead Rising 2 (and its predecessor) has two iconic titles on its list; Z-Genocider 2: Genocide Harder and Zombie Genocide Master. The former started out as a fun challenge in the first game; it was set in a town with a population of 53,594 and you got an Xbox achievement for killing that exact number of zombies (meaning you basically eradicated the entire place). Valve referenced this with an achievement of their own in Left 4 Dead, asking you to kill 53,595 (going one better) - and Blue Castle upped the ante again by requiring 53,596 fo Dead Rising 2. Getting to that number means basically ignoring all the story missions and spending five hours grinding out kills by driving a SUV in circles around the sandbox' outdoor area, but those Canadian sadists figured the time you were given was way too generous for such a lowly number. So, they also require you to kill 72,000 zombies for Zombie Genocide Master - and to unlock that you either have to be the best driver ever or combine the laps around the strip with actually doing the story missions to unlock 'Overtime' - an epilogue that grants you a few more precious minutes. Zombie Genocide Master is obviously the biggest roadblock towards Platinum, but the rest of the list is quite cruel in a different way. Those who dislike collect-a-thons beware, because you have to get kills with all weapons, make all combo weapons, eat all types of food, mix all types of drinks, wear all articles of clothing, spray a series of specific posters, and visit every single store in the game. Damn, son. I do love running around like a mindless ape doing all that (for real, I like it, especially in such a detailed world), but I fiercely disliked having to do the co-op Trophy that required you to finish all main story missions with a co-op partner. With a mix of randoms and boosting, I thankfully managed earlier today, meaning that I got to finish the list with a Trophy title that I doubt would ever be accepted into a game in 2020; Chuck Greene: Cross Dresser?. Yup, it requires you to wear all clothing items (including those for girls and women). Put the developers inbetween two slices of bread and you'd have a bigot sandwich. Overall, a Platinum that is both challenging due to the Genocide Trophies and quite long-winded due to all the collectibles and having to sit through painful co-op experiences - but I am still quite proud to own it and do not regret starting the game way back when. For years I thought I would never manage to actually unlock the Platinum, but after my adventures over the past month attaining much harder Plats (Vanquish says hello), I got inspired and accomplished it. So inspired, in fact, that I timed this one to be my 75th Plat milestone. Never give up on your dreams, kids. Do give up on Dead Rising as a franchise though, because 3 was mediocre and XBONE exclusive, and Dead Rising 4 is barely functional - Capcom Vancouver was shut down in 2018, joining the increasingly impressive horde of zombie development studios. Bonus anecdote; _____________________________________________________________________________________________________________________________________________ Platinum #76 - Steins;Gate (PS Vita, European Version) Sky Clad Observer - Unlocked all trophies. 9,059 Owners - 3,796 Achievers for a percentage of 41.90% (average completion; 53.59%) Enjoyment; 7/10 Difficulty; 1/10 Trophies; 7/10 (Excellent CG used for tiles, great Platinum tile, hilarious names - unlock requirements sorta dull) Comprehension of metaphysics; 1.048596/10 This was an interesting one, a surprise find in a used game store for just fifteen Britbucks. I'd never paid the Steins;Gate series much heed, and this was the first time I had ever seen this game in the flesh on store shelves. That's pretty rare for me when it comes to Vita games, so naturally I snapped it up right away - I'd be a fool not to. I'm going to have to be quite succint about this game, because it's a story heavy visual novel that, more so than √Letter, benefits from players going in completely unaware. Expect a complete mindfuck and heavy sci-fi themes with quite endearing character artwork and a story with lots of endings and ever so slightly more gameplay than you'd expect from the genre. Of course, there is no difficulty involved at all with a visual novel, so I once again challenged myself to speedrun the Plat, as I had done with √ Letter. It didn't quite work out as I had to quite after a few hours, but overall I was still happy to get it done across two nights - and I had enjoyed the store at a leisurely pace previously on a dummy account. Is Steins;Gate worth picking up? If you like - or even just tolerate - visual novels, then absolutely. You get a really nice Trophy tile for the Plat too, people who played the game will recognize it. Roadmap & Statistics update; A bit of a mixed bag in terms of the statistics; Dead Rising 2 and Steins;Gate display a beautiful duality in that the one takes dozens of hours and is really rather hard, whilst the other can be wrapped up in fewer hours than a player has fingers on a single hand (unless you only have like two or three digits, in which case, wut). The larger issue is that Steins:gate accounted for 42 uncommon Trophies while Dead Rising 2 yielded only 13 UR/very rare/rare pops, meaning that my average rarity took another hit - I'm on 36.34% now, up from 36.05%, and that's even after chipping in ten rare Mafia II DLC Trophies. With the title Mafia II being mentioned, we get to the roadmap; I need the infamously grindy Explorer Trophy plus most of the Joe's Adventures DLC to reclaim my 100% back for that game, and doing so will leave me on 112 Trophies popped in December. My target is still 127 (for the fourth month running), so I will need 15 more. One unfinished game I have been dreading more than anything else is the awful, boring Farming Simulator on Vita which will net me eight mostly Gold Trophies, but that leaves me with another seven needed. I will either scrape those out of WipeOut HD's Fury expansion, LEGO Star Wars III (still need to rebuy it), or New Little King's Story on Vita, which I really need to make a start on. Or hey, maybe I'll find a rare Vita gem when I go to CeX later today? In terms of the leaderboards, the ridiculous onslaught of Vita Trophies from LEGO games and Steins;Gate has seen me move in the right direction; 78,617th in the world overall (up from 81,125th, target; top 100,000) 1,173 domestically overall (up from 1,196th, target; top 1,250) 121st domestically for Vita (up from 131st, target; top 100) Yeah boy, that's what we like to see! The third goal is the most important one to me and to see such progression is rather encouraging after a long and slow descent over the past months due to my PS3 clean-up activities. I am now 5,745 leaderboard points behind the #100 ranked guy, and I have achieved that without Rata spam! Still, I need four-and-a-half more games to catch up and that is in the event that no one else spams like a dozen Rata lists to overtake me. Currently I have the following Vita games to get me to the top 100; - LEGO Marvel Super Heroes; Universe in Peri - Madden NFL 13 - New Little King's Story - Farming Simulator (795 points left over) - F1 2011 (510 points left over) That's enough to get me there, but I still want to go above and beyond so I will get a little game called Spy Hunter next week and I'm also keeping an eye out for Danganronpa Ultra Despair Girls. Those two and the LEGO game will pull my average rarity up slightly, but the others will easily counter balance their effects, so I shouldn't see too much damage as a result of my pursuit of the top 100. And as for my Unearneds? We're at 346 now! Way past my inital goal of 448, and decently far from my second goal of 381. Farming Simulator and F1 2011 will yield twelve Trophies in total, Mafia II will contribute another 8, and Lego Star Wars III represents another 16. Those are all sort of easy save for F1, but will get me to 310, and with 15 achievable Trophies left in WipEout HD + Fury, I have a shot at getting into the upper 200's in January! Thats incredibly exciting to me and I can't wait to see that number crop up, but it will take dedication and determination if I want to get through Farming Simulator and a bit of skill for F1 2011. Oh, and I need to grind another 15 hours or so to get the final Gold and Platinum for F1 2010 on PS3 - that will be my third-rarest Trophy overall. I was expecting it to be my second-rarest, but the online grind is just too much to get through at the moment and with a patch rollback I managed to pop WipEout's Elite Campaign Legend as my 4,500th Trophy Milestone yesterday. Once I find a second Vita though, I will Plat Modnation Racers Road Trip via ad hoc to get my first sub 1 percent Trophy, but then I've been saying that for almost ten years now.... anyhow, away with me, I have unearneds to clean up the rest of the month!
  13. Platinum #75 - Dead Rising 2 (PS3) DR2 Trophy Master - You have acquired all the trophies in Dead Rising 2. 240,517 Owners - 5,036 Achievers for a percentage of 2.09% (average completion; 14.51%) Enjoyment; 8/10 Difficulty; 8/10 Trophies; 7/10 (includes the iconic Zombie Genocider, but otherwise heavily reliant on collectibles) Obsession with generic mall music; 10/10 Wew lads, can you believe it? I actually managed to clean up Dead Rising 2, just over ten years after first biting into this game. I didn't expect I'd ever get this done, what with the co-op Trophies and having to mow my way through 72,000 zombies - but now here we are. Despite the grunt work for DR2 taking place in Vancouver, the original Japanese creators of the first game (including the then-famous and now-infamous Keiji Inafune) oversaw development and kept a tight leash on development studio Blue Castle Games, who would later be rechristened to Capcom Vancouver. The result was a game that still retained the quirks of its XBox 360-exclusive predecessor, but took a couple of bold steps forward; online co-op was added with the entirity of the game available to be played through alongside a friend, while an online multiplayer mode that pitted four players against one another in nine different zombie-slaying minigames made for a nice distraction from the main story. You get to mess around in a brightly coloured and finely detailed sandbox full of stores and casinos freshly overrun by zombies, with a few survivors here and there to be rescued as you count down the minutes to the army rolling in to save you. However, you aren't just on a timer for story purposes; no, the clock is an actual gameplay element as all missions and events occur at certain times, with the player forced to pick and choose (or properly plan) what to complete. Don't reach a story mission in time? Wuh-woh, the truth is forever lost and you have mere hours left to live because the military is now just going to firebomb yer buttocks. Had to skip some survivors to reach the story? Yeah, those poor folk are dead next time you pass by their location. As far as Trophies go, Dead Rising 2 (like its predecessor) has two iconic titles on its list; Z-Genocider 2: Genocide Harder and Zombie Genocide Master. The former started out as a fun challenge in the first game; it was set in a town with a population of 53,594 and you got an Xbox achievement for killing that exact number of zombies (meaning you basically eradicated the entire place). Valve referenced this with an achievement of their own in Left 4 Dead, asking you to kill 53,595 (going one better) - and Blue Castle upped the ante again by requiring 53,596 for Z-Genocider 2 in Dead Rising 2. Getting to that number means basically ignoring all the story missions and spending five hours grinding out kills by driving a SUV in circles around the sandbox' outdoor area, but those Canadian sadists figured the time you were given was way too generous for such a lowly number. As such, they also require you to kill 72,000 zombies for Zombie Genocide Master - and to unlock that you either have to be the best driver ever or combine the laps around the strip with actually doing the story missions to unlock 'Overtime' - an epilogue that grants you a few more precious minutes. Zombie Genocide Master is obviously the biggest roadblock towards Platinum, but the rest of the list is quite cruel in a different way. There is online multiplayer, but for once I actually quite liked it and the three associated Trophies were quick and easy to unlock back when the servers were populated. Beyond that, those of you who dislike collect-a-thons better beware, because you have to get kills with all weapons, make all combo weapons, eat all types of food, mix all types of drinks, wear all articles of clothing, spray a series of specific posters, and visit every single store in the game for a bunch of Bronzes. Damn, son. I do love running around like a mindless ape doing all that (for real, I like it, especially in such a detailed world), but I fiercely disliked having to do the co-op Trophy that required you to finish all main story missions with a co-op partner. With a mix of randoms and boosting, I thankfully managed earlier today, meaning that I got to finish the list with a Trophy title that I doubt would ever be accepted into a game in 2020; Chuck Greene: Cross Dresser?. Yup, it requires you to wear all clothing items (including those intended for girls and women). Put the developers inbetween two slices of bread and you'd have a bigot sandwich for making light of such pastimes. Overall, an Ultra Rare Platinum that is both challenging due to the Genocide Trophies and quite long-winded due to all the collectibles and having to sit through painful co-op experiences - the list features no fewer than nine Ultra Rares and seventeen Very Rares - but I am still quite proud to own it and do not regret starting the game way back when. For years I thought I would never manage to actually unlock the Platinum, but after my adventures over the past month attaining much harder Plats (Vanquish says hello), I got inspired and accomplished it. So inspired, in fact, that I timed this one to be my 75th Plat milestone. Never give up on your dreams, kids. Do give up on Dead Rising as a franchise though, because 3 was mediocre and XBONE exclusive, and Dead Rising 4 is barely functional - Capcom Vancouver was shut down in 2018, joining the increasingly impressive horde of zombie development studios. Bonus anecdote;
  14. Trophy #4,448 Dead Rising 2 (PS3) Zombie Genocide Master - Kill 72,000 zombies 7,667 Achievers out of 240,455 Owners for a rarity percentage of 3.19% (Ultra rare) Wow, that's .... eight or so hours of my life that I am never getting back. Getting Dead Rising 2 on release was fun and all, but my God does it have some horrendously annoying Trophies included. Wear all clothing, fill the notebook, make all combo weapons, and so on - it's such a grueling list typical of the early years of Trophies (although, by 2010, I suppose games were getting easier already). I made a decent dent in the list in 2010, then got another handful of Trophies in 2011, but was left with thirteen unearneds for the better part of a decade. Until this week, when I bought a used copy for 1.75 GBP to finally tackle the leftovers. And my lord, it's been painful. Dead Rising 2 is a load of fun, the core gameplay is good, the sandbox is really diverse and well-detailed, but some of the mechanics and the time limit just really suck the joy of playing right out of the experience. Yeah, yeah, I know fans say the time limit is half the fun of Dead Rising, but it's just not for me. For no other Trophy is being on the clock as worrying as for Zombie Genocide Master. The first game famously included a Trophy for killing 53,594 zombies (the entire population of the town it took place in), and for the sequel Z-Genocider 2: Genocide Harder was included - this asked you to go two zombies better for a 'lowly' Silver. You can get that one without too much trouble within the time you're given before the end of the game, but then Blue Castle Games also included a Gold Trophy for killing 72,000 zombies. And that is quite the task with the time constraints you are given. To provide some context, refer to this guide video and check out the Trophy Guide on this site. I'd have felt very cheated out of all these hours of grinding, were it not for the fact that I didn't really have anything better to do this weekend. I'm also pretty pissed that the Trophy tile is only slightly different from that for Z-Genocider 2. But hey, I've rounded the corner, I've gone over the hump, I've managed to unlock this one. Wish this meant it was smooth sailing from here on out, but I still need to do quite a bit of the story in co-op for a stupid online Trophy, and go through all the clothing items in the game - outside of a few more trivial Trophies. The real scary thing, though? As I understand it, Dead Rising 4 is even more of a slog to Platinum. Wow. DR2, to me, is a prime example of the requirements for certain Trophies making the game worse and, well, almost un-fun. Still very proud to have gotten Zombie Genocide Master and to be on my way to 100%, but I don't think I can ever return to this game. Unless there's a mod on PC that nukes that awful timer.
  15. Platinum #74 - LEGO Jurassic World (Vita) Life, uh... finds a way - Complete all other Trophies 8,636 Owners - 4,417 Achievers for a percentage of 51.15% (average completion; 63.08%) Enjoyment; 8/10 Difficulty; 1/10 Trophies; 8/10 (unique yet uniform tiles, great names, some fun requirements) Stud Multiplier abuse; 10/10 Here we are again in the land of the Vita; after Platting LEGO Harry Potter: Years 5-7 late last month, we're starting off December with the Plat for LEGO Jurassic World. That meant going from the first Vita LEGO title to the third to last, which made for quite a favourable comparison for this dinosaur-heavy title. Released in June 2015 to ride the coat tails of the new film of the same title (the flick came out on the 11th in big box office territories, the game released globally on the 12th), LEGO Jurassic World allows players to (re-)experience the, uh, thrills of this rather generic popcorn flick across nine short levels. The real value, however, comes from the fact that the three Jurassic Park movies each have another 9 levels dedicated to them for a total of 36. Who cares about Chris Pratt and Bryce Dallas Howard when you can have Sam Neill, right? The game is pretty standard for a LEGO title with a central hub that allows you to access to the levels, which themselves require an initial playthrough with pre-set characters and then a 'free play' repeat to reach all three colletibles in each of them. However, the game also comes with a custom dinosaur creator (replacing a regular 'human'/minifigure creator) and two 'paddock' levels that allow you to take your non-feathered friends out for a stroll. It's not particularly meaty, but I imagine kids would have gone crazy for this feature. The journey to Plat was great fun, in part because of the bite-sized levels and in part because this is a really nicely polished game; you could tell the team at developers TT Fusion got better as they pumped out more and more handheld LEGO titles. I'm especially appreciative of the Trophy names, which are mostly just relevant quotes from the four movies - really good fun, and a nice throwback to three classic movies, even if only the first can be considered amazing (your mileage may vary on The Lost World and especially III). And I guess Jurassic World is also a thing. Definitely recommend this one, and I suspect the game's 'bigger' version on PS3/PS4 is quite worth a playthrough too. Only downside is that adding this title to my collection bumped up my average rarity percentage by 0.29.