AuroraHistoire

Premium Member
 PSN Profile
  • Content count

    295
  • Joined

  • Last visited

Community Reputation

1,275 Excellent

About AuroraHistoire

  • Rank
    Don't Stand So Close To Me
  • Birthday July 5

Profile Information

  • Gender
    Female
  • Location
    Beyond The Clouds
  • Interests
    Kemono Friends.
    Mass Effect.
    SSX.
    Fallout.
    Valkyria Chronicles.
    Neptunia.

Recent Profile Visitors

4,943 profile views
  1. Dreamcast - Yakuza 5 I have been playing Yakuza 5 in the background throughout the whole event. At one point I saw I had ninety hours of playtime, it is a bit inflated since I tend to leave games idle quite often. I would check my playtime again but I don't know how to do that. I have completed the main story, done every sub story and played most of the side content. I'll start off where I left off last time at part 2. Part 2 opens with a long cutscene where Saejima and Majima are eating meat while having a philosophical discussion about their lives. The most important information is that Saejima is going back to prison that night. After the cutscene you are given free reign to explore Kamurocho as Saejima until you feel like progressing the plot. Nothing is off limits and there are plenty of fights around town to earn some experience. Saejima is one of the harder characters to play and the prison escape sequence in Yakuza 4 was difficult, so it is nice that the game lets you prepare a bit. Saejima is slower than the other characters and is all about charging heavy attacks by holding triangle for a second. Saejima has the highest health of all the playable characters and has some really strong grab attacks. Saejima has a special attack that can only be used with enough heat where he will grab a enemy by their leg and swing them around; the damage is not very high but it can hit multiple enemies. Saejima is the only character that can use heavy objects, like motorcycles and street lamps, as improvised weapons. Saejima gets a dodge roll as a evasive option that is good defensively but is too slow to be used to get behind a enemy since they will have plenty of time to turn around and face you. Saejima's hits are very strong but he struggles to hit evasive opponents; most of Saejima's boss fights are against evasive opponents but the few hits that land will really hurt. Prison was a lot nicer to Saejima the second time around. It is a bit cold and Saejima gets brutally beat up on a regular bias but Saejima made a few friends this time around. The prison section spends a lot of time setting up the characters, most of them you will not see for the majority of the game. The escape sequence is just 2 fights and Saejima's cellmate Baba tagging along the whole time. There is a snowmobile driving section afterwards that sucks but it the only time it is required to progress the main plot and I only ever saw it used a second time. After you do your best to avoid crashing, Saejima crashes the snowmobile in a cutscene, getting separated from Baba, and then there is a boss fight with a bear. After fighting off the bear, Saejima collapses from exhaustion and gets saved by a passing hunter. At this point the game introduces Saejima's side activity, hunting. Hunting does not have much waiting around for animals to show up and is more about running around until you see a animal, sneak as close as you can and waiting for the perfect shot. The longer you aim the more zoomed in your shot will be and the easier it is to get a head shot. Bears and deer need to be killed with a head shot while the smaller animals will be killed as long as a shot hits. There are traps that can be set around the hunting area and will eventually catch a small animal. The only animals that will attack you are bears and the deer with antlers. Deer are not a that threating while the bears will try to kill you on sight. If you get into a fight with a bear it is a battle to the death and the only time you can kill a bear during a fight is when it is charging at you. Saejima will slowly lose health while out hunting because of the cold weather. You are forced to do some hunting until you get past the tutorial stages and then you are allowed to move on and ignore it if you wish. I completed the main hunting missions and did most of the side hunting missions because I enjoyed them. Hunting is also a really good way to make money and I made over 1 million yen from it. One you decide to move on from the hunting village ( you can go back later if you feel like it), Saejima and Baba arrive in Tsukimino. It is the first and only area in Seajima's part with sub stories. The layout of Tsukimino is one big street down the middle with a streets on both sides of the main street. There are snow sculptures at the north end at the map that are nice decorations. Tsukimino is a new map to the Yakuza series and there is not much to do on it. A snowball fight minigame unlocks as you go through the story and it a mess but is still a lot of fun. Part 3 of the game starts out in Haruka's section. Haruka has been in Yakuza games since the very first one but this is the first time that she is a playable character. Haruka has no combat skills what so ever and fortunately she is not assaulted by random punks looking around every corner like our other protagonists. Haruka is currently working as a idol in Sotenbori and her gameplay is mainly rhythm games and other various mini games. Concert battles are the main type of rhythm game for Haruka that are mostly tied to the main story and work events. Concert battles can be freely practiced and will improve Haruka's singing skill. Haruka has skills to raise that will help you win concert battles if you are not the best at rhythm games and there is also a easy mode. Concert battles a basic rhythm game where notes will fly into the bottom right corner and you need to tap or hold the correct button at the right time. You can also trigger idol heat to make notes worth more points for a brief amount of time but you have a set number of times you can use idol heat per concert battle. You need to get a certain combo, a certain amount of great notes and your overall performance needs to pass a certain rank for the concert to be successful during practice and most other events that use a concert battle. There are 3 songs for concert battles but you unlock them as you progress the plot and hear the first 2 a lot more than the third. The other type of rhythm game for Haruka are dance battles. Dances battles are a bit harder than concert battles since you need to use the d-pad to switch between lanes where the notes are. You also need to worry about Haruka's health during dance battles since if you do poorly on a section Haruka will get damaged, tho the same applies to your opponent as well. Both sides will build up heat during dance battles and heat can be used on moves to apply buffs or debuffs, heal, damage your opponent or gain extra points. Points are used to decide a winner if nobody health went to zero during the battle. I found both rhythm games very easy but I am good at most rhythm games. Haruka's side content consists of a series of sub stories that are dance battle related and a bunch of Idol related jobs. The Idol jobs are pretty much anything the game can get away with being slightly idol related. The story of Haruka's part is where the story gets interesting and everything kind of comes together a bit. Haruka made it to the finales of Princess League off screen and Haruka only needs to win the finals to get a huge boost to her idol career. Park, the president of the production company Haruka works for, used to be a idol herself but her idol career didn't really go anywhere. Park schedules a debut concert at the Tokyo Dome after Haruka wins Princess league (she is so confident that Haruka would win that she preps in advance) since she almost got to preform there in her idol days. The opening of Haruka's part is the most nice and wholesome the main plot of a Yakuza game gets for a extended period of time. The only bad thing that really happens is that the idols Haruka is competing against are mean to her. The plot eventually realizes that Yakuza 5 is still a Yakuza game and kills off Park. At that point your protagonist switches over to Akiyama. Akiyama hears the news that Park had died and walks over to see it was true. Park borrowed 300 hundred million yen from Akiyama recently and that is the reason he got involved. Akiyama doesn't really care that much about the money and helps Haruka out with finding out the circumstances around Park's death. During the second half of part 3, you will bounce between Akiyama and Haruka. Akiyama's fighting style is very fast and he defeats enemies with kicks. He is a very fast character and he has some heat moves are very good against groups of enemies. Akiyama's special move that can only be used with full-ish heat is a kick that will send a enemy flying in the air and then Akiyama can follow it up with a air kick combo. Akiyama is also the only charater without any exclusive side content. The fourth part of Yakuza 5 is about Shinada. Shinada is a completely new character to the Yakuza series. His section starts with some angry guy (his name is Uno) pounding on the door to his "apartment" (it is basically a dirty shack on a roof) demanding to be paid the money Shinada owes him. Shinada just wants sleep in a little more since sleeping until 4 in the afternoon is not enough sleep for him. Takasugi, the friendly neighborhood loan shark, strolls into Shinada's shack like he owns the place (he literally has a key) and politely informs him of a way to pay off his debt quickly that involves a insurance scam and Shinada losing a few fingers. Shinada doesn't want to lose his fingers, so he runs out to go make some money since he only has 217 yen to his name. After a day of antics to make some money, Shinada gets enough money to pay Uno back and get some food but then Takasugi swoops in and takes almost every yen Shinada earned. The next day a mysterious masked man offers Shinada 5 million yen if he finds out the truth of the baseball scandal Shinada was involved in 15 years ago. Shinada was a major league baseball player who only went to bat once and was able to hit a game winning home run. After that game was over, Shinada was accused of stealing signs (stealing signs is a baseball thing) and got banned for life. Shinada refuses the kind masked man's offer at first but eventually accepts with a little coaxing from Takasugi. Shinada's story after this point is about Shinada finding the truth about what exactly happened 15 years ago and Takasugi tags along for support. Shinada's playstyle is grab and weapon focused. His unarmed combos are very short and the longest one is 4 inputs. If Shinada has enough heat, his special move is a tackle that can be added to the end of certain combos. The tackle is unlockable and can be followed up with a heat move or you can push your tackled enemy into other enemies or a wall. Shinada can also unlock an ability to end a light attack with a grab, it is my favorite technique to use with Shinada. Shinada starts with really high weapon skill levels with a few weapons and every skill except gun is at least level 2. Weapons in Yakuza games have poor durability and the best ones won't last more than 2-3 fights. Shinada gets a "sturdy" weapon as part of the main story and can unlock a few more in the side content. Sturdy weapons are unbreakable but have very low attack power. A good amount of Shinada's upgrades are new heat move for weapons. Shinada did get me to explore the weapons system in Yakuza 5. Shinada's side activity is a modified version of the batting center minigame. All you have to do is make sure you aim your bat so you connect with the ball and hit the ball with the right timing for a home run. Shinada will upgrade his stats the more you play and stats can be improved by buying better equipment as well. Stats will increase you recital size to make it easier to hit the ball and make the home run timing more forgiving. There are a bunch of missions that range in difficultly from as easy as hit 1 home run in 20 pitches to as hard as hit 8 home runs in ten pitches. Shinada's stats can get out of control and the minigame will become easy as long as you vaguely know the right timing. The city in Shinada's section is Kineicho and it is pretty forgettable. There is a unique chicken racing minigame that is alright but also very boring. You raise a chicken by paying a trainer in items until all their stats reach their maximum values. The item you pay the trainer with effects how much the stats are raised; I chose to pay the trainer in chicken wings because they were cheap but I also needed to train like 20 times before my chicken's stats were maxed out. During the races you just sit there and watch your chicken race. You can press X to cheer it on so it hopefully does better but if you cheer it on too much it just gives up. Chickens will also just stop to take a nap when they fell like it. Once your chicken has raced and can't not beat the newest races, you can pick from 3 candidates to breed your chicken with to make a new chicken with high stats ceilings. You repeat that process until you win every race. I played this for about a hour before I go bored. After Shinado's part the game enters the finale parts. The finale is every playable character coming to Kamurocho to tie up the loose ends of the plot of their sections. Well, Shinada didn't have loose ends and is just there to help out. You'll be switching between characters in the finale often and there are sections where you are allowed to choose what character you want to play as. There are 1-2 sub stories for every character that is not Shinado in Kamurocho. You are also given a last chance to finish up any sub stories or content you wanted to play before entering the finale section. I did complete all the sub stories so I got the honor of fighting the secret optional boss Amon. Well actually is 4 back to back bosses. Before the fight even starts Kiryu gets a letter Amon wants to fight again (Amon is a secret boss in every Yakuza game) and the letter requests Kiryu brings Saejima, Akiyama and Tanimura. Tanimura was to busy snorting coke off strippers tits to help out with the Amon fight this time around or even make a appearance in Yakuza 5, so Shinada is recruited as a last minute replacement just because he was in the room. I liked the Amon sub story since it was the only time you got to see Kiryu, Saejima, Akiyama and Shinado interact with each other outside of the tail end of the main plot. The actual fights themselves where not too hard. Every boss has a lot of health and maybe 1-2 annoying attacks but they are not much of a threat. Akiyama's and Saejima's fights were easy. Shinado had a harder fight where the boss had some annoying attacks and could easily stun Shinado but once you learned how deal with their attacks they were pretty easy. Kiryu's Amon boss fight was the hardest but the difficulty felt more annoying than challenging. Kiryu's boss has more health than the other bosses but Kiryu has Tiger Drop; Tiger Drop is a extremely powerful move that is borderline overpowered. The boss gets annoying when he starts using Kiryu's temporary invincibility move against him. He will spam that move and Kiryu only has 10 seconds between uses to get damage in. Amon's invincibility will l last longer and his attacks will get more deadly the lower his health gets. Also, if he gets 1 hit in during invincibility you'll be stuck in a long combo that is next to impossible to escape that will deal a fair amount of damage. The best way I found to deal with it is that move was to just run in small circles around him. The Rest of the Recap that is not Yakuza 5 Stuff Party Hard 2: I played Party Hard 2 the most aside from Yakuza 5 out of all the games of this KYC. Since last time I found a character that is good for getting through levels without getting the police called. Marena is a really good character since she can go up to anybody, punch them to knock them out and carry them to a isolated spot to kill them. If you walk into a crowd and knock someone out nobody cares. I also found a glitch where the amusement park level would just not end if you completed it by only killing specific targets and rescuing all the hostages. I got around the glitch by killing everyone in the level. I picked the isolated bottom left corner of the map and dragged everyone there before I killed them. It was a very slow process since there were around 70 people on that map and there were a couple of close calls. I also found out there is a maximum limit of bodies you are allowed to stack in one spot. Giraffe and Annika: It is a very good game. I plan on finishing Giraffe and Annika after I am done with Party Hard 2. Gensou SkyDrift: A very fun racing game with really good music. I wish the online had players. Dragon Audit: It was my favorite of the mostly narrative driven games of the bunch. Dragon Audit has a strange charm to it that I love. SnowRunner: I can tell that I'll get addicted to this one eventually and play nothing but SnowRunner for a month or two. Neptunia Virtual Stars: It is too early to tell if I will like this game or not. I did have fun with the little bit I played. I remember I go lost last time I played Neptunia Virtual Stars and I have no clue where to go to progress the story. River City Girls: I often forgot I played this one. The gameplay was pretty good but the enemies took too much punishment before they died. I think I forgot to mention that I found some of the music enjoyable. Afterparty: I didn't like Afterparty that much upon reflection but it held my attention while I was playing it. Nekopara Vol. 4: I had to force myself to finish Nekopara Vol. 4. I often got bored while playing it and actually went to play something else. I didn't play many games that were not on my list this month. The few I did play where for brief amounts of time. I'll talk about a few. Yakuza 6: The Song of Life: I wanted to play more Yakuza after I finished 5 and Yakuza 6: The Song of Life was the next in line. I only played it for 1-2 hours. It tied up a few loose ends from the ending of 5. I was also happy to see the kids from 3 again since they were pretty much absent in 4 and 5. Fire Emblem Warriors: I only meant to play a level or two and I accidentally ended playing a bunch of them. I also played this when I got bored of Nekopara. PowerWash Simulator: All you do is clean really dirty building and vehicles with a power washer. It is quite relaxing and a good game to put on music or a podcast in the background while you play. Groove Coaster Wai Wai Party!!!!: It is a rhythm game and I like those.
  2. Nekopara Vol.4 Made Me Hungry; I Want Cake Now I was browsing the PSN store when I saw there was a 4th Nekopara. I played the first 3 Nekoparas; the first 2 I didn't like that much but I liked the 3rd one. I got the feeling that the third one was going to be the last game since the protagonist clumsily romanced almost every important character into their harem and the remaining characters seemed like unlikely candidates. I was shocked when I saw a 4th game and was curious to see where it would go. I was 3 games in and I might as well see where this goes. Nekopara Vol.4 is the mostly the same as the other games. It is a linear visual novel where you can pet the characters on the head if you feel like it. Most of the character are half cat half human hybrids but you can also pet the humans; the catgirls will have many reactions to your headpats while most humans have 1 reaction and they seem very annoyed. The first game had only 9 characters that appeared on screen and the 2nd and 3rd games didn't add any new characters that where anything more than names on a text box. The nice thing about the 4th game is that there are a few new characters that are appear on screen. Also, every character from the pervious games has a new outfit or 2. The character animation in the 4th game is on par with the other 3. The character animation in Nekopara has always been incredible by visual novel standards. Characters have fluid motion between poses and can go between multiple poses during their lines. Also the other characters on screen will reactto what is happening even when it is not their line. The story is that our main protagonist, Kashou, and his father have not had the best relationship for several years. During Kashou's mom's birthday, his father shows up unexpectedly, looks at Kashou's cake and says it is a bit shit. Kashou gets really depressed and after 2 chapters of mostly filler he decides to go take a trip to France to learn from his old mentor and hopefully learn to make a cake that his father will find a bit good. I was not too entertained by the story. I got bored multiple times and went to play other games. Overall, the story was not that great but it had a few good moments. If there is a 5th game, I'll play it out of obligation and wait for a sale. Giraffe and Annika is so Wholesome That I Feel Happy For Once Giraffe and Annika was the last game on the list. I had no idea what to expect going into this aside from there was rhythm game in there somewhere. I bought Giraffe and Anika because it looked cute, I think. I bought this so long ago that I don't really remember. Giraffe and Annika is a brief adventure that blends that blends a bunch of genres together. The game starts with a brief cutscene where Annika trips and falls over. As a result of such a horrible fall she has amnesia and low health. After you break into a house and walk out like you own the place, Giraffe shows up and tells Annika that she needs to collect 3 crystals from 3 different dungeons. Giraffe can't do it himself because there is a magical barrier that prevents him from entering the dungeons and Annika is asked to do it because she is part cat. Giraffe and Annika plays like a 3D Zelda game most of the time. It is mostly about exploring the world while trying to get to the next dungeon. There is some light puzzle solving and some platforming. The game has a day night cycle that I have only seen used to lock events that you need to do to progress until a certain time of day. The day night cycle moves pretty fast and you can sleep in a bed to pass time; beds are everywhere and there is usually one close by when you are required to pass time to progress. Annika's jump is a single jump and it does not have much height. You have to commit to the jump since you have very little air control. Annika has a little momentum behind her movement and it will take her half a second to stop or change direction. Annika can also swim... Kinda. She can only go underwater and will lose health while swimming. Getting out of the water is very janky since Annika will basically try to teleport onto land when you are at the edge of the water. Annika has no offensive options so you have to avoid enemies. It is not too hard to avoid most enemies and if you get hit it is not too big of a deal since there are numerous healing crystals that will heal Annika to full health if you stand next to them for 5 seconds. There are boss battles and that is where Giraffe and Annika becomes a rhythm game. It is a bit odd and will take a bit to explain. You hit notes with the X button and there are only tap and hold notes. Notes will fly at towards Annika at the left and right side of the screen and you must move Annika to the side of the screen where the notes are to hit them. Annika can move very fast and you can from one side to the other in under half a second. Annika will also be attacked directly and you must avoid attacks. Missing notes or getting hit with a direct attack will lower Annika's health and as long as Annika survives until the song is over, you win. You are getting attacked by a witch named Lily during the boss fights; she mostly dances around seems to be having a lovely time. It is also strange that Lily is attacking you since she left a hundred signs around giving you hints on how to progress. Boss battle have 3 difficulties that you can choose before the battle starts. Easy is pretty chill, medium is a good challenge and hard is difficult but never feels cheap. The trophy list is a tough one so far. There are many trophies tied to the rhythm boss battles, the hardest ones being missing no notes on all songs on all difficulties and getting a S rank on hard on all songs. There is a trophy for finishing the game in under 4 hours and 30 minutes; I got it on my first playthrough without outside help and I watched every cutscene. I think that was the easiest speedrun trophy I have encountered thus far. Also you need find every collectable in the game. Most of the collectables are various bits of art made by various artists that have nothing in common aside from being cat themed. There is also a treasure map that is ripped to pieces that you must collect. Giraffe and Annika is a little rough around the edges but the game was a ray of happiness that I really needed. The story gets really good in the second half of the game and the ending made me cry. Those tears were the good kind of tears. I wanna play through Giraffe and Annika again because it was so good. I enjoyed the game so much I went and ordered the special limited edition for my Switch. The music during the boss fights was pretty catchy. I'll do the recap tomorrow since I am exhausted and need some sleep.
  3. Take a Drink to Unlock a Third Dialogue Option - Afterparty The narrative of Afterparty is about two friends, Milo and Lola, trying to drink their way out of hell. After dying and being set to hell, how and why unbeknownst to me since I never asked when given the option, they decide they want to leave and the only way out is to beat Satan in a drinking contest. The whole game is the journey of Lola and Milo getting into Satan's House Party and actually getting Satan to face them in a drinking contest. The whole story is about 5 hours long and there is a little replay value since some of your choices have consequences and effect the story. Afterparty is is mostly about picking the dialogue option you want to progress the story and you walk left and right sometimes. You will be presented with 2 dialogue options but you can not chose one and answer with silence if you want as well. There are a plethora of acholic beverages to drink along the journey that when drank during conversations, will unlock a third dialogue option. Both Milo and Lola are playable during Afterparty, you will switch characters whenever the game decides to switch your playable character. There are also 3 minigames. There is a dancing game that is just inputting the 3-4 button combination your opponent shows you quickly. There is beer pong; beer pong is alright. Then there is the game where you take shots and then try to stack the glasses to make a tower; that game is a nightmare to play. Afterparty is a game I am not sure I liked after I played it. I don't feel like I hated it but at the same time I never remember having much fun while playing it. Maybe I'll play it again and be able to tell you why I feel that way. Don't get your hopes up or anything.
  4. Party Hard 2: Party Harder I picked up Party Hard 2 some time after playing the first game since I loved the first game so much. The second game is the same Party Hard I loved while being improved in many new ways. The camera no longer looks over the whole level and now is a lot closer to the player. There are now new items and you can carry around and there is a simple inventory system too. The levels also feel bigger but that could just be the camera masking their true size. For those unfamiliar with Party Hard, every level is a party and your objective is to kill everyone without dying or getting arrested. It feels like a slow methodical game of stealthy murder while the average level only takes 20 minutes to complete, if you win. One mistake can lead to failure and you will need to start the whole level over. There are traps set around the level that will crush, electric, and explode to kill multiple party guests and can not usually be linked back to you. Party Hard 2 adds more complexity to the game with new objectives to every level, both primary and optional. Can now pass every level in 2 ways, complete a series of objectives and one of them is usually to kill a specific set of targets. The other way is to complete levels is the classic solution of murder everyone. Optional objectives are, well optional and sometimes hidden; it is worth it to do them for points and if you want all the trophies. Every objective you complete while also clearing the level will earn you points in 1 or 4 categories. The points don't do much but will unlock new items to use in levels and unlock a couple of unlockable characters. The best new edition to Party Hard 2 is the items. Items are scattered around the level for the player to pick up. You have 4 item slots that can be switched between via the D-pad. Your default weapon/s also counts as an item, so you effectively have 3 or less depending on your character. Items range from from throwable weapons to condoms. You can also combine some items together to make a new item. The most complex item is the jerrycan; it can be filled with gasoline, water or acid to be poured all over the party. I mostly played the game as the original Party Hard killer and only played two of the other characters for a brief amount of time. The story doesn't change if you play as someone else so play who you like. Well, their is a easy mode character that will disable trophies and stuff if you play as them, so play anyone but them. Party Hard 2 takes place 10 years after the first game. Our protagonist from the last game when quite for 10 years and only started killing again because the boss of the pharmaceutical company he works got him hooked on a experimental highly addictive drug that can get you higher than the heavens with horrible withdrawal symptoms called Rhino; basically Rabi-Ribi in pill form. The second set of Party Hard killing are not just a drug fueled rampage, it is actually our protagonist getting revenge and stopping Rhino from hitting the streets and ruining the lives of everyone who takes it. I spent a good amount of time going over the trophy list and I noticed only 2 on PSNP people have all the trophies. Party Hard 2 is not a easy game but I don't think it difficult enough for only 2 to get all the trophies. The trophy stopping most people is the complete all hidden objectives trophy. There are a few guides to the hidden objectives online. Most levels have a no 911 calls hidden objective I think that is what holding people back. 911 calls are pretty frequent when I play normally and I have seen cases where 911 was called when people died randomly without my help. Party Hard 2 is a very fun game. I have spent a lot more time playing it than I thought it would. I found the story a little more engaging this time around. Every change made from Party Hard to Party 2 was for the better and made the game even better. I will play more Party Hard 2 soon.
  5. Winching Myself Towards Success? - SnowRunner I first learned about SnowRunner from the multiple minute long YouTube AD before launch of the game that advertised SnowRunner as a hardcore backroad trucking experience. I always wanted a hardcore backroad trucking game, is something I never thought once in my life but the SnowRunner looked interesting and it is a good idea to expand my horizons and try new things. I did wait a year for the game to get a sale before I bought it. There is no story about how your dad died and left you his small trucking business that had fallen on hard times before he died. All you get is a brief mostly text tutorial telling you the basics and a few trucks to start you out with before you are left on your own to figure out what the flip to do. What you do in SnowRunner is go to point A to collect cargo and then deliver it to point B. The complexity comes from the journey between point A and B. The roads tend to be dirt roads with sections of deep mud or are flooded. I have not seen any snow yet but it is defiantly there; I have avoided it because it scares me. Anyway, mud sucks since it is easy to get stuck. Water is a lot worse, it will it will destroy your engine if it is too deep and once you get stuck your not getting out without help. The most helpful tool is the winch. It is basically a grappling hook that can be activated quickly with a button press or used via a menu for more precision. It has power to a borderline ridiculous level but it can only be tethered on trees and your other vehicles. SnowRunner also has fuel management and vehicle durability to worry about a little bit. Fuel goes down over time and varies on what you are doing with your vehicle but will last a pretty long time. Most parts in your truck has it's own durability and take damage mostly from collisions at a high-ish speed and water damage. I have broken a few parts in my playtime. Breaking the engine and your truck just won't work. Break the fuel tank and your fuel will leak. I have broken wheels and didn't notice a major change in the handling. Fuel and repairs are free on normal mode but you need be at a fuel station or garage to use those features. There is a hard mode and the difference is that you need to pay for services that are free on normal (like fuel and repairs); it is also possible (and very likely) to softlock your game if you mess up. You can teleport between your vehicles via the map at any time; I expected that you would have to walk between vehicles and have long walks to get another truck if you got a truck stuck. There is a feature to teleport your truck back to the garage that can be used to unstuck if you yeet yourself off a cliff or something. SnowRunner is a niche idea (strangely, SnowRunner is arguably the most popular and Triple A game I am playing for the KYC) with a good amount of money and talent behind it. SnowRunner is a huge game and I feel like I have done nothing while I have roughly 10 hours of playtime; tho about 4 hours was spent on hard mode game saves that I softlocked. There are 3 regions with 5 maps; the maps themselves are a modest size but the horrible road conditions make them feel bigger. There is no radio or music in the game and the only sounds you'll hear are what your trucks make. It is a good game to put on some music or a podcast on while you play. I do like playing SnowRunner. I find it relaxing, even when things go horribly wrong.
  6. Aw Shit, we are Idols Again - Neptunia Virtual Stars I followed Neptunia Virtual Stars a little more closely then most Neptunia games before they are released. It was originally called VVVtune and was about guns and didn't have Uni in it for some reason. At some point the named was changed to Virtual Stars and it is mostly about VTubers now. I don't know a whole lot about VTubers and can only recognize maybe like 5 of them. I believe the VTubers in the game are all real VTubers (I saw one that I know of) but they could all be fake and I wouldn't know the difference. I could of looked up everyone but there are so many I would spent more time doing that then playing the game; also, my YouTube recommendations would become nothing but VTubers for the next year. I remember not being very excited when Virtual Stars came out and I think I only bought it because I needed to buy something to get a trading card I wanted. The story is that some other planet is invading planet Emote and destroying all the content. The goddess of Emote, Faira, summons a bunch of VTubers and the 4 main goddesses of the Neptunia series to fight off the invasion for her. Only the goddesses and VTubers Mi and Yu (Mi and Yu and spelled Me and You in the English translation but I am using Mi and Yu spelling to make things less confusing) are the only ones that actually help out so far while every other VTuber got lost or captured. All 6 team up to become Virtual Idols and help save planet Emote. Honestly, I have not found the story all that interesting so far and tuned most of it out. The gameplay is where the game gets kind of complicated but not really. There are two types characters, goddesses and VTubers. Goddesses are about ranged third person shooter-ish combat. The gunplay is serviceable at best and the guns have a lot of spread. Instead of a zoom, L2 is a lock on that makes shooting more accurate if your camera is looking in the general direction of the enemy. Also, goddesses have a set amount of hits (starts at 10) before they die and all 4 share the life bar. Goddesses have a strange slide move were they will slide around in whatever direction the analog stick is moved in for like 7 seconds. Each goddess has a unique gun. Neptune has assault rifle that fires rapid shots. Noire has a gun that fires horizontal lines pretty quickly. Vert has a sniper rifle that is pretty weak and slow firing but can allegedly stun enemies if you shoot them a lot. Blanc has a slow firing gun but the shots can be charged up for massive damage. VTubers play move like a action game, kinda like how everyone played in 4 Goddesses Online but a bit more shit. They get a dash that if used to dodge a attack at the last second, will let the next skill used cost no SP. Both character types can use skills but I used them more with VTubers. Mi uses a sword to melee attack. She plays alright I guess. Yu will use a bow but the controls don't really work well for Yu and she will fire and not hit enemies. VTuber have a tradition RPG HP system and have their own HP bars. The AI will take over the VTuber you are not playing while goddesses will fight alone. You can switch between all 6 characters at any time (there might be more playable VTubers later). The presentation of this game is alright. They went back to using 3D models for the visual novel style cutscenes; like Hyperdimension Neptunia mk2 but they look better than mk2. Equipping the character with a new outfit or accessories is a thing and they will wear whatever you gave them in cutscenes. I like how the goddesses got alternate outfits inspired by their next forms, mostly because it is the only time those forms are even acknowledged outside of VII and the VII remake. The loading screens are short videos put together by various VTubers that are mostly plugs to get the player to check them out but they are fun to watch. The videos are longer than the actual loading times, so you are allowed to skip them one the game is done loading (3-5 seconds). The music is pretty good. I actually stopped playing the game for a few minutes because one of the tracks during a cutscene was so good. It made me consider getting the limited edition for the soundtrack (there is a artbook too). I liked the idea of the background track during boss battles influencing the flow of battles. During some sections of the music track the boss will have a advantage while during other sections the player will have the advantage. It has not had a noticeable difference on fights but I would like to see the idea used in another game while being fleshed out more. Neptunia Virtual Stars is a game I want to play more of. It is not particularly that good in anyway way but I want to see where it goes. I like the characters of Mi and Yu and want to see more of them; well, mostly just Yu. Blanc and Vert have had little to do on screen so far and mostly just stand around making the occasional comment you could easily give to someone else; I want them to have more screen time and contribute to the story in a meaningful way. The fact that Uni is not in the Neptunia game with a semi focus on gunplay deeply upsets me. Despite Virtual Stars many, many, many shortcomings I still want to explore the game and see more of it.
  7. I Saw No River in this City - River City Girls River City Girls has been on my radar for a while because it looked cool. I knew that WayForward made it and they usually do a very good job; I especially liked Double Dragon Neon and Mighty Switch Force. I didn't notice the River City part of the title was part of the River City series (not even sure if that is what that series is even called) until a week ago. I played River City Ransom for like 10 minutes years ago. River City Girls is a 2D-ish beat 'em up. You play as Misako and/or Kyoko. I say and/or because the game has local co-op and you need to beat the game with a friend (or another controller) for a trophy. The story is about the two going all over town to search for their kidnapped boyfriends and beating everyone up who gets in their way. River City girls is also part RPG where you'll gain experience points and level up for completing quests and beating people up. There is a stat system where you'll improve as you level; I never noticed much of a difference. You'll also learn new moves when you level and unlock some that can be bought at the dojo. The world is connected and there are stores to buy equipment and healing items at. Using a healing item for the first time will give a permeant stat boost. The combat is very simple for better or worse. Square is a simple light attack. Triangle is heavy attack. Circle is for a special attack that uses some special meter to use. For heavy and special attacks, the direction you hold down influences what heavy or special attack you use. That only causes problems when trying to revive the other player. What is worse is that the button to pick up weapons and use weapons is the same as the light combo. There where many times where I would pick up a weapon by mistake and when I tried to throw it away, it bounced off something and hit me. Your defensive option is a block that it is also a parry if you press it the second a enemy attacks. The block is okay but I rarely used it since enemies have unlockable attacks and hit stun is just long enough that you can't use it to interrupt most enemy combos. I had a interesting time playing River City Girls. I made the brilliant decision to play the game on hard in co-op with friendly fire on, for my first playthrough. I didn't have anyone to play the game with so I was playing both characters at once, kind of. It was mostly me just dragging the second player along and using them as a distraction or to revive me. I did play as both Misako and Kiyoko through my run; they both play fundamentally the same but have some slight differences in their move sets. I died a lot during my playthrough. So much that I had no money during most of the playthrough. When you die, you lose half of your money and I died so much I was at zero multiple times. When I made money from quests, it was always a mad dash to get back to the dojo to spend it on new moves. Enemies are also take a lot of punishment. It takes like 4 full combos on the most basic enemy types before they die. Your are also given 4-6 enemies to face at once pretty much all the time. I did test out normal mode without co-op and it about the same. Enemies have slightly less health and drop healing items rarely are the only differences from normal to hard I found. River City is the most violent city ever. At least 3 people will try to kill you every block and you can't loiter around because then more will come out of the woodwork. I pretty much avoided fighting except when I was forced to since I had everything to lose and almost nothing to gain. You'll gain exp and money from the first wave. The second wave will give you no exp and pocket change. I never bothered to find out what the third wave is like. Despite the game and myself trying to make this a terrible experience, I had a lot of fun. The combat is a lot of fun and the boss battles are really cool. The story despite not being very complicated was interesting and kept me invested. The music is also very good. River city girls has many different art styles and they are all good. The game itself is pixel art but so many pixels you barley notice. Everything else is pretty much 2D and looks great. The flashback scenes are also manga, black & white because colour is over rated. I also appreciated the Double Dragon Neon characters they put in as cameos.
  8. A Game where you Ride your Teammate - Gensou SkyDrift I guess Gensou SkyDrift is like Mario Kart: Double Dash but instead of driving a car, your chosen characters take turns being a hoverboard and the rider. Gensou SkyDrift is a "kart" racing game featuring characters and locations from the Touhou cinematic universe. The gameplay is very simple while having a high skill ceiling. You accelerate with circle and hold X to drift. The tracks have a lot of yellow rings that you want to got through for a speed boost and to fill up you magic energy. The most tracks are designed in a way that you will be drifting every other second. The drifting feels really good. You will feel fast while feeling like you are in total control. There are a total of 20 tracks. Some of them use similar visual themes but they all have unique layouts. The item system in this game is unique. There are no item boxes but you get items by storing magical energy from rings until you reach level 1 or 2 charge, then pressing R1 to roll for a item. There are roughly 18 items (officially called spell cards) but they all either fall under the category of a speed boost, a attack that will spin out a opponent for .8-2 seconds or something to defend you from attacks. In my experience attacks and speed boosts are common while defensive items are rare. The difference between level 1 and level 2 are the item pools; level 1 items are good while level 2 items are more powerful versions of level 1 items or a 3 pack. Most of the items are balanced, require skill to use well and not instant win buttons. There is one bomb item with the blast radius of a city block that is annoying. Character switching is a thing and can be done at the press of a button if you have a bit of magical energy. You get small speed boost after a switch. There are a total of 22 playable characters and you can combine any 2 you want. Characters have 6 different stats that affect how they handle as a board. Speed is a character top speed while not boosting. Air is just top speed without boosts while in the air. Boost determines the strength of boosts from any source. Drift is how well a character drifts. Mass is the stat that effects collisions with other racers (pretty much useless since collisions are rare). Last is the spell stat that affects how fast the spell gauge builds up. The only stat I really notice making a big difference is the drift; high drift characters can make tight drifts while characters will bad drift have a harder time. Every character has a unique special, called Last Words, that is activated like a item when you have magic at level 2 and the Last Words bar is filled. Last Words can be pretty powerful but fill up very slowly (depending on the track, you'll get between 0-1). There are 3 different games mode. There is a campaign mode with 2 different campaigns with a story. The story is complete lunacy and is just a excuse for the races to happen. You need to finish both campaigns to unlock everything. They are pretty short and took around 50 minutes to clear (I did lose a hand full of times). There is a versus mode where you can play against the Ai, play locally or online. I never found another person to play with online. Last mode is Free Run that is basically time trails where can play against your ghost. The trophy list is simple and pretty quick to get through. You need to beat both campaigns, play all maps in versus mode, play Free Run then play it again to beat your ghost. You need to win a race against a level 5 AI; level 5 AI is hard but with a decent amount of skill and luck you'll get it pretty quickly. The hard part is finding someone to play with to get the 4 online trophies. I had a lot of fun with Gensou SkyDrift. The racing is very fun. There where a couple times when I was writing this that I went to play a race to confirm something and I ended up playing 6. There a some minor issues with the collision and the physics can be a bit jank sometimes. There where a few time where I fell of the track but got stuck on the edge for a few seconds. The music is also very good. There were a few music tracks that I liked so much that I might buy the soundtrack on Steam. I would recommend the PC and Switch versions over the PS4 version since there is crossplay on those versions and you are statically more likely to find someone to play with online.
  9. Accounting Terms can make decent Sexual Innuendos. - Dragon Audit Dragon Audit is a game I found while browsing sales on the PSN store. The title and the art drew me. I took a look at the screenshots and got a "deep indie" vibe. I got the feeling this was 1 person's passion project. I counted 10 names in credits that were not testers, special thanks or language translators. I had the feeling I would enjoy my time spent playing Dragon Audit but my expectations were set low. I did spend a little extra for the deluxe edition that has the DLC. The DLC doesn't add any content to the actual game and instead adds a artbook and some other niche bonus features plus 3 PSN avatars. I spent about 30 minutes flipping through the rather large digital artbook (I really like artbooks) but didn't touch the other features. I had no idea what genre Dragon Audit even was before even playing the game. It is a 3D third person point and click game. You control either George or Ayraw and all they can really do is walk around and interact with objects or talk to people. Their is a sprint button but the light jog the characters do by default felt fast enough; I found the sprint button by accident on my third playthrough. The camera is controllable but as a few issues. There is no option to invert the X-axis and it kinda sucks to be in the small minority that likes the X-axis inverted. There is no Y-axis control at all but the game is built around it. The camera by default will forcefully center itself behind the player character the second you let go of the right stick; It can be reduced or even turned off in the settings and I suggest doing that. The camera has a tendency to also let you see through walls and inside your character, especially in tight places. The point and click gameplay consists of picking up anything that is not nailed down and using those objects on the right object or person to progress the plot. Occasionally you need to combine objects together to make a new object. The point and click gameplay is used to progress the story and make you explore the world. They give you lots of clues on what you are supposed to do and your objective is always very clear. There is also no moon logic. There are a few other puzzles that are not much of a challenge and some even give the option to make them easier. The only hard-ish puzzle is the wire connecting mini game where you draw a line from one point to another while avoiding stationary obstacles. The controls feel a bit slippery but it doesn't become hard until the third board. There is a easy path and a hard path; the easy is still a challenge while the hard path leaves very little room for the slightest mistake. There is a trophy tied to doing the hard path and my heart rate was very high by the end of it. The story and dialogue is the heart and soul of Dragon Audit. Ayraw is a very lonely (and horny) half dragon, half human. She is unwelcome in society due to her dragon half. She lives in a castle with her only roommate being a bratty princess. The only visitors she gets are knights that try to kill her on sight; she is forced to kill them in self defense. Ayraw is a half dragon seeking love. George is a social outcast for a mistake he made 10 years ago. He works as an accountant and is a bit of a accounting nerd who takes their job seriously, tho will still make the occasional joke. George is promoted to venture outside into the wild, outside the safety of the massive city walls, to audit Ayraw. It is basically a death sentence and he was chosen because he is the most expendable. You are allowed to say no but you'll be forced to play a janky dragon themed pinball game, a fate worse than death. Fast forwarding a bit, George enters Ayraw's castle and George is allowed to audit Ayraw because Ayraw heard Audit as "a date". The game is really strong when it is just George and Ayraw together. Ayraw is doing her best to flirt with George or making dirty jokes most of the time, while George is more serious and trying to finish the job so he can go home. George does warm up to Ayraws feelings and likes her back but he can't really be with her since magical anything is not allowed in the city and dragons are especially a no no. Dragon Audit has wholesome, emotional and touching moments but the majority of the game goes for a more comedic tone. A lot of the side characters are quirky and many are quite memorable with very little screen time. There are a few 4th wall breaks and a lot of meta humor. The weakest aspect is defiantly the games visuals and presentation. The 2D visuals are pretty good but are mostly used for menus, flashbacks and the skybox. Everything else is a 3D model and the quality is a bit all over the place. George and Ayraw look the best and everyone else has a dip in quality but still decent. Matt is the only character that looks horrible. A lot of the environments feel a little empty and could use some decorations to feel more lived in. There was never any money in the budget for voice acting of any kind. Characters will change their expression between lines (like most visual novels) and will sometimes have a bit of animation. The animation is good 9/10 times. The facial expressions can be pretty over the top and quite funny to look at. The music is pretty chill to listen to but none of the tracks really stand out. Dragon Audit is not a very long game. It is about two hours long if you play the game normally. It is theoretically possible to do a full trophy run in under 40 minutes, but it will probably take 2 playthroughs for most people. There is a trophy for speedrunning the game in under 40 minutes. As long as you remember what to do and skip through the story, it is not very difficult. My run was pretty sloppy, I didn't use the sprint button, and I played two quick games of pinball during the run and still got the trophy. I suggest having a chill playthrough where you get all but 1 of the trophies and enjoy the story; then you can speedrun the game for the last one. Dragon Audit was a very positive experience for me. I was not expecting for the game to be as good as it is, but I was not expecting a whole lot. Dagon Audit is not for everyone but it was for me.
  10. I Have Been Given a New Perspective on Taxi Drivers - Yakuza 5 I got into the Yakuza series of games because I saw a YouTube video saying all the games were really good and it went over every game in the series briefly. I remember being the most excited for Yakuza 4 and 5. I have been excited to play Yakuza 5 for about a year. It only took me so long because of various circumstances and I had 5 other Yakuza games to finish. I played the remastered version on PS4. I couldn't find any note worthy difference between the PS3 or PS4 online other than the PS4 looks slightly better. Like every other Yakuza game, Yakuza 5 is a 3D beat 'em up with some RPG elements. The RPG elements are mostly the equipment you can equip and the leveling system. When you level up, you gain 3 skill orbs that you can spend on upgrades. The upgrades are disappointingly semi-linear. You can choose a upgrade from one of the four linear upgrade paths (spirit, technic, body and heat) if you have enough spirit orbs to buy it. Upgrades are usually new moves, more health and some passive upgrades. The upgrade system in Yakuza 4 was a lot better and let you buy whatever upgrades you wanted and let you see all possible upgrades. Occasionally you were restricted by a level requirement or you had to buy a prerequisite upgrade but the system in 4 was a lot better. There is also experience system for weapons. You gain experience by using weapon of a certain type (Katanas, Poles, guns, Tonfa, etc.) and when you level up, you will gain new skill or passive for that weapon type. I never really explored the weapon system of Yakuza 5 since weapons have durability (a set number of hits before they break or ammo for firearms) and weapons were never cheap to repair or reload. The battle system is fundamentally the same as the other Yakuza games. There are a total 5 playable characters in Yakuza 5; as far as I am aware, 4 of them play using the same control system while having their own unique strengths and weaknesses. I'll go over each character's quirks during their sections and stick with the basics for now. Light attacks are done with the square button and heavy attacks are done with the triangle button. Most combos in the game are done by pressing square as many times as you want and ending them by pressing triangle 1-2 times. The circle button is used to grab enemies or pick up weapons on the ground. A grabbed enemy can be light attacked, heavy attacked or thrown. You can block with L1 and blocking will negate most attacks that hit you from the front. You can dodge with X to avoid damage from attacks that can't be blocked and it can be used to position yourself quickly. During fights you'll build heat by landing attacks on enemies and lose it by getting hit or grabbed. If your heat bar is mostly full you'll get some passive benefits. You can also spend it by performing a heat move for a burst of damage. You preform a heat move by pressing triangle when certain conditions are met. Conditions range from holding a weapon, having the enemy be knocked to ground or just being in a practical spot. There are so many heat moves we would be here all day if I tried to list them all. Some heat moves have a quick QTE that you can do for extra damage. Speaking of QTEs, the Yakuza games like the throw QTEs at you pretty regularly. They are kept mostly to heat moves and to boss battles. For the story, I'll only get into Kiryu's chapters, for now. Mostly because that was the only set of chapters I had time to finish. Kiryu is a legendary ex-yakuza who is so good at fighting he can take on armies by himself. Kiryu spends his time between games trying to get away from the Yakuza and living the most honest life he can. The plot will always find him and drag him into a plot about criminal mystery and drama that involves the Yakuza. In between games this time, Kiryu has left behind everyone he knew and loved, moved to a new city where nobody knows him and got a job as a taxi diver. Kiryu's chapters are split between 2 sections thematically. There is the more mundane section where Kiryu is living his new life and mostly serves as a tutorial and introduces you to the optional Taxi stuff. Then some Yakuza members from Kiryu's old family tell Kiryu that Diago has gone missing and was last seen taking a ride in Kiryu's taxi. At first Kiryu tries to not get involved this time but then he gets roped into it. The story picks up from that point with a lot of big fights and a few boss battles. Kiryu fighting style is great at everything. Kiryu has the ability to spend a heat bar to become invincible and have a slightly deferent faster move set. I am strugglig to anything else about Kiryu's fighting style, so I'll end it there for now. The city that Kiryu moved to is called Nagasugai and it is new to the series. I looked through some menus and have found like 5 cities/towns; only 2 of the names I recognize. Nagasugai felt big without having that much to do. I found it had enough places to order food at and shops but had not too many side minigames. All I found was an arcade, karaoke, fishing and pachinko. I also felt like the town needed more save points. They were all on the edge and there were none on the north side of town. I forgot that Kiryu's apartment is also a save point but a lot of main story events trigger there so I felt like I needed to stay clear. There were a lot of times when I would run for long periods of times without getting into random fights in Nagasugai. I liked it since random fights are semi frequent in most games, not very challenging and you don't really get much for winning them. The unique side attraction of Kiryu's section are the taxi missions. There are 3 types of missions. There are a lot where you just respond to your customers by picking the right dialogue options. I did pretty well by being professional and polite or by answering how I thought Kiryu would respond. There is a second type where you have to drive the taxi while following a bunch of traffic laws while getting to the destination within a time limit. It is a lot of waiting for the lights to turn green and waiting for a chance to drive through a crosswalk without hitting anybody. For the most part, the missions are pretty lax with their penalties and as long as you try to drive responsibility, you'll beat them with no issue. The last and most exciting are the highway races. They are 1V1 races where you are in your taxi while you are usually up against a street racer. There are 3 tracks (actually 1 track with 3 variations). The taxi controls are pretty good and the handling is very responsive. There are certain sections of track where you can do a heat move where the game will play itself and give you a huge advantage. You'll also fill up a boost over time and it is useable about once a lap. Your opponents AI is not the best and can only win when they get a random speed boost at the end of the race. The difficulty on the races feels pretty cheap and you need to save the heat move near the finish line then use the boost after it to win consistently or else the AI will use there random speed boost to pass you and win. There is a story around the races that is very good made the experience more enjoyable. I had fun with the races themselves too. I did pretty everything I could related the taxi. Doing everything took about 4-6 hours and I felt like the amount of content was just right. So far Yakuza 5 has been great so far and I want to play more of it. I'll most likely bring this one up again once I played more of it because I feel like I barely scratched the surface.
  11. In. Yakuza 5 Dragon Audit Gensou SkyDrift River City Girls Neptunia Virtual Stars SnowRunner Party Hard 2 Afterparty Nekopara Vol.4 Giraffe and Annika
  12. I completed Kandagawa Jet Girls for the bonus badge. Two characters are always riding a PWC together; on drives while the other shoots the other racers with water guns. In every story mode (there are 8 different stories) always features 2 characters being companions through the whole story.
  13. I played Blue Reflection. The protagonist, Hinako, was a ballet dancer but severely injured one of her legs in a accident, Have months of physical rehabilitation, she can walk normally but can not do ballet anymore. Ballet was Hinako's entire life and she doesn't really know what to do with herself at the start of the game. Hinako gets magical girl powers and has to fight demons. She gets a wish if she beats up 4 really big powerful demons. She is helped by two other magical girls, Yuzu and Lime, who become her friend and explain all the magical girl stuff. Your party for the whole game is Hinako, Yuzu and Lime; it is a bold choice that I have not seen before. The first Hyperdimension Neptunia is kinda close where you can beat the whole game (normal ending) with only 3 party members. Anyway, between big powerful demon fights, Hinako helps her schoolmates by fighting demons and helping them through their personal demons, Whenever someone experiences extreme emotional stress, they go "rampant" and Hinako has to go magical girl and fight some demons to calm them down; afterwards Hinako has to talk with them and help them through what they are going through. I like how defeating the demons doesn't magically solve all their problems. Mental health is always present as a theme if was not explored as deeply as I wanted. My standards were a bit high tho. Hinako's whole thing of never being able to do ballet again is present through the entire game. Hinako is ashamed of her injury and keeps it secret for as many people as possible. There are several instance of bullying throughout the game. There were a couple of story lines about how overworking yourself is a bad thing and you should not do that. My favorite example (also character) and one of the better examples mental health problems is Yuri. Yuri has savant syndrome; in her case, she has a IQ of 300 but has almost no social skills at all. Yuri gets special treatment because she is so smart and is allowed to seclude herself in the science club room all day (she is the only member of the science club too); I think she might live in there too. It got so bad that she almost starved to death because the online store she orders food from was down and she would rather starve to death than go to a convenience store and interact with people; fortunately, Hinako befriended Yuri before this situation happened and Yuri was able to text Hinako to go get her food. It is kinda scary to think about how Yuri could have died if she never met Hinako or Hinako couldn't be bothered to get her food. I liked how you never had the fight demons for Yuri and how you raised your friendship with her by introducing her to all the friends you made throughout the game. Yuri does her best to be friendly and it never went horribly wrong, somehow. Well, those are my thoughts on Blue Reflection. I am tired and I wanna go to bed.
  14. I will join. I will probably play Blue Reflection because it is one of the few games on the recommend list I own.