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About JimKillington

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  1. Having got a lot of help from other people's tips on the forums, and seeing a lot of questions and opinions over 'is this a good time at this point' or 'do I have enough resources from this section', I thought I'd post what my times were at different points in the game, and resources (up until I got the infinite sweeper). Couple of notes I used the Chicken Hat and the Ashley armor throughout I bought FASs off the merchant at almost every opportunity- definitely a frustration saver The ptas are based off selling all the treasure I held at that point, then repairing the knife, and the ammo based on using all my gunpowder (crafting priority shotgun-rifle-handgun ammo). I didn't actually DO this at the points noted, so it's more a 'theoretical maximum' The saves were made BEFORE I interacted with the merchant, so the 'upgrades' of the next save are usually ones I got directly after the previous I used the free attachable mines from the church against the Bella sisters at the checkpoint, the gold egg from the throne room against Salazar, and a rocket launcher against Saddler. Verdugo can be stun locked with the Sweeper, though you have to be quick in following him when he ducks down! I got 1 spinel in a random pickup shortly after Del Lago, allowing me to skip the dangerous mutt and unlock the Sweeper exclusive after defeating the Garrador in the castle, before the water hall. If you have the 'extended treasure' DLC, you should have guaranteed spinel drops, which will make things easier. I didn't use the bonus weapons at all until unlocking the upgrade ticket, so I can go back at use the previous save for my 'no bonus weapons'; run I essentially had a 'spare' save from not doing the dangerous mutt, which I used at the end (saving before and Saddler)- if you decide to do dangerous mutt, I'd just save after Saddler. Save #8 is probably also skippable as well, I just hate the novistador ballroom. The difficulty was very frontloaded- I probably had as many deaths between starting and save #2 as the whole rest of the run. If you can get to that first merchant without saving, you've got what it takes to do this!! Save #1: Location: Chapter 2 merchant, after retrieving gear in factory Time: 19:00 Cash: 23,100 ptas Weapons: SG-09 R Pistol, W-870 Shotgun, Combat Knife Health: 5 Green Herbs Ammo: 59 handgun, 14 shotgun, 5 rifle Utility: 3 knives, 1 flash, 1 grenade Save #2: Location: Chapter 3, Merchant at dock, before Del Lago Time: 38:26 Cash: 48,492 ptas Weapons: SG-09 R Pistol, W-870 Shotgun, Combat Knife, Rifle + Scope Upgrades: Shotgun Pwr. 2 Health: 1 FAS Ammo: 77 handgun, 18 shotgun, 10 rifle Utility: 3 knife, 3 grenades Save #3: Location: Chapter 4, Merchant at dock, before Gigante (Note: I forgot to actually turn the heads into the church key before this save, so had to backtrack and waste time!) Time: 1:04:08 Cash: 125,402 ptas Weapons: SG-09 R Pistol, W-870 Shotgun, Combat Knife, Rifle + Scope, Bolt thrower, Red9 Pistol Upgrades: Shotgun Pwr. 2, Knife Dur. 3 Health: 1 FAS, 1 Red Herb, 1 Yellow Herb Ammo: 65 handgun, 23 shotgun, 12 rifle Utility: 2 knives, 3 grenades, 1 flash Save #4: Location: Chapter 5, Merchant at farm before cabin fight Time: 1:20:16 Cash: 83,202 ptas Weapons: W-870 Shotgun, Combat Knife, Rifle + Scope, Bolt thrower, Red9 Pistol Upgrades: Shotgun Pwr. 4, Knife Dur. 3, Red9 Pwr. 2 Health: 1 FAS, 1 Red Herb Ammo: 102 handgun, 24 shotgun, 12 rifle, 8 bolts, 5 mines, Utility: 2 knives, 4 grenades, 1 flash Save #5: Location: Chapter 6, Merchant before gorge/checkpoint Time: 1:29:36 Cash: 83,202 ptas Weapons: W-870 Shotgun, Combat Knife, Rifle + Scope, Bolt thrower, Red9 Pistol Upgrades: Shotgun Pwr. 4, Knife Dur. 3, Red9 Pwr. 3 Amm. 3. RldSpd. 2, Rifle Pwr. 2 Health: 2 FAS, 2 Red Herbs Ammo: 71 handgun, 19 shotgun, 16 rifle, 8 bolts, 5 mines Utility: 1 knife, 5 grenades Save #6: Location: Chapter 6, Merchant before Mendez fight Time: 1:40:36 Weapons: W-870 Shotgun, Combat Knife, Rifle + Scope, Bolt thrower, Red9 Pistol Upgrades: Shotgun Pwr. 4, Knife Dur. 3, 14 rifle, 70 handgun, 3 bolts, 26 shotgun Health: 1 FAS, 1 Red Herb Ammo: 14 rifle, 70 handgun, 3 bolts, 26 shotgun Utility: 1 knife, 3 grenades, 1 flash Save #7: Location: Chapter 7, Audience chamber merchant before water hall Time: 2:06:13 Unlocked the Sweeper exclusive at this point- resources not really relevant at that point! Save #8: Location: Chapter 10 start Time: 2:53:32 Save #9: Location: Chapter 10, Merchant before Verdugo Time: 3:08:50 Save #10: Location: Chapter 11, Before first minecart ride Time: 3:27:01 Save #11: Location: Chapter 12, Merchant before Salazar Time: 3:53:00 Save #12: Location: Chapter 14, Merchant before Krauser 2 Time: 4:31:17 Save #13: Location: Chapter 15, After destroying AA gun, and backtracking to merchant Time: 4:41:58 Save #14: Location: Chapter 16, Before Saddler Time: 5:02:13 Save #15: Location: Chapter 16, Before Jetski escape Time: 5:04:23 Final Time: 5:06:45
  2. Oh sweet, thanks for the info! Almost a shame though, was planning on leaving Standard S+ last as a 'victory lap' run with the cat ears and the handcannon 😂... guess I can do it for fun after the plat anyway.
  3. Wait, is 2 actually possible? My understanding was that the S+ for Standard and the S+ for Hardcore don't stack; so you'd need 3 minimum (S+ Standard, S+ Hardcore and No Bonus Profesh, not necessarily in that order). Or was that misinformation?
  4. I basically swapped 'No Merchant' and 'No Healing' from the PowerPyx guide, and it worked great, no need to add an extra run. My first playthrough was completely blind hardcore, then combined pistol/knife and no healing on assisted new game+, and no merchant on Professional new game++ with the infinite rocket launcher. There were a couple of tough points pistol only + no healing, even on assisted, but nothing worse than just playing the game normally- final boss took a few goes, the lack of auto-healing during the whole Krauser sequence was annoying, but otherwise pretty easy. Even not having the infinite knife until halfway through (I'd missed some of the collectibles early on in my blind), I never had the normal one break. Didn't have to craft any extra handgun ammo until the final boss, and still had tons of resources at the end. Likewise, not being able to repair the ballistic vest on Professional was a slight pain, but way easier than having to reload every time I got hit, particularly since I just stopped selling healing items on my 'no healing' Assisted run in the final couple chapters, and went into Professional with a huge stock of them.
  5. Not exactly scientific, but did the first of the new levels as Chris, went "I'm barely using his punch, might as well go back to Ethan", did the second new level with Ethan, and was shocked at how much weaker his guns felt. @DeadmanStrife is right, Chris' weapons just feel way better in general. I think the balancing factor is supposed to be that he can't heal, but I didn't get tagged using him at all. From the interviews Kinoshita (DLC director) did about it, it sounds like the tweaks they made in general haven't been buffing Ethan, but making enemies more aggressive in pursuit, changing some spawn points and making the 'right' path more obvious in the levels. I think I recall him even saying it would be easier to get the LZ Answerer with the new characters, so I think they're intentionally OP compared to Ethan.
  6. If you go into the 'BattlePass', certain upgrades are reached at certain levels. You have to go into the first BattlePass screen to claim the challenge points for it to count towards it/to get new challenges, and then into a second screen to actually redeem the BattlePass rewards. I think purple ones are free, and golden ones are paid; as far as I could see, all the ability unlocks were on the free tier.
  7. Could be a bug, but could be that you've run out of space to unpack and install the patch, so it's held part way through the install; worth checking your storage space. Otherwise, potentially need to delete and reinstall entirely to fix...
  8. Hard to say. MW2019s were because it didn't have co-op in the main list, and this one does- and given how unpopular it was in MW2019, this would have to be a huge improvement for them to have demand to add more. Generally speaking, the COD games seem to only add DLC trophies for zombies, which this game doesn't (and almost certainly won't) have, and Vanguard didn't even have that; with more of their resources going towards Warzone, there's probably less demand. THAT SAID... rumour is, we're not getting the next COD until 2024, so a bit of DLC to keep it on people's minds wouldn't be the worst strategy for them.
  9. I didn't have any issue getting the trophy following Maka91's vid- even with a checkpoint restart- but on my causal playthrough knife kills glitched out (Ghost just ran up near them and kept doing a funky little backwards dance), so the whole thing might have some bugs. Could be worth just waiting for the full release before you give it another go, they'll probably patch a few things, and no plat until co-op comes out anyway!
  10. The new description is "Escape through the hatch by using a key", so I believe you'd essentially have to wait for the killer to close the hatch and start the endgame collapse, then re-open it. Shouldn't be too hard, as they'll usually go patrol the doors after closing the hatch, although they might be more cautious if they see you bring a key in. If you bring Plunderer's and/or Appraisal in though, you can often procure one in the match. Overall, probably a change for the easier, particularly if you're solo queuing- though since you can no longer get it with an AFK killer, which was how I ended up getting the old one, it's definitely more skill based now, so an improvement all round IMO.
  11. Late to the conversation, but; - Playing on the PS5 won't make a difference; it's not a performance issue, but rather that the EU version is coded to run at 50 frames per second instead of 60, due to the PAL/NTSC standards at the time, but that the Battle Game timer isn't frame based. - The EU and US versions do, in fact, share a trophy list, but saves are not compatible. I didn't know about this issue until I started playing Battle Mode (though I did wonder why the game ran like crap), but I switched over to the US version- had to do another playthrough to unlock Battle Mode, but trophies went in the same list.
  12. Assuming you mean the Torn Bookmark add on for the Nurse? There's no 'guaranteed' level it will spawn in the blood web at, since it's procedurally generated, but I believe you have to be Level 25 minimum for Ultra Rare add-ons and offerings to spawn at all; that said, I found it spawned relatively frequently after I reached that point.
  13. If you've only just started playing killer, and you're a lower rank (below rank 12), you actually only need 2 iridescent and 2 gold. Hard to tell why that particular match went wrong without knowing what emblems you got, but I'd say just pay attention to your emblems at the end of each match, and you'll see where the shortfall is- if you hover over them, it breaks down what points you got, and anything that reduced them. You definitely can still get an Adept with a 3k- I got one recently- but it was an extremely drawn out match (and conversely, I've also not gotten them for 4ks). Trying to force them towards a particularly narrow selection of generators you can easily patrol, and kicking generators over downing survivors, is a good strategy for drawing out the game (even if it's less reliable at winning the games), and getting more Chase and Malicious and Gatekeeper points. A short chase gets more Chase 'emblem' points than a long chase (unlike bloodpoints), but if you're not getting any at all from picking survivors in traps- and you could also be losing Malicious emblem points as well, if you did an interrupt instead of an attack, I think- try just hanging out near them while they try and escape, and then downing them shortly after they struggle free. It's a tricky balance- if you're watching a survivor without acting for a long time, the game won't consider it a 'chase' at all- but if you can surprise them around a corner immediately after they get free, it could turn a 0 point chase into a 145 point chase. And, obviously, be very aggressive about not camping- not only do you want unhooks to happen, but that proximity to hooked survivors can absolutely tank your Chase emblem points. The DBD wiki does a pretty good job of stepping through the point contributors and deductors for each emblem, but at the end of the day, practice and perseverance will help you more than any guide- keep at it, don't get too frustrated, and it'll eventually be the cherry on top of a great round 👍
  14. As above. The trophy guide implies the 'Final Judgement' quick Mori that Pyramid Head can do counts towards Blood On Your Hands/Face/In Your Mouth, but unfortunately it doesn't (or at least doesn't at the moment); I got all 4 survivors with it and it didn't pop In Your Mouth, and well over 15 of them on the way to getting that without getting On Your Face. Furiously Googled after it didn't pop, found a few other people confirming. Interestingly, The Pig's reverse bear-traps DO count- kills from them popped both On Your Hands and In Your Mouth. I would assume Devour Hope kills still count as well, but I wasn't keeping count... anyway, PSA for anyone else going for this PTA trophy, and worth noting in the guide if anyone reading has the power.