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Everything posted by Shrooba

  1. 50th Platinum Milestone - Ratchet & Clank: Rift Apart Masters of the Multiverse After 2 years, I've finally reached my 50th platinum! I had originally intended Furi to be the milestone, but I couldn't wait to play the game so I ended up doing that earlier. 😅 I instead decided to make Ratchet & Clank: Rift Apart my 50th plat in the end. Rift Apart is the latest installment in the Ratchet & Clank series that has spanned since the PS2 era, and sees lombax Ratchet and his metallic partner Clank venture through a dimension where their nemesis, Dr. Nefarious, transports them all to a dimension where he always wins, and thus a grand adventure ensues. Since the game is relatively new, I won't speak much more of the story, but it has a really great finale! The gameplay is as engaging as always, with a plethora of unique weapons that have many upgrades to power them up and keep them relevant through the story. There's also some rocket boots you get later on that opens up to some really fun platforming; you can reach serious distance with your jumps, alongside the ability to wall run and do a dash midair (which can even let you phase through certain glass walls). The RYNO, of course, makes another return and it's as strong as ever... I do wish there was a bit more effort into obtaining the RYNO (you only need to find the spybots located on each world to unlock it) but it's still a great way to explore the worlds and search every nook and cranny. Of course, there's newcomer Rivet who is essentially her dimension's version of Ratchet, and she has a great amount of involvement in the story with the same familiar gameplay. Alongside this are puzzle sections with Clank that incorporate various orbs that allow the ability to run faster, jump higher, phase through electrical wires, and even affect the gravity of various obstacles like saw blades to allow you to reach the end goal. Another key feature is the fast loading, which plays into great in-game sequences where you can load from one locale to another in a mere instant, especially in scenes where the duo get sent through dimensions in a rapid pace. I want to go into more detail, but given the recent release of the game, I'll hold back on any more details. This is definitely a great game and just a peek into what the future holds for the console! This is an amazing game and I recommend it to anyone who has or will get a PS5. Enjoyment: 9/10 Difficulty: 3/10
  2. Platinum #48 You've Only Done Everything I found myself lucky enough to get a PS5 from a local retailer, and i knew I had to try out Astro's Playroom as my first platinum on the console. It's been greatly recommended as it's been said that it showcases the best parts of the new DualSense controller, and it definitely shows! The game is a tech demo of sorts that sees you control Astro, a mascot for PlayStation, as he traverses 4 distant worlds that represent the capabilities of the PS5 hardware, with collectibles and easter eggs that cherish the legacy of PlayStation from each generation since the PS1. Through the DualSense controller, there's resistance to the L2 and R2 triggers as you climb mountainous cliffs as a monkey, you can jump in a 2D landscape with the springy jumps of a frog suit, you can gain momentum in a ball suit through the touch pad, and breeze along terrain with a glider. Alongside those aspects are realistic rumble features that accurately portray what's happening on screen; this can be from feeling slight pitter-patters of rain, to trudging through dirty terrain in a ball, it's incredible how well it simulates into the controller and is much more than a simple rumble feature as it actually immerses you with what's happening. Even the footsteps of walking over different things like grass or metallic platforms are captured uniquely in the rumble feature. Since this is a tech demo, this is just a broad showcase of the capabilities of the controller and it's incredible to anticipate how this feature will be pushed in new PS5 games, which I've started to experience with Ratchet & Clank: Rift Apart. I would argue that the console and controller are both of equal importance with this generation of PlayStation, and this is a stellar first impression. I won't go into much more detail as this is definitely an incredible game that is best approached not knowing what will happen; you'll see many awesome callbacks to previous eras of PlayStation! This is a plat I'm quite fond of, and I hold the game in a truly high regard. Team Asobi made a brilliant demonstration of the controller's potential with this installment in the Astro series, and I can't wait for what else will be on the PS5! Enjoyment: 10/10 Difficulty: 2/10
  3. EA Sports UFC 2. Very rare plat indeed, great work on getting it done!
  4. God of War is a fantastic game, easily one of the best that the PS4 has to offer. Pretty good stuff to see!
  5. inFamous Second Son. Was one of Sucker Punch's first games for the PS4, and it's so cool to see how far they've come with creating games. Great plat!
  6. 8.8/10 Great assortment of plats; you've got the Kingdom Hearts series, God of War Series, Final Fantasy; a lot of games that I'm interested in as well! You don't have the plat for it, but I see you've got both online Gran Turismo 5 trophies, which means you could potentially get it all done. The GT5 plat would be an awesome completion, so you should go back to it one day; it'll look awesome on your profile! It'll be tough, but give it another go. 👍
  7. You did it!!! Fantastic work mate, I knew you could do it! This has gotta be your proudest completion for sure, or at least be very close to your proudest. It must be a relief to finally have it done. 😅 You've been working at it on and off for nearly 2 years, and it's finally come to an end. Next I assume you'll be finishing off Assassin's Creed Odyssey, so good luck.
  8. Platinum #47 - Titanfall 2 Welcome to the 6-4 Titanfall 2 is a game developed by Respawn Entertainment in 2016, and it's a game that holds up very well to this day! One of my friends recommended I get the game, and seeing the gauntlet speedruns reminded me so much of surfing from CS:GO; the wall running looked like such a cool mechanic so I had to get the game. The vibe of the overall story also reminded me of Half-Life 1 with the emphasis on the military, alongside certain cliff locales that you fly over in the second half of the game. The story in question revolves around a recruit named Jack Cooper, who had been an ordinary rifleman sent on a mission to free the Frontier from the IMC, the Interstellar Manufacturing Corporation who are focused on draining worlds of their resources. He had been receiving training by Lastimosa, a veteran "pilot", a rank which allows people to utilize the power of Titans, gigantic human-like mechs that can be controlled manually or can fight alongside you. After being sent on a mission, things go wrong as Lastimosa dies in battle, and uses his dying words to link you as the new pilot to BT-7274 (or BT for short), his Titan ally. After harrowing escapades along the Frontier, Jack and BT infiltrate an IMC HQ and discover from the late Major Anderson's mission that the IMC had been planning to use the "Fold Weapon", a weapon that displaces space and time, to obliterate the planet Harmony, the home of the Militia whom Jack is fighting with. Upon learning that the Fold Weapon is fueled by a power source known as the Ark, the two contact Commander Sarah Briggs and attempt to retrieve it onboard the Draconis, a highly advanced IMC transport vehicle. BT manages to secure the Ark, but after a battle with Viper, a member of the Apex Predators, he's rendered too damaged and the two are captured by the Apex's leader, Blisk. In an unknown location, BT is mortally wounded and Cooper is restrained, and so BT gives up the Ark; not before managing to fend off some of the IMC grunts. In retaliation, Blisk's second in-command, Slone, finishes off BT and storms away. In a turn of events, BT is still somewhat functioning, and in his seemingly last moments, he gives Cooper an emergency kit of weapons, alongside BT's data core. After Cooper escapes his prison, Briggs sends in a new Titan, and Cooper places in BT's core. With this, BT is back and better than ever! He's equipped with a new Legion loadout and the two are ready to finally stop the Fold Weapon from unleashing it's destruction; after a tough battle with Slone (especially on Master difficulty), BT is again mortally damaged, and he chooses to thrust himself into the weapon to stop it's destruction. To save Cooper's life as part of his coded protocol, he throws him to safety and manages to meet up with Briggs and fly to safety. After this epic adventure, Cooper monologues about BT's sacrifice and his rank as a pilot as it cuts to the credits. It's a fantastic story with some great character development from BT and Jack, especially as their trust towards each other grows throughout the game. The game itself also has some fantastic gameplay with a plethora of great weapons. The biggest parts, however, are controlling Titans alongside the wall running. Titans in Titanfall 2 come with a range of loadouts, like the Legion one mentioned earlier; each loadout grants different weapons alongside different defensive capabilities like setting up shields to preserve your HP. I liked the Tone loadout the most since the ability to use lock-on rockets and set up shields was a great offensive and defensive mix. Loadouts in Titanfall 2 also come with special "core" moves which can be unleashed after certain attacks are executed. With the usage of core abilities, you can let out a devastating blow to your opponents, whether it be through physical sword slashes, flying into the air and letting loose a barrage below, aiming fiery projectiles or rockets alike... there's a great assortment and many choices for the player to make in each and every battle. Outside of loadouts through Titan gameplay is the wall running which can be done as a pilot, which leads to fantastic parkour opportunities that allow you to handle each terrain in a unique way. Overall, this is one brilliant game! From an engaging story to some fast-paced action in the gameplay, Titanfall 2 is a wonderful experience and definitely a great recommendation for anyone who likes the FPS genre. Difficulty: 6.5/10 Enjoyment: 10/10
  9. Your cabinet tells me that you're a rhythm king! Crypt of the Necrodancer has arguably the hardest trophies, and seeing you've made it that far is very impressive!
  10. Playstation Home 100% for sure! It was a really cool experiment by Sony and it's definitely a rare 100% since it's no longer obtainable.
  11. Definitely Fall Guys for sure. There's been a lot of discussion regarding the game's trophies, especially for it's difficulty, so well done for getting the plat for it!
  12. Your Overwatch plat is seriously impressive mate! The Floor is Lava trophy for Lucio is notoriously difficult so good work! Keep working on KH2, you can do it! The Data Org can be tough, but take your time. Since you can face them in any order I like doing the hardest ones first. I remember Vexen being tough for me personally but it's pretty subjective, you may find him easier. And of course, you don't need to fight them on Critical or anything, so that can make it a bit more doable. Keep fighting them over and over, and you'll slowly adapt to their patterns and know when to dodge or when to punish. Good luck, you got this!
  13. You definitely have an interest in stealth and Square Enix games! You seem to like Final Fantasy given that you have one of the games on your cabinet. Very nice!
  14. Red Dead Redemption 2, very impressive platinum. It takes ages to get it done so nice work!
  15. I'd be glad to give some advice. 🙂 As for tips regarding the Chao garden, I can say from experience that the Chao garden in SA1 isn't nearly as long as SA2. For SA1, you mainly just need to raise one Chao so it isn't too tedious. There's an assortment of different animals located through each stage that can be used to buff a Chao's specific stats, and there's this really good site that shows which animals appear in each level: Personally though, I prefer just rushing through Emerald Coast with Sonic over and over and using the rings I get to buy Chao fruit from the black market; it's a food that raises all of a Chao's stats at once and I find that using the animals I get in the stages are more of a bonus. In SA2 on the other hand, it gets a lot longer since you pretty much have to raise 2 Chao and hope that one of them has really good stats to finish the Chao Karate. There is technically a glitch where you can raise a Chao's stats by reusing an animal repeatedly, but I find that such glitches that circumvent a major portion of the game take away from the experience so I resorted to doing it legitimately, and it definitely takes quite a while. I find that the Run stat is absolutely the most important for the races since that's what a Chao spends the most time doing, but there are specific races that focus on it's other stats so maxing out everything (more so on SA2) is your best bet. As for Shovel Knight, it's one of my favourite indie games out there. I love indie games and Shovel Knight is no different. One of the things I love about the game is that it's mostly skill-based; everything from Shovel, Specter and Plague Knight has no influence of luck in the way and it comes down to perseverance. I will say that Plague Knight's gameplay takes the most getting used to but he's got some handy upgrades; there's one in particular that allows him to descend at a much slower rate (and I think you can even cancel the slow descent as well which makes it quite versatile) and it makes the platforming a lot more doable so I'd look into mixing up Plague's arsenal. Specter on the other hand is more "hands on" than Plague, and instead focuses on melee combat with his scythe. I find him to be the most fun of the 4. As a good tip, Specter Knight has a great upgrade, the Will Skull, that allows his health to be restored by a couple increments, it's very helpful to stay alive and ensures your health never gets too dangerously low. Then there's King Knight... I love his gameplay for the most part, but when I say that Treasure Trove is "mostly" skill-based, that's because King Knight's got this card game, Joustus, that you need to do for the 100% and it is the one thing in Treasure Trove that has the factor of luck... It's a fun little mini-game, but you need to beat every opponent and you need really great cards to get through. The moves they do are a bit random and it can come down to redoing battles until the game decides to go in your favour. To be fair, it does still require skill as each card has a set of abilities that you can use to your advantage, but it has that little hint of luck that can sway the tide. It isn't incredibly difficult, but when you have one luck-based concept in a skill-based game, it does stick out. Apart from this though, King's gameplay is a lot of fun. His gameplay has a Wario-esque emphasis with how you charge ahead, and it can lead to some very fun platforming sections. I'd say the difficulty across the 4 knights is pretty even, so you should find it consistent throughout. Fallout 4 is also a fantastic game! Story-wise I think it's great, I think what people have issues with is the idea that the main character has a set identity, and the dialogue options aren't as transparent as 3 and New Vegas. Regardless, Fallout 4 is still really fleshed out and there's so much stuff to do, the map is huge and everything has a cool landmark. Going through each vault is like discovering a new story and the exploration always gets you wanting to search more, it's definitely a load of fun. The sarcastic options always give me a chuckle, and Nick Valentine is an incredible companion and one of the best in the entire series. One of the DLC's, Far Harbour, actually flesh out his character more so I'd definitely suggest having him tag along when you get to that.
  16. Platinum #46 Platinum Trophy - Furi An incredible game, and one of my most proudest platinums! It was a great challenge, and I'm very happy to have this done. Furi is a game where you play as the Stranger; an enigmatic and mysterious samurai trapped on an interplanetary prison watched by many guardians who live their lives with the sole purpose of ensuring you never leave. Through the story, you learn that the Stranger isn't some ordinary criminal; he's silent, he's deadly, and even lacks concrete human DNA; the Stranger is no regular person. The Stranger is freed by a masked man, the Voice, who tasks him with slaying the other guardians in a fight for freedom. The first guardian, the Chain, leads you to believe that you're deserving of your containment, but as you progress through each trial and make your way closer to freedom, you learn that the Stranger is kept in prison to ensure the safety of the free world. As it turns out, the Voice was the 7th guardian of the prison, even being the man who designed it to begin with, but after being separated from his daughter, he relied on the Stranger to escape. It's an interesting parallel to the Hand, the 5th guardian, who also had a child, but instead chose to have him live with him in the prison. The Voice, unlike the Hand, preferred that his daughter live on the free world without him so she could live her life, but couldn't bear being away for so long. It does a great job at displaying that the Hand didn't keep his son in the prison for malicious purposes, he simply did it because like the Voice, he didn't want his child to grow up without him. It's an interesting implication that the guardians are not evil, just misguided by the Stranger's corruption on the free world. The final guardian, the Beat, is the final exemplification of this idea; she's an inexperienced fighter, but she put her life on the line to protect her planet. The biggest part of the Stranger is that you don't actually learn of his corruption until you actually enter the free world. Upon finding out and returning to his leader's mothership, you're given the choice of assimilating the world, or learning from the humanity of the guardians, and the Voice who freed you to begin with, and instead taking a stand against your leader and protecting the planet. It's some pretty great storytelling that gradually gets built up throughout the game. The game itself contains many challenges, and at first, the game's Furier difficulty seems absolutely unforgiving, but with patience and practice, you learn to adapt to the bosses' main attacks through dodging, shooting, parrying and melee attacking. It's four basic moves, but you learn to hone and refine these abilities to their absolute limits. It's a tough challenge but it's very rewarding to beat each boss for the first time. A great game indeed! Difficulty: 8/10 Enjoyment: 10/10
  17. An update to @DeepEyes7, I finally got the Furi plat! Wasn't my 50th milestone because I couldn't wait to play it, but it was a huge challenge nonetheless. Whenever I struggled, I'd remind myself to just persevere and keep going just like what profiles on this thread show. There's been a ton of incredible people on this thread and it's just the tip of the iceberg as to what great players come to this site; it all tells me that if these people can overcome difficult challenges in gaming, then that means I can push through as well if I just keep at it. I definitely recommend getting Furi, I think you'll love the game; check out gameplay of it's Furier difficulty specifically as I feel this represents the best of what the game offers. But yeah, I wanted to again thank you and many others on this thread for inspiring me! On the note of impressive profiles, @xenomorfi2 I can tell you've also put in a great deal of effort as well! Seriously man, the Crypt of the Necrodancer is insane, I'd arguably place that as the hardest platinum of all time. You've also got a lot of other impressive platinums like I Am Bread, Surgeon Simulator, and Black Ops 3 and that's only a couple out of your list. 10/10! @AJ_Radio You're extremely close to 100%ing Capcom Arcade Cabinet, keep at it, I know you can do it! Considering you've got the SMB and Surgeon Simulator plat, I know you'll be able to overcome the challenge. I also see you've started Sonic Adventure as well, definitely a great game! It's aged a bit and I do prefer SA2, but SA1 still is a pretty good game so that's a swell game to have on your list. I've seen your thoughts on the matter already, but yeah, GTA5 on PS3 is just too risky to do at this point, I agree that it's better to not touch it. There's been a ton of debate regarding the online, but seeing as it's soon coming to an end, it's probably for the best. A 10/10, you've kept going on your account for nearly a decade and you've accumulated some impressive games. I know I've given quite a few 10/10's at this point but I can't help it since so many of you have great profiles! 😅 I do promise that I'm putting consideration into this! An overall completion percentage does play a factor into things, but it goes to show that the most important aspect of a profile are the games you play. Regardless of difficulty, what matters the most is that people seek games not just for easy platinums, but for great times. I think everyone on this thread all have games that matter to them, so well done to you all. 😎
  18. Hope I'm allowed to review more than one person! 😅 Like I said in my earlier post, I love seeing people's profiles and getting an idea of what games they love and the challenges they've pushed through. It's a really great aspect of a trophy-hunting website such as this where we're all congregated together. I find it to be really cool, and I figured this would be the appropriate thread to discuss it best. With you mentioning MGS and all, not gonna lie, I got partially interested due to those Ocelot gun spinning videos on YouTube! I entered a real rabbit-hole with that a couple weeks ago. There's some really talented people out there who can truly replicate Ocelot (But I digress 😅)! It was worth it as your list has some really good games! Especially Gran Turismo 5, you're so close to getting the platinum so I hope you'll go back and consider finishing it, that'd be a legendary plat in your collection. The Vettel challenges are tough, but you're on the final stretch! In terms of other games, the GTA 4 plat is also very well done! That's a huge game with a lot of planning necessary for the online, so pulling it off is an impressive feat and has a great place on your trophy list. I see you've not only got the platinum, but also the 100% as well! You're so close with GTA 5 as well, but it's a shame that the online on PS3 is way too risky, and I believe Run Like the Wind is unobtainable now. Due to that, making it that far in GTA 5 is still a very great accomplishment. Another thing I like looking at with profiles is a person's first platinum. It's always an interesting tidbit that speaks to me about the gaming interests of a trophy hunter, and you've chosen Assassin's Creed 2! That's a really great game, and you see a lot of diversity as you reach each milestone, from GoW 3 as the 20th plat, to Spyro 3 as your 100th. Submerging yourself in different genres is a very respectable thing and shows to me that you love to try out many different games which is a great quality in a profile. Overall, a very nice profile with some impressive trophies and some great history with your milestones! 8.5/10, but it'd definitely be a 9/10 with the GT5 plat! Good luck if you go back to it, you can do it! Believe! Your profile is pretty solid too! Personally I don't find enjoyment out of cheap games with quick platinums, but you've evened it out very nicely with some great quality games like the Witcher 3 which is a wonderful completion. Horizon Zero Dawn is another great game and definitely one of the big IP's when it comes to PlayStation and the legacy of the PS4. You've had your profile for quite a long time and inFamous Second Son is an awesome first platinum! You don't shy away from hard games either; Even if it isn't complete, it's really cool to see Wolfenstein 2 on your list! Looking through your list further, I see you have a liking for the Madden games! I personally enjoy motorsport games, and it shows that no matter how different sports can be, from football to racing, it's an aspect of life that connects cultures and people, so games that reflect that on your profile is really cool! And also, I like your Persona 5 Royal background! Definitely one of my favourite games of all time! It's really an amazing game, I hope they port over Persona 4: Golden to PS4 at one point since it was initially a PS2 game that got ported to the Vita after all. I guess we can only wait and hope! 😅 A 7/10, there's some quick plat games here and there, but it's portioned well with some very great game picks. Those Madden plats are really awesome and even just seeing Wolfenstein 2 there even if not completed shows that you're willing to try games from every corner! 👍
  19. Very impressive profile; lots of difficult games in the fighting genre like Street Fighter 4 and Ultimate Marvel vs Capcom 3. I also see you recently finished P4AU which is also another fantastic game as well. FighterZ is another game with a ton of passion put into it with some stunning animations and visuals which makes it great to see on any list. You've got the Jak trilogy, the GoW games, alongside DB Xenoverse 2; plenty of variety with the games you choose which is really neat! You've also been going with your account for over a decade which is a very admirable milestone. I always played the PS1 and PS2 in my childhood but moved to the Xbox line of consoles from 2011-2019, and only recently started a profile on PS so it's cool to see that you've been with Sony for so long. A great UR trophy ratio too! One of my favourite aspects of coming to this website is always finding new people with insane trophy lists; seeing the determination that people put in to make their profiles shine. Through your years, it shows that across accumulating very great platinums and 100%'s, you've put in a lot of work and I must say that I wish you the best of luck with any future game endeavors you decide to conquer next. I see now you've got Street Fighter X Tekken across the PS3 and Vita, alongside some others down the list like Street Fighter V that I know you'll be able to finish. You can absolutely do it considering the other feats you've managed to do. A 10/10 for sure. Profiles like this inspire me with some of my own games too; I've been considering doing Furi for my 50th platinum milestone despite it's difficulty because profiles like these make me realise that I, too, can accomplish such things if I put in the effort.
  20. Platinum - #44 God of War III Remastered King of the Hill God of War 3 marks the end to Kratos' vengeance against the Greek pantheon for denying him release from his nightmares. By it's end, Kratos is not free, and with the world left in chaos after defeating Poseidon, Hades, Helios, Hermes, Hera and Zeus, he decides to do some good and spreads the hope contained within Pandora's Box onto the world. The story behind GoW 3 is a brilliant and climactic finish, starting off full force with a fantastic fight against Poseidon on top of Gaia, as revenge for the titans being banished to Tartarus (the lowest depths of the underworld). What I love about this first fight is that the giant water horse creature you face at the beginning is but one part of Poseidon as a whole, and naturally it doesn't faze Kratos. After putting an end to him, Olympus is flooded, and Kratos and Gaia make their push to Zeus. Zeus however came prepared, and hurls a giant strike of lightning and thunder, partially destroying Gaia's left hand and plunging the two down Mount Olympus. After a betrayal from Gaia, claiming she only used Kratos as a pawn, he falls to the pits of the underworld, conveniently placing him near Hades. After another fantastic boss fight with a tug of war into the River Styx, Kratos manages to steal Hades' own soul, and you get to use his own weapon which is just awesome. Upon returning to Mount Olympus like it's nothing, Kratos runs into Gaia, and slices her left hand and plunges her down the mountain for her betrayal. Soon after, you're plunged right into a battle amidst Helios and one of the raging titans. With one shot of an arrow, Helios is thrown onto the ground, and Kratos uses his head to illuminate the upcoming cave sections, allowing for some interesting combat sections where you can blind your opponents. Next is a race against Hermes through the city of Olympus, and you then acquire his leg armour allowing you to run at blazing speeds across walls and ledges, which opens up great opportunities for exploration. Even with Hercules, you get to use his gauntlets to defeat specific enemies with shields. What I really enjoy about this game is how after defeating each god, their items are used to influence the gameplay. Even with Hera, a god you don't specifically fight (similar to Helios), you use the gemstone placed inside her drinking glass to traverse through a maze in a really cool puzzle sequence. After learning that there is another power contained within Pandora's Box, Kratos learns from Hephaestus (a smith god exiled to the underworld) that the box's surrounding all-powerful flames has a secret key, which is revealed to be none other than Pandora herself. She's locked within an intensely secure labyrinth that's beyond a broken bridge contraption, and Hephaestus therefore sends Kratos to Tartarus to obtain a stone needed to craft a new weapon to reactivate the bridges. After an incredible titan fight against Cronos, Kratos returns with the stone in hand, and ends up being "betrayed" by Hephaestus. I say that in quotations because unlike the other gods, we actually learn through later dialogue in the labyrinth that Kratos does in a sense respect Hephaestus regardless; Kratos' entire journey is trying to forget about what he did to his wife and daughter. He's a father on a mission, and he respects that Hephaestus was just trying to protect his daughter, which he even begged in his final words. All the other gods try to kill Kratos out of pure fear, but Hephaestus just wanted to save his child. Despite Kratos' anger against the gods, he does recognize that Hephaestus had a real purpose for what he did. It's a minor thing, but it gives Kratos a lot of character. He learns to understand Pandora's trust in the idea of hope. As the two encounter Zeus, Kratos pleads with Pandora not to head into the flames as this would result in her death, and that they should try and find another way; he learns to value her life and remember what it means to be a father-like figure. At the end, he releases this hope onto the world as aforementioned, which is a great end. This concept of being a father and having a second chance is something that serves as a basis for his character in GoW 2018. Difficulty-wise, the game isn't too demanding for the most part, but the game sees quite a drastic difficulty spike from the final labyrinth fight onward on Titan Mode (pretty much the end of the game). There's one fight especially when you return to the judges in the underworld that's very full on, as you're tasked with fighting a giant cerberus and two satyrs at once. The satyrs are very tough enemies when you don't know what you're doing; simply spamming the square button won't work with these guys, you've got to understand the mechanics of the game to be able to deal with them. However, this makes it all the more rewarding when you actually beat it! 😅 Not to mention those challenges of Olympus... Jeez, having to do the one where you get turned to stone 10 times made me rethink everything, it's very tough and luck based. However, a VERY GOOD TIP with this challenge is to try to grab the gorgons as this makes them automatically turn you to stone which alleviates A LOT of the luck for this challenge. Overall, this is one fantastic game! Do give it a go if you're looking for a fun hack-and-slash game with some cool bosses. Difficulty: 5.5/10 (Most trophies aren't hard, but the end of Titan Mode and the challenges are demanding, so it does bring this up. If the entirety of Titan Mode was tough, this would be a solid 6 or honestly even a 6.5, but since it's really only the end that's tough, I reckon around the 5 range is accurate, personally.) Enjoyment: 9/10
  21. Persona 4: Dancing All Night (PS4) Platinum #43 - Dancing All Night Persona 4: Dancing All Night is a great new adventure in the world of Persona 4. It comes with new characters and an interesting scenario where the Investigation Team head into a realm similar to that of the TV World to save some new friends through the power of dance. It's definitely more substantial than P5 Dancing because it contains a story mode, and it's quite a lengthy one! The selection of songs is also quite vast, and there's some really great remixes in here! There's lots of different genres of music too, so there's something for everyone in this game. I would go on and play P3 Dancing next (since the only way to get P4 Dancing on PS4 is in a bundle with all 3 games), but I've yet to properly play Persona 3 myself, so I reckon I'll do that on PS3 before I get to it's dancing game. 😅 Enjoyment: 8.5/10 Difficulty: 3/10
  22. Sonic Adventure 2 (+Battle DLC) - PS3 Completion time: 5 days, 6 hours Here we go, SA2. One of my favourite Sonic games. Released back in 2001, it's still a great game in the series 20 years later... but it isn't without a couple of faults that show with age. Regardless, I really enjoyed my time with this game again, and I'll do my best to explain my experience, so let's go! Shadow as a character: I definitely want to talk about this aspect first. Shadow in recent years really isn't the character he should be. He was a lot more in-depth in SA2 and seeing as he was created just for this game initially, I feel it's important to discuss him first. The story in this game marked the shift of tone in the series during the 2000's; it has a more complex plot, more intricate storylines, and deeper character motivations (at least for Shadow). What I like about this game is that while it did have a general serious theme with newcomer Shadow, it didn't try to be edgy. It was grounded, and managed to still convey his story in a manner fitting for the Sonic series. Shadow as a character in this game isn't some generic Vegeta clone like how we see in recent games. I'll get more into that later on. With the serious tone of this game, it's sorta in the same manner as that of Majora's Mask in the Zelda series where it also managed to have a mature theme without needing a mature rating. The big aspect of Majora's Mask is witnessing the townspeople slowly turn to nihilistic tendencies due to their imminent demise, and the refusal to accept the death of their peers, and themselves. That in itself sounds like a crazy concept totally unfamiliar to the Zelda series... but it pulls it off very well because it stays grounded, and the game isn't without it's cheerful moments. It isn't gritty. With SA2, it revolves around a scientist gone mad due to the death of his granddaughter, Maria, at the hands of a military force literally named "G.U.N.", and follows the pursuit of the ultimate life-form, Shadow, as he attempts to avenge her under the mistaken belief that humanity is a lost cause. Reading that sentence, you're probably thinking that this has no place in a Sonic game. After all, how do you go from a blue hedgehog running from left to right and saving woodland creatures, to a story... like this? But it works, because as aforementioned, it doesn't glorify the tragic concepts. What I mean by this is; take the 2005 Shadow game for instance. The idea of that game was how "cool" and "adult-like" Shadow is, because he swears, he has guns, he shoots people etc etc.... This very clearly failed because Shadow's contemptuous attitude in SA2, his debut, was always to mask who he really was deep inside. The 2005 Shadow game believed being edgy is mature, which is far from reality. It ruined his character because Shadow had always meant to be a very emotional and delicate person inside, while being collected on the outside. All of his actions and conviction in SA2 were driven by emotion, even before he realized his actions were wrong. See, in SA2, it's discovered that Gerald Robotnik tampered with Shadow's memories to have him mistakenly misinterpret Maria's final wish, which was truly to be humanity's companion. Everything he did in SA2 was because he wanted to fulfill her promise. The moment he realized the truth, he shed a tear. This is a very telling moment for him; Shadow's evil persona was a facade. Beneath it all, he's a character who hasn't moved on from losing his best friend, and realizing the damage he had done for a false cause made him immediately backtrack and help Sonic and Knuckles reverse the Space Colony Ark's fall to Earth. He didn't hesitate to help out someone who was an enemy just a moment ago. At the end, he sacrificed his life to ensure the Ark wouldn't collide with Earth, thus fulfilling his friend's final wish. Shadow was never meant to be evil, nor would he ever throw away his friends. He never abandoned Maria's wish, so the very concept of him being scornful to his teammates is completely out of character. Heck, for as bad as Sonic 06 was, I actually think it really nailed Shadow's personality. I look at recent stuff like the animated shorts for Team Sonic Racing where he doesn't help anyone but himself and it just doesn't make sense for him. He really feels like a Vegeta clone, which is the complete opposite of who he was at the end of his development in SA2. I don't think Shadow should be labelled an "anti-hero." Rather, he should just be written as a "hero" because that's what his actions at the end of SA2 defined him as. Partially because Maria wanted him to be that way, and he wanted to fulfill her wish, but it really is who he wanted to be for himself as shown with his sacrifice. He was an intricate character in SA2 with a lot of depth underneath it all. Story: As for the story itself, it starts with Eggman trespassing a G.U.N. base in search of a mysterious "ultimate life-form", a remnant of Gerald Robotnik's legacy. Upon reaching the pod of this enigmatic creature with a silhouette not too different than Sonic, it beckons that Eggman obtains all 7 chaos emeralds, and to meet him on the Space Colony Ark. Shadow causes havoc across the city to warn the world of Eggman's rise of power, and due to a similar silhouette, the military immediately assumes that Sonic is the culprit. I do often see complaints that the military mistaking Sonic for the true culprit makes no sense. They're both completely different colours after all. However, Sonic does turn yellow when he becomes super, which he did in front of likely many onlookers during Perfect Chaos' rampage in SA1, so the idea of him turning black in and of itself doesn't really seem that far-fetched from the point of view of a random civilian in the Sonic universe. Sonic is contextualized to be able to change colour per form, so I chalk it up to the military assuming he's under the influence of a new form. Of course though, this is merely a head-canon and doesn't excuse the actual plot-hole here. Shadow uses a new ability, Chaos Control; the ability to manipulate the energy derived from a chaos emerald to travel at warp speed. Bewildered by this, and a brief monologue by Shadow, Sonic loses sight of the culprit, just in time for the military to surround him by all sides. After this turn of events, we learn that Knuckles has encountered a jewel thief, Rouge, who attempts to steal the Master Emerald, the last relic and connection Knuckles has to his ancestors. In the midst of their argument, Eggman swipes in to steal the emerald, but Knuckles steps in to protect it at all costs. Eggman attempted the same thing back in Sonic 3 which is a good callback, and Knuckles hastily shatters the emerald to stop Eggman from stealing it. He could have tried attacking Eggman directly, but he got electrocuted while doing so in Sonic 3, so drastic circumstances call for drastic measures. Meanwhile, Tails has arrived at Prison Island in search of Sonic, who had been captured by the military. Somehow, Amy has also arrived on this heavily militarized base... I really have no idea how. I can make up reasons for the military mistaking Sonic, but not this. No comment here, but I digress. Upon rescuing Sonic, the blue blur meets his rival face-to-face; Shadow. After a quick strife, Sonic discovers that Prison Island is set to blow up, and quickly recovers Tails and Amy before the imminent destruction. From the dark story standpoint, Eggman had ordered Rouge to plant bombs in a G.U.N. base after snatching some chaos emeralds (I assume to cover up the evidence? If not, then I just chalk it up to Eggman being evil). However, Rouge had inadvertently trapped herself inside the base, and with an irreversible bomb countdown, Shadow used his chaos control to recover Rouge and the emeralds in a nick of time. Upon questioning Shadow's intentions later on the Ark, Shadow clarifies that he only had the intent of rescuing the emeralds, not her. However, it's clear that there's more to Shadow... With a plethora of emeralds, Eggman uses the power of the Eclipse Cannon, a weapon of mass destruction built aboard the Ark, to fire at the moon as a bargaining chip against Earth's powers to build his Eggman Empire. Facing this, Sonic, Tails, Amy, and even Knuckles (still in pursuit of the missing emerald pieces), travel to Eggman's hidden pyramid base to board an unused rocket to head for the Ark. It's so crazy and ludicrous, but that's what I love about this story; it doesn't take itself too seriously and I can't help but enjoy it for that. 😅 Upon arriving at the Ark, Eggman has cornered Amy and Tails, and orders Sonic to give him his remaining emerald. Eggman was always meant to be an intellectual genius, and this is definitely one of this best scenes for sure; Eggman claims that the emerald is fake, prompting Tails to ask how he knew, which inadvertently confirmed it was a fake. With no hesitation, Eggman traps Sonic in a pod, and sends it out to space to explode. However, the emerald, while fake, was clarified by Tails earlier that it still maintained the same properties of that of a real emerald. And upon witnessing Shadow's chaos control in their first encounter, Sonic attempts the ability as a last-ditch effort, and surprisingly pulls it off. Following a great moment from Eggman, Tails also gets a moment to shine. While he's a coward in the newer games, he fights Eggman under the assumption that Sonic is dead, and manages to prevail. Tails' entire arc in SA1 was learning to fend for himself, and such character progression really shines in this scene, unlike newer games like Sonic Forces. Learning that Sonic had survived, Shadow makes a rush to the cannon to stop Sonic from disabling it. A good juxtaposition to Sonic's initial bewilderment at Shadow's chaos control; he can't help but reciprocate the same astonishment at Sonic pulling it off. After a clash between the two, the cannon doesn't fire... Upon witnessing a message projected by Gerald Robotnik, he reveals that the emeralds aren't used to just fire the Eclipse Cannon, but rather, it's to send the entire Ark itself on a crash course for Earth; while developing Project Shadow, G.U.N. feared it's power, and eliminated everyone on board the Ark to shush anyone associated with the project. Gerald's granddaughter, Maria, was caught in the crossfire, and so he vowed to use the Ark itself to destroy the planet. Immediately, everyone heads to the cannon's core to reverse the effects... all but Shadow and Amy. Shadow's actions in this game were to fulfil the wish of his best friend, Maria, but Amy inspires Shadow that there's hope for humanity, and it suddenly clicks within him that Maria did indeed wish for him to be a companion to humanity, not a threat. Shadow makes his way for the core to reverse his actions and atone for his choices, and defeats the Biolizard, the initial ultimate life-form prototype, alongside Sonic, and sacrifices his life in doing so. Overall, a good story indeed. Not without it's plotholes of course, but Shadow's sacrifice is an endearing end to what could have potentially been the last Sonic game amidst the end of the Dreamcast. I did skim over quite a bit, especially the story progression between Knuckles and Rouge, and heck, a lot about Rouge as a character like her being a spy for the government... but I've already spoken way too much already, I don't want this to be too long. 😅 Anyway, next up is the three gameplay styles, alongside the chao garden. Speed stages (Sonic and Shadow): Easily the best gameplay style in the game. It's the same 3d platforming as that of Sonic's gameplay in SA1, but the controls are definitely more toned down; you can't spam the spindash anymore for example. Likewise, the level design is also toned down, you can no longer skip many sections like with SA1's Ice Cap, but there's still room for altenate paths and tricks to get more points. Speaking of points, this is the first Sonic game to implement a rank system, based on your perfomance in a level. SA1 had a similar thing with each stage having "levels" C through A, but that was merely completing an objective whereas SA2's A-ranks must be earned through absolute precision through each stage, through a time bonus and score from performing tricks on rail grinding (another new implementation in the series), and destroying enemies. Treasure hunting stages (Knuckles and Rouge): Next is the treasure hunting. Unlike SA1, you can only identify one master emerald shard at a time. This means you can quite literally be right next to one, but you could potentially have no idea. A-ranks in treasure hunting stages are earned purely through time. In getting each emerald very fast, you earn perfect bonuses which grant 2000 points each, alongside a good time bonus to push you to the A-rank. Using hint boxes reduces the bonus you get for collecting each emerald, so they must be used sparingly. For what it's worth, the initial treasure hunting stages are very fun since each level is divided into three main areas. Take Wild Canyon, where you have the initial underground area, and two hallways above ground. Pumpkin Hill is divided by three floating islands too. Security Hall for Rouge is divided by looking through three different coloured vaults which can be activated by a room at the top of the map, where you may stumble across an emerald on the way. By making laps through each section, you're bound to find all 3 emerald shards in 3 laps, which is definitely executable. The issue lies in the later stages; specifically Death Chamber for Knuckles, and Mad Space for Rouge. See, these levels no longer have just 3 main sections; there's a ton more to go through, and more places to go through means more time, which means much more frustrating A-ranks which are needed for the 100%. I love these stages as a whole, but these last 2 in particular are very tedious. Ironically, the mission 5 "hard modes" for treasure hunting stages are arguably the easiest since the 3 emeralds are in fixed locations every time, meaning you can easily get great time bonuses. Mech stages (Tails and Dr. Eggman): The mech stages, built upon Gamma's gameplay from SA1, sees Tails and Eggman control mechs where you can shoot enemies in chains, with an emphasis on slower platforming sections. Unlike Gamma's gameplay, it's no longer chaining enemies against a time limit, but rather to get higher combo bonuses for the A-ranks. As a whole, i love this gameplay style, especially Eggman's Cosmic Wall stage, you can chain a ton of enemies and get a really high score. Overall, not too much of a drastic difference from Gamma's stages in SA1 so there's not much else I can say, other than the fact that it's really fun. Chao Garden: Unlike the mech stages which didn't change too much in SA2, there is one thing that did make a big change, and that's the Chao Garden. Yup, you bet I'll be talking about this. After all, this makes up 1/4th of the entire game, and you'll be spending a lot of time here to get the remaining emblems necessary for the 100%, A chao is a creature you can raise to partake in races and karate, against other competing chao. It's a very pet-like experience that incorporates the three main gameplay styles, as you can use chaos drives dropped by enemies to influence a chao's stats in swimming, power, running, flying, and stamina to enhance their performance in the races and karate. You can also use animals to increase their stats, while also influencing their appearance. The biggest influence to a chao's appearance, however, is what character you raise them with. If you use a hero side character, they'll form into a hero chao and unlock the hero garden, and dark chao/dark garden from a dark character respectively. They've each got very different visual appearances which encourages you to try out raising a chao in all sorts of different ways. This section definitely takes a long time. I timed raising one chao to max stats, and it takes roughly 8-10 hours when you know what you're doing without the infinite animal glitch. Had I done so, I reckon I could've maybe had a time under 4 days, but I didn't want to take that route, so I raised 2 chao legitimately, which is the minimum necessary for completing all races and beating all opponents in karate. Overall thoughts: I'll try to keep this last part short since I've already said my thoughts, but in the end, this is a really great game. The story has some inconsistencies but the portrayal of Shadow was quite endearing in this game. The gameplay is very fun across the board, and the chao garden definitely incentivizes you to replay levels to raise your chao. Unfortunately, later treasure hunting stages can be tedious but overall it's very fun. Enjoyment: 9/10 Difficulty: 6/10 (Not too troubling if you're well acquainted with the game. Upon a blind first playthrough, you may find this to be a 7/10 or even maybe a 7.5/10 because Death Chamber and Mad Space can be tricky, alongside A-ranks on everything as a whole on your first time, but after repeat playthroughs I personally put this at a 6/10)
  23. Nice work with the 100%! Funnily enough those are the exact same three fights I didn't need to do codes for either. Melody of Memory is a pretty fun game, it's got a good selection of songs throughout the entire series. Since you've finished all the other KH games then I reckon you'll like it a lot. And as for the fire stun in that speedrun, it's pretty insane. This is sorta the same kind of strat used with KH2 Data Org speedruns so it's cool to see that it carried over into KH3. But once again, good work with the Risk-taker trophy! 😎
  24. Whoops... after reading this first part it clicked in me that you meant the trio fight in the keyblade graveyard and not the individual fights against them in the Data Org. I wanted to quickly mention this because I accidentally completely skipped the detail where you were referring to the base game fight against the three. Just wanted to clear up my mistake there as it would've looked like I said I struggled with base game Saix earlier which was not my intention. 😅 He's definitely the easiest fight in the entirety of KH3 with how OP Roxas is. Anyway, as for your current progress, I do think your move of turning off a pro code for the trio fight in the base game was good as well, because the beginning is really tricky with all three of them. Even if it's only one or two codes, anything that gives you more options during that part makes it a ton more manageable. Funny how you mention the checkpoints mid-fight; when it's the solo Data Org fights they usually progress to harder attacks as the battle goes on, so you'd think with ALL THREE of them there they'd just unleash everything at once and make it easy for themselves, but they never do. I know, video game logic and that'd be too unfair, but those three really didn't work out their plan it seems! 😅 I figure they'd have a much easier time beating Sora if they went all out. At any rate, if you only turned off the shotlock restriction with Lump of Horror, Skoll, and then this, then you're not missing out on too many points. 143,500 points is a really solid point to be at for the base game! You do get a lot more points from the Dark Inferno and Data Org fights than you do the other bosses, so the rate now will be pretty fast and exponential. As a good tip, and something that's seemingly missable; the Armored Xehanort fight in the Re:Mind section (before the Data Org episode) can actually give you points as well. I think you only get 10,000, but every bit counts. I believe it's the part when you fight him with Sora and Kairi, but keep the codes on before that just in case. But with that said, good luck with the lvl 99 grind, and make sure to stock up on some cooked food from here on out as it'll really come in handy. You got this. 👍 Edit: On the note of the Data Org, I stumbled upon this cool speedrun of it, it's really cool if you wanna check it out, and I thought it'd be interesting:
  25. If you at the very least want to skip Yozora, you're doing very well so far, so definitely don't worry about him. He's only an absolute last resort if you really miss out on a ton of points. In retrospect I turned quite a few codes off for the base game bosses and some Data Org members, and even then I still didn't have to go through Yozora with the codes, nor Xion and Master Xehanort, so I'd say you're all set. 😉 Turning off some pro codes for Young Xehanort and Xemnas is a good idea, I did the same as well, alongside Saix, and I believe Marluxia too. I did turn off some codes for quite a few of the members. I'd still recommend giving Luxord a go with all codes considering you did beat him before, even if it took a while. If you still have trouble, definitely make use of the food you can create (the ones that give you temporary buffs), their effects last during the Data Org fights and they don't lower your pro code score, so it's a good thing to keep mind of. If you find you have trouble for the other fights, then I'd suggest turning off the battle item restriction as having tons of potions can make sure you have enough HP (it should be enough to negate the HP slip). I agree. A lot of complaints I'd seen of KH3 was it's lack of difficulty. Heck, I don't even think it had critical mode at first. The Data Org was such a great implementation into this game. There's so much challenge and detail that's been put into their fights and you really feel the progression when you slowly learn their battles more and more. Dodging and parrying their attacks feels so awesome. They're very difficult bosses when having pro codes enabled, but they're all completely fair and that's what I love. Whenever I die to them, I always know it's due to my own fault like with KH2's Data Org. It's never a situation where you blame the game. Alongside this, the Risk-taker trophy is definitely a great feat. Being able to actually see Final Fantasy characters in it was nice as well. 😅 The Re:Mind dlc added some much needed difficulty that the base game lacked. It's great they added some more challenges, Yozora especially.