Feel like going back and trying to accomplish some challenges that I never completed as a wee lad. First challenge, Sonic Adventure 2: Battle. Never got all the emblems and I played the game ALOT back in the day (on the gamecube). Going for 100% completion on the PS3 HD port. Too bad the game doesn't have a platinum...
Platinum #30- Murdered: Soul Suspect (PS4)
An intriguing and cool premise that, in my honest opinion, is completely wasted. Why is so much of the background information relayed through random, nearly unrelated "collectibles arbitrarily thrown around the locations? Why does this detective game have absolutely no stakes in terms of deductions and solving cases? Speaking of which, why am I hidding from demons and stealthing around them or stealth killing them.
I would complain about how short it is, but I'm actually kind of glad about that.
Also, I encountered numerous glitches/bugs that halted my progress. I was able to solve them by restarting the PS4 (although I did once have to uninstall/reinstall the game).
Waste of potential, such a shame.
Platinum #29: The Wolf Among Us (PS4)
Probably my favorite of the Telltale games. While I would love a sequel or 2nd season, I am kind of glad it only has this 1 entry. I think it strengthens the overall impression of the game because these 5 episodes are very engaging. Actually, I think all 5 episodes are fairly strong. Usually the episodic games have 1 or 2 weak episodes in a season, but not so much here.
33rd 100% completion- Telltale's The Walking Dead: Season 2
I don't know if this a controversial statement, but I think this is the weakest season of the 4 main series seasons. I really didn't like the characters in this season. Luke is probably the only tolerable one. For the most part, I would do everything I could to NOT save characters so I didn't have to deal with them. I feel like a bit of a psychopath
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@snakebit10 I believe that is the general consensus regarding the seasons. I recall being very conflicted about season 3. I seem to remember not liking a lot of the support characters, but really liked the jaded/hardened Clementine in the game. I wonder if how I played the games affected my opinion. I played season 2 originally as it was episodically coming out. However, i played season 3 as a marathon once the final episode came out.
Platinum #28: Heavy Rain (PS4)
Revisiting this game has been a lot of fun. Between all of the Quantic Dreams games up to Beyond: Two Souls, I still think this is my favorite. I only have minimal experience with Detroit: Become Human, so I am not counting that one. I think this game does a fairly decent job at presenting a meaningful story with engaging characters and scenarios. I think what I like most about it is that it is mostly grounded in reality. Yeah, there are some aspects and moments that "jump the shark," but it's nothing too major.
I can agree that the voice acting and model animation are lacking in some instances, and are even downright bad in other instances, but it's nothing too bad or distracting. There is a charm in this game that is missing from Beyond and Indigo Prophecy. Additionally, while there is an air of pretentiousness that occasionally rears its head, it doesn't bash you over the head with it.
Overall, I still find Heavy Rain an enjoyable experience, even many years later.
Took a couple month hiatus from games to focus on other things. Finished my Master's Degree and don't think I ever want to return to higher education I don't want to adult anymore, for a little bit at least. But now I am back...
...and I have no idea what to play. Backlog is overwhelming!
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@MarcusPunisher Thanks for the recommendations. I know in RE3 I am at the final boss battle on Inferno difficult and got stuck and frustrated with that. No desire to return to that, yet. Haha.
Are the Mafia 3 trophies bugged? I had no problems with them unlocking, but I did do it before the 'Definitive Edition" update came out.
Oh yeah, that boss is super cheap. You have to down him super fast and get little lucky no to get hit in order to active the lase beam again. I got that on my first try lol.
It still is and you would expect it to be fixed in "Definitive Edition", but the racket boss tied trophies are still bugged. I tried three playthroughs to flip 16 and nothing, so I finally threw the towel and admit that I may never platinum this game.
Platinum #27- The Walking Dead: The Final Season
This final season was a serious step up in writing and story. The ensemble surrounding Clementine was definitely the best one since the first season. Also, I really like the Clem/AJ dynamic. It's interesting to see how they decided to wrap everything up and honestly, I think they did a great job. It's weird to think that in the middle of this, Telltale was in such turmoil (and ceased to be).
In terms of graphics and performance, it's great to see that this season is quite a step up. The graphic style is a bit different from previous seasons, and the game runs very smoothly. It's so nice to see progression in a Telltale series as opposed to each season being just more episodes running in the same engine.
My only real complaint is that the "video game" elements of this game are pretty clunky. Any time you had to fight walkers, I would die a couple of times. I recall numerous times I would hit a random invisible wall and then get grabbed and killed. The legsweep/stab combo also only worked when it felt like. But then again, that's par for the course for the series. It's just this game has more sections like that.
My final thought, I think this was a great finale to the series, it does everything I want it to and the way everything comes full circle for Clem was great!
Platinum #26: Shining Resonance Refrain
An interesting and enjoyable, though flawed RPG. It wears its "influences" on its sleeve and creates a bizarre amalgamation of a game. Combat is very similar to the Tales series and the "quest" system reminds me of stuff like Phantasy Star Online. The game suffers from odd pacing and a fairly by the numbers story. Since you start every event in the central Kingdom of Marga and then travel East or West to reach a story marker, areas and enemies become very repetitive. I also recall a couple of instances where you travel out to a story marker and then nothing of note happens and then you must go in the complete opposite direction. Also, in between each chapter the enemies scale and they scale incredibly quickly. This means grinding...and this game has quite a bit of it. Bosses are also major difficulty spikes.
The best part of the game is the character interaction. Shining Resonance features a character affection/relationship system similar to Persona, except they don't really influence anything outside of interaction. I genuinely think that the "slice of life" sections of the game where the overarching narrative is pushed aside in favor of developing character relationships is the strongest section of the game. If the narrative focused a bit more on this, I probably would rate the game higher.
Platinum #25: Onechanbara Z2: Chaos
*sits in contemplation*
I have absolutely no idea how I feel about this game. I'm not even sure if I like it or not....
Okay, so the game is made by the same company that does Senran Kagura, which I like. This is like Senran Kagura, but done wrong. It feels like cheap bootleg or knockoff. Everything about the game feels "off." I genuinely don't know how to describe it. Until a little bit into the game, strikes don't feel like they have a lot of impact, characters all feel stiff and look stiff (I certainly wasn't stiff looking at these character models... hey-o!). The camera can be its own boss battle. Jumping and chasing/flinging forward are the same button, so when you want to jump to a ledge you will generally go careening off a ledge unless you press X for a microsecond and let go. Any longer and the character and your patience will dive down into a hole.
I picked this game up during the "Big in Japan" Sale back in February, played 2 chapters and I HATED it. So, why did I pick it back up? Well, as stated, it was from the same team as Senran Kagura, which I quite enjoyed. I went back and gave it another try... and I found myself in this weird space of not really enjoying the game, but not wanting to stop. The game is mindless enough and enough of a spectacle that it's easy to pick up and play when you don't want to think too hard.
Actually, once things kinda click in terms of game mechanics, it can actually enter enjoyable territory. However, the game throws WAY too many mechanics at you and never really teaches you any of them. The 1st chapter has a brief pop-up that says the controls and the UI, and that's it. Figure it out. I guess if I had a manual, I could have used that. But you'll see "if you perform COOL combos, your ecstasy meter will fill up, once it does press circle and triangle (yeah, circle and triangle together... X and square together either have you stomp OR recover health... of course). Anyways, press the 2 buttons together and you will perform an ecstasy combo." Okay... what's a cool combo? What does and ecstasy combo do? Oh my stain gauge is filling up... what does that do? "Press the touch pad for a X-merge!" What does that do? Oh, also during boss fights you may initiate a QTE by pressing square and X together (Why does this combination have 3 functions?) Anyways, an arrow will appear on screen. Do you press the corresponding direction on the analog stick? No. The D-pad? No. You swipe that direction on the touch pad. I'm certain the game never tells you that. I had to look it up frustratedly online.
Other clunky decisions include "radio dialogue" that only comes through the controller speaker and there is no way to turn that off. Buying weapons and items from the shop makes no sense. You spend orbs, so if you have 8000 orbs and a skill costs 2000, you can buy it! How do you do it? Do you press X and confirm buy? No, that would make way too much sense. You hold right on the D-pad until a meter fills up and then you've purchased it. Again, the game doesn't really tell you that. Oh, while I am incessantly whining about the controls, you lock on with R1 which is fine but the I have no idea what determines what you locking on to because I feel like most of the time it was not an enemy close to me. Now, I have to switch targets by pressing in the left stick (L3). Press in the stick and the game randomly chooses another target usually nowhere near you and flings the camera around and completely disorients you. To the game's credit, during boss fights the the lock on is pretty competent even when you have a group of enemies accompanying the boss.
So yeah... I enjoyed the game. Thanks for reading! (I'm sorry you wasted your time reading that, you will never get that time back...)
Platinum #24: Senran Kagura Burst Re:Newal
Following on from the Peach Beach Splash sidegame, I thought I would give a mainline series game a try. It's a pretty enjoyable beat-em up. It took me a while to come to grips with all of the aspects of combat, though. There are the basic light and heavy attacks along with guarding, parrying and running/jumping. The shinobi transformation and Burst mechanics are cool and add to the spectacle. I noticed the parrying was fairly lenient. You can press guard almost 2 seconds ahead of the attack landing and it will parry instead of guard.
This game has the deepest of lore! There is a group of shinobi ninjas secretly training at different schools. One group is good and the other is evil (no seriously, they refer to themselves as either good shinobi or evil shinobi). The 2 sides clash and learn to respect one another and discover the true power of friendship. Okay, I'm being a tad facetious, but that is the general gist of the story. I won't lie, I kind of zoned out. Obviously, the story is mostly just there to frame the mission structure of the game and give some context.
The story actually leads into one of my problems with the game, however. So, each of the 2 factions has 5 shinobi trainees and the trainees have a corresponding "rival" from the opposing faction. Throughout the game, each shinobi only faces their corresponding rival. So Asuka only ever faces Homura, Hibari only ever faces Haruka, etc. This leads to a lot of repetition. Especially because each pairing faces off anywhere from 3-5 times. So, you are basically playing the same boss battles over and over. When you aren't aren't facing a shinobi, you are facing a mob of enemies. Reminds me very much of Dynasty Warriors. But these are the only 2 battle types in the game.
The other issue I have with the game is the camera. The camera gets stuck on objects and gets obscured alot by being behind a tree or a planter or some other obstacle that completely blocked the view. I frequently found myself having to manually fling the camera around so I could see. The game has a lock-on, but it gets broken when an enemy hits you with a heavy attack or they teleport.
Overall, I enjoyed my time with the game. I found Senran Kagura Estival Versus for sale online, so I will be getting to that when it arrives. Looking forward to it.
Platinum #23: Senran Kagura Peach Beach Splash
I bought it for the story, I swear...! I mean I didn't even notice the girls in skimpy swimsuits shooting each other with water guns, getting soaked and having swimsuit pieces ripped off. Okay, but seriously, this game is so unabashedly shameless in its fanservice that it's actually kind of charming in a way. That actual gameplay it self though is oddly incredibly fun. You play on a team (usually 5, though some missions have 4 or less) and your job is to simply defeat the enemy. If you have any experience with squad shooters then you know what to expect mechanically.
There are a variety of guns to use with different properties. You can can dash jet upwards or across the field to escape enemy fire (err...water) along with using skill and support pets. Each member of the team member builds a deck of 6 skill cards and 3 pets. Thoughout the match those cards are randomly chosen in groups of 3 to build available to activate with the D-pad. After you use one it is replaced with another from you deck randomly. Additional means of attacks are your melee attacks that you can initiate that can cause quite a bit of damage. Once an opponent reaches 0 HP they fall and you can do a "squirmy finisher" where you aim a rubber duck at the fallen girl and choose to shoot her face, breasts, or butt. Depending on where you shoot you can knock that particular piece of clothing off. Nothin' but class, here
As you play through matches you win card packs with cards of varying rarity and effects. Duplicate cards get converted over to experience points that you can use to level up the power of other cards, weapons, or characters. While ultimately everything here is pretty standard and honestly, even kind of shallow (get it? It's a water joke) I did find the game to be somewhat addictive. I found myself on a few occasions saying I would play 1 more match to get some cards to level up and end up playing 10 more. Because it's so simple and quick, it's alot of fun to just mindlessly play. I would recommend it if the whole anime girls in swimsuits and water thing doesn't offend you.
Went a bit wild on the "Big in Japan Sale"...again. My pick-ups:
- Resident Evil: Code Veronica X
-.hack//G.U. Last Recode
-Star Ocean First Departure R
-Star Ocean: The Last Hope 4K & Full HD Remaster
-Star Ocean: Till the End of Time
- The Last Remnant Remastered
- Atelier Dusk Trilogy Deluxe Pack
I will probably never need another RPG ever again Do I even have time to complete these in addition to the others in my backlog?
Platinum #22: Song of Memories
This one didn't really click with me. I quite like the art style and character designs. It's anime as heck, but still pleasant to look at. Lots of of bright, vibrant colors. However, the story takes way too much time to get going and most of the characters are fairly one note. Yes, the romance path you ultimately go down fleshes out that character (both literally and figuratively), but it's not particularly engaging. There were only a couple character I kind of cared about.
In terms of the story, the first half focuses on high school life and then suddenly a viral pandemic breaks out. (At the time of playing this COVID-19 is still a pandemic so it's a bizarre parallel). Once, the pandemic occurs, those infected turn into monsters that rampage throughout the city. The main character basically goes around saving who he can depending on which character path he is on. How do you battle monsters? Well, by summoning an AI Idol group to sing at them, of course! Duh!
When you enter battle, you perform a series of button presses "in time" with with the song. I mean, I think they are supposed to correspond to the music, but they mostly feel random. It's not fun. But if you don't want to do it, then you an actually press "skip" when the fight starts and it will skip that fight and progress as if you won. Your idols will get XP regardless. This begs the question of...why? What is the point of those mini games if you can skip them with no penalty?
Yeah, it didn't take long for me to start spamming the X button to progress text as quickly as possible. I would just look for key words or phrases in dialogue and skim the text to get an idea of what was happening at the given time.
I guess if anything I mentioned above interests you, then check it out as its always on sale. But I can't recommend it. There are better VNs and better rhythm games.
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100% #24 & #25: Puzzle Bobble & Puzzle Bobble 2
These games were my jam back in the day. Although, I knew them as Bust-a-Move here in NA, so i didn't know these arcade ports existed on PSN. I played crazy amounts of of Bust-a-Move 2 arcade edition on N64 and even more time on Bust-a-Move 4 for Ps1. The trophies are easy gimmes, but these are fun puzzle games!
I would love for a Bust-a-Move 4 port for PS4. There is a PS classics version for PS3 but the sound emulation is broken and some music won't play (although it works fine on the Vita... what's going on there?)
Platinum #21: Resident Evil [HD Remaster]
I have a long, loving history with this game. Resident Evil Remake on the Gamecube was my first RE game, and one of my first M rated games if I remember rightly. Anyways, there is a reason this game is credited with starting (or at least bringing to the mainstream) the survival horror genre. The game focuses heavily on resource and item management and trying to run/avoid enemies instead of shooting them. The game's atmosphere is properly unsettling without going overboard. There aren't many jump scares, though there are a few instances of enemies bursting through windows or doors. I also think the layout of the game is very well done. The Spencer Mansion's layout seems real and I swear I can recall that layout more than I can my own place of work.
I appreciate the introduction of the "alternate" controls in addition to the regular tank controls. I know some people who could not get into the game simply because of the tank controls. I think the alternate controls allowed the game to be more accessible in this day and age. The only negative I can say about the game is that I miss the "amazing" voice acting from the original version. That hoaky B-movie acting may break immersion, but I loved it. The voice acting here is still not very good, but it's not laughably bad and loses some charm because of it.
For the platinum...be prepared to run through the game a MINIMUM of 5 times, and you need to be fairly knowledgable of the game already to do it in 5 times since you will be combining challenge runs with time trial runs. I think I did 7 or 8 playthroughs. Luckily, once you know the routes to take and what to do, each playthrough is only about 2-3 hours. The only reason I didn't get the platinum earlier was because of "Real Survival" difficulty. Game is set to hard mode, auto aim is disabled, and item boxes are linked to one another. For years, I chose not to deal with headache of trying to do that. But, it's actually not TOO bad (it's still tough though).