Caldor2K2

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About Caldor2K2

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  • Birthday 12/14/77

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  1. At work now and on my phone so I can't really get into details. You can follow this Gamefaqs link to the message boards for DQ XI. On that page, you'll find another link to a Google spreadsheet that should have all the information regarding items you should ever need.
  2. #110 - Stardew Valley (played on Vita) Interestingly enough, this is now my rarest platinum with 0.65% rarity, slightly less than half of the rarest before it. Now this typically isn't the type of game I tend to play, but saw it for $14.99 USD on the Vita and said what the heck I'll go with it. I'll say this right at the beginning about this game and the platinum trophy in general: It's not for the faint of heart. I tried jumping straight into the game, having somewhat of an idea what to do, and while it can be done it cost me several hours of play time. To get the most of your time, you'll want to follow the Trophy Guide and the Stardew Valley Wiki, but it will still take many hours. Sadly, Stardew Valley is a bit of what shall I say a minimalist game. Pretty much the only storyline you'll get from is your character gets a letter from their dying Grandpa and to open it when feeling overwhelmed by modern life. That time comes, you inherit Grandpa's old farm and you move in. After a brief introduction to the Mayor of the town, you're off on your own to run the farm, whether it be good, bad or ugly. There is no clear goal, although I guess repairing the Community Center for the Town, or siding with the Joja Company and turning the Community Center into their warehouse can be considered the end of the game even though the years continue to pass. There are good number of townspeople to interact with, but their dialogue is limited, and often times will tell you say the same whether you talk to them for the first time, or have maximum friendship. Each person has a set of events when your friendship reaches a certain level. These give some backstory on the character, and are generally well done, but sadly once the event is over its never referred to again. You're able to get married to some of the townspeople, but while their personality changes some, no one else really mentions your marriage. The festivals each month while interesting are less so after the first or second time attending. Most of the trophies are straight forwards, such as making friends with people, shipping out crops from the farm and other goods you can forage outside. Others involve making money and lots of it, along with maximizing the skills you'll need as a farmer. The more obnoxious trophies such as collecting all the ites for the museum. You can find these artifacts and minerals from varying sources, but its all RNG based, and really no way to manipulate it, so the more you collect the more the frustration mounts trying to get the ones you need. The fishing mini game is also a source of frustration. You toss your line in the water, and when the fish bites, you have a green bar that increases in size based on your fishing level, that you need to keep the fish inside by pushing or not pushing . A good lot of the fish are easy to catch, but the most difficult can jump from the top of the screen to the bottom easily, and can often get away before you even get the bar back in position, similar to this video. Fish can also only be caught during certain seasons, at certain times and certain locations. This is where the trophy guide and wiki come in, since if you miss a fish and its one season only, you have to play a full game year to try again. By far the hardest trophy to get, and a possible platinum breaker (0.80% rarity) is completing the Journey of the Prairie King minigame without dying. The minigame itself is similar to Smash TV and the really old (1982) arcade game Robotron 2084. Using the left analog stick to move and the right to shoot in 8 directions, you have to complete 14 levels, with bosses on 5, 10 and 14. Now most of the problems arise from the enemy drops are RNG heavy, and you can possibly go one whole level without seeing a coin, used to buy permanent powerups, or items for temporary buffs. Enemy spawn locations and types are also randomized, and this can be problematic in the last few levels as the Imp type creatures could potentially spawn right on top of you. Overall I wouldn't say this was a bad game, but I was really wish there was more to it. It would have been fun to see some of the other townspeople get married, and maybe the kids grow up and stuff like that. There are multiple ways of doing things, so I believe it has the potential for replay value. After having spent almost 200 hours (lots of idle time looking at the wiki and getting sidetracked) to get the platinum, I do believe I got my $14.99 out of the game.
  3. Wow this game has had the most trouble with DLC and the platinum trophy that I have ever seen. I remember a few months back one couldn't get the Well Informed trophy since Snowfall DLC added a few new information panels to view.
  4. Level 30 Mega Man X Legacy Collection He Brought Fights to a Mech Fight
  5. #109 - Mega Man X Legacy Collection Back when this collection was first announced, I knew right away that I was going to buy it. Having been a huge fan of the original Mega Man series, I was in awe with the first game in the X series. Maybe it was just the wow factor of seeing what the SNES did that the NES couldn't. I'm sure that everyone can relate, seeing their favorite game series move to new hardware (although not always a good thing). The overall formula of the games didn't change much, defeat 8 bosses and maybe a sub-boss here and there, and enter the final area. A few changes such as X starting out really wimpy with about 50% maximum energy capacity, along with upgrades to find around the levels made things interesting. Oddly enough, he seems to put away all his upgrades from game to game and has to find them again. I mean seriously, the fighting continued after the first game, so all that gear is still needed, and starting the second game he's default again lol. The X games are also connected with a storyline (which eventually gets harder to follow) as compared to the original where Dr. Wily builds some robots to take over the world, Mega Man stops him, he avoids going to prison and repeats. This collection has the first 4 games on it, while the second part has the other 4 games. The X games aren't exactly easy, but if you've never played them or are die hard platformer fans who want to test their skills, you should check it out. And 8 games for the price of one, it probably won't break the bank too bad.
  6. This trophy I feel is literally going to cost me the rest of my sanity. I've played for a good 50 hours at least since the Natural Disasters DLC came out and nothing. I was playing my old snowfall city the other day using Mass Transit, and only saw 1 disaster in 3 hours. Luckily it was just a 2.3 thunderstorm, as the game has a bad habit of dropping 9.0+ size meteors right in the center of my city. Maybe someone who has seen it can answer a question. How exactly do these things show up? Do you need a normal tornado or can it be any disaster? Does the game say like a 9.3 earthquake is about to happen, and then the chirpynado can show up? Or does is specifically say chirpynado when its going to happen?
  7. I've not noticed any lag associated with the games. It could perhaps be my imagination, but do the bosses take less damage in the collection? I don't seem to recall having to burn as much special weapon energy to defeat them. I did have some trouble some areas in X2, maybe from using the default controller settings. It seems that the PS4 controller is a bit harder to make use of to charge a weapon (hold ), jump () and dash ( or forward forward) at the same time than the SNES controller was. Or perhaps it all comes down to my 40 something arthritic hands just don't work as well as they did when I was a teenager and started playing these games for the first time.
  8. #108 - Drive Girls I decided to give this one a shot because I get a kick out of hack and slash games from time to time. The overall concept is somewhat interesting, with all the girls you can use (and maybe every one in that world) can change into cars. This feature was never really used in the game, as there were a couple levels where you had to win a race, but played minor roles while fighting. Control wise the game was a bit of a clunky mess at times. For a hack and slash game, it was very odd not to have a way to parry enemy attacks, only dodging them with or + . It was very difficult to switch between items, as you had to use either or to choose one and then to actually select it, and again to use it. That meant losing your movement since using both right analog and the D-pad together usually won't work. If you were surrounded and tried to evade with that too would cancel you out of the item selection menu. Finally, trying to use your CARMs (guns) which are your major damage dealers take up your item slot. You activated it through either the touchscreen, or by selecting it as an item. Obviously you can't heal if you're using these, and either way you choose to go back to melee attacks will put you back in the same trouble spot for selecting an item as mentioned above. The battle part of the game wasn't too bad, but if you didn't take the time to upgrade via buying new parts and/or stickers could cause the difficulty to spike sharply in certain areas. This is certainly true of the multiplayer mode of the game. You can certainly do it solo, but becomes much more difficult. If you manage to do so, you can gain stickers and CARMs which make the game almost far too easy. A lot of the latter enemies are capable of juggling your character around, inflicting damage with each hit, and really nothing can be done once it starts. This is especially true when there are multiple enemies on the screen at once. It's to be expected in multiplayer where there should be more than one player, but becomes increasingly frustrating when playing campaign mode. Luckily, none of the trophies were missable, as I had much frustration with this game at times. I'm not sure if I would have had the patience to go back and do it again had there been missable trophies.
  9. It looks like mine is Capcom Arcade Cabinet with 0.11%. Some of those old arcade games were brutal to finish.
  10. #107 - Cosmic Star Heroine (Vita) I decided to give the game another playthrough, this time on the Vita. I got the platinum on the PS4 version almost exactly a year ago, and well since it was cross buy with its own trophy list I figured why not do it again. The game was more enjoyable the second time around since i had a better understanding on how the game mechanics work. Sadly, once you reach a certain point in the game, every battle is mainly fought as outlined in the Overkill section of the trophy guide. Once you get past level 40 or so, you should be able to use Void Wave to attack all enemies. There is however, a nerf to the Hyper Awareness skill, lowering the damage bonus from 100% to 40%, but the method is still effective in wiping out most enemies within 2 turns. The game was a pleasure to play on the Vita, as games like this seem like a perfect fit for the system. The load times are longer than the PS4, and a few technical issues exist as well. Most are harmless, such as there is no outline when trying to change the options between walk or run, or when changing the game volume, so you may need to mess around with it a little. Also when attempting to change your party, after using to exit the menu, sometimes it takes a good while for the game to do so. Try to keep your save game current, as bugs with entering/leaving buildings can sometimes cause your character to become stuck, and closing the game is the only option. The abandoned building in Gehenna close to the shop is a perfect example, but it seems like it can happen anywhere. If you're a fan of old school RPGs, you should definitely check this one out. The story is decent, the music is good and there are plenty of characters to choose from, each with their own play style. There are 2 bonus dungeons on the Vita (positive I read they were coming the PS4 at some point). I haven't finished the second yet, as it probably requires close to maximum level, because upper 50s to low 60s doesn't cut it. As most people have PS4s over Vitas, that'll probably be where you'll be playing, however.
  11. PS3 (118) - Not surprising as I bought it in September 2009 (no internet then so no trophies shown until December '09) compared to February 2012 for Vita and September 2014 for PS4. PS4 (39) - Kind of shocked at this number, but I do have a huge backlog of both PS3 and Vita waiting, and the PS4 is also building up. Vita (37) - A little shocked at this one, but sadly a good portion of the games I played on the Vita were already/became multiplatform sooner or later. Multi (13) - Not really much here, except most were played on the Vita.
  12. #106 - Railway Empire This was actually a pretty fun game for the most part. The game itself was pretty straight forward, but it does have a steep learning curve and may take quite some time to figure out all the tricks of the trade. The setting of the game is within the US in various regions and decades (1830-1910 with 20 year intervals), and your goal is to use steam locomotives and the railroads to change the country. My only beef with the game comes from the updates. Now for the good. The latest (1.02) made the UI a little easier to read, allowing you to see exactly what the maximum number of goods a factory can produce and when your warehouse hits the maximum of a specific type of commodity. And for the bad, it was mostly re-balancing (or nerf as I should call it) of both passengers in your cities and what kind of bonus % certain technological innovations provided. The technology bonus was annoying as it knocks your profits off delivered goods from 10% to say 7 or 8%. The passenger reduction was far more annoying. You used to be able to have an 8 car passenger and/or mail train leaving the station, now you'll be lucky to have a 4 car train, even out of the largest of cities. These types of trains weren't usually too profitable to begin with and now its really bad. While its not exactly a simulation game, and not exactly a building game, I'd have to say give it a shot if you're a fan of like SimCity or any other kind of tycoon or business type games.
  13. #105 - Secret of Mana Wow my first platinum after nearly 6 months. 25 years after its original release, Secret of Mana once again graced us with its presence. Unfortunately this isn't exactly what I think anyone had in mind. To start off with the bad, the game is (and despite 2 patches is still) full of bugs, many of which I never personally encountered other than the crashing. This can make playing the game a real chore at times. Now granted every game is going to glitch/bug at some point but this was ridiculous. Next up is the new soundtrack. While I did enjoy it overall, it was very inconsistent in terms of quality. Some of it was really well done, others almost made me want to mute the sound completely. Luckily there is an option to use the original soundtrack as well. The voice acting wasn't too bad, but it won't likely win any awards. As with most games, the option for both English and Japanese is present. If you don't want to hear the voice over, you can always set the level to 0 in the settings. The gameplay is nearly identical from the original game. It is fairly easy to learn how to play with minimal time. On the good side, if your stupid AI partners get stuck behind something this time around you won't have to go back for them as you can move freely around without them. My only real gripe here is that each time you go into a menu with either or the position is always returned to default location. The remake feels slightly more difficult than before, mostly due to how certain enemies seem to attack faster than before. The localization was good keeping in line with the original game, and even adding some humor into it. As you progress through the game, each time you sleep at an Inn, the party will have a conversation before heading to sleep. I got a good laugh out of a lot of these, and it sounded like an adventure from hell. Maybe if I was the hero and had to deal with the other 2, I would probably have said something along the lines of "The heck with this. Saving the world isn't worth putting up with these 2 the whole time."
  14. Actually you do need to have all your weapons upgraded to level 9 save for the sword which is upgraded to 9 via Mana Magic. I finished the game not too long ago, and left my whip and boomerang at 8, and figured since their names showed up in red (indicating all orbs) in the weapon level menu that was good enough. Nope, got the level 9 sword, finished the game and no trophy for All Weapons Level 9.
  15. I'm actually working on getting all magics to level 8, and at least for now I can confirm that using Analyzer on a chest will use 0 MP, even though the game says it uses 1. And if I remember right, once you get inside the ruins a little ways, there is an exit that takes you back outside and it leads to a Sword Orb which you were hitting with Analyzer. You need to keep spamming it though as once the animation is finished and the chest glows with a constant red aura around it you can't scan it again. EDIT: It actually seems that you can only hit a chest with Analyzer twice before you can't use it anymore. If its a permanent chest this isn't so much a problem as exiting and coming back will reset it for you.