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About Caldor2K2

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  1. Well not all hope may be lost yet. There is a new update available (9.01) and while I haven't had a whole lot of time to jump into it yet, from what I can tell is that it appears to run much better than the previous updates did.
  2. I hate to say it, but unfortunately I don't think there is anything you can do about this. I've pretty much given up on getting all the DLC trophies, but I still play Cities fairly regularly. Now I like to use infinite money to see if I can make a nice city like the ones you'd see on Youtube. My current city sits at around 85k population, and even when it was lower the game would "pause" quite often for several seconds or more. Way back in the day (August 16-September 25th 2017) when I was getting the platinum for it, the original version of the game for the most part ran good unless my memory fails me. It seems to me that they are trying to do too much with all the DLC and some texture changes and perhaps changing the coding on how things work without testing it for efficiency on a PS4. And to state my case, while I'm not sure if this will work for you, but on your menu screen highlight the game, and hit the options button and select update history and you'll get an idea of what I am trying to say.
  3. #117 - Dragon Quest Builders 2 I really enjoyed the first game when it came out, even though it usually isn't the type of game I usually play, so I was totally hyped when they announced the sequel was coming West. If you've not heard of this spin off of the Dragon Quest series, it's basically a building game similar to Minecraft in a Dragon Quest setting. The idea behind the story is that your character is a builder who finds him/herself in a ruined world where building things has been forbidden. Working together with various people throughout the game, they eventually come to realize that they have been mislead about building and decide to help out. Personally, I didn't really care for the story in this game as much as the first one. Part of the problem lies with the fact that the game takes place in a Dragon Quest 2 setting, which had a much larger world than its predecessor and probably couldn't include every single town in it. With that being said, you can enjoy the game without Dragon Quest 2 knowledge, where as Dragon Quest Builders I felt you needed to have full knowledge of Dragon Quest to really understand what was happening. Generally speaking, the gameplay remains untouched. A few game mechanics both good and bad were tweaked or added/removed. A good example is that your weapon and hammer are now two separate tools, and use two different buttons rather than having to swap them out. Your weapons and armor also never wear out so you don't need to worry about crafting replacements as needed. A bad example is that certain buildings no longer have passive effects to the player. Thus having a kitchen built will no longer stop your character from getting hungry. However, certain NPCs will cook food for you to eat so this shouldn't be a problem. The free building area has been improved quite a bit. During certain parts of the game you are on an island, and you can build to your heart's content, or at least until you hit the 100 room limit. ☹️ The good part here compared to the first game is that you get to keep all your materials and items from earlier in the game, and not be forced to build a new area from scratch. After you complete the game, you are allotted another island to free build on as well. Visiting certain other islands during the game and finding all the materials there, think scavenger hunt will yield certain unlimited materials for building things. I had lots of fun with the game, sometimes spending hours just trying to make my area look good rather than worrying about finishing the game first. For being made of nothing but square blocks, some of the areas were quite impressive. You should really give this game a shot if you enjoy sandbox type games or even just the Dragon Quest series in general.
  4. Should be plenty of guides and such at Gamefaqs. I guess that's the advantage of being a new 20 year old game, plenty of information that's still good.
  5. You can miss a couple of the GFs, but you'll have another chance at the end of the game to try again. The downside is you can miss them the second time too.
  6. #116 - Dragon Quest XI Dragon Quest XI is the latest game in the main series which started in Japan in 1986 (1989 for NA) and predates pretty much every other console RPG there is, series or otherwise. The Dragon Quest formula (for at least the main series) has not really changed much from the first game. The series revolves around the fact that the player character (PC) has to set out to save the world from some evil being or other evil. The PC travels from town to town, continent to continent collecting items and information vital to the quest. Upon reaching a new town, the PC usually has to help the town solve its problem, and in doing so sometimes gains new allies, or new items which allows access to previously blocked areas. Of course, Dragon Quest XI follows this to the T. The game itself is divided into three distinct parts. The first is gather information as to where the final destination is, while stopping by every known town in the world. Part two picks up sometime after Part one ends, and the PC is left to revisit everything again while finding an alternate way to defeat the main boss. Part three is the post game, and because of what it involves, a lot of it is a rehash of part two, and it can make the game drag on longer than I felt was needed.. But completing part three reveals a new final boss and a new ending. Most of the Dragon Quest games typically require more time to complete compared to other RPGs. XI has a lot of grinding involved, mostly for the materials for the outfits, and if you don't use a guide, you'll be at it for a fairly long time. Luckily, it's not as bad as a spin-off Dragon Quest Heroes 2, which involved finding all monsters, getting all their item drops, obtaining every item in the game etc. As there is a lot of content in the game, be prepared to spend at least 100 hours or more going for the platinum. As previously mentioned, Dragon Quest is pretty much the grandfather of modern RPGs and you should certainly give this one a try. If you've never played a Dragon Quest game you don't have to worry that this is the 11th main game, as each game in the series is its own separate entry. Even the original trilogy (1, 2 and 3) hardly had anything in common. Now truth be told this was the NES versions. The games have been remade for mobile devices and added subtitles to the name of 2 and 3, similar to how they started with the DS remake of 4. It's almost a certainty all 3 games were re-translated and may have better background stories.
  7. You don't need to beat the game. It's just like the other Arcade Archives games, where you typically just need to reach certain scores which vary by game, and then play a game of High Score mode and get a score online and that's all there is to it.
  8. I was collecting trophies before the site existed, so I would have to say not exactly. However, after readings topics such as Most Recent Platinum, I've tried some games that I would have never bothered with before so there is that I guess.
  9. I'm sure I'd have plenty of these to share, but with 6,380 trophies to look through it'd be a chore. These two are from recent memory and were/are still frustrating just thinking about them. Obtained Fector's Challenge - Stardew Valley This has to be one of the most ridiculous trophies I have ever seen. Not only is it really hard to get (0.90% rarity, up quite a few points since I got it), it has nothing to do with Stardew Valley at all. This is a mini game which can be played at the saloon, or at your home should you finish it with or without this trophy. One of the girls you can marry has a console version of this game that you must help her with during a date event, but that is a one time deal. To get this trophy, you must finish Journey of the Prairie King without dying once. The game itself is a twin stick shooter (left analog to move, right to shoot), and you die in one hit. The gameplay isn't too bad, but the worst part of it is the RNG. There are times where you see hardly any coins or powerups which makes the game that much harder. Unobtained What the ...? - Cities: Skylines This trophy has been driving me nuts for almost a year now ever since the Natural Disasters DLC for Cities came out.. Unlike the other disasters you can make happen whenever you see fit, there is no forcing this one. It's all down to the RNG and from what I've read its about a 1 in 700 chance to happen. I've been trying to get this trophy for hundreds of hours now. There are times where I'd see 5 disasters in 90 minutes, other times I'd go 4 hours without seeing 1.
  10. This is by far the most bugged game I have ever seen or played. I just started getting into it again after a few month hiatus and finished about 1/3 of the Rapid Transit services. Now I haven't had my PS4 on for about a week and just got stuck with the update and now I can't play Rapid Transit at all! The only option I have for it is to spawn walking because I cannot select a train to use. If I had read about the problems earlier, I may have thought twice about buying the game which is too bad because I really enjoy games like this and have had fun with this one, even though it is just drive a train for an hour plus one way then go and do it for another hour plus back the other way.
  11. Is anyone else having problems with the site using Chrome? I haven't been on for a few days but can't reply to forum posts, or even make status topics like this one which was made using Firefox.

    1. DrakeHellsing


      Nope, no problems at all.

  12. #115 - Ace Combat 5 I know people (myself included) like to read the information that people post about a game they have earned a platinum for, so hopefully no one will be offended by the fact I won't on this one. The reason being is not because it is a 14 year old PS2 game ported for play via emulation on the PS4, but rather if you didn't pre-order or buy Ace Combat 7 within the first month of its release there is no other way to get this version of Ace Combat 5. It just seemed a bit silly to write about a game that the majority of the people who read and/or post in this topic will not have a chance to play. From what I've heard, the problems lie in the fact that the Ace Combat series uses authentic aircraft and as such need to be licensed by the manufacturers of said aircraft. After more than a decade, I'm sure these licenses are no longer valid. Since some aircraft in the game are different than how they actually turned out, I don't know if the licenses can be renewed for the older PS2 Ace Combat games to ever be re-released, short of a remaster. Maybe somehow someway Bamco can find a solution to make this game available to everyone later down the road, at which point I'll be more than happy to write all about my experiences with it.
  13. #114 - Ace Combat 7 I've been a fan of the Ace Combat series since it began in the arcades way back in 1992. I was excited when Ace Combat 7 was announced in December of 2015. After 3 years and a few delays, Ace Combat 7 finally came out on January 18th 2019. Luckily, most of the trophies were straight forward and not too much online was required. The grinding was boring but doable, while flying the 76,500 km was a major drag considering I'd keep falling asleep and crashing or flying out of bounds and my progress not counting. From a game play standpoint, Ace Combat 7 is not much different than its predecessors. Even the UI (User Interface) why flying is nearly identical in all games. After all the saying goes, if it works why change it, perfect example being the Dragon Quest series. Some new mechanics have been added to flying, while they were present in the older games actually do something now. Flying through the clouds was present before, but in Ace Combat 7 the clouds help evade missiles, reduces missile range and can ice up your plane causing it to stall easier. Other changes include wind turbulence which can be quite strong and blow your plane around in the sky to severe weather conditions. One major change that was made is how you go about unlocking aircraft. In the older games, simply completing certain missions normally, or by meeting a certain difficulty or rank requirement would unlock them or allow for purchase. Ace Combat 7 uses the Aircraft Tree, which was introduced in Ace Combat Infinity. To purchase new aircraft, you have to follow the "tree", and by doing so you have to buy all the parts leading to the next aircraft before you are allowed to buy it. Once purchase any part can be used for any plane, but going about things this way you'll have to plan you way carefully, even though you should have close to everything unlocked by the end of the story anyway. The storyline is probably one of Ace Combat 7's worst points. Watching the cutscenes really doesn't explain much,, nor do many of the campaign missions make any sense. It felt like they had a plan in place but somewhere along the way that plan got lost. The radio chatter throughout the campaign is done well, especially in the last few missions as it gives you an idea of how bad things have become. The music is excellent, as it usually is in the Ace Combat games. While not the best soundtrack of the series, each song plays its part well. For some odd reason, the multiplayer portion of Ace Combat 7 is as bare bones as you can get.. There are only 2 modes both deathmatch. Whether you want to fly solo against everyone else or team up is the question. Having spent over 1000 hours with Ace Combat Infinity, I had loads of fun with the co-op there, and was offended by the exclusion of co-op. Not that I am big on online play, and maybe I am missing the point but how hard could it be to fill up the provided maps with lots of enemies for the players to team up and destroy? Fortunately, you only have to play 100 games and win once in each mode so it's not like win 200 ranked games nonsense. Games are only 5 minutes long, or until someone scores 100k in Battle Royal, or the team scores 250k in Team Deathmatch. If you've never played a game from the flying genre or are looking for something new I'd say give this series a go. Unfortunately as it is now, this game is the only one readily available, most of the other games are on the PS2, PSP, one on the PS3 and one exclusive to the X360. Now a lot of times, you'll see the series get ripped by people simple because its not a "real" flight simulator game, and planes can carry 100 missiles and such. As I mentioned at the start it began as an arcade game and never tried to be realistic. Hell I've played a lot of PC flight sims back in the late 90s and early 2000s and all were the same. Take off, fly the waypoints and fire my missiles way past BVR (beyond visual range) and mission complete. Sure I may have 100 missiles, but being swarmed by 15-20 enemies at a time in Ace Combat 7 and trying to fight them off is way more exciting than anything I ever experienced on a "real" flight simulator game.
  14. #113 - Castlevania Requiem This little collection caught me by surprise when it was announced. Not really feeling the newer Castlevania games these days, but I am a sucker for the older side scrolling versions. The collection contains Rondo of Blood and Symphony of the Night. Rondo of Blood was never released outside of Japan until 2007, when it was released on the PSP as Castlevania: The Dracula X Chronicles. Sure they did try to base the SNES Dracula X on it, but the two games are so vastly different its basically comparing apples and oranges. Rondo of Blood is a side scrolling linear game, much like every Castlevania game before it. However, Rondo of Blood does have alternative paths leading to alternative levels with new bosses. You can actually save a few NPCs as well, and one of them, Maria is actually playable. Her play style is different from that of Richter, and she also takes more damage. Game play wise, Rondo of Blood isn't much different than the games that came before it. You break candles or other objects to get hearts to use your sub-weapons (simply by pressing up and attack like it always has been), which can also be found by breaking things and all the while travelling through an area which may be a town or a forest and consist of 4 or more rooms and then a boss fight. Once the boss is defeated you move onto the next level and repeat until reaching the final level and defeating Dracula. Rondo of Blood felt more difficult than the earlier games, but that was perhaps due to the choppy and slow controls. It could be simply that the game was run off an early CD system, while trying to use 16-bit graphics on an 8-bit CPU. Of course, the difficulty from within the game didn't help either. In the earlier games, once you took damage there would be a brief moment of invincibility for you to enjoy. Not in Rondo of Blood. Depending on the enemy, they could hit you once, and before you were allowed to move you'd be hit again. As for the soundtrack, a lot of the better or best songs from the other games in the series were used,, so it was excellent. Symphony of the Night is the sequel to Rondo of Blood, although in 1997 most people outside of Japan never knew this. Taking place 4 years after Rondo of Blood, Dracula's castle has reappeared and its up to his son Alucard to sort things out. Symphony of the Night uses the same general game play as those before it, breaking various objects for heats, sub-weapons, money etc. New additions also make it play like and RPG, where defeating enemies earns EXP in which the player levels up and HP/MP/Heart capacity and/or stats are increased along with various types of equipment to use. Finally, to access Alucard's spells, certain controller movements (along with a MP requirement) are needed, almost in line with executing special moves in a fighting game. There are no stages to be completed as in previous games, as the player can explore the castle freely as they wish. Of course not all is possible at first as some areas will require certain items to be found elsewhere, so there will be lots of back tracking to be done. Luckily, there are a couple of rooms that teleport to quickly move around the castle once discovered. There are plenty of bosses to be fought, along with lots to explore so this game will take quite a bit longer than Rondo of Blood to finish. Even though it came out 22 years ago, the graphics still hold up well. It's probably because they are simple 2D sprites and not the clunky 3D models the PS1 was known for at that time (yes FF7 I'm talking about you). The soundtrack is still amazing, and probably one of the best of all time so it makes exploring the castle quite enjoyable. Symphony does have a few areas where the difficulty spikes that you'll have to watch out for. The PS4 version of Symphony of the Night appears to have been based off the Sega Saturn version, so there a few new things to the game. For some reason the script has been redone along with the voice acting. I'm not sure if this was how the Saturn version always was but in my opinion it is inferior to the PS1 version. If you've never played these games and don't mind spending some time with side scrollers, you can't go wrong here. Symphony of the Night is worth it alone as it has often been called the best Castlevania game ever, and regularly appears (often times highly ranked) on Best Playstation Games and Best Games of All Times lists.
  15. #112 - Resonance of Fate HD I got the platinum on the PS3 way back in 2012, and was feeling the need to replay it again shortly before the remaster was announced. The game was far more fun this time around as I totally knew how to play it. RoF has a steep learning curve, especially as far as the battle system goes. It can be totally cheap and unfair at times, and the enemies seem to benefit the most from that. Now I don't have a 4K TV and/or a PS4 Pro (not sure if that's needed), so I didn't really mess around with the graphics options that comes with this version. The story is rather hard, maybe impossible to follow. It seems the last of humanity is confined to a tower. How, when and why isn't really explained. A short cutscene is shown prior to the start of each chapter, as well as upon its completion, but none of them put together really explains things. Each of the 3 playable characters have their own background stories, but with everything else, the story is short. Even though the areas you can actually enter are limited, I rather enjoyed the setup of the world in Resonance of Fate. Sure you're limited to the tower, but it has 4 distinctive areas The top 3 floors are basically for the leaders and the elite types. Floors 4-6 are about the best that ordinary people can hope to live on, and generally speaking not so bad. The 7th to the 9th floor have been frozen over, and as such used for food and medicinal storage areas. Finally floors 10-12 appear to be the floors where the mining occurs at. Conditions down there are not so great as seen once you reach the town down there. Some of the backgrounds have been very well done and actually makes you believe you're in one of the areas you're exploring. The battle system is where Resonance of Fate sets itself apart from other RPGs. Whether you get attacked via random battle or just encounter enemies while exploring an area the setup is usually the same. You can move around pretty much the entire room you're exploring, and while you move the enemies move too. The most common weapon in RoF are guns, although some enemies (while players can too but not recommended) attack with melee, and some even with missiles, flame throwers and grenades. Now depending on how far away from the enemies you are will determine how fast you can attack them. Shooting at them while on opposite sides of the screen probably won't work, while standing next to each other will allow for quick attacks on each other. There are a lot of other things I could go on all day about for the battle system, but maybe this video will help explain what I'm trying to talk about. Do note it is in Japanese. If you're looking for a different type of game and you've never played this before, I'd recommend it. Being an older game that was just remastered does leave you with a decision. You'll have to order a disc from Amazon or Ebay if you want a physical copy for the PS3, or buy it digitally (not sure if it was released physically or not) for the PS4. Depending on how well you grasp the overall concept of the game, the platinum will set you back between 80-100 hours. Most of this time will come from but not limited to: Finishing the game the first time Making sure you finish all the quests the first time through the game Earning a star in all 50 arena ranks (requires winning 500 battles) Defeating 3000 enemies, when 1-6 randomly appear for each battle Destroying 3000 body parts. Similar to above, but not all enemies have body parts to destroy, and the average number is 2, with some of the end game enemies with 4 or 5. Grinding for energy hexes to make every hex accessible again Grinding for colored energy hexes to power up the terminals, and get them connected to the arena to make things slightly easier Throwing 1000 grenades. The most in one turn is one, but using a hero action, you could possibly get as many as 5 or 6 thrown.