Deli

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About Deli

  • Rank
    Newbie
  • Birthday 06/30/87

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  • Gender
    Female
  • Location
    East Coast, United States
  • Interests
    Hikikomori decades

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  1. Berseria for me, loved nearly *every* aspect of it, with Abyss tailing a close 2nd behind. Very very much hoping for greatness from Arise.
  2. A localized, unaltered (not that Talia contains much, by their usual, to censor) Winged Cloud product on PSN. Amazing. That...kinda makes me grin. 2021 is becoming a year of surprise, all right.
  3. #2: Kamiko (PS4) ** Played on a PS5 via PS4 BC ** This hugely simple arcade-y action title pleases me, more than it ought to. The sub-30-min. speedruns can easily get done in 20, and the game's restart option converts its no-damage trophy into a mere soft exercise of patience against a couple of boss battles and thorny mob spawns. It contains under 25 sentences of script and a dozen (surprisingly catchy and well-constructed) chiptunes. So why's it please me so? It's one of those bite-size morsels that just snaps. Mash together a speedy dose of Ys lite with, say, the tile rooms in StarTropics, and you'd get something approaching Kamiko. It offers more fun playability than Skipmore's previous Fairune duo, IMO, owing to its seamlessly responsive dash-and-slash/arch/sling build. For its price point of $5, it satisfied plenty. Hope more peeps give it a shot. Deli's PS4-on-PS5 BC Report: Happily, I encountered zero issues with Kamiko on a PS5. If anything, its slim loading times evaporated completely from PS4 to PS5. No graphics or audio got garbled, nor did the controls hiccup. Plays practically identically on either console, as one'd reasonably expect. #3: Spirit of the North (PS5) Oh, how I longed to adore this game more than I ultimately did. That doesn't mean it's garbage - heavens, no! It's just that the fluffy fox controls somewhat unwieldy for trickier maneuvers, plus the game's assorted Icelandic environments hide many an obstinate invisible force field where the furball could otherwise roam and hop. This game (from Infuse Studio, a pair of North Carolinian 3D asset artists, plus a contracted symphonic composer) has you explore a forlorn mountainous region as - you guessed - a fox. The critter acquires a few spirit abilities to wordlessly overcome a debilitating plague that has claimed more than a couple of local lives and landscapes. It plays a balance between walking simulator and puzzle-driven adventure. Much of the time, that makes it relaxing, even zen-like. The physics' simplicity and near-minimal guidance *can*, however, drag an intrepid fox, player, and trophy seeker down; I eventually referenced a couple textual and video guides, for what that's worth, to clean up a couple "to-do" tasks. Chapter select *does* immediately ease platinum cleanup, since the game autosaves upon any advancement toward a 100%. Spirit of the North definitely runs silky-smooth at 60 FPS in its PS5 release, to its benefit, I hear, over prior releases. I'd consider recommending it to those who fancy an adventure absent combat and dialogue - and, heck, humans as a living species - but be forewarned: those frustrating shortcomings *will*, sadly, impede one's pursuit of the zen state. How much will vary. #4: Astro's Playroom (PS5) Didn't set out yestermorn to triple-platinum in a 4-hour span, but here we wound up! Okay. Okay. This product defies the labels - pack-in, tech demo - to stunning result. This gem, right here, Sony? Continue these, I implore you. What we started with here was a pretty darn capable 3D platformer on its own merits, but what we got after unwrapping all its chummy warmth was a heartwarmer for the eyes, and what we explored as a 25-year PlayStation celebration became one hell of a delight to the soul. Not since the Ape Escape glory era had first-party Sony delighted like this. Team Asobi has earned a shot and then some at crafting a full-size masterpiece. It would be remiss of me to spoil even a fraction of Astro's broad and exemplary PlayStation veneer - suffice to say, having gamed on PS since PS1, smiles came frequent and potent for me. Not one to fangirl so I'll cut short the bubbly admiration, but holy heck, Astro satisfied tremendously, all throughout. I savored it; Gods, did I savor it. Oh, and damn, did its skillful tunes burrow into my skull. I might never be able to evict that GPU melody.
  4. Lately, I've been on an excessive Touhou kick in anticipation of Touhou 15.5's April 22nd PSN launch - albeit, a fighter, not shmup, but an official mainline Touhou on western PSN! How far globalization has come. Here's Sumireko's boppin' theme from that very entry: quick-paced, tinged with suitably slightly eerie synthwork (shout-out to that floaty, ghostly coo, early on) to punctuate the defiance of Gensokyo's otherworldly entrant: a human from our Earth, one of ours. She doesn't come close to my favorites from the franchise's cast, but this track, IMO, exemplifies her.
  5. Demon's Souls (PS5) Tower Knight's Trophy [Slayer of Demon "Tower Knight"] Holy crap. Okay, this was a watershed eye-opener for me, for PS5. This marked my "whoa, we're in some next-gen rendering" moment. Same clash as on PS3, just...re-dazzled. Hot stuff.
  6. Demon's Souls (PS5) Armor Spider's Trophy [Slayer of Demon "Armor Spider"] This foe goes down like a punk to spells.
  7. Ugh, I have far too many. Video game soundtracks compose my lifestream. Well, might as well grab my favorite track from my most recent game played through. The violin slides expertly, the synth punches bright, and as always, the only thing superior to one electric guitar is two. Yukihiro Jindo triumphs again!
  8. Demon's Souls (PS5) Phalanx's Trophy [Slayer of Demon "Phalanx"] It begins.
  9. Demon's Souls had to be chosen first. Got the console delivered today, also. Gotta admit, getting excited! Glad to enter the PS5 fray.
  10. As the moderator suggested, your hard drive might be expiring. I needed to replace a drive early on and it acted *exactly* that way, plus cleaning helps a ton with airflow - mine started not only to roar like a fighter jet without being taxed in-game but also to overheat and slow way, way, way down despite ample ventilation and a cool resting space. Dust can clog up and kill all sorts of machinery, but use soft care and a steady hand if you clean its components. I would review a few video clips for a variety of looks at the PS4 unless you are quite skilled and confident with your knowledge. PS4s have in my observation on average outlasted most PS3s and even the original model PS2s, but small malfunctions can topple anything. I lost my GameCube and Wii both to minor problems, yet my PS1 and old Sega consoles still hum to this day without hindrance. Very good luck to you in this.
  11. #1: Ys IX: Monstrum Nox (PS4) Decided to get semi-serious for 2021 about completionism again, and for PlayStation, that meant the ninth and newest entry in Falcom's timeless, speedy action-RPG franchise: Ys. Ys IX is an odd bird. Zipping around Eresian locations, headbanging to the blisteringly roaring Falcom JDK hard rock band, whacking beasties and bosses, unraveling the yarns of Adol Christin's latest adventures - that all hasn't collapsed, and it's still glorious when it clicks. Falcom's smaller-size corporate limitations begin to seep through the cracks, however, by this entry for sure. Monstrum Nox doesn't quite feel even as contemporary as its turn-based peers Trails of Cold Steel III & IV, much less harnessing the full might of its engine. The game hiccups when jumping at times, plus during several camera pans; characters airily slide out of the way if collision boxes choose not to consistently bother with rigorous physics - it definitely feels cobbled and patched together, in assorted places, rather than carefully sculpted. That's a real shame, since Falcom elevated their storytelling beginning with Ys Seven and beautifully extending into Lacrimosa of Dana. They're scrimping where they can to hedge their future, which I *can* understand to an extent, but a few of their design choices also fell flatter than usual. Balduq's a largely dreary place to hang, with little in the way of flavorful locale to freshen the mood and journey. The Monstrum skills fortunately liven up exploration much of the time, a true saving grace. Even so, next to nothing changed about skills, equipment, trophy requirements, and so forth between Lacrimosa and Monstrum in particular - even Nightmare mode was a total pushover in this game. I advocate for VIII over IX, for sure, if one's interested in leaping into Ys. IX wasn't a bust, mind, merely one of their less supremely satisfying products. The new cast's worth the time of day, in any event. The Renegade's my easy favorite of the Monstrums and a Very Good Boy. I can't decide Best Girl; each of the White Cat, Doll, and Raging Bull has their strong points - shout out to Erika Harlacher for her punchy vocal portrayal of that last one! The Feral Hawk's an asshole and I would not journey with him again. This game definitely made me miss playable Dogi, someone's overdue return for which I'd greatly hope in an Ys 10. That's the kicker, I suppose? Ys IX is...pretty nice. It made me a happy lady (like the azure petal collector girl) for more than a few moments. But they've delivered much better, and I can't just yet help but miss those much better.