P_Pigly_Hogswine

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  1. The controls and camera are the toughest enemies in the game. The controls for this game have never been great, so it’s unfortunate they’re not better in the remake. Every frustration I had with this game was either the horse, the unresponsive controls, and the wonky camera. Phalanx is one of the better boss fights but is also the worst because it triples down on the unholy trio: you have to steer the horse will focused on the colossus, you have to also aim bow attacks, you have to fight the camera that always tries to centre on who knows what, then try and gallop along side a moving enemy to jump and grab on it. Once you’re on the back of the beast you often can’t see as you’ll have a full screen of random flipper. The final colossus is much the same. It’s more a battle against unresponsive controls and bad camera. Agro is one of the worse horses in gaming. Especially since playing Red Dead and Witcher. Only advice I can give is less is more. Don’t steer him, just hold triangle and occasionally tap left stick to adjust direction. He auto navigates fairly well. i don’t know I buy the whole “Wander isn’t a trained warrior so it’s meant to be plonky”. He very simply doesn’t do backwards jumps when he’s supposed to, Agro does random 270 degree turns for no reason, and the camera has a mind of its own. Other than that, great game.
  2. Make sure you seek out the mission givers. Sometimes areas and paths will remain blocked until you speak to the mission giver. There's one near the waterfall in Paititi that bugged me for a long time as I could tell there was an area back there but no way through. Spoke to a mission giver and a blocked path was suddenly open.
  3. Remember you only need the bronze medal for both time and score trophies. Honestly, the only one that gave me trouble was the first one: the big tower with the rotating platform and gas breathing snake heads. But it you try and build up and maintain the best chain possible through the first part of the stages, you'll hit the bronze medal without too much issue. I would simply do the score attack one first, then time attack. They're pretty straight forward. Though I'd recommend watching a video guide for the final DLC tomb where you have to arrange the arms and legs on the statue so you don't burn too much time. I was able to complete all of them without a guide expect for the arm/leg statue.
  4. I have two answers to this: no, and yes. In the no camp: it's actually faster to play through on an easier difficulty first collecting and upgrading everything, and do a second run through on DO. Reason is some of the checkpointing is brutal on DO. DO isn't actually that hard, but two sections stand out: Cenote and Oil Fields. Both of these areas have very very long distances between basecamps, so if you go around collecting everything and you're killed (mostly you'll die from bad grab detection while climbing or piranhas) then you have redo EVERYTHING since your last save. I lost hours on Cenote because of the piranhas. If you leave DO to your second playthrough you'll be stronger, have more moves (dodge kill Puma's Feint (I think) is invaluable especially for Cenote), and you don't need to worry about collectibles. In the yes camp: if you want a pure Tomb Raider experience with no hand holding. I would still recommend ignoring collectibles in the longer areas like Cenote and Oil Fields and go back for them post-game as enemies don't respawn. Some of the kill trophies are easier to achieve on lower difficulties too. Both are viable options, but you do need to be aware of the potential for lost time and frustration in Cenote and Oil Fields as save points can be over an hour apart.
  5. I'm running the SU33 with HCAAs for long distance wake up calls. It's actually heaps of fun and the short 5 minute matches is just right. They just have to fix it so the lobby auto starts because most of the time is waiting for the lobby leader to wake up and start the match.
  6. Thanks for confirming. Picked up AC7 yesterday and having a blast with the MP. Once you ditch the F16 for something better it's actually a ton of fun. Until the F22s roll up with frickin lasers and EVMs.
  7. How's the matchmaking in this game at the moment? Thinking of picking it up, but worried it might be a ghost town. Anyone confirm?
  8. This. I played all the FromSoft games right into NG++++ and they still felt fun and like there were new things to keep discovering. Lords doesn't have that at all. There is literally no benefit or reward for going beyond NG. Enemies give you about the same amount of XP, bosses are only marginally tougher. No new weapons, no new gear. If you repeat a side quest you get no new reward. You just hope you find enough Attribute Shards to level up a bit because the XP system is busted. By NG++ I just did a boss rush run. Ignored everything except bosses and finished the game in about 3 hours. IMO Infiltrator is the only tough boss simply because he pounces faster. The rest are all the same: big lumbering guys who are easy to side step and telegraph their moves a mile away. Use Shift magic and you can take down bosses on NG++ in about four hits. But weirdly I had the most trouble with those little spiky enemies in NG++. Often they'd attack in pairs, they spot you from four rooms away, and they kind of stun lock you in this weird way. It's not insta-death, but they just keep interrupting your swings so you can't actually get a hit in. It's more annoying than anything else. And the whole last leg of the game is mobs of enemies and this is not a game designed for fighting mobs.
  9. I just finished the second of three playthroughs on NG+ and the pacing issue is much more noticeable second time around. I have really high stats and poise, but I lose all my energy blocking an attack. And it feels like I'm super easy to interrupt. Nearly like being stun locked but without the instant death. Just makes the game really laggy. Fight more than one enemy at a time and good luck getting a hit in. Swing, get interrupted. Stagger, get interrupted. Get knocked back, get interrupted. I only died once in NG+ fighting two of those damn mage things at the same time. But in that ENTIRE playthrough I never amassed enough XP for a single level. Third time I'm just doing boss rush. Forget this game and it's useless NG+s
  10. The hardest part is getting used to the slower gameplay style. Once I ditched heavy armour and went medium I had a much better time. Aside from one or two bosses, they're mostly really simple. The only times the game gets difficult is when: a) you're mobbed (this game does not suit mob fights), b) you're running in circles trying to work out with identical hallway in which identical environment contains the door/chest you got a key for, c) when the game crashes and you have to do the last hour all over again, and d) those mage enemies which are harder than any boss simply because they interrupt all your attacks then explode in your face.
  11. I'm with a few others here: five years ago I made it to the Worshiper and bounced straight off the game. Couldn't get into it. Went back recently and having a half decent time. NG was OK, can't complain too much. But the wheels come off in NG+. Enemies barely give you any XP and each level costs millions. I cleared all of the Rhogar Realm in one pass and had less than 100k XP. Add to that there's no new gear, no new drops, there's just no real point. Bosses are about twice the HP but you're still hitting them with a toothpick. It's still not hard, but it's just kinda weird to offer NG+ and beyond but make levelling next to impossible without shards, and no better weapons. Just finishing it to wipe it off the backlog.
  12. I'm not sure if it's the way the game s designed or if it's a bug, but I did Warrior first run, now I'm doing Cleric on NG+ and I still have all my Warrior spells on top of the new Cleric ones. So basically, I'm just playing in the Warrior style despite selecting Cleric.
  13. Hmmmm, I'm just about up to this part. I'll try the gauntlet method and report back on if it works first time. Yep gauntlet works. I only used the gauntlet to do any damage to him (glitched him with the Prayer trick). Took a while to whittle him down but the trophy popped A-OK
  14. Yeah the inclusion of the MP trophies is a bit of a let down. It's a re-release of an already fairly niche game. Can't see the online being terribly popular second time around. And it wasn't even that popular the first time. Kinda wish Rebellion would take a hint and park the MP. MP and snipers aren't a great mix.
  15. I enjoyed it, but it's not as fun as SSX. Steep is a bit strange (and I'm not just talking about the talking mountains). It kinda takes itself seriously, then suddenly tries to be all wacky. It feels like they went for a more realistic route, crammed in as much hokey product placement dialogue as they could (cough "when the founder of Red Bull gave us wings back in 67" cough), and got all over the top with each new DLC in what feels like someone bolted a game of Fortnite on the side of a snowboarding sim. But "cool guy let's have a Red Bull and be super radical" tone aside, it's a really good challenge. It's way more technical than SSX but also suffers from some weird physics where you'll just suddenly lose all momentum. Some of the menu and map controls are really janky but it's minor. It also does the whole virtual tourism thing better than SSX. Rocket packs kinda killed the exploration challenge but what are you gonna do? Personally, if I could only choose one: I'd still go with SSX. Yeah, it's arcady but it's just flat out fun. Steep is more your "Gran Turismo Sport": it's more realistic and technical, but not full sim. I think Steep suffers most from trying to be too many things. It's part game as service, part exploration, part DLC machine, part serious, part weird, part sim, part arcade, part MMO. Even the fact that every single menu page looks completely different to the next kinda hints at this game being a heap of people who all threw different ideas together. If they get more focused and higher, a Steep 2 could be the definitive snowboarding game.